| 1 | // | 
| 2 | // Redistribution and use in source and binary forms, with or without | 
| 3 | // modification, are permitted provided that the following conditions | 
| 4 | // are met: | 
| 5 | //  * Redistributions of source code must retain the above copyright | 
| 6 | //    notice, this list of conditions and the following disclaimer. | 
| 7 | //  * Redistributions in binary form must reproduce the above copyright | 
| 8 | //    notice, this list of conditions and the following disclaimer in the | 
| 9 | //    documentation and/or other materials provided with the distribution. | 
| 10 | //  * Neither the name of NVIDIA CORPORATION nor the names of its | 
| 11 | //    contributors may be used to endorse or promote products derived | 
| 12 | //    from this software without specific prior written permission. | 
| 13 | // | 
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY | 
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 
| 17 | // PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR | 
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
| 25 | // | 
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. | 
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. | 
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.   | 
| 29 |  | 
| 30 | #ifndef PX_PHYSICS_NX_CONSTRAINT | 
| 31 | #define PX_PHYSICS_NX_CONSTRAINT | 
| 32 |  | 
| 33 | /** \addtogroup physics | 
| 34 | @{ | 
| 35 | */ | 
| 36 |  | 
| 37 | #include "PxPhysXConfig.h" | 
| 38 | #include "PxConstraintDesc.h" | 
| 39 | #include "common/PxBase.h" | 
| 40 |  | 
| 41 | #if !PX_DOXYGEN | 
| 42 | namespace physx | 
| 43 | { | 
| 44 | #endif | 
| 45 |  | 
| 46 | class PxRigidActor; | 
| 47 | class PxScene; | 
| 48 | class PxConstraintConnector; | 
| 49 |  | 
| 50 | /** | 
| 51 | \brief a table of function pointers for a constraint | 
| 52 |  | 
| 53 | @see PxConstraint | 
| 54 | */ | 
| 55 |  | 
| 56 | /** | 
| 57 | \brief constraint flags | 
| 58 |  | 
| 59 | \note eBROKEN is a read only flag | 
| 60 | */ | 
| 61 |  | 
| 62 | struct PxConstraintFlag | 
| 63 | { | 
| 64 | 	enum Enum | 
| 65 | 	{ | 
| 66 | 		eBROKEN						= 1<<0,			//!< whether the constraint is broken | 
| 67 | 		ePROJECT_TO_ACTOR0			= 1<<1,			//!< whether actor1 should get projected to actor0 for this constraint (note: projection of a static/kinematic actor to a dynamic actor will be ignored) | 
| 68 | 		ePROJECT_TO_ACTOR1			= 1<<2,			//!< whether actor0 should get projected to actor1 for this constraint (note: projection of a static/kinematic actor to a dynamic actor will be ignored) | 
| 69 | 		ePROJECTION					= ePROJECT_TO_ACTOR0 | ePROJECT_TO_ACTOR1,	//!< whether the actors should get projected for this constraint (the direction will be chosen by PhysX) | 
| 70 | 		eCOLLISION_ENABLED			= 1<<3,			//!< whether contacts should be generated between the objects this constraint constrains | 
| 71 | 		eVISUALIZATION				= 1<<4,			//!< whether this constraint should be visualized, if constraint visualization is turned on | 
| 72 | 		eDRIVE_LIMITS_ARE_FORCES	= 1<<5,			//!< limits for drive strength are forces rather than impulses | 
| 73 | 		eIMPROVED_SLERP				= 1<<7,			//!< perform preprocessing for improved accuracy on D6 Slerp Drive (this flag will be removed in a future release when preprocessing is no longer required) | 
| 74 | 		eDISABLE_PREPROCESSING		= 1<<8,			//!< suppress constraint preprocessing, intended for use with rowResponseThreshold. May result in worse solver accuracy for ill-conditioned constraints. | 
| 75 | 		eENABLE_EXTENDED_LIMITS		= 1<<9,			//!< enables extended limit ranges for angular limits (e.g. limit values > PxPi or < -PxPi) | 
| 76 | 		eGPU_COMPATIBLE				= 1<<10			//!< the constraint type is supported by gpu dynamic | 
| 77 | 	}; | 
| 78 | }; | 
| 79 |  | 
| 80 | /** | 
| 81 | \brief constraint flags | 
| 82 | @see PxConstraintFlag | 
| 83 | */ | 
| 84 |  | 
| 85 | typedef PxFlags<PxConstraintFlag::Enum, PxU16> PxConstraintFlags; | 
| 86 | PX_FLAGS_OPERATORS(PxConstraintFlag::Enum, PxU16) | 
