| 1 | //! Synchronization primitives. |
| 2 | //! |
| 3 | //! This module is an async version of [`std::sync`]. |
| 4 | //! |
| 5 | //! [`std::sync`]: https://doc.rust-lang.org/std/sync/index.html |
| 6 | //! |
| 7 | //! ## The need for synchronization |
| 8 | //! |
| 9 | //! async-std's sync primitives are scheduler-aware, making it possible to |
| 10 | //! `.await` their operations - for example the locking of a [`Mutex`]. |
| 11 | //! |
| 12 | //! Conceptually, a Rust program is a series of operations which will |
| 13 | //! be executed on a computer. The timeline of events happening in the |
| 14 | //! program is consistent with the order of the operations in the code. |
| 15 | //! |
| 16 | //! Consider the following code, operating on some global static variables: |
| 17 | //! |
| 18 | //! ``` |
| 19 | //! static mut A: u32 = 0; |
| 20 | //! static mut B: u32 = 0; |
| 21 | //! static mut C: u32 = 0; |
| 22 | //! |
| 23 | //! fn main() { |
| 24 | //! unsafe { |
| 25 | //! A = 3; |
| 26 | //! B = 4; |
| 27 | //! A = A + B; |
| 28 | //! C = B; |
| 29 | //! println!("{} {} {}" , A, B, C); |
| 30 | //! C = A; |
| 31 | //! } |
| 32 | //! } |
| 33 | //! ``` |
| 34 | //! |
| 35 | //! It appears as if some variables stored in memory are changed, an addition |
| 36 | //! is performed, result is stored in `A` and the variable `C` is |
| 37 | //! modified twice. |
| 38 | //! |
| 39 | //! When only a single thread is involved, the results are as expected: |
| 40 | //! the line `7 4 4` gets printed. |
| 41 | //! |
| 42 | //! As for what happens behind the scenes, when optimizations are enabled the |
| 43 | //! final generated machine code might look very different from the code: |
| 44 | //! |
| 45 | //! - The first store to `C` might be moved before the store to `A` or `B`, |
| 46 | //! _as if_ we had written `C = 4; A = 3; B = 4`. |
| 47 | //! |
| 48 | //! - Assignment of `A + B` to `A` might be removed, since the sum can be stored |
| 49 | //! in a temporary location until it gets printed, with the global variable |
| 50 | //! never getting updated. |
| 51 | //! |
| 52 | //! - The final result could be determined just by looking at the code |
| 53 | //! at compile time, so [constant folding] might turn the whole |
| 54 | //! block into a simple `println!("7 4 4")`. |
| 55 | //! |
| 56 | //! The compiler is allowed to perform any combination of these |
| 57 | //! optimizations, as long as the final optimized code, when executed, |
| 58 | //! produces the same results as the one without optimizations. |
| 59 | //! |
| 60 | //! Due to the [concurrency] involved in modern computers, assumptions |
| 61 | //! about the program's execution order are often wrong. Access to |
| 62 | //! global variables can lead to nondeterministic results, **even if** |
| 63 | //! compiler optimizations are disabled, and it is **still possible** |
| 64 | //! to introduce synchronization bugs. |
| 65 | //! |
| 66 | //! Note that thanks to Rust's safety guarantees, accessing global (static) |
| 67 | //! variables requires `unsafe` code, assuming we don't use any of the |
| 68 | //! synchronization primitives in this module. |
| 69 | //! |
| 70 | //! [constant folding]: https://en.wikipedia.org/wiki/Constant_folding |
| 71 | //! [concurrency]: https://en.wikipedia.org/wiki/Concurrency_(computer_science) |
| 72 | //! |
| 73 | //! ## Out-of-order execution |
| 74 | //! |
| 75 | //! Instructions can execute in a different order from the one we define, due to |
| 76 | //! various reasons: |
| 77 | //! |
| 78 | //! - The **compiler** reordering instructions: If the compiler can issue an |
| 79 | //! instruction at an earlier point, it will try to do so. For example, it |
| 80 | //! might hoist memory loads at the top of a code block, so that the CPU can |
| 81 | //! start [prefetching] the values from memory. |
| 82 | //! |
| 83 | //! In single-threaded scenarios, this can cause issues when writing |
| 84 | //! signal handlers or certain kinds of low-level code. |
| 85 | //! Use [compiler fences] to prevent this reordering. |
| 86 | //! |
| 87 | //! - A **single processor** executing instructions [out-of-order]: |
| 88 | //! Modern CPUs are capable of [superscalar] execution, |
| 89 | //! i.e., multiple instructions might be executing at the same time, |
| 90 | //! even though the machine code describes a sequential process. |
