1//! This uses the name `AsciiChar`, even though it's not exposed that way right now,
2//! because it avoids a whole bunch of "are you sure you didn't mean `char`?"
3//! suggestions from rustc if you get anything slightly wrong in here, and overall
4//! helps with clarity as we're also referring to `char` intentionally in here.
5
6use crate::fmt::{self, Write};
7use crate::mem::transmute;
8
9/// One of the 128 Unicode characters from U+0000 through U+007F,
10/// often known as the [ASCII] subset.
11///
12/// Officially, this is the first [block] in Unicode, _Basic Latin_.
13/// For details, see the [*C0 Controls and Basic Latin*][chart] code chart.
14///
15/// This block was based on older 7-bit character code standards such as
16/// ANSI X3.4-1977, ISO 646-1973, and [NIST FIPS 1-2].
17///
18/// # When to use this
19///
20/// The main advantage of this subset is that it's always valid UTF-8. As such,
21/// the `&[ascii::Char]` -> `&str` conversion function (as well as other related
22/// ones) are O(1): *no* runtime checks are needed.
23///
24/// If you're consuming strings, you should usually handle Unicode and thus
25/// accept `str`s, not limit yourself to `ascii::Char`s.
26///
27/// However, certain formats are intentionally designed to produce ASCII-only
28/// output in order to be 8-bit-clean. In those cases, it can be simpler and
29/// faster to generate `ascii::Char`s instead of dealing with the variable width
30/// properties of general UTF-8 encoded strings, while still allowing the result
31/// to be used freely with other Rust things that deal in general `str`s.
32///
33/// For example, a UUID library might offer a way to produce the string
34/// representation of a UUID as an `[ascii::Char; 36]` to avoid memory
35/// allocation yet still allow it to be used as UTF-8 via `as_str` without
36/// paying for validation (or needing `unsafe` code) the way it would if it
37/// were provided as a `[u8; 36]`.
38///
39/// # Layout
40///
41/// This type is guaranteed to have a size and alignment of 1 byte.
42///
43/// # Names
44///
45/// The variants on this type are [Unicode names][NamesList] of the characters
46/// in upper camel case, with a few tweaks:
47/// - For `<control>` characters, the primary alias name is used.
48/// - `LATIN` is dropped, as this block has no non-latin letters.
49/// - `LETTER` is dropped, as `CAPITAL`/`SMALL` suffices in this block.
50/// - `DIGIT`s use a single digit rather than writing out `ZERO`, `ONE`, etc.
51///
52/// [ASCII]: https://www.unicode.org/glossary/index.html#ASCII
53/// [block]: https://www.unicode.org/glossary/index.html#block
54/// [chart]: https://www.unicode.org/charts/PDF/U0000.pdf
55/// [NIST FIPS 1-2]: https://nvlpubs.nist.gov/nistpubs/Legacy/FIPS/fipspub1-2-1977.pdf
56/// [NamesList]: https://www.unicode.org/Public/15.0.0/ucd/NamesList.txt
57#[derive(Copy, Clone, Eq, PartialEq, Ord, PartialOrd, Hash)]
58#[unstable(feature = "ascii_char", issue = "110998")]
59#[repr(u8)]
60pub enum AsciiChar {
61 /// U+0000 (The default variant)
62 #[unstable(feature = "ascii_char_variants", issue = "110998")]
63 Null = 0,
64 /// U+0001
65 #[unstable(feature = "ascii_char_variants", issue = "110998")]
66 StartOfHeading = 1,
67 /// U+0002
68 #[unstable(feature = "ascii_char_variants", issue = "110998")]
69 StartOfText = 2,
70 /// U+0003
71 #[unstable(feature = "ascii_char_variants", issue = "110998")]
72 EndOfText = 3,
73 /// U+0004
74 #[unstable(feature = "ascii_char_variants", issue = "110998")]
75 EndOfTransmission = 4,
76 /// U+0005
77 #[unstable(feature = "ascii_char_variants", issue = "110998")]
78 Enquiry = 5,
79 /// U+0006
