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26// Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved.
27// Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved.
28// Copyright (c) 2001-2004 NovodeX AG. All rights reserved.
29
30
31#ifndef PX_FOUNDATION_PXRENDERBUFFER_H
32#define PX_FOUNDATION_PXRENDERBUFFER_H
33
34/** \addtogroup common
35@{
36*/
37
38#include "common/PxPhysXCommonConfig.h"
39#include "foundation/PxVec3.h"
40#include "foundation/PxMat33.h"
41#include "foundation/PxBounds3.h"
42
43#if !PX_DOXYGEN
44namespace physx
45{
46#endif
47
48/**
49\brief Default color values used for debug rendering.
50*/
51struct PxDebugColor
52{
53 enum Enum
54 {
55 eARGB_BLACK = 0xff000000,
56 eARGB_RED = 0xffff0000,
57 eARGB_GREEN = 0xff00ff00,
58 eARGB_BLUE = 0xff0000ff,
59 eARGB_YELLOW = 0xffffff00,
60 eARGB_MAGENTA = 0xffff00ff,
61 eARGB_CYAN = 0xff00ffff,
62 eARGB_WHITE = 0xffffffff,
63 eARGB_GREY = 0xff808080,
64 eARGB_DARKRED = 0x88880000,
65 eARGB_DARKGREEN = 0x88008800,
66 eARGB_DARKBLUE = 0x88000088
67 };
68};
69
70/**
71\brief Used to store a single point and colour for debug rendering.
72*/
73struct PxDebugPoint
74{
75 PxDebugPoint(const PxVec3& p, const PxU32& c)
76 : pos(p), color(c) {}
77
78 PxVec3 pos;
79 PxU32 color;
80};
81
82/**
83\brief Used to store a single line and colour for debug rendering.
84*/
85struct PxDebugLine
86{
87 PxDebugLine(const PxVec3& p0, const PxVec3& p1, const PxU32& c)
88 : pos0(p0), color0(c), pos1(p1), color1(c) {}
89
90 PxVec3 pos0;
91 PxU32 color0;
92 PxVec3 pos1;
93 PxU32 color1;
94};
95
96/**
97\brief Used to store a single triangle and colour for debug rendering.
98*/
99struct PxDebugTriangle
100{
101 PxDebugTriangle(const PxVec3& p0, const PxVec3& p1, const PxVec3& p2, const PxU32& c)
102 : pos0(p0), color0(c), pos1(p1), color1(c), pos2(p2), color2(c) {}
103
104 PxVec3 pos0;
105 PxU32 color0;
106 PxVec3 pos1;
107 PxU32 color1;
108 PxVec3 pos2;
109 PxU32 color2;
110};
111
112/**
113\brief Used to store a text for debug rendering. Doesn't own 'string' array.
114*/
115struct PxDebugText
116{
117 PxDebugText() : string(0) {}
118
119 PxDebugText(const PxVec3& p, const PxReal& s, const PxU32& c, const char* str)
120 : position(p), size(s), color(c), string(str) {}
121
122 PxVec3 position;
123 PxReal size;
124 PxU32 color;
125 const char* string;
126};
127
128/**
129\brief Interface for points, lines, triangles, and text buffer.
130*/
131class PxRenderBuffer
132{
133public:
134 virtual ~PxRenderBuffer() {}
135
136 virtual PxU32 getNbPoints() const = 0;
137 virtual const PxDebugPoint* getPoints() const = 0;
138
139 virtual PxU32 getNbLines() const = 0;
140 virtual const PxDebugLine* getLines() const = 0;
141
142 virtual PxU32 getNbTriangles() const = 0;
143 virtual const PxDebugTriangle* getTriangles() const = 0;
144
145 virtual PxU32 getNbTexts() const = 0;
146 virtual const PxDebugText* getTexts() const = 0;
147
148 virtual void append(const PxRenderBuffer& other) = 0;
149 virtual void clear() = 0;
150};
151
152#if !PX_DOXYGEN
153} // namespace physx
154#endif
155
156/** @} */
157#endif
158

source code of qtquick3dphysics/src/3rdparty/PhysX/include/common/PxRenderBuffer.h