| 1 | // Copyright (C) 2022 The Qt Company Ltd. |
| 2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only |
| 3 | |
| 4 | #include "addnodemodel.h" |
| 5 | #include "nodesmodel.h" |
| 6 | #include "effectmanager.h" |
| 7 | #include <QDir> |
| 8 | |
| 9 | bool operator==(const AddNodeModel::NodeData &a, const AddNodeModel::NodeData &b) noexcept |
| 10 | { |
| 11 | return a.name == b.name; |
| 12 | } |
| 13 | |
| 14 | AddNodeModel::AddNodeModel(QObject *effectManager) |
| 15 | : QAbstractListModel(effectManager) |
| 16 | { |
| 17 | m_effectManager = static_cast<EffectManager *>(effectManager); |
| 18 | connect(sender: this, signal: &QAbstractListModel::modelReset, context: this, slot: &AddNodeModel::rowCountChanged); |
| 19 | updateNodesList(); |
| 20 | } |
| 21 | |
| 22 | int AddNodeModel::rowCount(const QModelIndex &) const |
| 23 | { |
| 24 | return m_modelList.size(); |
| 25 | } |
| 26 | |
| 27 | QHash<int, QByteArray> AddNodeModel::roleNames() const |
| 28 | { |
| 29 | QHash<int, QByteArray> roles; |
| 30 | roles[Name] = "name" ; |
| 31 | roles[Description] = "description" ; |
| 32 | roles[File] = "file" ; |
| 33 | roles[Group] = "group" ; |
| 34 | roles[Properties] = "properties" ; |
| 35 | roles[CanBeAdded] = "canBeAdded" ; |
| 36 | roles[Show] = "show" ; |
| 37 | roles[RequiredNodes] = "requires" ; |
| 38 | return roles; |
| 39 | } |
| 40 | |
| 41 | QVariant AddNodeModel::data(const QModelIndex &index, int role) const |
| 42 | { |
| 43 | if (!index.isValid()) |
| 44 | return QVariant(); |
| 45 | |
| 46 | if (index.row() >= m_modelList.size()) |
| 47 | return false; |
| 48 | |
| 49 | const auto &node = (m_modelList)[index.row()]; |
| 50 | |
| 51 | if (role == Name) |
| 52 | return QVariant::fromValue(value: node.name); |
| 53 | else if (role == Description) |
| 54 | return QVariant::fromValue(value: node.description); |
| 55 | else if (role == File) |
| 56 | return QVariant::fromValue(value: node.file); |
| 57 | else if (role == Group) |
| 58 | return QVariant::fromValue(value: node.group); |
| 59 | else if (role == Properties) |
| 60 | return QVariant::fromValue(value: node.properties); |
| 61 | else if (role == CanBeAdded) |
| 62 | return QVariant::fromValue(value: node.canBeAdded); |
| 63 | else if (role == Show) |
| 64 | return QVariant::fromValue(value: node.show); |
| 65 | else if (role == RequiredNodes) |
| 66 | return QVariant::fromValue(value: node.requiredNodes.join(sep: ", " )); |
| 67 | |
| 68 | return QVariant(); |
| 69 | } |
| 70 | |
| 71 | void AddNodeModel::loadNodesFromPath(const QString &path) { |
| 72 | qInfo() << "Loading nodes from:" << path; |
| 73 | QList<NodeData> nodes; |
| 74 | |
| 75 | QDir rootDirectory(path); |
| 76 | QStringList dirList; |
| 77 | dirList << path; |
| 78 | // List subdirectories, in our preferred order |
| 79 | QStringList subDirList = rootDirectory.entryList(filters: QDir::AllDirs | QDir::NoDotAndDotDot, sort: QDir::Name); |
| 80 | for (auto &subDir : subDirList) { |
| 81 | QString dirPath = (path + "/" + subDir); |
| 82 | // Trick to get "common" nodes first in list |
| 83 | if (subDir == "common" ) |
| 84 | dirList.prepend(t: dirPath); |
| 85 | else |
| 86 | dirList.append(t: dirPath); |
| 87 | } |
| 88 | // Load nodes from all subdirectories |
| 89 | for (const auto &dirPath : dirList) { |
| 90 | QDir directory(dirPath); |
| 91 | QStringList nodeList = directory.entryList(nameFilters: QStringList() << "*.qen" << "*.QEN" , filters: QDir::Files, sort: QDir::Name); |
| 92 | for (auto &filename : nodeList) { |
| 93 | QString filePath = directory.path() + "/" + filename; |