80 #[unstable(feature = "ascii_char_variants", issue = "110998")]
81 Acknowledge = 6,
82 /// U+0007
83 #[unstable(feature = "ascii_char_variants", issue = "110998")]
84 Bell = 7,
85 /// U+0008
86 #[unstable(feature = "ascii_char_variants", issue = "110998")]
87 Backspace = 8,
88 /// U+0009
89 #[unstable(feature = "ascii_char_variants", issue = "110998")]
90 CharacterTabulation = 9,
91 /// U+000A
92 #[unstable(feature = "ascii_char_variants", issue = "110998")]
93 LineFeed = 10,
94 /// U+000B
95 #[unstable(feature = "ascii_char_variants", issue = "110998")]
96 LineTabulation = 11,
97 /// U+000C
98 #[unstable(feature = "ascii_char_variants", issue = "110998")]
99 FormFeed = 12,
100 /// U+000D
101 #[unstable(feature = "ascii_char_variants", issue = "110998")]
102 CarriageReturn = 13,
103 /// U+000E
104 #[unstable(feature = "ascii_char_variants", issue = "110998")]
105 ShiftOut = 14,
106 /// U+000F
107 #[unstable(feature = "ascii_char_variants", issue = "110998")]
108 ShiftIn = 15,
109 /// U+0010
110 #[unstable(feature = "ascii_char_variants", issue = "110998")]
111 DataLinkEscape = 16,
112 /// U+0011
113 #[unstable(feature = "ascii_char_variants", issue = "110998")]
114 DeviceControlOne = 17,
115 /// U+0012
116 #[unstable(feature = "ascii_char_variants", issue = "110998")]
117 DeviceControlTwo = 18,
118 /// U+0013
119 #[unstable(feature = "ascii_char_variants", issue = "110998")]
120 DeviceControlThree = 19,
121 /// U+0014
122 #[unstable(feature = "ascii_char_variants", issue = "110998")]
123 DeviceControlFour = 20,
124 /// U+0015
125 #[unstable(feature = "ascii_char_variants", issue = "110998")]
126 NegativeAcknowledge = 21,
127 /// U+0016
128 #[unstable(feature = "ascii_char_variants", issue = "110998")]
129 SynchronousIdle = 22,
130 /// U+0017
131 #[unstable(feature = "ascii_char_variants", issue = "110998")]
132 EndOfTransmissionBlock = 23,
133 /// U+0018
134 #[unstable(feature = "ascii_char_variants", issue = "110998")]
135 Cancel = 24,
136 /// U+0019
137 #[unstable(feature = "ascii_char_variants", issue = "110998")]
138 EndOfMedium = 25,
139 /// U+001A
140 #[unstable(feature = "ascii_char_variants", issue = "110998")]
141 Substitute = 26,
142 /// U+001B
143 #[unstable(feature = "ascii_char_variants", issue = "110998")]
144 Escape = 27,
145 /// U+001C
146 #[unstable(feature = "ascii_char_variants", issue = "110998")]
147 InformationSeparatorFour = 28,
148 /// U+001D
149 #[unstable(feature = "ascii_char_variants", issue = "110998")]
150 InformationSeparatorThree = 29,
151 /// U+001E
152 #[unstable(feature = "ascii_char_variants", issue = "110998")]
153 InformationSeparatorTwo = 30,
154 /// U+001F
155 #[unstable(feature = "ascii_char_variants", issue = "110998")]
156 InformationSeparatorOne = 31,
157 /// U+0020
158 #[unstable(feature = "ascii_char_variants", issue = "110998")]
159 Space = 32,
160 /// U+0021
161 #[unstable(feature = "ascii_char_variants", issue = "110998")]
162 ExclamationMark = 33,
163 /// U+0022
164 #[unstable(feature = "ascii_char_variants", issue = "110998")]
165 QuotationMark = 34,
166 /// U+0023
167 #[unstable(feature = "ascii_char_variants", issue = "110998")]
168 NumberSign = 35,
169 /// U+0024
170 #[unstable(feature = "ascii_char_variants", issue = "110998")]
171 DollarSign = 36,
172 /// U+0025
173 #[unstable(feature = "ascii_char_variants", issue = "110998")]
174 PercentSign = 37,
175 /// U+0026
176 #[unstable(feature = "ascii_char_variants", issue = "110998")]
177 Ampersand = 38,
178 /// U+0027
179 #[unstable(feature = "ascii_char_variants", issue = "110998")]
180 Apostrophe = 39,
181 /// U+0028
182 #[unstable(feature = "ascii_char_variants", issue = "110998")]
