| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | #ifndef PX_PHYSICS_NX_CONSTRAINT |
| 31 | #define PX_PHYSICS_NX_CONSTRAINT |
| 32 | |
| 33 | /** \addtogroup physics |
| 34 | @{ |
| 35 | */ |
| 36 | |
| 37 | #include "PxPhysXConfig.h" |
| 38 | #include "PxConstraintDesc.h" |
| 39 | #include "common/PxBase.h" |
| 40 | |
| 41 | #if !PX_DOXYGEN |
| 42 | namespace physx |
| 43 | { |
| 44 | #endif |
| 45 | |
| 46 | class PxRigidActor; |
| 47 | class PxScene; |
| 48 | class PxConstraintConnector; |
| 49 | |
| 50 | /** |
| 51 | \brief a table of function pointers for a constraint |
| 52 | |
| 53 | @see PxConstraint |
| 54 | */ |
| 55 | |
| 56 | /** |
| 57 | \brief constraint flags |
| 58 | |
| 59 | \note eBROKEN is a read only flag |
| 60 | */ |
| 61 | |
| 62 | struct PxConstraintFlag |
| 63 | { |
| 64 | enum Enum |
| 65 | { |
| 66 | eBROKEN = 1<<0, //!< whether the constraint is broken |
| 67 | ePROJECT_TO_ACTOR0 = 1<<1, //!< whether actor1 should get projected to actor0 for this constraint (note: projection of a static/kinematic actor to a dynamic actor will be ignored) |
| 68 | ePROJECT_TO_ACTOR1 = 1<<2, //!< whether actor0 should get projected to actor1 for this constraint (note: projection of a static/kinematic actor to a dynamic actor will be ignored) |
| 69 | ePROJECTION = ePROJECT_TO_ACTOR0 | ePROJECT_TO_ACTOR1, //!< whether the actors should get projected for this constraint (the direction will be chosen by PhysX) |
| 70 | eCOLLISION_ENABLED = 1<<3, //!< whether contacts should be generated between the objects this constraint constrains |
| 71 | eVISUALIZATION = 1<<4, //!< whether this constraint should be visualized, if constraint visualization is turned on |
| 72 | eDRIVE_LIMITS_ARE_FORCES = 1<<5, //!< limits for drive strength are forces rather than impulses |
| 73 | eIMPROVED_SLERP = 1<<7, //!< perform preprocessing for improved accuracy on D6 Slerp Drive (this flag will be removed in a future release when preprocessing is no longer required) |
| 74 | eDISABLE_PREPROCESSING = 1<<8, //!< suppress constraint preprocessing, intended for use with rowResponseThreshold. May result in worse solver accuracy for ill-conditioned constraints. |
| 75 | eENABLE_EXTENDED_LIMITS = 1<<9, //!< enables extended limit ranges for angular limits (e.g. limit values > PxPi or < -PxPi) |
| 76 | eGPU_COMPATIBLE = 1<<10 //!< the constraint type is supported by gpu dynamic |
| 77 | }; |
| 78 | }; |
| 79 | |
| 80 | /** |
| 81 | \brief constraint flags |
| 82 | @see PxConstraintFlag |
| 83 | */ |
| 84 | |
| 85 | typedef PxFlags<PxConstraintFlag::Enum, PxU16> PxConstraintFlags; |
| 86 | PX_FLAGS_OPERATORS(PxConstraintFlag::Enum, PxU16) |
| 87 | |
| 88 | struct PxConstraintShaderTable |
| 89 | { |
| 90 | enum |
| 91 | { |
| 92 | eMAX_SOLVERPRPEP_DATASIZE=400 |
| 93 | }; |
| 94 | |
| 95 | PxConstraintSolverPrep solverPrep; //!< solver constraint generation function |
| 96 | PxConstraintProject project; //!< constraint projection function |
| 97 | PxConstraintVisualize visualize; //!< constraint visualization function |
| 98 | PxConstraintFlag::Enum flag; //!< constraint flags |
| 99 | }; |
| 100 | |
| 101 | |
| 102 | /** |
| 103 | \brief A plugin class for implementing constraints |
| 104 | |
| 105 | @see PxPhysics.createConstraint |
| 106 | */ |
| 107 | |
| 108 | class PxConstraint : public PxBase |
| 109 | { |
| 110 | public: |
