| 1 | /// Struct representing a color with red, green, blue, and alpha components. |
| 2 | #[derive (Copy, Clone, Debug, PartialEq, PartialOrd)] |
| 3 | #[cfg_attr (feature = "serde" , derive(Serialize, Deserialize))] |
| 4 | pub struct Color { |
| 5 | /// Red component of the color (0.0 to 1.0) |
| 6 | pub r: f32, |
| 7 | /// Green component of the color (0.0 to 1.0) |
| 8 | pub g: f32, |
| 9 | /// Blue component of the color (0.0 to 1.0) |
| 10 | pub b: f32, |
| 11 | /// Alpha (opacity) component of the color (0.0 to 1.0) |
| 12 | pub a: f32, |
| 13 | } |
| 14 | |
| 15 | impl Color { |
| 16 | /// Creates a color from red, green, and blue u8 values. Alpha is set to 255. |
| 17 | pub fn rgb(r: u8, g: u8, b: u8) -> Self { |
| 18 | Self::rgbf(r as f32 / 255.0, g as f32 / 255.0, b as f32 / 255.0) |
| 19 | } |
| 20 | |
| 21 | /// Creates a color from red, green, and blue f32 values. Alpha is set to 1.0. |
| 22 | pub const fn rgbf(r: f32, g: f32, b: f32) -> Self { |
| 23 | Self { r, g, b, a: 1.0 } |
| 24 | } |
| 25 | |
| 26 | /// Creates a color from red, green, blue, and alpha u8 values. |
| 27 | pub fn rgba(r: u8, g: u8, b: u8, a: u8) -> Self { |
| 28 | Self::rgbaf(r as f32 / 255.0, g as f32 / 255.0, b as f32 / 255.0, a as f32 / 255.0) |
| 29 | } |
| 30 | |
| 31 | /// Creates a color from red, green, blue, and alpha f32 values. |
| 32 | pub const fn rgbaf(r: f32, g: f32, b: f32, a: f32) -> Self { |
| 33 | Self { r, g, b, a } |
| 34 | } |
| 35 | |
| 36 | /// Creates a color from hue, saturation, and lightness f32 values. Alpha is set to 1.0. |
| 37 | /// All values are all in range [0..1]. |
| 38 | pub fn hsl(h: f32, s: f32, l: f32) -> Self { |
| 39 | Self::hsla(h, s, l, 1.0) |
| 40 | } |
| 41 | |
| 42 | /// Creates a color from hue, saturation, lightness, and alpha f32 values. |
| 43 | /// All values are all in range [0..1]. |
| 44 | pub fn hsla(h: f32, s: f32, l: f32, a: f32) -> Self { |
| 45 | let mut h = h % 1.0; |
| 46 | |
| 47 | if h < 0.0 { |
| 48 | h += 1.0; |
| 49 | } |
| 50 | |
| 51 | let s = s.clamp(0.0, 1.0); |
| 52 | let l = l.clamp(0.0, 1.0); |
| 53 | |
| 54 | let m2 = if l <= 0.5 { l * (1.0 + s) } else { l + s - l * s }; |
| 55 | let m1 = 2.0 * l - m2; |
| 56 | |
| 57 | Self { |
| 58 | r: hue(h + 1.0 / 3.0, m1, m2).clamp(0.0, 1.0), |
| 59 | g: hue(h, m1, m2).clamp(0.0, 1.0), |
| 60 | b: hue(h - 1.0 / 3.0, m1, m2).clamp(0.0, 1.0), |
| 61 | a, |
| 62 | } |
| 63 | } |
| 64 | |
| 65 | /// Creates a color from a 6-digit (`RRGGBB`) or 8-digit (`RRGGBBAA`) HTML hexadecimal string. |
| 66 | /// Any other length produces `rgb(0,0,0)`. |
| 67 | /// The “#” is optional. |
| 68 | pub fn hex(raw_hex: &str) -> Self { |
