| 1 | use crate::encoding::encode_world; |
| 2 | use anyhow::{Context, Result}; |
| 3 | use wasm_encoder::{ComponentBuilder, ComponentExportKind, ComponentTypeRef}; |
| 4 | use wasmparser::Validator; |
| 5 | use wit_parser::{Resolve, WorldId}; |
| 6 | |
| 7 | /// This function checks whether `component_to_test` correctly conforms to the world specified. |
| 8 | /// It does so by instantiating a generated component that imports a component instance with |
| 9 | /// the component type as described by the "target" world. |
| 10 | pub fn targets(resolve: &Resolve, world: WorldId, component_to_test: &[u8]) -> Result<()> { |
| 11 | let mut root_component = ComponentBuilder::default(); |
| 12 | |
| 13 | // (1) Embed the component to test. |
| 14 | let component_to_test_idx = root_component.component_raw(component_to_test); |
| 15 | |
| 16 | // (2) Encode the world to a component type and embed a new component which |
| 17 | // imports the encoded component type. |
| 18 | let test_component_idx = { |
| 19 | let component_ty = encode_world(resolve, world)?; |
| 20 | let mut component = ComponentBuilder::default(); |
| 21 | let component_ty_idx = component.type_component(&component_ty); |
| 22 | component.import( |
| 23 | &resolve.worlds[world].name, |
| 24 | ComponentTypeRef::Component(component_ty_idx), |
| 25 | ); |
| 26 | root_component.component(component) |
| 27 | }; |
| 28 | |
| 29 | // (3) Instantiate the component from (2) with the component to test from (1). |
| 30 | let args: Vec<(String, ComponentExportKind, u32)> = vec![( |
| 31 | resolve.worlds[world].name.clone(), |
| 32 | ComponentExportKind::Component, |
| 33 | component_to_test_idx, |
| 34 | )]; |
| 35 | root_component.instantiate(test_component_idx, args); |
| 36 | |
| 37 | let bytes = root_component.finish(); |
| 38 | |
| 39 | Validator::new() |
| 40 | .validate_all(&bytes) |
| 41 | .context("failed to validate encoded bytes" )?; |
| 42 | |
| 43 | Ok(()) |
| 44 | } |
| 45 | |