| 1 | // | 
| 2 | // Redistribution and use in source and binary forms, with or without | 
| 3 | // modification, are permitted provided that the following conditions | 
| 4 | // are met: | 
| 5 | //  * Redistributions of source code must retain the above copyright | 
| 6 | //    notice, this list of conditions and the following disclaimer. | 
| 7 | //  * Redistributions in binary form must reproduce the above copyright | 
| 8 | //    notice, this list of conditions and the following disclaimer in the | 
| 9 | //    documentation and/or other materials provided with the distribution. | 
| 10 | //  * Neither the name of NVIDIA CORPORATION nor the names of its | 
| 11 | //    contributors may be used to endorse or promote products derived | 
| 12 | //    from this software without specific prior written permission. | 
| 13 | // | 
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY | 
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 
| 17 | // PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR | 
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
| 25 | // | 
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. | 
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. | 
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.   | 
| 29 |  | 
| 30 | #ifndef PX_JOINTCONSTRAINT_H | 
| 31 | #define PX_JOINTCONSTRAINT_H | 
| 32 | /** \addtogroup extensions | 
| 33 |   @{ | 
| 34 | */ | 
| 35 |  | 
| 36 | #include "foundation/PxTransform.h" | 
| 37 | #include "PxRigidActor.h" | 
| 38 | #include "PxConstraint.h" | 
| 39 | #include "common/PxBase.h" | 
| 40 |  | 
| 41 | #if !PX_DOXYGEN | 
| 42 | namespace physx | 
| 43 | { | 
| 44 | #endif | 
| 45 |  | 
| 46 | class PxRigidActor; | 
| 47 | class PxScene; | 
| 48 | class PxPhysics; | 
| 49 | class PxConstraint; | 
| 50 |  | 
| 51 | /** | 
| 52 | \brief an enumeration of PhysX' built-in joint types | 
| 53 |  | 
| 54 | @see PxJoint | 
| 55 | */ | 
| 56 | struct PxJointConcreteType | 
| 57 | { | 
| 58 | 	enum Enum | 
| 59 | 	{ | 
| 60 | 		eSPHERICAL = PxConcreteType::eFIRST_PHYSX_EXTENSION, | 
| 61 | 		eREVOLUTE, | 
| 62 | 		ePRISMATIC, | 
| 63 | 		eFIXED, | 
| 64 | 		eDISTANCE, | 
| 65 | 		eD6, | 
| 66 | 		eCONTACT, | 
| 67 | 		eLast | 
| 68 | 	}; | 
| 69 | }; | 
| 70 |  | 
| 71 | PX_DEFINE_TYPEINFO(PxJoint,				PxConcreteType::eUNDEFINED) | 
| 72 | PX_DEFINE_TYPEINFO(PxD6Joint,			PxJointConcreteType::eD6) | 
| 73 | PX_DEFINE_TYPEINFO(PxDistanceJoint,		PxJointConcreteType::eDISTANCE) | 
| 74 | PX_DEFINE_TYPEINFO(PxContactJoint,		PxJointConcreteType::eCONTACT) | 
| 75 | PX_DEFINE_TYPEINFO(PxFixedJoint,		PxJointConcreteType::eFIXED) | 
| 76 | PX_DEFINE_TYPEINFO(PxPrismaticJoint,	PxJointConcreteType::ePRISMATIC) | 
| 77 | PX_DEFINE_TYPEINFO(PxRevoluteJoint,		PxJointConcreteType::eREVOLUTE) | 
| 78 | PX_DEFINE_TYPEINFO(PxSphericalJoint,	PxJointConcreteType::eSPHERICAL) | 
| 79 |  | 
| 80 |  | 
| 81 | /** | 
| 82 | \brief an enumeration for specifying one or other of the actors referenced by a joint | 
| 83 |  | 
| 84 | @see PxJoint | 
| 85 | */ | 
| 86 |  | 
| 87 | struct PxJointActorIndex | 
| 88 | { | 
| 89 | 	enum Enum | 
| 90 | 	{ | 
| 91 | 		eACTOR0, | 
| 92 | 		eACTOR1, | 
| 93 | 		COUNT | 
| 94 | 	}; | 
