| 1 | use crate::scalar::Scalar; |
| 2 | use crate::traits::Transformation; |
| 3 | use crate::LineSegment; |
| 4 | use crate::{point, Box2D, Point}; |
| 5 | |
| 6 | /// A 2D triangle defined by three points `a`, `b` and `c`. |
| 7 | #[derive (Copy, Clone, Debug, PartialEq)] |
| 8 | #[cfg_attr (feature = "serialization" , derive(Serialize, Deserialize))] |
| 9 | pub struct Triangle<S> { |
| 10 | pub a: Point<S>, |
| 11 | pub b: Point<S>, |
| 12 | pub c: Point<S>, |
| 13 | } |
| 14 | |
| 15 | impl<S: Scalar> Triangle<S> { |
| 16 | #[inline ] |
| 17 | fn get_barycentric_coords_for_point(&self, point: Point<S>) -> (S, S, S) { |
| 18 | let v0 = self.b - self.a; |
| 19 | let v1 = self.c - self.a; |
| 20 | let v2 = point - self.a; |
| 21 | let inv = S::ONE / v0.cross(v1); |
| 22 | let a = v0.cross(v2) * inv; |
| 23 | let b = v2.cross(v1) * inv; |
| 24 | let c = S::ONE - a - b; |
| 25 | |
| 26 | (a, b, c) |
| 27 | } |
| 28 | |
| 29 | pub fn contains_point(&self, point: Point<S>) -> bool { |
| 30 | let coords = self.get_barycentric_coords_for_point(point); |
| 31 | |
| 32 | coords.0 > S::ZERO && coords.1 > S::ZERO && coords.2 > S::ZERO |
| 33 | } |
| 34 | |
| 35 | /// Returns a conservative range of x that contains this triangle. |
| 36 | #[inline ] |
| 37 | pub fn bounding_range_x(&self) -> (S, S) { |
| 38 | let min_x = self.a.x.min(self.b.x).min(self.c.x); |
| 39 | let max_x = self.a.x.max(self.b.x).max(self.c.x); |
| 40 | |
| 41 | (min_x, max_x) |
| 42 | } |
| 43 | |
| 44 | /// Returns a conservative range of y that contains this triangle. |
| 45 | #[inline ] |
| 46 | pub fn bounding_range_y(&self) -> (S, S) { |
| 47 | let min_y = self.a.y.min(self.b.y).min(self.c.y); |
| 48 | let max_y = self.a.y.max(self.b.y).max(self.c.y); |
| 49 | |
| 50 | (min_y, max_y) |
| 51 | } |
| 52 | |
| 53 | /// Returns the smallest rectangle that contains this triangle. |
| 54 | #[inline ] |
| 55 | pub fn bounding_box(&self) -> Box2D<S> { |
| 56 | let (min_x, max_x) = self.bounding_range_x(); |
| 57 | let (min_y, max_y) = self.bounding_range_y(); |
| 58 | |
| 59 | Box2D { |
| 60 | min: point(min_x, min_y), |
| 61 | max: point(max_x, max_y), |
| 62 | } |
| 63 | } |
| 64 | |
| 65 | #[inline ] |
| 66 | pub fn ab(&self) -> LineSegment<S> { |
| 67 | LineSegment { |
| 68 | from: self.a, |
| 69 | to: self.b, |
| 70 | } |
| 71 | } |
| 72 | |
| 73 | #[inline ] |
| 74 | pub fn ba(&self) -> LineSegment<S> { |
| 75 | LineSegment { |
| 76 | from: self.b, |
| 77 | to: self.a, |
| 78 | } |
| 79 | } |
| 80 | |
| 81 | #[inline ] |
| 82 | pub fn bc(&self) -> LineSegment<S> { |
| 83 | LineSegment { |
| 84 | from: self.b, |
| 85 | to: self.c, |
| 86 | } |
| 87 | } |
| 88 | |
| 89 | #[inline ] |
| 90 | pub fn cb(&self) -> LineSegment<S> { |
| 91 | LineSegment { |
| 92 | from: self.c, |
| 93 | to: self.b, |
| 94 | } |
| 95 | } |
| 96 | |
| 97 | #[inline ] |
| 98 | pub fn ca(&self) -> LineSegment<S> { |
| 99 | LineSegment { |
| 100 | from: self.c, |
| 101 | to: self.a, |
| 102 | } |
| 103 | } |
| 104 | |
| 105 | #[inline ] |
| 106 | pub fn ac(&self) -> LineSegment<S> { |
| 107 | LineSegment { |
| 108 | from: self.a, |
| 109 | to: self.c, |
| 110 | } |
