| 1 | // | 
| 2 | // Redistribution and use in source and binary forms, with or without | 
| 3 | // modification, are permitted provided that the following conditions | 
| 4 | // are met: | 
| 5 | //  * Redistributions of source code must retain the above copyright | 
| 6 | //    notice, this list of conditions and the following disclaimer. | 
| 7 | //  * Redistributions in binary form must reproduce the above copyright | 
| 8 | //    notice, this list of conditions and the following disclaimer in the | 
| 9 | //    documentation and/or other materials provided with the distribution. | 
| 10 | //  * Neither the name of NVIDIA CORPORATION nor the names of its | 
| 11 | //    contributors may be used to endorse or promote products derived | 
| 12 | //    from this software without specific prior written permission. | 
| 13 | // | 
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY | 
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 
| 17 | // PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR | 
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
| 25 | // | 
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. | 
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. | 
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. | 
| 29 |  | 
| 30 | #ifndef PXFOUNDATION_PXMATHUTILS_H | 
| 31 | #define PXFOUNDATION_PXMATHUTILS_H | 
| 32 |  | 
| 33 | /** \addtogroup common | 
| 34 |   @{ | 
| 35 | */ | 
| 36 |  | 
| 37 | #include "foundation/Px.h" | 
| 38 | #include "foundation/PxFoundationConfig.h" | 
| 39 | #include "foundation/PxPlane.h" | 
| 40 | #include "foundation/PxTransform.h" | 
| 41 |  | 
| 42 | #if !PX_DOXYGEN | 
| 43 | namespace physx | 
| 44 | { | 
| 45 | #endif | 
| 46 |  | 
| 47 | /** | 
| 48 | \brief finds the shortest rotation between two vectors. | 
| 49 |  | 
| 50 | \param[in] from the vector to start from | 
| 51 | \param[in] target the vector to rotate to | 
| 52 | \return a rotation about an axis normal to the two vectors which takes one to the other via the shortest path | 
| 53 | */ | 
| 54 | PX_FOUNDATION_API PxQuat PxShortestRotation(const PxVec3& from, const PxVec3& target); | 
| 55 |  | 
| 56 | /* \brief diagonalizes a 3x3 symmetric matrix y | 
| 57 |  | 
| 58 | The returned matrix satisfies M = R * D * R', where R is the rotation matrix for the output quaternion, R' its | 
| 59 | transpose, and D the diagonal matrix | 
| 60 |  | 
| 61 | If the matrix is not symmetric, the result is undefined. | 
| 62 |  | 
| 63 | \param[in] m the matrix to diagonalize | 
| 64 | \param[out] axes a quaternion rotation which diagonalizes the matrix | 
| 65 | \return the vector diagonal of the diagonalized matrix. | 
| 66 | */ | 
| 67 | PX_FOUNDATION_API PxVec3 PxDiagonalize(const PxMat33& m, PxQuat& axes); | 
| 68 |  | 
| 69 | /** \brief creates a transform from the endpoints of a segment, suitable for an actor transform for a PxCapsuleGeometry | 
| 70 |  | 
| 71 | \param[in] p0 one end of major axis of the capsule | 
| 72 | \param[in] p1 the other end of the axis of the capsule | 
| 73 | \param[out] halfHeight the halfHeight of the capsule. This parameter is optional. | 
| 74 | \return A PxTransform which will transform the vector (1,0,0) to the capsule axis shrunk by the halfHeight | 
| 75 | */ | 
| 76 | PX_FOUNDATION_API PxTransform PxTransformFromSegment(const PxVec3& p0, const PxVec3& p1, PxReal* halfHeight = NULL); | 
| 77 |  | 
| 78 | /** \brief creates a transform from a plane equation, suitable for an actor transform for a PxPlaneGeometry | 
| 79 |  | 
| 80 | \param[in] plane the desired plane equation | 
| 81 | \return a PxTransform which will transform the plane PxPlane(1,0,0,0) to the specified plane | 
| 82 | */ | 
| 83 | PX_FOUNDATION_API PxTransform PxTransformFromPlaneEquation(const PxPlane& plane); | 
| 84 |  | 
| 85 | /** \brief creates a plane equation from a transform, such as the actor transform for a PxPlaneGeometry | 
| 86 |  | 
| 87 | \param[in] transform the transform | 
| 88 | \return the plane | 
| 89 | */ | 
| 90 | PX_INLINE PxPlane PxPlaneEquationFromTransform(const PxTransform& transform) | 
| 91 | { | 
| 92 | 	return transform.transform(plane: PxPlane(1.f,0.f,0.f,0.f)); | 
| 93 | } | 
| 94 |  | 
| 95 |  | 
| 96 | #if !PX_DOXYGEN | 
| 97 | } // namespace physx | 
| 98 | #endif | 
| 99 |  | 
| 100 | /** @} */ | 
| 101 | #endif | 
| 102 |  |