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| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
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| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
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| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | |
| 31 | #ifndef PX_PHYSICS_GEOMUTILS_PX_MESH_QUERY |
| 32 | #define PX_PHYSICS_GEOMUTILS_PX_MESH_QUERY |
| 33 | |
| 34 | /** \addtogroup geomutils |
| 35 | @{ |
| 36 | */ |
| 37 | |
| 38 | #include "common/PxPhysXCommonConfig.h" |
| 39 | #include "PxQueryReport.h" |
| 40 | |
| 41 | #if !PX_DOXYGEN |
| 42 | namespace physx |
| 43 | { |
| 44 | #endif |
| 45 | |
| 46 | class PxGeometry; |
| 47 | class PxConvexMeshGeometry; |
| 48 | class PxTriangleMeshGeometry; |
| 49 | class PxHeightFieldGeometry; |
| 50 | |
| 51 | class PxTriangle; |
| 52 | |
| 53 | class PxMeshQuery |
| 54 | { |
| 55 | public: |
| 56 | |
| 57 | /** |
| 58 | \brief Retrieves triangle data from a triangle ID. |
| 59 | |
| 60 | This function can be used together with #findOverlapTriangleMesh() to retrieve triangle properties. |
| 61 | |
| 62 | \param[in] triGeom Geometry of the triangle mesh to extract the triangle from. |
| 63 | \param[in] transform Transform for the triangle mesh |
| 64 | \param[in] triangleIndex The index of the triangle to retrieve. |
| 65 | \param[out] triangle Triangle points in world space. |
| 66 | \param[out] vertexIndices Returned vertex indices for given triangle |
| 67 | \param[out] adjacencyIndices Returned 3 triangle adjacency internal face indices (0xFFFFFFFF if no adjacency). The mesh must be cooked with cooking param buildTriangleAdjacencies enabled. |
| 68 | |
| 69 | \note This function will flip the triangle normal whenever triGeom.scale.hasNegativeDeterminant() is true. |
| 70 | |
| 71 | @see PxTriangle PxTriangleFlags PxTriangleID findOverlapTriangleMesh() |
| 72 | */ |
| 73 | PX_PHYSX_COMMON_API static void getTriangle(const PxTriangleMeshGeometry& triGeom, const PxTransform& transform, PxTriangleID triangleIndex, PxTriangle& triangle, PxU32* vertexIndices=NULL, PxU32* adjacencyIndices=NULL); |
| 74 | |
| 75 | |
| 76 | /** |
| 77 | \brief Retrieves triangle data from a triangle ID. |
| 78 | |
| 79 | This function can be used together with #findOverlapHeightField() to retrieve triangle properties. |
| 80 | |
| 81 | \param[in] hfGeom Geometry of the height field to extract the triangle from. |
| 82 | \param[in] transform Transform for the height field. |
| 83 | \param[in] triangleIndex The index of the triangle to retrieve. |
| 84 | \param[out] triangle Triangle points in world space. |
| 85 | \param[out] vertexIndices Returned vertex indices for given triangle |
| 86 | \param[out] adjacencyIndices Returned 3 triangle adjacency triangle indices (0xFFFFFFFF if no adjacency). |
| 87 | |
| 88 | \note This function will flip the triangle normal whenever triGeom.scale.hasNegativeDeterminant() is true. |
| 89 | \note TriangleIndex is an index used in internal format, which does have an index out of the bounds in last row. |
| 90 | To traverse all tri indices in the HF, the following code can be applied: |
| 91 | for (PxU32 row = 0; row < (nbRows - 1); row++) |
| 92 | { |
| 93 | for (PxU32 col = 0; col < (nbCols - 1); col++) |
| 94 | { |
| 95 | for (PxU32 k = 0; k < 2; k++) |
| 96 | { |
| 97 | const PxU32 triIndex = 2 * (row*nbCols + col) + k; |
| 98 | .... |
| 99 | } |