| 69 | let hex = raw_hex.trim_start_matches('#' ); |
| 70 | |
| 71 | if hex.len() == 8 { |
| 72 | Self::rgba( |
| 73 | hex_to_u8(&hex[0..2]), |
| 74 | hex_to_u8(&hex[2..4]), |
| 75 | hex_to_u8(&hex[4..6]), |
| 76 | hex_to_u8(&hex[6..8]), |
| 77 | ) |
| 78 | } else if hex.len() == 6 { |
| 79 | Self::rgb(hex_to_u8(&hex[0..2]), hex_to_u8(&hex[2..4]), hex_to_u8(&hex[4..6])) |
| 80 | } else { |
| 81 | Self::rgb(0, 0, 0) |
| 82 | } |
| 83 | } |
| 84 | |
| 85 | /// Returns a white color (1.0, 1.0, 1.0, 1.0) |
| 86 | pub const fn white() -> Self { |
| 87 | Self::rgbaf(1.0, 1.0, 1.0, 1.0) |
| 88 | } |
| 89 | |
| 90 | /// Returns a black color (0.0, 0.0, 0.0, 1.0) |
| 91 | pub const fn black() -> Self { |
| 92 | Self::rgbaf(0.0, 0.0, 0.0, 1.0) |
| 93 | } |
| 94 | |
| 95 | /// Sets the alpha (opacity) component of the color from a u8 value. |
| 96 | pub fn set_alpha(&mut self, a: u8) { |
| 97 | self.set_alphaf(a as f32 / 255.0); |
| 98 | } |
| 99 | |
| 100 | /// Sets the alpha (opacity) component of the color from an f32 value. |
| 101 | pub fn set_alphaf(&mut self, a: f32) { |
| 102 | self.a = a; |
| 103 | } |
| 104 | |
| 105 | /// Returns a color with premultiplied alpha components. |
| 106 | pub fn premultiplied(self) -> Self { |
| 107 | Self { |
| 108 | r: self.r * self.a, |
| 109 | g: self.g * self.a, |
| 110 | b: self.b * self.a, |
| 111 | a: self.a, |
| 112 | } |
| 113 | } |
| 114 | |
| 115 | /// Converts the color to a [f32; 4] array. |
| 116 | pub const fn to_array(self) -> [f32; 4] { |
| 117 | [self.r, self.g, self.b, self.a] |
| 118 | } |
| 119 | |
| 120 | /// Checks if the color is black (0.0, 0.0, 0.0, 0.0) |
| 121 | pub fn is_black(&self) -> bool { |
| 122 | self.r == 0.0 && self.g == 0.0 && self.b == 0.0 && self.a == 0.0 |
| 123 | } |
| 124 | } |
| 125 | |
| 126 | impl Default for Color { |
| 127 | fn default() -> Self { |
| 128 | Self { |
| 129 | r: 0.0, |
| 130 | g: 0.0, |
| 131 | b: 0.0, |
| 132 | a: 1.0, |
| 133 | } |
| 134 | } |
| 135 | } |
| 136 | |
| 137 | fn hue(mut h: f32, m1: f32, m2: f32) -> f32 { |
| 138 | if h < 0.0 { |
| 139 | h += 1.0; |
| 140 | } |
| 141 | if h > 1.0 { |
| 142 | h -= 1.0; |
| 143 | } |
| 144 | |
| 145 | if h < 1.0 / 6.0 { |
| 146 | return m1 + (m2 - m1) * h * 6.0; |
| 147 | } |
| 148 | if h < 3.0 / 6.0 { |
| 149 | return m2; |
| 150 | } |
| 151 | if h < 4.0 / 6.0 { |
| 152 | return m1 + (m2 - m1) * (2.0 / 3.0 - h) * 6.0; |
| 153 | } |
| 154 | |
| 155 | m1 |
| 156 | } |
| 157 | |
| 158 | // Convert a hex string to decimal. Eg. "00" -> 0. "FF" -> 255. |
| 159 | fn hex_to_u8(hex_string: &str) -> u8 { |
| 160 | u8::from_str_radix(hex_string, 16).unwrap_or(default:0) |
| 161 | } |
| 162 | |