| 95 | }; | 
| 96 |  | 
| 97 | /**  | 
| 98 | \brief a base interface providing common functionality for PhysX joints | 
| 99 | */ | 
| 100 |  | 
| 101 | class PxJoint : public PxBase | 
| 102 | { | 
| 103 | //= ATTENTION! ===================================================================================== | 
| 104 | // Changing the data layout of this class breaks the binary serialization format.  See comments for  | 
| 105 | // PX_BINARY_SERIAL_VERSION.  If a modification is required, please adjust the getBinaryMetaData  | 
| 106 | // function.  If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION | 
| 107 | // accordingly. | 
| 108 | //================================================================================================== | 
| 109 | public: | 
| 110 |  | 
| 111 | 	/** | 
| 112 | 	\brief Set the actors for this joint.  | 
| 113 | 	 | 
| 114 | 	An actor may be NULL to indicate the world frame. At most one of the actors may be NULL. | 
| 115 |  | 
| 116 | 	\param[in] actor0 the first actor. | 
| 117 | 	\param[in] actor1 the second actor | 
| 118 |  | 
| 119 | 	@see getActors() | 
| 120 | 	*/ | 
| 121 | 	virtual void				setActors(PxRigidActor* actor0, PxRigidActor* actor1)	= 0; | 
| 122 |  | 
| 123 | 	/** | 
| 124 | 	\brief Get the actors for this joint.  | 
| 125 | 	 | 
| 126 | 	\param[out] actor0 the first actor. | 
| 127 | 	\param[out] actor1 the second actor | 
| 128 |  | 
| 129 | 	@see setActors() | 
| 130 | 	*/ | 
| 131 | 	virtual void				getActors(PxRigidActor*& actor0, PxRigidActor*& actor1)	const	= 0; | 
| 132 |  | 
| 133 | 	/** | 
| 134 | 	\brief Set the joint local pose for an actor.  | 
| 135 | 	 | 
| 136 | 	This is the relative pose which locates the joint frame relative to the actor. | 
| 137 |  | 
| 138 | 	\param[in] actor 0 for the first actor, 1 for the second actor. | 
| 139 | 	\param[in] localPose the local pose for the actor this joint | 
| 140 |  | 
| 141 | 	@see getLocalPose() | 
| 142 | 	*/ | 
| 143 | 	virtual void				setLocalPose(PxJointActorIndex::Enum actor, const PxTransform& localPose) = 0; | 
| 144 |  | 
| 145 | 	/** | 
| 146 | 	\brief get the joint local pose for an actor.  | 
| 147 | 	 | 
| 148 | 	\param[in] actor 0 for the first actor, 1 for the second actor. | 
| 149 |  | 
| 150 | 	return the local pose for this joint | 
| 151 |  | 
| 152 | 	@see setLocalPose() | 
| 153 | 	*/ | 
| 154 | 	virtual PxTransform			getLocalPose(PxJointActorIndex::Enum actor) const = 0; | 
| 155 |  | 
| 156 | 	/** | 
| 157 | 	\brief get the relative pose for this joint | 
| 158 |  | 
| 159 | 	This function returns the pose of the joint frame of actor1 relative to actor0 | 
| 160 |  | 
| 161 | 	*/ | 
| 162 | 	virtual PxTransform			getRelativeTransform()	const	= 0; | 
| 163 |  | 
| 164 | 	/** | 
| 165 | 	\brief get the relative linear velocity of the joint | 
| 166 |  | 
| 167 | 	This function returns the linear velocity of the origin of the constraint frame of actor1, relative to the origin of the constraint | 
| 168 | 	frame of actor0. The value is returned in the constraint frame of actor0 | 
| 169 | 	*/ | 
| 170 | 	virtual PxVec3				getRelativeLinearVelocity()	const	= 0; | 
| 171 |  | 
| 172 | 	/** | 
| 173 | 	\brief get the relative angular velocity of the joint | 