| 91 | //! |
| 92 | //! This kind of reordering is handled transparently by the CPU. |
| 93 | //! |
| 94 | //! - A **multiprocessor** system executing multiple hardware threads |
| 95 | //! at the same time: In multi-threaded scenarios, you can use two |
| 96 | //! kinds of primitives to deal with synchronization: |
| 97 | //! - [memory fences] to ensure memory accesses are made visible to |
| 98 | //! other CPUs in the right order. |
| 99 | //! - [atomic operations] to ensure simultaneous access to the same |
| 100 | //! memory location doesn't lead to undefined behavior. |
| 101 | //! |
| 102 | //! [prefetching]: https://en.wikipedia.org/wiki/Cache_prefetching |
| 103 | //! [compiler fences]: https://doc.rust-lang.org/std/sync/atomic/fn.compiler_fence.html |
| 104 | //! [out-of-order]: https://en.wikipedia.org/wiki/Out-of-order_execution |
| 105 | //! [superscalar]: https://en.wikipedia.org/wiki/Superscalar_processor |
| 106 | //! [memory fences]: https://doc.rust-lang.org/std/sync/atomic/fn.fence.html |
| 107 | //! [atomic operations]: https://doc.rust-lang.org/std/sync/atomic/index.html |
| 108 | //! |
| 109 | //! ## Higher-level synchronization objects |
| 110 | //! |
| 111 | //! Most of the low-level synchronization primitives are quite error-prone and |
| 112 | //! inconvenient to use, which is why async-std also exposes some |
| 113 | //! higher-level synchronization objects. |
| 114 | //! |
| 115 | //! These abstractions can be built out of lower-level primitives. |
| 116 | //! For efficiency, the sync objects in async-std are usually |
| 117 | //! implemented with help from the scheduler, which is |
| 118 | //! able to reschedule the tasks while they are blocked on acquiring |
| 119 | //! a lock. |
| 120 | //! |
| 121 | //! The following is an overview of the available synchronization |
| 122 | //! objects: |
| 123 | //! |
| 124 | //! - [`Arc`]: Atomically Reference-Counted pointer, which can be used |
| 125 | //! in multithreaded environments to prolong the lifetime of some |
| 126 | //! data until all the threads have finished using it. |
| 127 | //! |
| 128 | //! - [`Barrier`]: Ensures multiple threads will wait for each other |
| 129 | //! to reach a point in the program, before continuing execution all |
| 130 | //! together. |
| 131 | //! |
| 132 | //! - [`Mutex`]: Mutual exclusion mechanism, which ensures that at |
| 133 | //! most one task at a time is able to access some data. |
| 134 | //! |
| 135 | //! - [`RwLock`]: Provides a mutual exclusion mechanism which allows |
| 136 | //! multiple readers at the same time, while allowing only one |
| 137 | //! writer at a time. In some cases, this can be more efficient than |
| 138 | //! a mutex. |
| 139 | //! |
| 140 | //! If you're looking for channels, check out |
| 141 | //! [`async_std::channel`][crate::channel]. |
| 142 | //! |
| 143 | //! [`Arc`]: struct.Arc.html |
| 144 | //! [`Barrier`]: struct.Barrier.html |
| 145 | //! [`channel`]: fn.channel.html |
| 146 | //! [`Mutex`]: struct.Mutex.html |
| 147 | //! [`RwLock`]: struct.RwLock.html |
| 148 | //! |
| 149 | //! # Examples |
| 150 | //! |
| 151 | //! Spawn a task that updates an integer protected by a mutex: |
| 152 | //! |
| 153 | //! ``` |
| 154 | //! # async_std::task::block_on(async { |
| 155 | //! # |
| 156 | //! use async_std::sync::{Arc, Mutex}; |
| 157 | //! use async_std::task; |
| 158 | //! |
| 159 | //! let m1 = Arc::new(Mutex::new(0)); |
| 160 | //! let m2 = m1.clone(); |
| 161 | //! |
| 162 | //! task::spawn(async move { |
| 163 | //! *m2.lock().await = 1; |
| 164 | //! }) |
| 165 | //! .await; |
| 166 | //! |
| 167 | //! assert_eq!(*m1.lock().await, 1); |
| 168 | //! # |
| 169 | //! # }) |
| 170 | //! ``` |
| 171 | |
| 172 | #![allow (clippy::needless_doctest_main)] |
| 173 | |
| 174 | #[doc (inline)] |
| 175 | pub use std::sync::{Arc, Weak}; |
| 176 | |
| 177 | #[doc (inline)] |
| 178 | pub use async_lock::{Mutex, MutexGuard, MutexGuardArc}; |
| 179 | |
| 180 | #[doc (inline)] |
| 181 | pub use async_lock::{RwLock, RwLockReadGuard, RwLockUpgradableReadGuard, RwLockWriteGuard}; |
| 182 | |
| 183 | cfg_unstable! { |
| 184 | pub use async_lock::{Barrier, BarrierWaitResult}; |
| 185 | pub use condvar::Condvar; |
| 186 | pub(crate) use waker_set::WakerSet; |
| 187 | |
| 188 | mod condvar; |
| 189 | |
| 190 | pub(crate) mod waker_set; |
| 191 | } |
| 192 | |