1 | // Copyright (C) 2016 Ford Motor Company |
2 | // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only |
3 | |
4 | #include "statemachine_p.h" |
5 | |
6 | #include <QAbstractTransition> |
7 | #include <QQmlContext> |
8 | #include <QQmlEngine> |
9 | #include <QQmlInfo> |
10 | |
11 | StateMachine::StateMachine(QObject *parent) |
12 | : QStateMachine(parent), m_completed(false), m_running(false) |
13 | { |
14 | connect(asender: this, SIGNAL(runningChanged(bool)), SIGNAL(qmlRunningChanged())); |
15 | connect(asender: this, SIGNAL(childModeChanged()), SLOT(checkChildMode())); |
16 | } |
17 | |
18 | QQmlListProperty<QObject> StateMachine::childrenActualCalculation() const |
19 | { |
20 | // Mutating accesses to m_children only happen in the QML thread, |
21 | // so there are no thread-safety issues. |
22 | // The engine only creates non-const instances of the class anyway |
23 | return QQmlListProperty<QObject>(const_cast<StateMachine*>(this), &m_children, |
24 | m_children.append, m_children.count, m_children.at, |
25 | m_children.clear, m_children.replace, m_children.removeLast); |
26 | } |
27 | |
28 | bool StateMachine::isRunning() const |
29 | { |
30 | return QStateMachine::isRunning(); |
31 | } |
32 | |
33 | void StateMachine::setRunning(bool running) |
34 | { |
35 | if (m_completed) |
36 | QStateMachine::setRunning(running); |
37 | else |
38 | m_running = running; |
39 | } |
40 | |
41 | void StateMachine::checkChildMode() |
42 | { |
43 | if (childMode() != QState::ExclusiveStates) { |
44 | qmlWarning(me: this) << "Setting the childMode of a StateMachine to anything else than\n" |
45 | "QState.ExclusiveStates will result in an invalid state machine,\n" |
46 | "and can lead to incorrect behavior!" ; |
47 | } |
48 | } |
49 | |
50 | void StateMachine::componentComplete() |
51 | { |
52 | if (QStateMachine::initialState() == nullptr && childMode() == QState::ExclusiveStates) |
53 | qmlWarning(me: this) << "No initial state set for StateMachine" ; |
54 | |
55 | // Everything is proper setup, now start the state-machine if we got |
56 | // asked to do so. |
57 | m_completed = true; |
58 | if (m_running) |
59 | setRunning(true); |
60 | } |
61 | |
62 | QQmlListProperty<QObject> StateMachine::children() |
63 | { |
64 | return m_childrenComputedProperty; |
65 | } |
66 | |
67 | void StateMachine::childrenContentChanged() |
68 | { |
69 | m_childrenComputedProperty.notify(); |
70 | emit childrenChanged(); |
71 | } |
72 | |
73 | QBindable<QQmlListProperty<QObject>> StateMachine::bindableChildren() const |
74 | { |
75 | return &m_childrenComputedProperty; |
76 | } |
77 | |
78 | /*! |
79 | \qmltype StateMachine |
80 | \inqmlmodule QtQml.StateMachine |
81 | \inherits State |
82 | \ingroup statemachine-qmltypes |
83 | \since 5.4 |
84 | |
85 | \brief Provides a hierarchical finite state machine. |
86 | |
87 | StateMachine is based on the concepts and notation of |
88 | \l{http://www.wisdom.weizmann.ac.il/~dharel/SCANNED.PAPERS/Statecharts.pdf}{Statecharts}. |
89 | StateMachine is part of \l{Qt State Machine QML Guide}{Qt State Machine QML API} |
90 | |
91 | A state machine manages a set of states and transitions between those |
92 | states; these states and transitions define a state graph. Once a state |
93 | graph has been built, the state machine can execute it. StateMachine's |
94 | execution algorithm is based on the \l{http://www.w3.org/TR/scxml/}{State Chart XML (SCXML)} |
95 | algorithm. The framework's \l{Qt State Machine QML Guide}{overview} |
96 | gives several state graphs and the code to build them. |
97 | |
98 | Before the machine can be started, the \l{State::initialState}{initialState} |
99 | must be set. The initial state is the state that the |
100 | machine enters when started. You can then set running property to true |
101 | or start() the state machine. The started signal is emitted when the |
102 | initial state is entered. |
103 | |
104 | The state machine processes events and takes transitions until a |
105 | top-level final state is entered; the state machine then emits the |
106 | finished() signal. You can also stop() the state machine |
107 | explicitly (you can also set running property to false). |