| 94 | auto node = m_effectManager->loadEffectNode(filename: filePath); |
| 95 | if (!node.name.isEmpty()) { |
| 96 | NodeData data; |
| 97 | data.file = filePath; |
| 98 | data.name = node.name; |
| 99 | if (!node.jsonUniforms.isEmpty()) { |
| 100 | for (const auto &u : node.jsonUniforms) { |
| 101 | NodeDataProperty property; |
| 102 | property.m_name = u.name; |
| 103 | if (u.type == UniformModel::Uniform::Type::Define) |
| 104 | property.m_type = QStringLiteral("define" ); |
| 105 | else |
| 106 | property.m_type = UniformModel::typeToProperty(type: u.type); |
| 107 | QVariant varProperty; |
| 108 | varProperty.setValue(property); |
| 109 | data.properties << varProperty; |
| 110 | } |
| 111 | } |
| 112 | data.description = node.description; |
| 113 | data.group = directory.dirName(); |
| 114 | // Seek through code to get tags |
| 115 | QStringList shaderCodeLines; |
| 116 | shaderCodeLines += node.vertexCode.split(sep: '\n'); |
| 117 | shaderCodeLines += node.fragmentCode.split(sep: '\n'); |
| 118 | for (const auto &codeLine : shaderCodeLines) { |
| 119 | QString trimmedLine = codeLine.trimmed(); |
| 120 | if (trimmedLine.startsWith(s: "@requires" )) { |
| 121 | // Get the required node, remove "@requires" |
| 122 | QString l = trimmedLine.sliced(pos: 9).trimmed(); |
| 123 | QString nodeName = l.split(sep: ' ').first(); |
| 124 | if (!nodeName.isEmpty() && !data.requiredNodes.contains(str: nodeName)) |
| 125 | data.requiredNodes << nodeName; |
| 126 | } |
| 127 | } |
| 128 | if (!m_modelList.contains(t: data)) |
| 129 | nodes << data; |
| 130 | } |
| 131 | } |
| 132 | } |
| 133 | |
| 134 | // Add all nodes into model |
| 135 | for (const auto &node : nodes) |
| 136 | m_modelList << node; |
| 137 | } |
| 138 | |
| 139 | void AddNodeModel::updateCanBeAdded(const QStringList &propertyNames) |
| 140 | { |
| 141 | beginResetModel(); |
| 142 | // Check which nodes contain overlapping properties |
| 143 | for (auto &nodeData : m_modelList) { |
| 144 | for (const auto &variant : nodeData.properties) { |
| 145 | NodeDataProperty property = variant.value<NodeDataProperty>(); |
| 146 | if (propertyNames.contains(str: property.m_name)) { |
| 147 | nodeData.canBeAdded = false; |
| 148 | } else { |
| 149 | nodeData.canBeAdded = true; |
| 150 | } |
| 151 | } |
| 152 | } |
| 153 | endResetModel(); |
| 154 | } |
| 155 | |
| 156 | void AddNodeModel::updateShowHide(const QString &groupName, bool show) |
| 157 | { |
| 158 | int i = 0; |
| 159 | for (auto &nodeData : m_modelList) { |
| 160 | if (nodeData.group == groupName) { |
| 161 | nodeData.show = show; |
| 162 | Q_EMIT dataChanged(topLeft: QAbstractItemModel::createIndex(arow: 0, acolumn: 0), |
| 163 | bottomRight: QAbstractItemModel::createIndex(arow: i, acolumn: 0)); |
| 164 | } |
| 165 | i++; |
| 166 | } |
| 167 | } |
| 168 | |
| 169 | void AddNodeModel::updateNodesList() |
| 170 | { |
| 171 | beginResetModel(); |
| 172 | |
| 173 | m_modelList.clear(); |
| 174 | |
| 175 | QString defaultNodePath = m_effectManager->settings()->defaultResourcePath() + "/defaultnodes" ; |
| 176 | loadNodesFromPath(path: defaultNodePath); |
| 177 | |
| 178 | auto customNodesPaths = m_effectManager->settings()->customNodesPaths(); |
| 179 | for (const auto &nodesPath : std::as_const(t&: customNodesPaths)) |
| 180 | loadNodesFromPath(path: nodesPath); |
| 181 | |
| 182 | static QString envCustomNodePath = qEnvironmentVariable(varName: "QQEM_CUSTOM_NODES_PATH" ); |
| 183 | if (!envCustomNodePath.isEmpty()) |
| 184 | loadNodesFromPath(path: envCustomNodePath); |
| 185 | |
| 186 | endResetModel(); |
| 187 | } |
| 188 | |