| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | |
| 31 | #ifndef PX_PHYSICS_NX_SCENEQUERYDESC |
| 32 | #define PX_PHYSICS_NX_SCENEQUERYDESC |
| 33 | /** \addtogroup physics |
| 34 | @{ */ |
| 35 | |
| 36 | #include "PxPhysXConfig.h" |
| 37 | #include "PxClient.h" |
| 38 | #include "PxFiltering.h" |
| 39 | #include "PxQueryFiltering.h" |
| 40 | #include "foundation/PxAssert.h" |
| 41 | |
| 42 | #if !PX_DOXYGEN |
| 43 | namespace physx |
| 44 | { |
| 45 | #endif |
| 46 | |
| 47 | struct PxSweepHit; |
| 48 | struct PxRaycastHit; |
| 49 | |
| 50 | /** |
| 51 | \brief Batched query status. |
| 52 | |
| 53 | \deprecated The batched query feature has been deprecated in PhysX version 3.4 |
| 54 | */ |
| 55 | struct PX_DEPRECATED PxBatchQueryStatus |
| 56 | { |
| 57 | enum Enum |
| 58 | { |
| 59 | /** |
| 60 | \brief This is the initial state before a query starts. |
| 61 | */ |
| 62 | ePENDING = 0, |
| 63 | |
| 64 | /** |
| 65 | \brief The query is finished; results have been written into the result and hit buffers. |
| 66 | */ |
| 67 | eSUCCESS, |
| 68 | |
| 69 | /** |
| 70 | \brief The query results were incomplete due to touch hit buffer overflow. Blocking hit is still correct. |
| 71 | */ |
| 72 | eOVERFLOW |
| 73 | }; |
| 74 | }; |
| 75 | |
| 76 | /** |
| 77 | \brief Generic struct for receiving results of single query in a batch. Gets templated on hit type PxRaycastHit, PxSweepHit or PxOverlapHit. |
| 78 | |
| 79 | \deprecated The batched query feature has been deprecated in PhysX version 3.4 |
| 80 | */ |
| 81 | template<typename HitType> |
| 82 | struct PX_DEPRECATED PxBatchQueryResult |
| 83 | { |
| 84 | HitType block; //!< Holds the closest blocking hit for a single query in a batch. Only valid if hasBlock is true. |
| 85 | HitType* touches; //!< This pointer will either be set to NULL for 0 nbTouches or will point |
| 86 | //!< into the user provided batch query results buffer specified in PxBatchQueryDesc. |
| 87 | PxU32 nbTouches; //!< Number of touching hits returned by this query, works in tandem with touches pointer. |
| 88 | void* userData; //!< Copy of the userData pointer specified in the corresponding query. |
| 89 | PxU8 queryStatus; //!< Takes on values from PxBatchQueryStatus::Enum. |
| 90 | bool hasBlock; //!< True if there was a blocking hit. |
| 91 | PxU16 pad; //!< pads the struct to 16 bytes. |
| 92 | |
| 93 | /** \brief Computes the number of any hits in this result, blocking or touching. */ |
| 94 | PX_INLINE PxU32 getNbAnyHits() const { return nbTouches + (hasBlock ? 1 : 0); } |
| 95 | |
| 96 | /** \brief Convenience iterator used to access any hits in this result, blocking or touching. */ |
| 97 | PX_INLINE const HitType& getAnyHit(const PxU32 index) const { PX_ASSERT(index < nbTouches + (hasBlock ? 1 : 0)); |
| 98 | return index < nbTouches ? touches[index] : block; } |
| 99 | }; |
| 100 | |
| 101 | /** \brief Convenience typedef for the result of a batched raycast query. */ |
| 102 | typedef PX_DEPRECATED PxBatchQueryResult<PxRaycastHit> PxRaycastQueryResult; |
| 103 | |
| 104 | /** \brief Convenience typedef for the result of a batched sweep query. */ |
| 105 | typedef PX_DEPRECATED PxBatchQueryResult<PxSweepHit> PxSweepQueryResult; |
| 106 | |
| 107 | /** \brief Convenience typedef for the result of a batched overlap query. */ |
| 108 | typedef PX_DEPRECATED PxBatchQueryResult<PxOverlapHit> PxOverlapQueryResult; |
| 109 | |
| 110 | /** |
| 111 | \brief Struct for #PxBatchQuery memory pointers. |
| 112 | |
| 113 | \deprecated The batched query feature has been deprecated in PhysX version 3.4 |
| 114 | |
| 115 | @see PxBatchQuery PxBatchQueryDesc |
| 116 | */ |
| 117 | struct PX_DEPRECATED PxBatchQueryMemory |
| 118 | { |
| 119 | /** |
| 120 | \brief The pointer to the user-allocated buffer for results of raycast queries in corresponding order of issue |