| 174 |  | 
| 175 | 	This function returns the angular velocity of  actor1 relative to actor0. The value is returned in the constraint frame of actor0 | 
| 176 | 	*/ | 
| 177 | 	virtual PxVec3				getRelativeAngularVelocity()	const	= 0; | 
| 178 |  | 
| 179 | 	/** | 
| 180 | 	\brief set the break force for this joint.  | 
| 181 | 	 | 
| 182 | 	if the constraint force or torque on the joint exceeds the specified values, the joint will break,  | 
| 183 | 	at which point it will not constrain the two actors and the flag PxConstraintFlag::eBROKEN will be set. The | 
| 184 | 	force and torque are measured in the joint frame of the first actor | 
| 185 |  | 
| 186 | 	\param[in] force the maximum force the joint can apply before breaking | 
| 187 | 	\param[in] torque the maximum torque the joint can apply before breaking | 
| 188 | 	*/ | 
| 189 | 	virtual void				setBreakForce(PxReal force, PxReal torque)	= 0; | 
| 190 |  | 
| 191 | 	/** | 
| 192 | 	\brief get the break force for this joint.  | 
| 193 | 	 | 
| 194 | 	\param[out] force the maximum force the joint can apply before breaking | 
| 195 | 	\param[out] torque the maximum torque the joint can apply before breaking | 
| 196 |  | 
| 197 | 	@see setBreakForce()  | 
| 198 | 	*/ | 
| 199 | 	virtual void				getBreakForce(PxReal& force, PxReal& torque)	const	= 0; | 
| 200 |  | 
| 201 | 	/** | 
| 202 | 	\brief set the constraint flags for this joint.  | 
| 203 | 	 | 
| 204 | 	\param[in] flags the constraint flags | 
| 205 |  | 
| 206 | 	@see PxConstraintFlag | 
| 207 | 	*/ | 
| 208 | 	virtual void				setConstraintFlags(PxConstraintFlags flags)	= 0; | 
| 209 |  | 
| 210 | 	/** | 
| 211 | 	\brief set a constraint flags for this joint to a specified value.  | 
| 212 | 	 | 
| 213 | 	\param[in] flag the constraint flag | 
| 214 | 	\param[in] value the value to which to set the flag | 
| 215 |  | 
| 216 | 	@see PxConstraintFlag | 
| 217 | 	*/ | 
| 218 | 	virtual void				setConstraintFlag(PxConstraintFlag::Enum flag, bool value)	= 0; | 
| 219 |  | 
| 220 | 	/** | 
| 221 | 	\brief get the constraint flags for this joint.  | 
| 222 | 	 | 
| 223 | 	\return the constraint flags | 
| 224 |  | 
| 225 | 	@see PxConstraintFlag | 
| 226 | 	*/ | 
| 227 | 	virtual PxConstraintFlags	getConstraintFlags()	const	= 0; | 
| 228 |  | 
| 229 | 	/** | 
| 230 | 	\brief set the inverse mass scale for actor0. | 
| 231 |  | 
| 232 | 	\param[in] invMassScale the scale to apply to the inverse mass of actor 0 for resolving this constraint | 
| 233 |  | 
| 234 | 	@see getInvMassScale0 | 
| 235 | 	*/ | 
| 236 | 	virtual void				setInvMassScale0(PxReal invMassScale)	= 0; | 
| 237 |  | 
| 238 | 	/** | 
| 239 | 	\brief get the inverse mass scale for actor0. | 
| 240 |  | 
| 241 | 	\return inverse mass scale for actor0 | 
| 242 |  | 
| 243 | 	@see setInvMassScale0 | 
| 244 | 	*/ | 
| 245 | 	virtual PxReal				getInvMassScale0()	const	= 0; | 
| 246 |  | 
| 247 | 	/** | 
| 248 | 	\brief set the inverse inertia scale for actor0. | 
| 249 |  | 
| 250 | 	\param[in] invInertiaScale the scale to apply to the inverse inertia of actor0 for resolving this constraint | 
| 251 |  | 
| 252 | 	@see getInvMassScale0 | 
| 253 | 	*/ | 
