1 | //! Synchronization primitives. |
2 | //! |
3 | //! This module is an async version of [`std::sync`]. |
4 | //! |
5 | //! [`std::sync`]: https://doc.rust-lang.org/std/sync/index.html |
6 | //! |
7 | //! ## The need for synchronization |
8 | //! |
9 | //! async-std's sync primitives are scheduler-aware, making it possible to |
10 | //! `.await` their operations - for example the locking of a [`Mutex`]. |
11 | //! |
12 | //! Conceptually, a Rust program is a series of operations which will |
13 | //! be executed on a computer. The timeline of events happening in the |
14 | //! program is consistent with the order of the operations in the code. |
15 | //! |
16 | //! Consider the following code, operating on some global static variables: |
17 | //! |
18 | //! ``` |
19 | //! static mut A: u32 = 0; |
20 | //! static mut B: u32 = 0; |
21 | //! static mut C: u32 = 0; |
22 | //! |
23 | //! fn main() { |
24 | //! unsafe { |
25 | //! A = 3; |
26 | //! B = 4; |
27 | //! A = A + B; |
28 | //! C = B; |
29 | //! println!("{} {} {}" , A, B, C); |
30 | //! C = A; |
31 | //! } |
32 | //! } |
33 | //! ``` |
34 | //! |
35 | //! It appears as if some variables stored in memory are changed, an addition |
36 | //! is performed, result is stored in `A` and the variable `C` is |
37 | //! modified twice. |
38 | //! |
39 | //! When only a single thread is involved, the results are as expected: |
40 | //! the line `7 4 4` gets printed. |
41 | //! |
42 | //! As for what happens behind the scenes, when optimizations are enabled the |
43 | //! final generated machine code might look very different from the code: |
44 | //! |
45 | //! - The first store to `C` might be moved before the store to `A` or `B`, |
46 | //! _as if_ we had written `C = 4; A = 3; B = 4`. |
47 | //! |
48 | //! - Assignment of `A + B` to `A` might be removed, since the sum can be stored |
49 | //! in a temporary location until it gets printed, with the global variable |
50 | //! never getting updated. |
51 | //! |
52 | //! - The final result could be determined just by looking at the code |
53 | //! at compile time, so [constant folding] might turn the whole |
54 | //! block into a simple `println!("7 4 4")`. |
55 | //! |
56 | //! The compiler is allowed to perform any combination of these |
57 | //! optimizations, as long as the final optimized code, when executed, |
58 | //! produces the same results as the one without optimizations. |
59 | //! |
60 | //! Due to the [concurrency] involved in modern computers, assumptions |
61 | //! about the program's execution order are often wrong. Access to |
62 | //! global variables can lead to nondeterministic results, **even if** |
63 | //! compiler optimizations are disabled, and it is **still possible** |
64 | //! to introduce synchronization bugs. |
65 | //! |
66 | //! Note that thanks to Rust's safety guarantees, accessing global (static) |
67 | //! variables requires `unsafe` code, assuming we don't use any of the |
68 | //! synchronization primitives in this module. |
69 | //! |
70 | //! [constant folding]: https://en.wikipedia.org/wiki/Constant_folding |
71 | //! [concurrency]: https://en.wikipedia.org/wiki/Concurrency_(computer_science) |
72 | //! |
73 | //! ## Out-of-order execution |
74 | //! |
75 | //! Instructions can execute in a different order from the one we define, due to |
76 | //! various reasons: |
77 | //! |
78 | //! - The **compiler** reordering instructions: If the compiler can issue an |
79 | //! instruction at an earlier point, it will try to do so. For example, it |
80 | //! might hoist memory loads at the top of a code block, so that the CPU can |
81 | //! start [prefetching] the values from memory. |
82 | //! |
83 | //! In single-threaded scenarios, this can cause issues when writing |
84 | //! signal handlers or certain kinds of low-level code. |
85 | //! Use [compiler fences] to prevent this reordering. |
86 | //! |
87 | //! - A **single processor** executing instructions [out-of-order]: |
88 | //! Modern CPUs are capable of [superscalar] execution, |
89 | //! i.e., multiple instructions might be executing at the same time, |
90 | //! even though the machine code describes a sequential process. |
