1 | use super::palette::Palette; |
2 | use super::ShapeStyle; |
3 | |
4 | use plotters_backend::{BackendColor, BackendStyle}; |
5 | |
6 | use std::marker::PhantomData; |
7 | |
8 | /// Any color representation |
9 | pub trait Color { |
10 | /// Normalize this color representation to the backend color |
11 | fn to_backend_color(&self) -> BackendColor; |
12 | |
13 | /// Convert the RGB representation to the standard RGB tuple |
14 | #[inline (always)] |
15 | fn rgb(&self) -> (u8, u8, u8) { |
16 | self.to_backend_color().rgb |
17 | } |
18 | |
19 | /// Get the alpha channel of the color |
20 | #[inline (always)] |
21 | fn alpha(&self) -> f64 { |
22 | self.to_backend_color().alpha |
23 | } |
24 | |
25 | /// Mix the color with given opacity |
26 | fn mix(&self, value: f64) -> RGBAColor { |
27 | let (r, g, b) = self.rgb(); |
28 | let a = self.alpha() * value; |
29 | RGBAColor(r, g, b, a) |
30 | } |
31 | |
32 | /// Convert the color into the RGBA color which is internally used by Plotters |
33 | fn to_rgba(&self) -> RGBAColor { |
34 | let (r, g, b) = self.rgb(); |
35 | let a = self.alpha(); |
36 | RGBAColor(r, g, b, a) |
37 | } |
38 | |
39 | /// Make a filled style form the color |
40 | fn filled(&self) -> ShapeStyle |
41 | where |
42 | Self: Sized, |
43 | { |
44 | Into::<ShapeStyle>::into(self).filled() |
45 | } |
46 | |
47 | /// Make a shape style with stroke width from a color |
48 | fn stroke_width(&self, width: u32) -> ShapeStyle |
49 | where |
50 | Self: Sized, |
51 | { |
52 | Into::<ShapeStyle>::into(self).stroke_width(width) |
53 | } |
54 | } |
55 | |
56 | impl<T: Color> Color for &'_ T { |
57 | fn to_backend_color(&self) -> BackendColor { |
58 | <T as Color>::to_backend_color(*self) |
59 | } |
60 | } |
61 | |
62 | /// The RGBA representation of the color, Plotters use RGBA as the internal representation |
63 | /// of color |
64 | /// |
65 | /// If you want to directly create a RGB color with transparency use [RGBColor::mix] |
66 | #[derive (Copy, Clone, PartialEq, Debug, Default)] |
67 | pub struct RGBAColor(pub u8, pub u8, pub u8, pub f64); |
68 | |
69 | impl Color for RGBAColor { |
70 | #[inline (always)] |
71 | fn to_backend_color(&self) -> BackendColor { |
72 | BackendColor { |
73 | rgb: (self.0, self.1, self.2), |
74 | alpha: self.3, |
75 | } |
76 | } |
77 | } |
78 | |
79 | impl From<RGBColor> for RGBAColor { |
80 | fn from(rgb: RGBColor) -> Self { |
81 | Self(rgb.0, rgb.1, rgb.2, 1.0) |
82 | } |
83 | } |
84 | |
85 | /// A color in the given palette |
86 | #[derive (Copy, Clone, Eq, PartialEq, Hash, Debug, Default)] |
87 | pub struct PaletteColor<P: Palette>(usize, PhantomData<P>); |
88 | |
89 | impl<P: Palette> PaletteColor<P> { |
90 | /// Pick a color from the palette |
91 | pub fn pick(idx: usize) -> PaletteColor<P> { |
92 | PaletteColor(idx % P::COLORS.len(), PhantomData) |
93 | } |
94 | } |
95 | |
96 | impl<P: Palette> Color for PaletteColor<P> { |
97 | #[inline (always)] |
98 | fn to_backend_color(&self) -> BackendColor { |
99 | BackendColor { |
100 | rgb: P::COLORS[self.0], |
101 | alpha: 1.0, |
102 | } |
103 | } |
104 | } |
105 | |
106 | /// The color described by its RGB value |
107 | #[derive (Copy, Clone, Eq, PartialEq, Hash, Debug, Default)] |
108 | pub struct RGBColor(pub u8, pub u8, pub u8); |
109 | |
110 | impl BackendStyle for RGBAColor { |
111 | fn color(&self) -> BackendColor { |
112 | self.to_backend_color() |
113 | } |
114 | } |
115 | |
116 | impl Color for RGBColor { |
117 | #[inline (always)] |
118 | fn to_backend_color(&self) -> BackendColor { |
119 | BackendColor { |
120 | rgb: (self.0, self.1, self.2), |
121 | alpha: 1.0, |
122 | } |
123 | } |
124 | } |
125 | impl BackendStyle for RGBColor { |
126 | fn color(&self) -> BackendColor { |
127 | self.to_backend_color() |
128 | } |
129 | } |
130 | |
131 | /// The color described by HSL color space |
132 | #[derive (Copy, Clone, PartialEq, Debug, Default)] |
133 | pub struct HSLColor(pub f64, pub f64, pub f64); |
134 | |
135 | impl Color for HSLColor { |
136 | #[inline (always)] |
137 | #[allow (clippy::many_single_char_names)] |
138 | fn to_backend_color(&self) -> BackendColor { |
139 | let (h, s, l) = ( |
140 | self.0.min(1.0).max(0.0), |
141 | self.1.min(1.0).max(0.0), |
142 | self.2.min(1.0).max(0.0), |
143 | ); |
144 | |
145 | if s == 0.0 { |
146 | let value = (l * 255.0).round() as u8; |
147 | return BackendColor { |
148 | rgb: (value, value, value), |
149 | alpha: 1.0, |
150 | }; |
151 | } |
152 | |
153 | let q = if l < 0.5 { |
154 | l * (1.0 + s) |
155 | } else { |
156 | l + s - l * s |
157 | }; |
158 | let p = 2.0 * l - q; |
159 | |
160 | let cvt = |mut t| { |
161 | if t < 0.0 { |
162 | t += 1.0; |
163 | } |
164 | if t > 1.0 { |
165 | t -= 1.0; |
166 | } |
167 | let value = if t < 1.0 / 6.0 { |
168 | p + (q - p) * 6.0 * t |
169 | } else if t < 1.0 / 2.0 { |
170 | q |
171 | } else if t < 2.0 / 3.0 { |
172 | p + (q - p) * (2.0 / 3.0 - t) * 6.0 |
173 | } else { |
174 | p |
175 | }; |
176 | (value * 255.0).round() as u8 |
177 | }; |
178 | |
179 | BackendColor { |
180 | rgb: (cvt(h + 1.0 / 3.0), cvt(h), cvt(h - 1.0 / 3.0)), |
181 | alpha: 1.0, |
182 | } |
183 | } |
184 | } |
185 | |