| 111 | } |
| 112 | |
| 113 | /// [Not implemented] Applies the transform to this triangle and returns the results. |
| 114 | #[inline ] |
| 115 | pub fn transform<T: Transformation<S>>(&self, transform: &T) -> Self { |
| 116 | Triangle { |
| 117 | a: transform.transform_point(self.a), |
| 118 | b: transform.transform_point(self.b), |
| 119 | c: transform.transform_point(self.c), |
| 120 | } |
| 121 | } |
| 122 | |
| 123 | /// Test for triangle-triangle intersection. |
| 124 | pub fn intersects(&self, other: &Self) -> bool { |
| 125 | // TODO: This should be optimized. |
| 126 | // A bounding rect check should speed this up dramatically. |
| 127 | // Inlining and reusing intermediate computation of the intersections |
| 128 | // functions below and using SIMD would help too. |
| 129 | self.ab().intersects(&other.ab()) |
| 130 | || self.ab().intersects(&other.bc()) |
| 131 | || self.ab().intersects(&other.ac()) |
| 132 | || self.bc().intersects(&other.ab()) |
| 133 | || self.bc().intersects(&other.bc()) |
| 134 | || self.bc().intersects(&other.ac()) |
| 135 | || self.ac().intersects(&other.ab()) |
| 136 | || self.ac().intersects(&other.bc()) |
| 137 | || self.ac().intersects(&other.ac()) |
| 138 | || self.contains_point(other.a) |
| 139 | || other.contains_point(self.a) |
| 140 | || *self == *other |
| 141 | } |
| 142 | |
| 143 | /// Test for triangle-segment intersection. |
| 144 | #[inline ] |
| 145 | pub fn intersects_line_segment(&self, segment: &LineSegment<S>) -> bool { |
| 146 | self.ab().intersects(segment) |
| 147 | || self.bc().intersects(segment) |
| 148 | || self.ac().intersects(segment) |
| 149 | || self.contains_point(segment.from) |
| 150 | } |
| 151 | } |
| 152 | |
| 153 | #[test ] |
| 154 | fn test_triangle_contains() { |
| 155 | assert!(Triangle { |
| 156 | a: point(0.0, 0.0), |
| 157 | b: point(1.0, 0.0), |
| 158 | c: point(0.0, 1.0), |
| 159 | } |
| 160 | .contains_point(point(0.2, 0.2))); |
| 161 | assert!(!Triangle { |
| 162 | a: point(0.0, 0.0), |
| 163 | b: point(1.0, 0.0), |
| 164 | c: point(0.0, 1.0), |
| 165 | } |
| 166 | .contains_point(point(1.2, 0.2))); |
| 167 | |
| 168 | // Triangle vertex winding should not matter |
| 169 | assert!(Triangle { |
| 170 | a: point(1.0, 0.0), |
| 171 | b: point(0.0, 0.0), |
| 172 | c: point(0.0, 1.0), |
| 173 | } |
| 174 | .contains_point(point(0.2, 0.2))); |
| 175 | |
| 176 | // Point exactly on the edge counts as outside the triangle. |
| 177 | assert!(!Triangle { |
| 178 | a: point(0.0, 0.0), |
| 179 | b: point(1.0, 0.0), |
| 180 | c: point(0.0, 1.0), |
| 181 | } |
| 182 | .contains_point(point(0.0, 0.0))); |
| 183 | } |
| 184 | |
| 185 | #[test ] |
| 186 | fn test_segments() { |
| 187 | let t = Triangle { |
| 188 | a: point(1.0, 2.0), |
| 189 | b: point(3.0, 4.0), |
| 190 | c: point(5.0, 6.0), |
| 191 | }; |
| 192 | |
| 193 | assert_eq!(t.ab(), t.ba().flip()); |
| 194 | assert_eq!(t.ac(), t.ca().flip()); |
| 195 | assert_eq!(t.bc(), t.cb().flip()); |
| 196 | } |
| 197 | |
| 198 | #[test ] |
| 199 | fn test_triangle_intersections() { |
| 200 | let t1 = Triangle { |
| 201 | a: point(1.0, 1.0), |
| 202 | b: point(6.0, 1.0), |
| 203 | c: point(3.0, 6.0), |