| 100 | } |
| 101 | } |
| 102 | @see PxTriangle PxTriangleFlags PxTriangleID findOverlapHeightField() |
| 103 | */ |
| 104 | PX_PHYSX_COMMON_API static void getTriangle(const PxHeightFieldGeometry& hfGeom, const PxTransform& transform, PxTriangleID triangleIndex, PxTriangle& triangle, PxU32* vertexIndices=NULL, PxU32* adjacencyIndices=NULL); |
| 105 | |
| 106 | |
| 107 | /** |
| 108 | \brief Find the mesh triangles which touch the specified geometry object. |
| 109 | |
| 110 | Returned triangle indices can be used with #getTriangle() to retrieve the triangle properties. |
| 111 | |
| 112 | \param[in] geom The geometry object to test for mesh triangle overlaps. Supported geometries are #PxSphereGeometry, #PxCapsuleGeometry and #PxBoxGeometry |
| 113 | \param[in] geomPose Pose of the geometry object |
| 114 | \param[in] meshGeom The triangle mesh geometry to check overlap against |
| 115 | \param[in] meshPose Pose of the triangle mesh |
| 116 | \param[out] results Indices of overlapping triangles |
| 117 | \param[in] maxResults Size of 'results' buffer |
| 118 | \param[in] startIndex Index of first result to be retrieved. Previous indices are skipped. |
| 119 | \param[out] overflow True if a buffer overflow occurred |
| 120 | \return Number of overlaps found, i.e. number of elements written to the results buffer |
| 121 | |
| 122 | @see PxTriangleMeshGeometry getTriangle() |
| 123 | */ |
| 124 | PX_PHYSX_COMMON_API static PxU32 findOverlapTriangleMesh( const PxGeometry& geom, const PxTransform& geomPose, |
| 125 | const PxTriangleMeshGeometry& meshGeom, const PxTransform& meshPose, |
| 126 | PxU32* results, PxU32 maxResults, PxU32 startIndex, bool& overflow); |
| 127 | |
| 128 | /** |
| 129 | \brief Find the height field triangles which touch the specified geometry object. |
| 130 | |
| 131 | Returned triangle indices can be used with #getTriangle() to retrieve the triangle properties. |
| 132 | |
| 133 | \param[in] geom The geometry object to test for height field overlaps. Supported geometries are #PxSphereGeometry, #PxCapsuleGeometry and #PxBoxGeometry. The sphere and capsule queries are currently conservative estimates. |
| 134 | \param[in] geomPose Pose of the geometry object |
| 135 | \param[in] hfGeom The height field geometry to check overlap against |
| 136 | \param[in] hfPose Pose of the height field |
| 137 | \param[out] results Indices of overlapping triangles |
| 138 | \param[in] maxResults Size of 'results' buffer |
| 139 | \param[in] startIndex Index of first result to be retrieved. Previous indices are skipped. |
| 140 | \param[out] overflow True if a buffer overflow occurred |
| 141 | \return Number of overlaps found, i.e. number of elements written to the results buffer |
| 142 | |
| 143 | @see PxHeightFieldGeometry getTriangle() |
| 144 | */ |
| 145 | PX_PHYSX_COMMON_API static PxU32 findOverlapHeightField(const PxGeometry& geom, const PxTransform& geomPose, |
| 146 | const PxHeightFieldGeometry& hfGeom, const PxTransform& hfPose, |
| 147 | PxU32* results, PxU32 maxResults, PxU32 startIndex, bool& overflow); |
| 148 | |
| 149 | |
| 150 | /** |
| 151 | \brief Sweep a specified geometry object in space and test for collision with a set of given triangles. |
| 152 | |
| 153 | This function simply sweeps input geometry against each input triangle, in the order they are given. |
| 154 | This is an O(N) operation with N = number of input triangles. It does not use any particular acceleration structure. |