| 87 |  | 
| 88 | struct PxConstraintShaderTable | 
| 89 | { | 
| 90 | 	enum | 
| 91 | 	{ | 
| 92 | 		eMAX_SOLVERPRPEP_DATASIZE=400 | 
| 93 | 	}; | 
| 94 |  | 
| 95 | 	PxConstraintSolverPrep			solverPrep;	//!< solver constraint generation function | 
| 96 | 	PxConstraintProject				project;	//!< constraint projection function | 
| 97 | 	PxConstraintVisualize			visualize;	//!< constraint visualization function | 
| 98 | 	PxConstraintFlag::Enum			flag;		//!< constraint flags | 
| 99 | }; | 
| 100 |  | 
| 101 |  | 
| 102 | /** | 
| 103 | \brief A plugin class for implementing constraints | 
| 104 |  | 
| 105 | @see PxPhysics.createConstraint | 
| 106 | */ | 
| 107 |  | 
| 108 | class PxConstraint : public PxBase | 
| 109 | { | 
| 110 | public: | 
| 111 |  | 
| 112 | 	/** | 
| 113 | 	\brief Releases a PxConstraint instance. | 
| 114 |  | 
| 115 | 	\note This call does not wake up the connected rigid bodies. | 
| 116 |  | 
| 117 | 	@see PxPhysics.createConstraint, PxBase.release() | 
| 118 | 	*/ | 
| 119 | 	virtual void				release()														= 0; | 
| 120 |  | 
| 121 | 	/** | 
| 122 | 	\brief Retrieves the scene which this constraint belongs to. | 
| 123 |  | 
| 124 | 	\return Owner Scene. NULL if not part of a scene. | 
| 125 |  | 
| 126 | 	@see PxScene | 
| 127 | 	*/ | 
| 128 | 	virtual PxScene*			getScene()												const	= 0; | 
| 129 |  | 
| 130 | 	/** | 
| 131 | 	\brief Retrieves the actors for this constraint. | 
| 132 |  | 
| 133 | 	\param[out] actor0 a reference to the pointer for the first actor | 
| 134 | 	\param[out] actor1 a reference to the pointer for the second actor | 
| 135 |  | 
| 136 | 	@see PxActor | 
| 137 | 	*/ | 
| 138 | 	virtual void				getActors(PxRigidActor*& actor0, PxRigidActor*& actor1)	const	= 0; | 
| 139 |  | 
| 140 | 	/** | 
| 141 | 	\brief Sets the actors for this constraint. | 
| 142 |  | 
| 143 | 	\param[in] actor0 a reference to the pointer for the first actor | 
| 144 | 	\param[in] actor1 a reference to the pointer for the second actor | 
| 145 |  | 
| 146 | 	@see PxActor | 
| 147 | 	*/ | 
| 148 | 	virtual void				setActors(PxRigidActor* actor0, PxRigidActor* actor1)			= 0; | 
| 149 |  | 
| 150 | 	/** | 
| 151 | 	\brief Notify the scene that the constraint shader data has been updated by the application | 
| 152 | 	*/ | 
| 153 | 	virtual void				markDirty()														= 0; | 
| 154 |  | 
| 155 | 	/** | 
| 156 | 	\brief Set the flags for this constraint | 
| 157 |  | 
| 158 | 	\param[in] flags the new constraint flags | 
| 159 |  | 
| 160 | 	default: PxConstraintFlag::eDRIVE_LIMITS_ARE_FORCES | 
| 161 |  | 
| 162 | 	@see PxConstraintFlags | 
| 163 | 	*/ | 
| 164 | 	virtual void				setFlags(PxConstraintFlags flags)								= 0; | 
| 165 |  | 
| 166 | 	/** | 
| 167 | 	\brief Retrieve the flags for this constraint | 
| 168 |  | 
| 169 | 	\return the constraint flags | 
| 170 | 	@see PxConstraintFlags | 
| 171 | 	*/ | 
| 172 | 	virtual PxConstraintFlags	getFlags()												const	= 0; | 
| 173 |  | 
| 174 | 	/** | 
| 175 | 	\brief Set a flag for this constraint | 
| 176 |  | 
| 177 | 	\param[in] flag the constraint flag | 
| 178 | 	\param[in] value the new value of the flag | 
| 179 |  | 
| 180 | 	@see PxConstraintFlags | 
| 181 | 	*/ | 
| 182 | 	virtual void				setFlag(PxConstraintFlag::Enum flag, bool value)				= 0; | 
| 183 |  | 
| 184 | 	/** | 
| 185 | 	\brief Retrieve the constraint force most recently applied to maintain this constraint. | 
| 186 | 	 | 
| 187 | 	\param[out] linear the constraint force | 
| 188 | 	\param[out] angular the constraint torque | 
| 189 | 	*/ | 
| 190 | 	virtual void				getForce(PxVec3& linear, PxVec3& angular)				const	= 0; | 
| 191 |  | 
| 192 | 	/** | 
| 193 | 	\brief whether the constraint is valid.  | 
| 194 | 	 | 
| 195 | 	A constraint is valid if it has at least one dynamic rigid body or articulation link. A constraint that | 
| 196 | 	is not valid may not be inserted into a scene, and therefore a static actor to which an invalid constraint | 