| 111 | |
| 112 | /** |
| 113 | \brief Releases a PxConstraint instance. |
| 114 | |
| 115 | \note This call does not wake up the connected rigid bodies. |
| 116 | |
| 117 | @see PxPhysics.createConstraint, PxBase.release() |
| 118 | */ |
| 119 | virtual void release() = 0; |
| 120 | |
| 121 | /** |
| 122 | \brief Retrieves the scene which this constraint belongs to. |
| 123 | |
| 124 | \return Owner Scene. NULL if not part of a scene. |
| 125 | |
| 126 | @see PxScene |
| 127 | */ |
| 128 | virtual PxScene* getScene() const = 0; |
| 129 | |
| 130 | /** |
| 131 | \brief Retrieves the actors for this constraint. |
| 132 | |
| 133 | \param[out] actor0 a reference to the pointer for the first actor |
| 134 | \param[out] actor1 a reference to the pointer for the second actor |
| 135 | |
| 136 | @see PxActor |
| 137 | */ |
| 138 | virtual void getActors(PxRigidActor*& actor0, PxRigidActor*& actor1) const = 0; |
| 139 | |
| 140 | /** |
| 141 | \brief Sets the actors for this constraint. |
| 142 | |
| 143 | \param[in] actor0 a reference to the pointer for the first actor |
| 144 | \param[in] actor1 a reference to the pointer for the second actor |
| 145 | |
| 146 | @see PxActor |
| 147 | */ |
| 148 | virtual void setActors(PxRigidActor* actor0, PxRigidActor* actor1) = 0; |
| 149 | |
| 150 | /** |
| 151 | \brief Notify the scene that the constraint shader data has been updated by the application |
| 152 | */ |
| 153 | virtual void markDirty() = 0; |
| 154 | |
| 155 | /** |
| 156 | \brief Set the flags for this constraint |
| 157 | |
| 158 | \param[in] flags the new constraint flags |
| 159 | |
| 160 | default: PxConstraintFlag::eDRIVE_LIMITS_ARE_FORCES |
| 161 | |
| 162 | @see PxConstraintFlags |
| 163 | */ |
| 164 | virtual void setFlags(PxConstraintFlags flags) = 0; |
| 165 | |
| 166 | /** |
| 167 | \brief Retrieve the flags for this constraint |
| 168 | |
| 169 | \return the constraint flags |
| 170 | @see PxConstraintFlags |
| 171 | */ |
| 172 | virtual PxConstraintFlags getFlags() const = 0; |
| 173 | |
| 174 | /** |
| 175 | \brief Set a flag for this constraint |
| 176 | |
| 177 | \param[in] flag the constraint flag |
| 178 | \param[in] value the new value of the flag |
| 179 | |
| 180 | @see PxConstraintFlags |
| 181 | */ |
| 182 | virtual void setFlag(PxConstraintFlag::Enum flag, bool value) = 0; |
| 183 | |
| 184 | /** |
| 185 | \brief Retrieve the constraint force most recently applied to maintain this constraint. |
| 186 | |
| 187 | \param[out] linear the constraint force |
| 188 | \param[out] angular the constraint torque |
| 189 | */ |
| 190 | virtual void getForce(PxVec3& linear, PxVec3& angular) const = 0; |
| 191 | |
| 192 | /** |
| 193 | \brief whether the constraint is valid. |
| 194 | |
| 195 | A constraint is valid if it has at least one dynamic rigid body or articulation link. A constraint that |
| 196 | is not valid may not be inserted into a scene, and therefore a static actor to which an invalid constraint |
| 197 | is attached may not be inserted into a scene. |
| 198 | |
| 199 | Invalid constraints arise only when an actor to which the constraint is attached has been deleted. |
| 200 | */ |
| 201 | virtual bool isValid() const = 0; |
| 202 | |
| 203 | /** |
| 204 | \brief Set the break force and torque thresholds for this constraint. |
| 205 | |
| 206 | If either the force or torque measured at the constraint exceed these thresholds the constraint will break. |