| 254 | 	virtual void				setInvInertiaScale0(PxReal invInertiaScale)	= 0; | 
| 255 |  | 
| 256 | 	/** | 
| 257 | 	\brief get the inverse inertia scale for actor0. | 
| 258 |  | 
| 259 | 	\return inverse inertia scale for actor0 | 
| 260 |  | 
| 261 | 	@see setInvInertiaScale0 | 
| 262 | 	*/ | 
| 263 | 	virtual PxReal				getInvInertiaScale0()	const	= 0; | 
| 264 |  | 
| 265 | 	/** | 
| 266 | 	\brief set the inverse mass scale for actor1. | 
| 267 |  | 
| 268 | 	\param[in] invMassScale the scale to apply to the inverse mass of actor 1 for resolving this constraint | 
| 269 |  | 
| 270 | 	@see getInvMassScale1 | 
| 271 | 	*/ | 
| 272 | 	virtual void				setInvMassScale1(PxReal invMassScale)	= 0; | 
| 273 |  | 
| 274 | 	/** | 
| 275 | 	\brief get the inverse mass scale for actor1. | 
| 276 |  | 
| 277 | 	\return inverse mass scale for actor1 | 
| 278 |  | 
| 279 | 	@see setInvMassScale1 | 
| 280 | 	*/ | 
| 281 | 	virtual PxReal				getInvMassScale1()	const	= 0; | 
| 282 |  | 
| 283 | 	/** | 
| 284 | 	\brief set the inverse inertia scale for actor1. | 
| 285 |  | 
| 286 | 	\param[in] invInertiaScale the scale to apply to the inverse inertia of actor1 for resolving this constraint | 
| 287 |  | 
| 288 | 	@see getInvInertiaScale1 | 
| 289 | 	*/ | 
| 290 | 	virtual void				setInvInertiaScale1(PxReal invInertiaScale)	= 0; | 
| 291 |  | 
| 292 | 	/** | 
| 293 | 	\brief get the inverse inertia scale for actor1. | 
| 294 |  | 
| 295 | 	\return inverse inertia scale for actor1 | 
| 296 |  | 
| 297 | 	@see setInvInertiaScale1 | 
| 298 | 	*/ | 
| 299 | 	virtual PxReal				getInvInertiaScale1()	const	= 0; | 
| 300 |  | 
| 301 | 	/** | 
| 302 | 	\brief Retrieves the PxConstraint corresponding to this joint. | 
| 303 | 	 | 
| 304 | 	This can be used to determine, among other things, the force applied at the joint. | 
| 305 |  | 
| 306 | 	\return the constraint | 
| 307 | 	*/ | 
| 308 | 	virtual PxConstraint*		getConstraint()	const	= 0; | 
| 309 |  | 
| 310 | 	/** | 
| 311 | 	\brief Sets a name string for the object that can be retrieved with getName(). | 
| 312 | 	 | 
| 313 | 	This is for debugging and is not used by the SDK. The string is not copied by the SDK,  | 
| 314 | 	only the pointer is stored. | 
| 315 |  | 
| 316 | 	\param[in] name String to set the objects name to. | 
| 317 |  | 
| 318 | 	@see getName() | 
| 319 | 	*/ | 
| 320 | 	virtual void				setName(const char* name)	= 0; | 
| 321 |  | 
| 322 | 	/** | 
| 323 | 	\brief Retrieves the name string set with setName(). | 
| 324 |  | 
| 325 | 	\return Name string associated with object. | 
| 326 |  | 
| 327 | 	@see setName() | 
| 328 | 	*/ | 
| 329 | 	virtual const char*			getName()	const	= 0; | 
| 330 |  | 
| 331 | 	/** | 
| 332 | 	\brief Deletes the joint. | 
| 333 |  | 
| 334 | 	\note This call does not wake up the connected rigid bodies. | 
| 335 | 	*/ | 
| 336 | 	virtual void				release()	= 0; | 
| 337 |  | 
| 338 | 	/** | 
| 339 | 	\brief Retrieves the scene which this joint belongs to. | 
| 340 |  | 
| 341 | 	\return Owner Scene. NULL if not part of a scene. | 
| 342 |  | 
| 343 | 	@see PxScene | 
| 344 | 	*/ | 
| 345 | 	virtual PxScene*			getScene()	const	= 0; | 
| 346 |  | 