| 197 | 	is attached may not be inserted into a scene. | 
| 198 |  | 
| 199 | 	Invalid constraints arise only when an actor to which the constraint is attached has been deleted. | 
| 200 | 	*/ | 
| 201 | 	virtual bool				isValid() const													= 0; | 
| 202 |  | 
| 203 | 	/** | 
| 204 | 	\brief Set the break force and torque thresholds for this constraint.  | 
| 205 | 	 | 
| 206 | 	If either the force or torque measured at the constraint exceed these thresholds the constraint will break. | 
| 207 |  | 
| 208 | 	\param[in] linear the linear break threshold | 
| 209 | 	\param[in] angular the angular break threshold | 
| 210 | 	*/ | 
| 211 | 	virtual	void				setBreakForce(PxReal linear, PxReal angular)				= 0; | 
| 212 |  | 
| 213 | 	/** | 
| 214 | 	\brief Retrieve the constraint break force and torque thresholds | 
| 215 | 	 | 
| 216 | 	\param[out] linear the linear break threshold | 
| 217 | 	\param[out] angular the angular break threshold | 
| 218 | 	*/ | 
| 219 | 	virtual	void				getBreakForce(PxReal& linear, PxReal& angular)		const	= 0; | 
| 220 |  | 
| 221 | 	/** | 
| 222 | 	\brief Set the minimum response threshold for a constraint row  | 
| 223 | 	 | 
| 224 | 	When using mass modification for a joint or infinite inertia for a jointed body, very stiff solver constraints can be generated which  | 
| 225 | 	can destabilize simulation. Setting this value to a small positive value (e.g. 1e-8) will cause constraint rows to be ignored if very  | 
| 226 | 	large changes in impulses will generate only small changes in velocity. When setting this value, also set  | 
| 227 | 	PxConstraintFlag::eDISABLE_PREPROCESSING. The solver accuracy for this joint may be reduced. | 
| 228 |  | 
| 229 | 	\param[in] threshold the minimum response threshold | 
| 230 |  | 
| 231 | 	@see PxConstraintFlag::eDISABLE_PREPROCESSING | 
| 232 | 	*/ | 
| 233 | 	virtual	void				setMinResponseThreshold(PxReal threshold)					= 0; | 
| 234 |  | 
| 235 | 	/** | 
| 236 | 	\brief Retrieve the constraint break force and torque thresholds | 
| 237 |  | 
| 238 | 	\return the minimum response threshold for a constraint row | 
| 239 | 	*/ | 
| 240 | 	virtual	PxReal				getMinResponseThreshold()							const	= 0; | 
| 241 |  | 
| 242 | 	/** | 
| 243 | 	\brief Fetch external owner of the constraint. | 
| 244 | 	 | 
| 245 | 	Provides a reference to the external owner of a constraint and a unique owner type ID. | 
| 246 |  | 
| 247 | 	\param[out] typeID Unique type identifier of the external object. | 
| 248 | 	\return Reference to the external object which owns the constraint. | 
| 249 |  | 
| 250 | 	@see PxConstraintConnector.getExternalReference() | 
| 251 | 	*/ | 
| 252 | 	virtual void*				getExternalReference(PxU32& typeID)							= 0; | 
| 253 |  | 
| 254 | 	/** | 
| 255 | 	\brief Set the constraint functions for this constraint | 
| 256 | 	 | 
| 257 | 	\param[in] connector the constraint connector object by which the SDK communicates with the constraint. | 
| 258 | 	\param[in] shaders the shader table for the constraint | 
| 259 |   | 
| 260 | 	@see PxConstraintConnector PxConstraintSolverPrep PxConstraintProject PxConstraintVisualize | 
| 261 | 	*/ | 
| 262 | 	virtual	void				setConstraintFunctions(PxConstraintConnector& connector, | 
| 263 | 													   const PxConstraintShaderTable& shaders)		= 0; | 
| 264 |  | 
| 265 | 	virtual	const char*			getConcreteTypeName() const { return "PxConstraint" ; } | 
| 266 |  | 
| 267 | protected: | 
| 268 | 	PX_INLINE					PxConstraint(PxType concreteType, PxBaseFlags baseFlags) : PxBase(concreteType, baseFlags) {} | 
| 269 | 	PX_INLINE					PxConstraint(PxBaseFlags baseFlags) : PxBase(baseFlags) {} | 
| 270 | 	virtual						~PxConstraint() {} | 
| 271 | 	virtual	bool				isKindOf(const char* name) const { return !::strcmp(s1: "PxConstraint" , s2: name) || PxBase::isKindOf(superClass: name); } | 
| 272 |  | 
| 273 | }; | 
| 274 |  | 
| 275 | #if !PX_DOXYGEN | 
| 276 | } // namespace physx | 
| 277 | #endif | 
| 278 |  | 
| 279 | /** @} */ | 
| 280 | #endif | 
| 281 |  |