| 1 | // | 
| 2 | // Redistribution and use in source and binary forms, with or without | 
| 3 | // modification, are permitted provided that the following conditions | 
| 4 | // are met: | 
| 5 | //  * Redistributions of source code must retain the above copyright | 
| 6 | //    notice, this list of conditions and the following disclaimer. | 
| 7 | //  * Redistributions in binary form must reproduce the above copyright | 
| 8 | //    notice, this list of conditions and the following disclaimer in the | 
| 9 | //    documentation and/or other materials provided with the distribution. | 
| 10 | //  * Neither the name of NVIDIA CORPORATION nor the names of its | 
| 11 | //    contributors may be used to endorse or promote products derived | 
| 12 | //    from this software without specific prior written permission. | 
| 13 | // | 
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY | 
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE | 
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR | 
| 17 | // PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE COPYRIGHT OWNER OR | 
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, | 
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR | 
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY | 
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
| 25 | // | 
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. | 
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. | 
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved.   | 
| 29 |  | 
| 30 |  | 
| 31 | #ifndef PX_PHYSICS_GEOMUTILS_PX_TRIANGLE | 
| 32 | #define PX_PHYSICS_GEOMUTILS_PX_TRIANGLE | 
| 33 | /** \addtogroup geomutils | 
| 34 |   @{ | 
| 35 | */ | 
| 36 |  | 
| 37 | #include "common/PxPhysXCommonConfig.h" | 
| 38 | #include "foundation/PxVec3.h" | 
| 39 |  | 
| 40 | #if !PX_DOXYGEN | 
| 41 | namespace physx | 
| 42 | { | 
| 43 | #endif | 
| 44 |  | 
| 45 | /** | 
| 46 | \brief Triangle class. | 
| 47 | */ | 
| 48 | class PxTriangle | 
| 49 | { | 
| 50 | 	public: | 
| 51 | 	/** | 
| 52 | 	\brief Constructor | 
| 53 | 	*/ | 
| 54 | 	PX_FORCE_INLINE			PxTriangle() {} | 
| 55 |  | 
| 56 | 	/** | 
| 57 | 	\brief Constructor | 
| 58 |  | 
| 59 | 	\param[in] p0 Point 0 | 
| 60 | 	\param[in] p1 Point 1 | 
| 61 | 	\param[in] p2 Point 2 | 
| 62 | 	*/ | 
| 63 | 	PX_FORCE_INLINE			PxTriangle(const PxVec3& p0, const PxVec3& p1, const PxVec3& p2) | 
| 64 | 	{ | 
| 65 | 		verts[0] = p0; | 
| 66 | 		verts[1] = p1; | 
| 67 | 		verts[2] = p2; | 
| 68 | 	} | 
| 69 |  | 
| 70 | 	/** | 
| 71 | 	\brief Copy constructor | 
| 72 |  | 
| 73 | 	\param[in] triangle Tri to copy | 
| 74 | 	*/ | 
| 75 | 	PX_FORCE_INLINE			PxTriangle(const PxTriangle& triangle) | 
| 76 | 	{ | 
| 77 | 		verts[0] = triangle.verts[0]; | 
| 78 | 		verts[1] = triangle.verts[1]; | 
| 79 | 		verts[2] = triangle.verts[2]; | 
| 80 | 	} | 
| 81 |  | 
| 82 | 	/** | 
| 83 | 	\brief Destructor | 
| 84 | 	*/ | 
| 85 | 	PX_FORCE_INLINE			~PxTriangle() {} | 
| 86 |  | 
| 87 | 	/** | 
| 88 | 	\brief Assignment operator | 
| 89 | 	*/ | 
| 90 | 	PX_FORCE_INLINE void operator=(const PxTriangle& triangle) | 
| 91 | 	{ | 
| 92 | 		verts[0] = triangle.verts[0]; | 
| 93 | 		verts[1] = triangle.verts[1]; | 
| 94 | 		verts[2] = triangle.verts[2]; | 
| 95 | 	} | 
| 96 |  | 
| 97 | 	/** | 
| 98 | 	\brief Compute the normal of the Triangle. | 
| 99 |  | 
| 100 | 	\param[out] _normal Triangle normal. | 
| 101 | 	*/ | 
| 102 | 	PX_FORCE_INLINE	void	normal(PxVec3& _normal) const | 
| 103 | 	{ | 
| 104 | 		_normal = (verts[1]-verts[0]).cross(v: verts[2]-verts[0]); | 
| 105 | 		_normal.normalize(); | 
| 106 | 	} | 
| 107 |  | 
| 108 | 	/** | 
| 109 | 	\brief Compute the unnormalized normal of the triangle. | 
| 110 |  | 
| 111 | 	\param[out] _normal Triangle normal (not normalized). | 
| 112 | 	*/ | 
| 113 | 	PX_FORCE_INLINE	void	denormalizedNormal(PxVec3& _normal) const | 
| 114 | 	{ | 
| 115 | 		_normal = (verts[1]-verts[0]).cross(v: verts[2]-verts[0]); | 
| 116 | 	} | 
| 117 |  | 
| 118 | 	/** | 
| 119 | 	\brief Compute the area of the triangle. | 
| 120 |  | 
| 121 | 	\return Area of the triangle. | 
| 122 | 	*/ | 
| 123 | 	PX_FORCE_INLINE	PxReal	area() const | 
| 124 | 	{ | 
| 125 | 		const PxVec3& p0 = verts[0]; | 
| 126 | 		const PxVec3& p1 = verts[1]; | 
| 127 | 		const PxVec3& p2 = verts[2]; | 
| 128 | 		return ((p0 - p1).cross(v: p0 - p2)).magnitude() * 0.5f; | 
| 129 | 	} | 
| 130 |  | 
| 131 | 	/** | 
| 132 | 	\return Computes a point on the triangle from u and v barycentric coordinates. | 
| 133 | 	*/ | 
| 134 | 	PxVec3 pointFromUV(PxReal u, PxReal v) const { return (1.0f-u-v)*verts[0] + u*verts[1] + v*verts[2]; } | 
| 135 |  | 
| 136 | 	/** | 
| 137 | 	\brief Array of Vertices. | 
| 138 | 	*/ | 
| 139 | 	PxVec3		verts[3]; | 
| 140 |  | 
| 141 | }; | 
| 142 |  | 
| 143 |  | 
| 144 | #if !PX_DOXYGEN | 
| 145 | } | 
| 146 | #endif | 
| 147 |  | 
| 148 | /** @} */ | 
| 149 | #endif | 
| 150 |  |