| 347 | 	void*						userData;	//!< user can assign this to whatever, usually to create a 1:1 relationship with a user object. | 
| 348 |  | 
| 349 | 	//serialization | 
| 350 |  | 
| 351 | 	/** | 
| 352 | 	\brief Put class meta data in stream, used for serialization | 
| 353 | 	*/ | 
| 354 | 	static	void				getBinaryMetaData(PxOutputStream& stream); | 
| 355 |  | 
| 356 | 	//~serialization | 
| 357 | 					 | 
| 358 | protected: | 
| 359 | 	virtual						~PxJoint() {} | 
| 360 |  | 
| 361 | 	//serialization | 
| 362 |  | 
| 363 | 	/** | 
| 364 | 	\brief Constructor | 
| 365 | 	*/ | 
| 366 | 	PX_INLINE					PxJoint(PxType concreteType, PxBaseFlags baseFlags) : PxBase(concreteType, baseFlags), userData(NULL) {} | 
| 367 | 	 | 
| 368 | 	/** | 
| 369 | 	\brief Deserialization constructor | 
| 370 | 	*/ | 
| 371 | 	PX_INLINE					PxJoint(PxBaseFlags baseFlags)	: PxBase(baseFlags)	{} | 
| 372 |  | 
| 373 | 	/** | 
| 374 | 	\brief Returns whether a given type name matches with the type of this instance | 
| 375 | 	*/ | 
| 376 | 	virtual	bool				isKindOf(const char* name) const { return !::strcmp(s1: "PxJoint" , s2: name) || PxBase::isKindOf(superClass: name); } | 
| 377 |  | 
| 378 | 	//~serialization | 
| 379 | }; | 
| 380 |  | 
| 381 | class PxSpring | 
| 382 | { | 
| 383 | //= ATTENTION! ===================================================================================== | 
| 384 | // Changing the data layout of this class breaks the binary serialization format.  See comments for  | 
| 385 | // PX_BINARY_SERIAL_VERSION.  If a modification is required, please adjust the getBinaryMetaData  | 
| 386 | // function.  If the modification is made on a custom branch, please change PX_BINARY_SERIAL_VERSION | 
| 387 | // accordingly. | 
| 388 | //================================================================================================== | 
| 389 | public: | 
| 390 |  | 
| 391 | 	PxReal	stiffness;	//!< the spring strength of the drive: that is, the force proportional to the position error | 
| 392 | 	PxReal	damping;	//!< the damping strength of the drive: that is, the force proportional to the velocity error | 
| 393 |  | 
| 394 | 	PxSpring(PxReal stiffness_, PxReal damping_): stiffness(stiffness_), damping(damping_) {} | 
| 395 | }; | 
| 396 |  | 
| 397 |  | 
| 398 | #if !PX_DOXYGEN | 
| 399 | } // namespace physx | 
| 400 | #endif | 
| 401 |  | 
| 402 | /** \brief Helper function to setup a joint's global frame | 
| 403 |  | 
| 404 | 	This replaces the following functions from previous SDK versions: | 
| 405 |  | 
| 406 | 	void NxJointDesc::setGlobalAnchor(const NxVec3& wsAnchor); | 
| 407 | 	void NxJointDesc::setGlobalAxis(const NxVec3& wsAxis); | 
| 408 |  | 
| 409 | 	The function sets the joint's localPose using world-space input parameters. | 
| 410 |  | 
| 411 | 	\param[in] wsAnchor Global frame anchor point. <b>Range:</b> position vector | 
| 412 | 	\param[in] wsAxis Global frame axis. <b>Range:</b> direction vector | 
| 413 | 	\param[in,out] joint Joint having its global frame set. | 
| 414 | */ | 
| 415 |  | 
| 416 | PX_C_EXPORT void PX_CALL_CONV PxSetJointGlobalFrame(physx::PxJoint& joint, const physx::PxVec3* wsAnchor, const physx::PxVec3* wsAxis); | 
| 417 |  | 
| 418 | /** @} */ | 
| 419 | #endif | 
| 420 |  |