183 LeftParenthesis = 40,
184 /// U+0029
185 #[unstable(feature = "ascii_char_variants", issue = "110998")]
186 RightParenthesis = 41,
187 /// U+002A
188 #[unstable(feature = "ascii_char_variants", issue = "110998")]
189 Asterisk = 42,
190 /// U+002B
191 #[unstable(feature = "ascii_char_variants", issue = "110998")]
192 PlusSign = 43,
193 /// U+002C
194 #[unstable(feature = "ascii_char_variants", issue = "110998")]
195 Comma = 44,
196 /// U+002D
197 #[unstable(feature = "ascii_char_variants", issue = "110998")]
198 HyphenMinus = 45,
199 /// U+002E
200 #[unstable(feature = "ascii_char_variants", issue = "110998")]
201 FullStop = 46,
202 /// U+002F
203 #[unstable(feature = "ascii_char_variants", issue = "110998")]
204 Solidus = 47,
205 /// U+0030
206 #[unstable(feature = "ascii_char_variants", issue = "110998")]
207 Digit0 = 48,
208 /// U+0031
209 #[unstable(feature = "ascii_char_variants", issue = "110998")]
210 Digit1 = 49,
211 /// U+0032
212 #[unstable(feature = "ascii_char_variants", issue = "110998")]
213 Digit2 = 50,
214 /// U+0033
215 #[unstable(feature = "ascii_char_variants", issue = "110998")]
216 Digit3 = 51,
217 /// U+0034
218 #[unstable(feature = "ascii_char_variants", issue = "110998")]
219 Digit4 = 52,
220 /// U+0035
221 #[unstable(feature = "ascii_char_variants", issue = "110998")]
222 Digit5 = 53,
223 /// U+0036
224 #[unstable(feature = "ascii_char_variants", issue = "110998")]
225 Digit6 = 54,
226 /// U+0037
227 #[unstable(feature = "ascii_char_variants", issue = "110998")]
228 Digit7 = 55,
229 /// U+0038
230 #[unstable(feature = "ascii_char_variants", issue = "110998")]
231 Digit8 = 56,
232 /// U+0039
233 #[unstable(feature = "ascii_char_variants", issue = "110998")]
234 Digit9 = 57,
235 /// U+003A
236 #[unstable(feature = "ascii_char_variants", issue = "110998")]
237 Colon = 58,
238 /// U+003B
239 #[unstable(feature = "ascii_char_variants", issue = "110998")]
240 Semicolon = 59,
241 /// U+003C
242 #[unstable(feature = "ascii_char_variants", issue = "110998")]
243 LessThanSign = 60,
244 /// U+003D
245 #[unstable(feature = "ascii_char_variants", issue = "110998")]
246 EqualsSign = 61,
247 /// U+003E
248 #[unstable(feature = "ascii_char_variants", issue = "110998")]
249 GreaterThanSign = 62,
250 /// U+003F
251 #[unstable(feature = "ascii_char_variants", issue = "110998")]
252 QuestionMark = 63,
253 /// U+0040
254 #[unstable(feature = "ascii_char_variants", issue = "110998")]
255 CommercialAt = 64,
256 /// U+0041
257 #[unstable(feature = "ascii_char_variants", issue = "110998")]
258 CapitalA = 65,
259 /// U+0042
260 #[unstable(feature = "ascii_char_variants", issue = "110998")]
261 CapitalB = 66,
262 /// U+0043
263 #[unstable(feature = "ascii_char_variants", issue = "110998")]
264 CapitalC = 67,
265 /// U+0044
266 #[unstable(feature = "ascii_char_variants", issue = "110998")]
267 CapitalD = 68,
268 /// U+0045
269 #[unstable(feature = "ascii_char_variants", issue = "110998")]
270 CapitalE = 69,
271 /// U+0046
272 #[unstable(feature = "ascii_char_variants", issue = "110998")]
273 CapitalF = 70,
274 /// U+0047
275 #[unstable(feature = "ascii_char_variants", issue = "110998")]
276 CapitalG = 71,
277 /// U+0048
278 #[unstable(feature = "ascii_char_variants", issue = "110998")]
279 CapitalH = 72,
280 /// U+0049
281 #[unstable(feature = "ascii_char_variants", issue = "110998")]
282 CapitalI = 73,
283 /// U+004A
284 #[unstable(feature = "ascii_char_variants", issue = "110998")]
285 CapitalJ = 74,
286 /// U+004B
287 #[unstable(feature = "ascii_char_variants", issue = "110998")]
288 CapitalK = 75,
289 /// U+004C