| 155 | |
| 156 | \param[in] unitDir Normalized direction of the sweep. |
| 157 | \param[in] distance Sweep distance. Needs to be larger than 0. Clamped to PX_MAX_SWEEP_DISTANCE. |
| 158 | \param[in] geom The geometry object to sweep. Supported geometries are #PxSphereGeometry, #PxCapsuleGeometry and #PxBoxGeometry |
| 159 | \param[in] pose Pose of the geometry object to sweep. |
| 160 | \param[in] triangleCount Number of specified triangles |
| 161 | \param[in] triangles Array of triangles to sweep against |
| 162 | \param[out] sweepHit The sweep hit information. See the notes below for limitations about returned results. |
| 163 | \param[in] hitFlags Specification of the kind of information to retrieve on hit. Combination of #PxHitFlag flags. See the notes below for limitations about supported flags. |
| 164 | \param[in] cachedIndex Cached triangle index for subsequent calls. Cached triangle is tested first. Optional parameter. |
| 165 | \param[in] inflation This parameter creates a skin around the swept geometry which increases its extents for sweeping. The sweep will register a hit as soon as the skin touches a shape, and will return the corresponding distance and normal. |
| 166 | \param[in] doubleSided Counterpart of PxMeshGeometryFlag::eDOUBLE_SIDED for input triangles. |
| 167 | \return True if the swept geometry object hits the specified triangles |
| 168 | |
| 169 | \note Only the following geometry types are currently supported: PxSphereGeometry, PxCapsuleGeometry, PxBoxGeometry |
| 170 | \note If a shape from the scene is already overlapping with the query shape in its starting position, the hit is returned unless eASSUME_NO_INITIAL_OVERLAP was specified. |
| 171 | \note This function returns a single closest hit across all the input triangles. Multiple hits are not supported. |
| 172 | \note Supported hitFlags are PxHitFlag::eDEFAULT, PxHitFlag::eASSUME_NO_INITIAL_OVERLAP, PxHitFlag::ePRECISE_SWEEP, PxHitFlag::eMESH_BOTH_SIDES, PxHitFlag::eMESH_ANY. |
| 173 | \note ePOSITION is only defined when there is no initial overlap (sweepHit.hadInitialOverlap() == false) |
| 174 | \note The returned normal for initially overlapping sweeps is set to -unitDir. |
| 175 | \note Otherwise the returned normal is the front normal of the triangle even if PxHitFlag::eMESH_BOTH_SIDES is set. |
| 176 | \note The returned PxSweepHit::faceIndex parameter will hold the index of the hit triangle in input array, i.e. the range is [0; triangleCount). For initially overlapping sweeps, this is the index of overlapping triangle. |
| 177 | \note The returned PxSweepHit::actor and PxSweepHit::shape pointers are not filled. |
| 178 | \note The inflation parameter is not compatible with PxHitFlag::ePRECISE_SWEEP. |
| 179 | |
| 180 | @see PxTriangle PxSweepHit PxGeometry PxTransform |
| 181 | */ |
| 182 | PX_PHYSX_COMMON_API static bool sweep(const PxVec3& unitDir, |
| 183 | const PxReal distance, |
| 184 | const PxGeometry& geom, |
| 185 | const PxTransform& pose, |
| 186 | PxU32 triangleCount, |
| 187 | const PxTriangle* triangles, |
| 188 | PxSweepHit& sweepHit, |
| 189 | PxHitFlags hitFlags = PxHitFlag::eDEFAULT, |
| 190 | const PxU32* cachedIndex = NULL, |
| 191 | const PxReal inflation = 0.0f, |
| 192 | bool doubleSided = false); |
| 193 | }; |
| 194 | |
| 195 | |
| 196 | #if !PX_DOXYGEN |
| 197 | } |
| 198 | #endif |
| 199 | |
| 200 | /** @} */ |
| 201 | #endif |
| 202 | |