| 204 | }; |
| 205 | |
| 206 | let t2 = Triangle { |
| 207 | a: point(2.0, 2.0), |
| 208 | b: point(0.0, 3.0), |
| 209 | c: point(1.0, 6.0), |
| 210 | }; |
| 211 | |
| 212 | assert!(t1.intersects(&t2)); |
| 213 | assert!(t2.intersects(&t1)); |
| 214 | |
| 215 | // t3 and t1 have an overlapping edge, they are "touching" but not intersecting. |
| 216 | let t3 = Triangle { |
| 217 | a: point(6.0, 5.0), |
| 218 | b: point(6.0, 1.0), |
| 219 | c: point(3.0, 6.0), |
| 220 | }; |
| 221 | |
| 222 | assert!(!t1.intersects(&t3)); |
| 223 | assert!(!t3.intersects(&t1)); |
| 224 | |
| 225 | // t4 is entirely inside t1. |
| 226 | let t4 = Triangle { |
| 227 | a: point(2.0, 2.0), |
| 228 | b: point(5.0, 2.0), |
| 229 | c: point(3.0, 4.0), |
| 230 | }; |
| 231 | |
| 232 | assert!(t1.intersects(&t4)); |
| 233 | assert!(t4.intersects(&t1)); |
| 234 | |
| 235 | // Triangles intersect themselves. |
| 236 | assert!(t1.intersects(&t1)); |
| 237 | assert!(t2.intersects(&t2)); |
| 238 | assert!(t3.intersects(&t3)); |
| 239 | assert!(t4.intersects(&t4)); |
| 240 | } |
| 241 | |
| 242 | #[test ] |
| 243 | fn test_segment_intersection() { |
| 244 | let tri = Triangle { |
| 245 | a: point(1.0, 1.0), |
| 246 | b: point(6.0, 1.0), |
| 247 | c: point(3.0, 6.0), |
| 248 | }; |
| 249 | |
| 250 | let l1 = LineSegment { |
| 251 | from: point(2.0, 0.0), |
| 252 | to: point(3.0, 4.0), |
| 253 | }; |
| 254 | |
| 255 | assert!(tri.intersects_line_segment(&l1)); |
| 256 | |
| 257 | let l2 = LineSegment { |
| 258 | from: point(1.0, 3.0), |
| 259 | to: point(0.0, 4.0), |
| 260 | }; |
| 261 | |
| 262 | assert!(!tri.intersects_line_segment(&l2)); |
| 263 | |
| 264 | // The segment is entirely inside the triangle. |
| 265 | let inside = LineSegment { |
| 266 | from: point(2.0, 2.0), |
| 267 | to: point(5.0, 2.0), |
| 268 | }; |
| 269 | |
| 270 | assert!(tri.intersects_line_segment(&inside)); |
| 271 | |
| 272 | // A triangle does not intersect its own segments. |
| 273 | assert!(!tri.intersects_line_segment(&tri.ab())); |
| 274 | assert!(!tri.intersects_line_segment(&tri.bc())); |
| 275 | assert!(!tri.intersects_line_segment(&tri.ac())); |
| 276 | } |
| 277 | |
| 278 | #[test ] |
| 279 | fn test_bounding_box() { |
| 280 | let t1 = Triangle { |
| 281 | a: point(10.0, 20.0), |
| 282 | b: point(35.0, 40.0), |
| 283 | c: point(50.0, 10.0), |
| 284 | }; |
| 285 | let r1 = Box2D { |
| 286 | min: point(10.0, 10.0), |
| 287 | max: point(50.0, 40.0), |
| 288 | }; |
| 289 | |
| 290 | let t2 = Triangle { |
| 291 | a: point(5.0, 30.0), |
| 292 | b: point(25.0, 10.0), |
| 293 | c: point(35.0, 40.0), |
| 294 | }; |
| 295 | let r2 = Box2D { |
| 296 | min: point(5.0, 10.0), |
| 297 | max: point(35.0, 40.0), |
| 298 | }; |
| 299 | |
| 300 | let t3 = Triangle { |
| 301 | a: point(1.0, 1.0), |
| 302 | b: point(2.0, 5.0), |
| 303 | c: point(0.0, 4.0), |
| 304 | }; |
| 305 | let r3 = Box2D { |
| 306 | min: point(0.0, 1.0), |
| 307 | max: point(2.0, 5.0), |
| 308 | }; |
| 309 | |
| 310 | let cases = std::vec![(t1, r1), (t2, r2), (t3, r3)]; |
| 311 | for &(tri, r) in &cases { |
| 312 | assert_eq!(tri.bounding_box(), r); |
| 313 | } |
| 314 | } |
| 315 | |