91 | //! |
92 | //! This kind of reordering is handled transparently by the CPU. |
93 | //! |
94 | //! - A **multiprocessor** system executing multiple hardware threads |
95 | //! at the same time: In multi-threaded scenarios, you can use two |
96 | //! kinds of primitives to deal with synchronization: |
97 | //! - [memory fences] to ensure memory accesses are made visible to |
98 | //! other CPUs in the right order. |
99 | //! - [atomic operations] to ensure simultaneous access to the same |
100 | //! memory location doesn't lead to undefined behavior. |
101 | //! |
102 | //! [prefetching]: https://en.wikipedia.org/wiki/Cache_prefetching |
103 | //! [compiler fences]: https://doc.rust-lang.org/std/sync/atomic/fn.compiler_fence.html |
104 | //! [out-of-order]: https://en.wikipedia.org/wiki/Out-of-order_execution |
105 | //! [superscalar]: https://en.wikipedia.org/wiki/Superscalar_processor |
106 | //! [memory fences]: https://doc.rust-lang.org/std/sync/atomic/fn.fence.html |
107 | //! [atomic operations]: https://doc.rust-lang.org/std/sync/atomic/index.html |
108 | //! |
109 | //! ## Higher-level synchronization objects |
110 | //! |
111 | //! Most of the low-level synchronization primitives are quite error-prone and |
112 | //! inconvenient to use, which is why async-std also exposes some |
113 | //! higher-level synchronization objects. |
114 | //! |
115 | //! These abstractions can be built out of lower-level primitives. |
116 | //! For efficiency, the sync objects in async-std are usually |
117 | //! implemented with help from the scheduler, which is |
118 | //! able to reschedule the tasks while they are blocked on acquiring |
119 | //! a lock. |
120 | //! |
121 | //! The following is an overview of the available synchronization |
122 | //! objects: |
123 | //! |
124 | //! - [`Arc`]: Atomically Reference-Counted pointer, which can be used |
125 | //! in multithreaded environments to prolong the lifetime of some |
126 | //! data until all the threads have finished using it. |
127 | //! |
128 | //! - [`Barrier`]: Ensures multiple threads will wait for each other |
129 | //! to reach a point in the program, before continuing execution all |
130 | //! together. |
131 | //! |
132 | //! - [`Mutex`]: Mutual exclusion mechanism, which ensures that at |
133 | //! most one task at a time is able to access some data. |
134 | //! |
135 | //! - [`RwLock`]: Provides a mutual exclusion mechanism which allows |
136 | //! multiple readers at the same time, while allowing only one |
137 | //! writer at a time. In some cases, this can be more efficient than |
138 | //! a mutex. |
139 | //! |
140 | //! If you're looking for channels, check out |
141 | //! [`async_std::channel`][crate::channel]. |
142 | //! |
143 | //! [`Arc`]: struct.Arc.html |
144 | //! [`Barrier`]: struct.Barrier.html |
145 | //! [`channel`]: fn.channel.html |
146 | //! [`Mutex`]: struct.Mutex.html |
147 | //! [`RwLock`]: struct.RwLock.html |
148 | //! |
149 | //! # Examples |
150 | //! |
151 | //! Spawn a task that updates an integer protected by a mutex: |
152 | //! |
153 | //! ``` |
154 | //! # async_std::task::block_on(async { |
155 | //! # |
156 | //! use async_std::sync::{Arc, Mutex}; |
157 | //! use async_std::task; |
158 | //! |
159 | //! let m1 = Arc::new(Mutex::new(0)); |
160 | //! let m2 = m1.clone(); |
161 | //! |
162 | //! task::spawn(async move { |
163 | //! *m2.lock().await = 1; |
164 | //! }) |
165 | //! .await; |
166 | //! |
167 | //! assert_eq!(*m1.lock().await, 1); |
168 | //! # |
169 | //! # }) |
170 | //! ``` |
171 | |
172 | #![allow (clippy::needless_doctest_main)] |
173 | |
174 | #[doc (inline)] |
175 | pub use std::sync::{Arc, Weak}; |
176 | |
177 | #[doc (inline)] |
178 | pub use async_lock::{Mutex, MutexGuard, MutexGuardArc}; |
179 | |
180 | #[doc (inline)] |
181 | pub use async_lock::{RwLock, RwLockReadGuard, RwLockUpgradableReadGuard, RwLockWriteGuard}; |
182 | |
183 | cfg_unstable! { |
184 | pub use async_lock::{Barrier, BarrierWaitResult}; |
185 | pub use condvar::Condvar; |
186 | pub(crate) use waker_set::WakerSet; |
187 | |
188 | mod condvar; |
189 | |
190 | pub(crate) mod waker_set; |
191 | } |
192 | |