| 121 | |
| 122 | \note The size should be large enough to fit the number of expected raycast queries. |
| 123 | |
| 124 | @see PxRaycastQueryResult |
| 125 | */ |
| 126 | PxRaycastQueryResult* userRaycastResultBuffer; |
| 127 | |
| 128 | /** |
| 129 | \brief The pointer to the user-allocated buffer for raycast touch hits. |
| 130 | \note The size of this buffer should be large enough to store PxRaycastHit. |
| 131 | If the buffer is too small to store hits, the related PxRaycastQueryResult.queryStatus will be set to eOVERFLOW |
| 132 | |
| 133 | */ |
| 134 | PxRaycastHit* userRaycastTouchBuffer; |
| 135 | |
| 136 | /** |
| 137 | \brief The pointer to the user-allocated buffer for results of sweep queries in corresponding order of issue |
| 138 | |
| 139 | \note The size should be large enough to fit the number of expected sweep queries. |
| 140 | |
| 141 | @see PxRaycastQueryResult |
| 142 | */ |
| 143 | PxSweepQueryResult* userSweepResultBuffer; |
| 144 | |
| 145 | /** |
| 146 | \brief The pointer to the user-allocated buffer for sweep hits. |
| 147 | \note The size of this buffer should be large enough to store PxSweepHit. |
| 148 | If the buffer is too small to store hits, the related PxSweepQueryResult.queryStatus will be set to eOVERFLOW |
| 149 | |
| 150 | */ |
| 151 | PxSweepHit* userSweepTouchBuffer; |
| 152 | |
| 153 | /** |
| 154 | \brief The pointer to the user-allocated buffer for results of overlap queries in corresponding order of issue |
| 155 | |
| 156 | \note The size should be large enough to fit the number of expected overlap queries. |
| 157 | |
| 158 | @see PxRaycastQueryResult |
| 159 | */ |
| 160 | PxOverlapQueryResult* userOverlapResultBuffer; |
| 161 | |
| 162 | /** |
| 163 | \brief The pointer to the user-allocated buffer for overlap hits. |
| 164 | \note The size of this buffer should be large enough to store the hits returned. |
| 165 | If the buffer is too small to store hits, the related PxOverlapQueryResult.queryStatus will be set to eABORTED |
| 166 | |
| 167 | */ |
| 168 | PxOverlapHit* userOverlapTouchBuffer; |
| 169 | |
| 170 | /** \brief Capacity of the user-allocated userRaycastTouchBuffer in elements */ |
| 171 | PxU32 raycastTouchBufferSize; |
| 172 | |
| 173 | /** \brief Capacity of the user-allocated userSweepTouchBuffer in elements */ |
| 174 | PxU32 sweepTouchBufferSize; |
| 175 | |
| 176 | /** \brief Capacity of the user-allocated userOverlapTouchBuffer in elements */ |
| 177 | PxU32 overlapTouchBufferSize; |
| 178 | |
| 179 | /** \return Capacity of the user-allocated userRaycastResultBuffer in elements (max number of raycast() calls before execute() call) */ |
| 180 | PX_FORCE_INLINE PxU32 getMaxRaycastsPerExecute() const { return raycastResultBufferSize; } |
| 181 | |
| 182 | /** \return Capacity of the user-allocated userSweepResultBuffer in elements (max number of sweep() calls before execute() call) */ |
| 183 | PX_FORCE_INLINE PxU32 getMaxSweepsPerExecute() const { return sweepResultBufferSize; } |
| 184 | |
| 185 | /** \return Capacity of the user-allocated userOverlapResultBuffer in elements (max number of overlap() calls before execute() call) */ |
| 186 | PX_FORCE_INLINE PxU32 getMaxOverlapsPerExecute() const { return overlapResultBufferSize; } |
| 187 | |
| 188 | PxBatchQueryMemory(PxU32 raycastResultBufferSize_, PxU32 sweepResultBufferSize_, PxU32 overlapResultBufferSize_) : |
| 189 | userRaycastResultBuffer (NULL), |
| 190 | userRaycastTouchBuffer (NULL), |
| 191 | userSweepResultBuffer (NULL), |
| 192 | userSweepTouchBuffer (NULL), |
| 193 | userOverlapResultBuffer (NULL), |
| 194 | userOverlapTouchBuffer (NULL), |
| 195 | raycastTouchBufferSize (0), |
| 196 | sweepTouchBufferSize (0), |
| 197 | overlapTouchBufferSize (0), |
| 198 | raycastResultBufferSize (raycastResultBufferSize_), |
| 199 | sweepResultBufferSize (sweepResultBufferSize_), |
