| 1 | // |
| 2 | // Redistribution and use in source and binary forms, with or without |
| 3 | // modification, are permitted provided that the following conditions |
| 4 | // are met: |
| 5 | // * Redistributions of source code must retain the above copyright |
| 6 | // notice, this list of conditions and the following disclaimer. |
| 7 | // * Redistributions in binary form must reproduce the above copyright |
| 8 | // notice, this list of conditions and the following disclaimer in the |
| 9 | // documentation and/or other materials provided with the distribution. |
| 10 | // * Neither the name of NVIDIA CORPORATION nor the names of its |
| 11 | // contributors may be used to endorse or promote products derived |
| 12 | // from this software without specific prior written permission. |
| 13 | // |
| 14 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY |
| 15 | // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| 16 | // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| 17 | // PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR |
| 18 | // CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| 19 | // EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| 20 | // PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| 21 | // PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| 22 | // OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 23 | // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 24 | // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 25 | // |
| 26 | // Copyright (c) 2008-2021 NVIDIA Corporation. All rights reserved. |
| 27 | // Copyright (c) 2004-2008 AGEIA Technologies, Inc. All rights reserved. |
| 28 | // Copyright (c) 2001-2004 NovodeX AG. All rights reserved. |
| 29 | |
| 30 | |
| 31 | #ifndef PX_FOUNDATION_PXRENDERBUFFER_H |
| 32 | #define PX_FOUNDATION_PXRENDERBUFFER_H |
| 33 | |
| 34 | /** \addtogroup common |
| 35 | @{ |
| 36 | */ |
| 37 | |
| 38 | #include "common/PxPhysXCommonConfig.h" |
| 39 | #include "foundation/PxVec3.h" |
| 40 | #include "foundation/PxMat33.h" |
| 41 | #include "foundation/PxBounds3.h" |
| 42 | |
| 43 | #if !PX_DOXYGEN |
| 44 | namespace physx |
| 45 | { |
| 46 | #endif |
| 47 | |
| 48 | /** |
| 49 | \brief Default color values used for debug rendering. |
| 50 | */ |
| 51 | struct PxDebugColor |
| 52 | { |
| 53 | enum Enum |
| 54 | { |
| 55 | eARGB_BLACK = 0xff000000, |
| 56 | eARGB_RED = 0xffff0000, |
| 57 | eARGB_GREEN = 0xff00ff00, |
| 58 | eARGB_BLUE = 0xff0000ff, |
| 59 | eARGB_YELLOW = 0xffffff00, |
| 60 | eARGB_MAGENTA = 0xffff00ff, |
| 61 | eARGB_CYAN = 0xff00ffff, |
| 62 | eARGB_WHITE = 0xffffffff, |
| 63 | eARGB_GREY = 0xff808080, |
| 64 | eARGB_DARKRED = 0x88880000, |
| 65 | eARGB_DARKGREEN = 0x88008800, |
| 66 | eARGB_DARKBLUE = 0x88000088 |
| 67 | }; |
| 68 | }; |
| 69 | |
| 70 | /** |
| 71 | \brief Used to store a single point and colour for debug rendering. |
| 72 | */ |
| 73 | struct PxDebugPoint |
| 74 | { |
| 75 | PxDebugPoint(const PxVec3& p, const PxU32& c) |
| 76 | : pos(p), color(c) {} |
| 77 | |
| 78 | PxVec3 pos; |
| 79 | PxU32 color; |
| 80 | }; |
| 81 | |
| 82 | /** |
| 83 | \brief Used to store a single line and colour for debug rendering. |
| 84 | */ |
| 85 | struct PxDebugLine |
| 86 | { |
| 87 | PxDebugLine(const PxVec3& p0, const PxVec3& p1, const PxU32& c) |
| 88 | : pos0(p0), color0(c), pos1(p1), color1(c) {} |
| 89 | |
| 90 | PxVec3 pos0; |
| 91 | PxU32 color0; |
| 92 | PxVec3 pos1; |
| 93 | PxU32 color1; |
| 94 | }; |
| 95 | |
| 96 | /** |
| 97 | \brief Used to store a single triangle and colour for debug rendering. |
| 98 | */ |
| 99 | struct PxDebugTriangle |
| 100 | { |
| 101 | PxDebugTriangle(const PxVec3& p0, const PxVec3& p1, const PxVec3& p2, const PxU32& c) |
| 102 | : pos0(p0), color0(c), pos1(p1), color1(c), pos2(p2), color2(c) {} |
| 103 | |
| 104 | PxVec3 pos0; |
| 105 | PxU32 color0; |
| 106 | PxVec3 pos1; |
| 107 | PxU32 color1; |
| 108 | PxVec3 pos2; |
| 109 | PxU32 color2; |
| 110 | }; |
| 111 | |
| 112 | /** |
| 113 | \brief Used to store a text for debug rendering. Doesn't own 'string' array. |
| 114 | */ |
| 115 | struct PxDebugText |
| 116 | { |
| 117 | PxDebugText() : string(0) {} |
| 118 | |
| 119 | PxDebugText(const PxVec3& p, const PxReal& s, const PxU32& c, const char* str) |
| 120 | : position(p), size(s), color(c), string(str) {} |
| 121 | |
| 122 | PxVec3 position; |
| 123 | PxReal size; |
| 124 | PxU32 color; |
| 125 | const char* string; |
| 126 | }; |
| 127 | |
| 128 | /** |
| 129 | \brief Interface for points, lines, triangles, and text buffer. |
| 130 | */ |
| 131 | class PxRenderBuffer |
| 132 | { |
| 133 | public: |
| 134 | virtual ~PxRenderBuffer() {} |
| 135 | |
| 136 | virtual PxU32 getNbPoints() const = 0; |
| 137 | virtual const PxDebugPoint* getPoints() const = 0; |
| 138 | |
| 139 | virtual PxU32 getNbLines() const = 0; |
| 140 | virtual const PxDebugLine* getLines() const = 0; |
| 141 | |
| 142 | virtual PxU32 getNbTriangles() const = 0; |
| 143 | virtual const PxDebugTriangle* getTriangles() const = 0; |
| 144 | |
| 145 | virtual PxU32 getNbTexts() const = 0; |
| 146 | virtual const PxDebugText* getTexts() const = 0; |
| 147 | |
| 148 | virtual void append(const PxRenderBuffer& other) = 0; |
| 149 | virtual void clear() = 0; |
| 150 | }; |
| 151 | |
| 152 | #if !PX_DOXYGEN |
| 153 | } // namespace physx |
| 154 | #endif |
| 155 | |
| 156 | /** @} */ |
| 157 | #endif |
| 158 | |