290 #[unstable(feature = "ascii_char_variants", issue = "110998")]
291 CapitalL = 76,
292 /// U+004D
293 #[unstable(feature = "ascii_char_variants", issue = "110998")]
294 CapitalM = 77,
295 /// U+004E
296 #[unstable(feature = "ascii_char_variants", issue = "110998")]
297 CapitalN = 78,
298 /// U+004F
299 #[unstable(feature = "ascii_char_variants", issue = "110998")]
300 CapitalO = 79,
301 /// U+0050
302 #[unstable(feature = "ascii_char_variants", issue = "110998")]
303 CapitalP = 80,
304 /// U+0051
305 #[unstable(feature = "ascii_char_variants", issue = "110998")]
306 CapitalQ = 81,
307 /// U+0052
308 #[unstable(feature = "ascii_char_variants", issue = "110998")]
309 CapitalR = 82,
310 /// U+0053
311 #[unstable(feature = "ascii_char_variants", issue = "110998")]
312 CapitalS = 83,
313 /// U+0054
314 #[unstable(feature = "ascii_char_variants", issue = "110998")]
315 CapitalT = 84,
316 /// U+0055
317 #[unstable(feature = "ascii_char_variants", issue = "110998")]
318 CapitalU = 85,
319 /// U+0056
320 #[unstable(feature = "ascii_char_variants", issue = "110998")]
321 CapitalV = 86,
322 /// U+0057
323 #[unstable(feature = "ascii_char_variants", issue = "110998")]
324 CapitalW = 87,
325 /// U+0058
326 #[unstable(feature = "ascii_char_variants", issue = "110998")]
327 CapitalX = 88,
328 /// U+0059
329 #[unstable(feature = "ascii_char_variants", issue = "110998")]
330 CapitalY = 89,
331 /// U+005A
332 #[unstable(feature = "ascii_char_variants", issue = "110998")]
333 CapitalZ = 90,
334 /// U+005B
335 #[unstable(feature = "ascii_char_variants", issue = "110998")]
336 LeftSquareBracket = 91,
337 /// U+005C
338 #[unstable(feature = "ascii_char_variants", issue = "110998")]
339 ReverseSolidus = 92,
340 /// U+005D
341 #[unstable(feature = "ascii_char_variants", issue = "110998")]
342 RightSquareBracket = 93,
343 /// U+005E
344 #[unstable(feature = "ascii_char_variants", issue = "110998")]
345 CircumflexAccent = 94,
346 /// U+005F
347 #[unstable(feature = "ascii_char_variants", issue = "110998")]
348 LowLine = 95,
349 /// U+0060
350 #[unstable(feature = "ascii_char_variants", issue = "110998")]
351 GraveAccent = 96,
352 /// U+0061
353 #[unstable(feature = "ascii_char_variants", issue = "110998")]
354 SmallA = 97,
355 /// U+0062
356 #[unstable(feature = "ascii_char_variants", issue = "110998")]
357 SmallB = 98,
358 /// U+0063
359 #[unstable(feature = "ascii_char_variants", issue = "110998")]
360 SmallC = 99,
361 /// U+0064
362 #[unstable(feature = "ascii_char_variants", issue = "110998")]
363 SmallD = 100,
364 /// U+0065
365 #[unstable(feature = "ascii_char_variants", issue = "110998")]
366 SmallE = 101,
367 /// U+0066
368 #[unstable(feature = "ascii_char_variants", issue = "110998")]
369 SmallF = 102,
370 /// U+0067
371 #[unstable(feature = "ascii_char_variants", issue = "110998")]
372 SmallG = 103,
373 /// U+0068
374 #[unstable(feature = "ascii_char_variants", issue = "110998")]
375 SmallH = 104,
376 /// U+0069
377 #[unstable(feature = "ascii_char_variants", issue = "110998")]
378 SmallI = 105,
379 /// U+006A
380 #[unstable(feature = "ascii_char_variants", issue = "110998")]
381 SmallJ = 106,
382 /// U+006B
383 #[unstable(feature = "ascii_char_variants", issue = "110998")]
384 SmallK = 107,
385 /// U+006C
386 #[unstable(feature = "ascii_char_variants", issue = "110998")]
387 SmallL = 108,
388 /// U+006D
389 #[unstable(feature = "ascii_char_variants", issue = "110998")]
390 SmallM = 109,
391 /// U+006E
392 #[unstable(feature = "ascii_char_variants", issue = "110998")]
393 SmallN = 110,
394 /// U+006F
395 #[unstable(feature = "ascii_char_variants", issue = "110998")]
396 SmallO = 111,
397 /// U+0070
