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27// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
28// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
29
30#ifndef PXFOUNDATION_PXMATHUTILS_H
31#define PXFOUNDATION_PXMATHUTILS_H
32
33/** \addtogroup common
34 @{
35*/
36
37#include "foundation/Px.h"
38#include "foundation/PxFoundationConfig.h"
39#include "foundation/PxPlane.h"
40#include "foundation/PxTransform.h"
41
42#if !PX_DOXYGEN
43namespace physx
44{
45#endif
46
47/**
48\brief finds the shortest rotation between two vectors.
49
50\param[in] from the vector to start from
51\param[in] target the vector to rotate to
52\return a rotation about an axis normal to the two vectors which takes one to the other via the shortest path
53*/
54PX_FOUNDATION_API PxQuat PxShortestRotation(const PxVec3& from, const PxVec3& target);
55
56/* \brief diagonalizes a 3x3 symmetric matrix y
57
58The returned matrix satisfies M = R * D * R', where R is the rotation matrix for the output quaternion, R' its
59transpose, and D the diagonal matrix
60
61If the matrix is not symmetric, the result is undefined.
62
63\param[in] m the matrix to diagonalize
64\param[out] axes a quaternion rotation which diagonalizes the matrix
65\return the vector diagonal of the diagonalized matrix.
66*/
67PX_FOUNDATION_API PxVec3 PxDiagonalize(const PxMat33& m, PxQuat& axes);
68
69/** \brief creates a transform from the endpoints of a segment, suitable for an actor transform for a PxCapsuleGeometry
70
71\param[in] p0 one end of major axis of the capsule
72\param[in] p1 the other end of the axis of the capsule
73\param[out] halfHeight the halfHeight of the capsule. This parameter is optional.
74\return A PxTransform which will transform the vector (1,0,0) to the capsule axis shrunk by the halfHeight
75*/
76PX_FOUNDATION_API PxTransform PxTransformFromSegment(const PxVec3& p0, const PxVec3& p1, PxReal* halfHeight = NULL);
77
78/** \brief creates a transform from a plane equation, suitable for an actor transform for a PxPlaneGeometry
79
80\param[in] plane the desired plane equation
81\return a PxTransform which will transform the plane PxPlane(1,0,0,0) to the specified plane
82*/
83PX_FOUNDATION_API PxTransform PxTransformFromPlaneEquation(const PxPlane& plane);
84
85/** \brief creates a plane equation from a transform, such as the actor transform for a PxPlaneGeometry
86
87\param[in] transform the transform
88\return the plane
89*/
90PX_INLINE PxPlane PxPlaneEquationFromTransform(const PxTransform& transform)
91{
92 return transform.transform(plane: PxPlane(1.f,0.f,0.f,0.f));
93}
94
95
96#if !PX_DOXYGEN
97} // namespace physx
98#endif
99
100/** @} */
101#endif
102

source code of qtquick3dphysics/src/3rdparty/PhysX/include/foundation/PxMathUtils.h