1 | /// Struct representing a color with red, green, blue, and alpha components. |
2 | #[derive (Copy, Clone, Debug, PartialEq, PartialOrd)] |
3 | #[cfg_attr (feature = "serde" , derive(Serialize, Deserialize))] |
4 | pub struct Color { |
5 | /// Red component of the color (0.0 to 1.0) |
6 | pub r: f32, |
7 | /// Green component of the color (0.0 to 1.0) |
8 | pub g: f32, |
9 | /// Blue component of the color (0.0 to 1.0) |
10 | pub b: f32, |
11 | /// Alpha (opacity) component of the color (0.0 to 1.0) |
12 | pub a: f32, |
13 | } |
14 | |
15 | impl Color { |
16 | /// Creates a color from red, green, and blue u8 values. Alpha is set to 255. |
17 | pub fn rgb(r: u8, g: u8, b: u8) -> Self { |
18 | Self::rgbf(r as f32 / 255.0, g as f32 / 255.0, b as f32 / 255.0) |
19 | } |
20 | |
21 | /// Creates a color from red, green, and blue f32 values. Alpha is set to 1.0. |
22 | pub const fn rgbf(r: f32, g: f32, b: f32) -> Self { |
23 | Self { r, g, b, a: 1.0 } |
24 | } |
25 | |
26 | /// Creates a color from red, green, blue, and alpha u8 values. |
27 | pub fn rgba(r: u8, g: u8, b: u8, a: u8) -> Self { |
28 | Self::rgbaf(r as f32 / 255.0, g as f32 / 255.0, b as f32 / 255.0, a as f32 / 255.0) |
29 | } |
30 | |
31 | /// Creates a color from red, green, blue, and alpha f32 values. |
32 | pub const fn rgbaf(r: f32, g: f32, b: f32, a: f32) -> Self { |
33 | Self { r, g, b, a } |
34 | } |
35 | |
36 | /// Creates a color from hue, saturation, and lightness f32 values. Alpha is set to 1.0. |
37 | /// All values are all in range [0..1]. |
38 | pub fn hsl(h: f32, s: f32, l: f32) -> Self { |
39 | Self::hsla(h, s, l, 1.0) |
40 | } |
41 | |
42 | /// Creates a color from hue, saturation, lightness, and alpha f32 values. |
43 | /// All values are all in range [0..1]. |
44 | pub fn hsla(h: f32, s: f32, l: f32, a: f32) -> Self { |
45 | let mut h = h % 1.0; |
46 | |
47 | if h < 0.0 { |
48 | h += 1.0; |
49 | } |
50 | |
51 | let s = s.clamp(0.0, 1.0); |
52 | let l = l.clamp(0.0, 1.0); |
53 | |
54 | let m2 = if l <= 0.5 { l * (1.0 + s) } else { l + s - l * s }; |
55 | let m1 = 2.0 * l - m2; |
56 | |
57 | Self { |
58 | r: hue(h + 1.0 / 3.0, m1, m2).clamp(0.0, 1.0), |
59 | g: hue(h, m1, m2).clamp(0.0, 1.0), |
60 | b: hue(h - 1.0 / 3.0, m1, m2).clamp(0.0, 1.0), |
61 | a, |
62 | } |
63 | } |
64 | |
65 | /// Creates a color from a 6-digit (`RRGGBB`) or 8-digit (`RRGGBBAA`) HTML hexadecimal string. |
66 | /// Any other length produces `rgb(0,0,0)`. |
67 | /// The “#” is optional. |
68 | pub fn hex(raw_hex: &str) -> Self { |
69 | let hex = raw_hex.trim_start_matches('#' ); |
70 | |
71 | if hex.len() == 8 { |
72 | Self::rgba( |
73 | hex_to_u8(&hex[0..2]), |
74 | hex_to_u8(&hex[2..4]), |
75 | hex_to_u8(&hex[4..6]), |
76 | hex_to_u8(&hex[6..8]), |
77 | ) |
78 | } else if hex.len() == 6 { |
79 | Self::rgb(hex_to_u8(&hex[0..2]), hex_to_u8(&hex[2..4]), hex_to_u8(&hex[4..6])) |
80 | } else { |
81 | Self::rgb(0, 0, 0) |
82 | } |
83 | } |
84 | |
85 | /// Returns a white color (1.0, 1.0, 1.0, 1.0) |
86 | pub const fn white() -> Self { |
87 | Self::rgbaf(1.0, 1.0, 1.0, 1.0) |
88 | } |
89 | |
90 | /// Returns a black color (0.0, 0.0, 0.0, 1.0) |
91 | pub const fn black() -> Self { |
92 | Self::rgbaf(0.0, 0.0, 0.0, 1.0) |
93 | } |
94 | |
95 | /// Sets the alpha (opacity) component of the color from a u8 value. |
96 | pub fn set_alpha(&mut self, a: u8) { |
97 | self.set_alphaf(a as f32 / 255.0); |
98 | } |
99 | |
100 | /// Sets the alpha (opacity) component of the color from an f32 value. |
101 | pub fn set_alphaf(&mut self, a: f32) { |
102 | self.a = a; |
103 | } |
104 | |
105 | /// Returns a color with premultiplied alpha components. |
106 | pub fn premultiplied(self) -> Self { |
107 | Self { |
108 | r: self.r * self.a, |
109 | g: self.g * self.a, |
110 | b: self.b * self.a, |
111 | a: self.a, |
112 | } |
113 | } |
114 | |
115 | /// Converts the color to a [f32; 4] array. |
116 | pub const fn to_array(self) -> [f32; 4] { |
117 | [self.r, self.g, self.b, self.a] |
118 | } |
119 | |
120 | /// Checks if the color is black (0.0, 0.0, 0.0, 0.0) |
121 | pub fn is_black(&self) -> bool { |
122 | self.r == 0.0 && self.g == 0.0 && self.b == 0.0 && self.a == 0.0 |
123 | } |
124 | } |
125 | |
126 | impl Default for Color { |
127 | fn default() -> Self { |
128 | Self { |
129 | r: 0.0, |
130 | g: 0.0, |
131 | b: 0.0, |
132 | a: 1.0, |
133 | } |
134 | } |
135 | } |
136 | |
137 | fn hue(mut h: f32, m1: f32, m2: f32) -> f32 { |
138 | if h < 0.0 { |
139 | h += 1.0; |
140 | } |
141 | if h > 1.0 { |
142 | h -= 1.0; |
143 | } |
144 | |
145 | if h < 1.0 / 6.0 { |
146 | return m1 + (m2 - m1) * h * 6.0; |
147 | } |
148 | if h < 3.0 / 6.0 { |
149 | return m2; |
150 | } |
151 | if h < 4.0 / 6.0 { |
152 | return m1 + (m2 - m1) * (2.0 / 3.0 - h) * 6.0; |
153 | } |
154 | |
155 | m1 |
156 | } |
157 | |
158 | // Convert a hex string to decimal. Eg. "00" -> 0. "FF" -> 255. |
159 | fn hex_to_u8(hex_string: &str) -> u8 { |
160 | u8::from_str_radix(hex_string, 16).unwrap_or(default:0) |
161 | } |
162 | |