398 #[unstable(feature = "ascii_char_variants", issue = "110998")]
399 SmallP = 112,
400 /// U+0071
401 #[unstable(feature = "ascii_char_variants", issue = "110998")]
402 SmallQ = 113,
403 /// U+0072
404 #[unstable(feature = "ascii_char_variants", issue = "110998")]
405 SmallR = 114,
406 /// U+0073
407 #[unstable(feature = "ascii_char_variants", issue = "110998")]
408 SmallS = 115,
409 /// U+0074
410 #[unstable(feature = "ascii_char_variants", issue = "110998")]
411 SmallT = 116,
412 /// U+0075
413 #[unstable(feature = "ascii_char_variants", issue = "110998")]
414 SmallU = 117,
415 /// U+0076
416 #[unstable(feature = "ascii_char_variants", issue = "110998")]
417 SmallV = 118,
418 /// U+0077
419 #[unstable(feature = "ascii_char_variants", issue = "110998")]
420 SmallW = 119,
421 /// U+0078
422 #[unstable(feature = "ascii_char_variants", issue = "110998")]
423 SmallX = 120,
424 /// U+0079
425 #[unstable(feature = "ascii_char_variants", issue = "110998")]
426 SmallY = 121,
427 /// U+007A
428 #[unstable(feature = "ascii_char_variants", issue = "110998")]
429 SmallZ = 122,
430 /// U+007B
431 #[unstable(feature = "ascii_char_variants", issue = "110998")]
432 LeftCurlyBracket = 123,
433 /// U+007C
434 #[unstable(feature = "ascii_char_variants", issue = "110998")]
435 VerticalLine = 124,
436 /// U+007D
437 #[unstable(feature = "ascii_char_variants", issue = "110998")]
438 RightCurlyBracket = 125,
439 /// U+007E
440 #[unstable(feature = "ascii_char_variants", issue = "110998")]
441 Tilde = 126,
442 /// U+007F
443 #[unstable(feature = "ascii_char_variants", issue = "110998")]
444 Delete = 127,
445}
446
447impl AsciiChar {
448 /// Creates an ascii character from the byte `b`,
449 /// or returns `None` if it's too large.
450 #[unstable(feature = "ascii_char", issue = "110998")]
451 #[inline]
452 pub const fn from_u8(b: u8) -> Option<Self> {
453 if b <= 127 {
454 // SAFETY: Just checked that `b` is in-range
455 Some(unsafe { Self::from_u8_unchecked(b) })
456 } else {
457 None
458 }
459 }
460
461 /// Creates an ASCII character from the byte `b`,
462 /// without checking whether it's valid.
463 ///
464 /// # Safety
465 ///
466 /// `b` must be in `0..=127`, or else this is UB.
467 #[unstable(feature = "ascii_char", issue = "110998")]
468 #[inline]
469 pub const unsafe fn from_u8_unchecked(b: u8) -> Self {
470 // SAFETY: Our safety precondition is that `b` is in-range.
471 unsafe { transmute(b) }
472 }
473
474 /// When passed the *number* `0`, `1`, …, `9`, returns the *character*
475 /// `'0'`, `'1'`, …, `'9'` respectively.
476 ///
477 /// If `d >= 10`, returns `None`.
478 #[unstable(feature = "ascii_char", issue = "110998")]
479 #[inline]
480 pub const fn digit(d: u8) -> Option<Self> {
481 if d < 10 {
482 // SAFETY: Just checked it's in-range.
483 Some(unsafe { Self::digit_unchecked(d) })
484 } else {
485 None
486 }
487 }
488
489 /// When passed the *number* `0`, `1`, …, `9`, returns the *character*
490 /// `'0'`, `'1'`, …, `'9'` respectively, without checking that it's in-range.
491 ///
492 /// # Safety
493 ///
494 /// This is immediate UB if called with `d > 64`.
495 ///
496 /// If `d >= 10` and `d <= 64`, this is allowed to return any value or panic.
497 /// Notably, it should not be expected to return hex digits, or any other
498 /// reasonable extension of the decimal digits.
499 ///
500 /// (This lose safety condition is intended to simplify soundness proofs
501 /// when writing code using this method, since the implementation doesn't
502 /// need something really specific, not to make those other arguments do
503 /// something useful. It might be tightened before stabilization.)