108 | The stopped signal is emitted in this case. |
109 | |
110 | \section1 Example Usage |
111 | The following snippet shows a state machine that will finish when a button |
112 | is clicked: |
113 | |
114 | \snippet qml/statemachine/simplestatemachine.qml document |
115 | |
116 | If an error is encountered, the machine will look for an |
117 | \l{State::errorState}{errorState}, and if one is available, it will |
118 | enter this state. After the error state is entered, the type of the error |
119 | can be retrieved with error(). The execution of the state graph will not |
120 | stop when the error state is entered. If no error state applies to the |
121 | erroneous state, the machine will stop executing and an error message will |
122 | be printed to the console. |
123 | |
124 | \warning Setting the childMode of a StateMachine to anything else than QState::ExclusiveStates |
125 | will result in an invalid state machine, and can lead to incorrect behavior. |
126 | |
127 | \clearfloat |
128 | |
129 | \sa QAbstractState, State, SignalTransition, TimeoutTransition, HistoryState {Qt State Machine QML Guide} |
130 | */ |
131 | |
132 | /*! |
133 | \qmlproperty enumeration StateMachine::globalRestorePolicy |
134 | |
135 | \brief The restore policy for states of this state machine. |
136 | |
137 | The default value of this property is QState.DontRestoreProperties. |
138 | |
139 | This enum specifies the restore policy type. The restore policy |
140 | takes effect when the machine enters a state which sets one or more |
141 | properties. If the restore policy is set to QState.RestoreProperties, |
142 | the state machine will save the original value of the property before the |
143 | new value is set. |
144 | |
145 | Later, when the machine either enters a state which does not set a |
146 | value for the given property, the property will automatically be restored |
147 | to its initial value. |
148 | |
149 | Only one initial value will be saved for any given property. If a value |
150 | for a property has already been saved by the state machine, it will not be |
151 | overwritten until the property has been successfully restored. |
152 | |
153 | \list |
154 | \li QState.DontRestoreProperties The state machine should not save the initial values of properties and restore them later. |
155 | \li QState.RestoreProperties The state machine should save the initial values of properties and restore them later. |
156 | \endlist |
157 | */ |
158 | |
159 | /*! |
160 | \qmlproperty bool StateMachine::running |
161 | |
162 | \brief The running state of this state machine. |
163 | \sa start(), stop() |
164 | */ |
165 | |
166 | /*! |
167 | \qmlproperty string StateMachine::errorString |
168 | \readonly errorString |
169 | |
170 | \brief The error string of this state machine. |
171 | */ |
172 | |
173 | |
174 | /*! |
175 | \qmlmethod StateMachine::start() |
176 | |
177 | Starts this state machine. The machine will reset its configuration and |
178 | transition to the initial state. When a final top-level state (FinalState) |
179 | is entered, the machine will emit the finished() signal. |
180 | |
181 | \note A state machine will not run without a running event loop, such as |
182 | the main application event loop started with QCoreApplication::exec() or |
183 | QApplication::exec(). |
184 | |
185 | \sa started, State::finished, stop(), State::initialState, running |
186 | */ |
187 | |
188 | /*! |
189 | \qmlsignal StateMachine::started() |
190 | |
191 | This signal is emitted when the state machine has entered its initial state |
192 | (State::initialState). |
193 | |
194 | \sa running, start(), State::finished |
195 | */ |
196 | |
197 | /*! |
198 | \qmlmethod StateMachine::stop() |
199 | |
200 | Stops this state machine. The state machine will stop processing events |
201 | and then emit the stopped signal. |
202 | |
203 | \sa stopped, start(), running |
204 | */ |
205 | |
206 | /*! |
207 | \qmlsignal StateMachine::stopped() |
208 | |
209 | This signal is emitted when the state machine has stopped. |
210 | |
211 | \sa running, stop(), State::finished |
212 | */ |
213 | |
214 | #include "moc_statemachine_p.cpp" |
215 | |