| 207 | |
| 208 | \param[in] linear the linear break threshold |
| 209 | \param[in] angular the angular break threshold |
| 210 | */ |
| 211 | virtual void setBreakForce(PxReal linear, PxReal angular) = 0; |
| 212 | |
| 213 | /** |
| 214 | \brief Retrieve the constraint break force and torque thresholds |
| 215 | |
| 216 | \param[out] linear the linear break threshold |
| 217 | \param[out] angular the angular break threshold |
| 218 | */ |
| 219 | virtual void getBreakForce(PxReal& linear, PxReal& angular) const = 0; |
| 220 | |
| 221 | /** |
| 222 | \brief Set the minimum response threshold for a constraint row |
| 223 | |
| 224 | When using mass modification for a joint or infinite inertia for a jointed body, very stiff solver constraints can be generated which |
| 225 | can destabilize simulation. Setting this value to a small positive value (e.g. 1e-8) will cause constraint rows to be ignored if very |
| 226 | large changes in impulses will generate only small changes in velocity. When setting this value, also set |
| 227 | PxConstraintFlag::eDISABLE_PREPROCESSING. The solver accuracy for this joint may be reduced. |
| 228 | |
| 229 | \param[in] threshold the minimum response threshold |
| 230 | |
| 231 | @see PxConstraintFlag::eDISABLE_PREPROCESSING |
| 232 | */ |
| 233 | virtual void setMinResponseThreshold(PxReal threshold) = 0; |
| 234 | |
| 235 | /** |
| 236 | \brief Retrieve the constraint break force and torque thresholds |
| 237 | |
| 238 | \return the minimum response threshold for a constraint row |
| 239 | */ |
| 240 | virtual PxReal getMinResponseThreshold() const = 0; |
| 241 | |
| 242 | /** |
| 243 | \brief Fetch external owner of the constraint. |
| 244 | |
| 245 | Provides a reference to the external owner of a constraint and a unique owner type ID. |
| 246 | |
| 247 | \param[out] typeID Unique type identifier of the external object. |
| 248 | \return Reference to the external object which owns the constraint. |
| 249 | |
| 250 | @see PxConstraintConnector.getExternalReference() |
| 251 | */ |
| 252 | virtual void* getExternalReference(PxU32& typeID) = 0; |
| 253 | |
| 254 | /** |
| 255 | \brief Set the constraint functions for this constraint |
| 256 | |
| 257 | \param[in] connector the constraint connector object by which the SDK communicates with the constraint. |
| 258 | \param[in] shaders the shader table for the constraint |
| 259 | |
| 260 | @see PxConstraintConnector PxConstraintSolverPrep PxConstraintProject PxConstraintVisualize |
| 261 | */ |
| 262 | virtual void setConstraintFunctions(PxConstraintConnector& connector, |
| 263 | const PxConstraintShaderTable& shaders) = 0; |
| 264 | |
| 265 | virtual const char* getConcreteTypeName() const { return "PxConstraint" ; } |
| 266 | |
| 267 | protected: |
| 268 | PX_INLINE PxConstraint(PxType concreteType, PxBaseFlags baseFlags) : PxBase(concreteType, baseFlags) {} |
| 269 | PX_INLINE PxConstraint(PxBaseFlags baseFlags) : PxBase(baseFlags) {} |
| 270 | virtual ~PxConstraint() {} |
| 271 | virtual bool isKindOf(const char* name) const { return !::strcmp(s1: "PxConstraint" , s2: name) || PxBase::isKindOf(superClass: name); } |
| 272 | |
| 273 | }; |
| 274 | |
| 275 | #if !PX_DOXYGEN |
| 276 | } // namespace physx |
| 277 | #endif |
| 278 | |
| 279 | /** @} */ |
| 280 | #endif |
| 281 | |