504 #[unstable(feature = "ascii_char", issue = "110998")]
505 #[inline]
506 pub const unsafe fn digit_unchecked(d: u8) -> Self {
507 debug_assert!(d < 10);
508
509 // SAFETY: `'0'` through `'9'` are U+00030 through U+0039,
510 // so because `d` must be 64 or less the addition can return at most
511 // 112 (0x70), which doesn't overflow and is within the ASCII range.
512 unsafe {
513 let byte = b'0'.unchecked_add(d);
514 Self::from_u8_unchecked(byte)
515 }
516 }
517
518 /// Gets this ASCII character as a byte.
519 #[unstable(feature = "ascii_char", issue = "110998")]
520 #[inline]
521 pub const fn to_u8(self) -> u8 {
522 self as u8
523 }
524
525 /// Gets this ASCII character as a `char` Unicode Scalar Value.
526 #[unstable(feature = "ascii_char", issue = "110998")]
527 #[inline]
528 pub const fn to_char(self) -> char {
529 self as u8 as char
530 }
531
532 /// Views this ASCII character as a one-code-unit UTF-8 `str`.
533 #[unstable(feature = "ascii_char", issue = "110998")]
534 #[inline]
535 pub const fn as_str(&self) -> &str {
536 crate::slice::from_ref(self).as_str()
537 }
538}
539
540macro_rules! into_int_impl {
541 ($($ty:ty)*) => {
542 $(
543 #[unstable(feature = "ascii_char", issue = "110998")]
544 impl From<AsciiChar> for $ty {
545 #[inline]
546 fn from(chr: AsciiChar) -> $ty {
547 chr as u8 as $ty
548 }
549 }
550 )*
551 }
552}
553
554into_int_impl!(u8 u16 u32 u64 u128 char);
555
556impl [AsciiChar] {
557 /// Views this slice of ASCII characters as a UTF-8 `str`.
558 #[unstable(feature = "ascii_char", issue = "110998")]
559 #[inline]
560 pub const fn as_str(&self) -> &str {
561 let ascii_ptr: *const Self = self;
562 let str_ptr: *const str = ascii_ptr as *const str;
563 // SAFETY: Each ASCII codepoint in UTF-8 is encoded as one single-byte
564 // code unit having the same value as the ASCII byte.
565 unsafe { &*str_ptr }
566 }
567
568 /// Views this slice of ASCII characters as a slice of `u8` bytes.
569 #[unstable(feature = "ascii_char", issue = "110998")]
570 #[inline]
571 pub const fn as_bytes(&self) -> &[u8] {
572 self.as_str().as_bytes()
573 }
574}
575
576#[unstable(feature = "ascii_char", issue = "110998")]
577impl fmt::Display for AsciiChar {
578 fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
579 <str as fmt::Display>::fmt(self.as_str(), f)
580 }
581}
582
583#[unstable(feature = "ascii_char", issue = "110998")]
584impl fmt::Debug for AsciiChar {
585 fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
586 #[inline]
587 fn backslash(a: AsciiChar) -> ([AsciiChar; 4], u8) {
588 ([AsciiChar::ReverseSolidus, a, AsciiChar::Null, AsciiChar::Null], 2)
589 }
590
591 let (buf, len) = match self {
592 AsciiChar::Null => backslash(AsciiChar::Digit0),
593 AsciiChar::CharacterTabulation => backslash(AsciiChar::SmallT),
594 AsciiChar::CarriageReturn => backslash(AsciiChar::SmallR),
595 AsciiChar::LineFeed => backslash(AsciiChar::SmallN),
596 AsciiChar::ReverseSolidus => backslash(AsciiChar::ReverseSolidus),
597 AsciiChar::Apostrophe => backslash(AsciiChar::Apostrophe),
598 _ => {
599 let byte = self.to_u8();
600 if !byte.is_ascii_control() {
601 ([*self, AsciiChar::Null, AsciiChar::Null, AsciiChar::Null], 1)
602 } else {
603 const HEX_DIGITS: [AsciiChar; 16] = *b"0123456789abcdef".as_ascii().unwrap();
604
605 let hi = HEX_DIGITS[usize::from(byte >> 4)];
606 let lo = HEX_DIGITS[usize::from(byte & 0xf)];
607 ([AsciiChar::ReverseSolidus, AsciiChar::SmallX, hi, lo], 4)
608 }
609 }
610 };
611
612 f.write_char('\'')?;
613 for byte in &buf[..len as usize] {
614 f.write_str(byte.as_str())?;
615 }
616 f.write_char('\'')
617 }
618}
619