| 200 | overlapResultBufferSize (overlapResultBufferSize_) |
| 201 | { |
| 202 | } |
| 203 | |
| 204 | protected: |
| 205 | PxU32 raycastResultBufferSize; |
| 206 | PxU32 sweepResultBufferSize; |
| 207 | PxU32 overlapResultBufferSize; |
| 208 | }; |
| 209 | |
| 210 | /** |
| 211 | \brief Descriptor class for #PxBatchQuery. |
| 212 | |
| 213 | \deprecated The batched query feature has been deprecated in PhysX version 3.4 |
| 214 | |
| 215 | @see PxBatchQuery PxSceneQueryExecuteMode |
| 216 | */ |
| 217 | class PX_DEPRECATED PxBatchQueryDesc |
| 218 | { |
| 219 | public: |
| 220 | |
| 221 | /** |
| 222 | \brief Shared global filter data which will get passed into the filter shader. |
| 223 | |
| 224 | \note The provided data will get copied to internal buffers and this copy will be used for filtering calls. |
| 225 | |
| 226 | <b>Default:</b> NULL |
| 227 | |
| 228 | @see PxSimulationFilterShader |
| 229 | */ |
| 230 | void* filterShaderData; |
| 231 | |
| 232 | /** |
| 233 | \brief Size (in bytes) of the shared global filter data #filterShaderData. |
| 234 | |
| 235 | <b>Default:</b> 0 |
| 236 | |
| 237 | @see PxSimulationFilterShader filterShaderData |
| 238 | */ |
| 239 | PxU32 filterShaderDataSize; |
| 240 | |
| 241 | /** |
| 242 | \brief The custom preFilter shader to use for filtering. |
| 243 | |
| 244 | @see PxBatchQueryPreFilterShader PxDefaultPreFilterShader |
| 245 | */ |
| 246 | PxBatchQueryPreFilterShader preFilterShader; |
| 247 | |
| 248 | /** |
| 249 | \brief The custom postFilter shader to use for filtering. |
| 250 | |
| 251 | @see PxBatchQueryPostFilterShader PxDefaultPostFilterShader |
| 252 | */ |
| 253 | PxBatchQueryPostFilterShader postFilterShader; |
| 254 | |
| 255 | /** |
| 256 | \brief User memory buffers for the query. |
| 257 | |
| 258 | @see PxBatchQueryMemory |
| 259 | */ |
| 260 | PxBatchQueryMemory queryMemory; |
| 261 | |
| 262 | /** |
| 263 | \brief Construct a batch query with specified maximum number of queries per batch. |
| 264 | |
| 265 | If the number of raycasts/sweeps/overlaps per execute exceeds the limit, the query will be discarded with a warning. |
| 266 | |
| 267 | \param maxRaycastsPerExecute Maximum number of raycast() calls allowed before execute() call. |
| 268 | This has to match the amount of memory allocated for PxBatchQueryMemory::userRaycastResultBuffer. |
| 269 | \param maxSweepsPerExecute Maximum number of sweep() calls allowed before execute() call. |
| 270 | This has to match the amount of memory allocated for PxBatchQueryMemory::userSweepResultBuffer. |
| 271 | \param maxOverlapsPerExecute Maximum number of overlap() calls allowed before execute() call. |
| 272 | This has to match the amount of memory allocated for PxBatchQueryMemory::userOverlapResultBuffer. |
| 273 | */ |
| 274 | PX_INLINE PxBatchQueryDesc(PxU32 maxRaycastsPerExecute, PxU32 maxSweepsPerExecute, PxU32 maxOverlapsPerExecute); |
| 275 | PX_INLINE bool isValid() const; |
| 276 | }; |
| 277 | |
| 278 | |
| 279 | PX_INLINE PxBatchQueryDesc::PxBatchQueryDesc(PxU32 maxRaycastsPerExecute, PxU32 maxSweepsPerExecute, PxU32 maxOverlapsPerExecute) : |
| 280 | filterShaderData (NULL), |
| 281 | filterShaderDataSize (0), |
| 282 | preFilterShader (NULL), |
| 283 | postFilterShader (NULL), |
| 284 | queryMemory (maxRaycastsPerExecute, maxSweepsPerExecute, maxOverlapsPerExecute) |
| 285 | { |
| 286 | } |
| 287 | |
| 288 | |
| 289 | PX_INLINE bool PxBatchQueryDesc::isValid() const |
| 290 | { |
| 291 | if ( ((filterShaderDataSize == 0) && (filterShaderData != NULL)) || |
| 292 | ((filterShaderDataSize > 0) && (filterShaderData == NULL)) ) |
| 293 | return false; |
| 294 | |
| 295 | return true; |
| 296 | } |
| 297 | |
| 298 | #if !PX_DOXYGEN |
| 299 | } // namespace physx |
| 300 | #endif |
| 301 | |
| 302 | /** @} */ |
| 303 | #endif |
| 304 | |