| 1 | //! Code that decides when workers should go to sleep. See README.md |
| 2 | //! for an overview. |
| 3 | |
| 4 | use crate::latch::CoreLatch; |
| 5 | use crate::sync::{Condvar, Mutex}; |
| 6 | use crossbeam_utils::CachePadded; |
| 7 | use std::sync::atomic::Ordering; |
| 8 | use std::thread; |
| 9 | use std::usize; |
| 10 | |
| 11 | mod counters; |
| 12 | pub(crate) use self::counters::THREADS_MAX; |
| 13 | use self::counters::{AtomicCounters, JobsEventCounter}; |
| 14 | |
| 15 | /// The `Sleep` struct is embedded into each registry. It governs the waking and sleeping |
| 16 | /// of workers. It has callbacks that are invoked periodically at significant events, |
| 17 | /// such as when workers are looping and looking for work, when latches are set, or when |
| 18 | /// jobs are published, and it either blocks threads or wakes them in response to these |
| 19 | /// events. See the [`README.md`] in this module for more details. |
| 20 | /// |
| 21 | /// [`README.md`] README.md |
| 22 | pub(super) struct Sleep { |
| 23 | /// One "sleep state" per worker. Used to track if a worker is sleeping and to have |
| 24 | /// them block. |
| 25 | worker_sleep_states: Vec<CachePadded<WorkerSleepState>>, |
| 26 | |
| 27 | counters: AtomicCounters, |
| 28 | } |
| 29 | |
| 30 | /// An instance of this struct is created when a thread becomes idle. |
| 31 | /// It is consumed when the thread finds work, and passed by `&mut` |
| 32 | /// reference for operations that preserve the idle state. (In other |
| 33 | /// words, producing one of these structs is evidence the thread is |
| 34 | /// idle.) It tracks state such as how long the thread has been idle. |
| 35 | pub(super) struct IdleState { |
| 36 | /// What is worker index of the idle thread? |
| 37 | worker_index: usize, |
| 38 | |
| 39 | /// How many rounds have we been circling without sleeping? |
| 40 | rounds: u32, |
| 41 | |
| 42 | /// Once we become sleepy, what was the sleepy counter value? |
| 43 | /// Set to `INVALID_SLEEPY_COUNTER` otherwise. |
| 44 | jobs_counter: JobsEventCounter, |
| 45 | } |
| 46 | |
| 47 | /// The "sleep state" for an individual worker. |
| 48 | #[derive (Default)] |
| 49 | struct WorkerSleepState { |
| 50 | /// Set to true when the worker goes to sleep; set to false when |
| 51 | /// the worker is notified or when it wakes. |
| 52 | is_blocked: Mutex<bool>, |
| 53 | |
| 54 | condvar: Condvar, |
| 55 | } |
| 56 | |
| 57 | const ROUNDS_UNTIL_SLEEPY: u32 = 32; |
| 58 | const ROUNDS_UNTIL_SLEEPING: u32 = ROUNDS_UNTIL_SLEEPY + 1; |
| 59 | |
| 60 | impl Sleep { |
| 61 | pub(super) fn new(n_threads: usize) -> Sleep { |
| 62 | assert!(n_threads <= THREADS_MAX); |
| 63 | Sleep { |
| 64 | worker_sleep_states: (0..n_threads).map(|_| Default::default()).collect(), |
| 65 | counters: AtomicCounters::new(), |
| 66 | } |
| 67 | } |
| 68 | |
| 69 | #[inline ] |
| 70 | pub(super) fn start_looking(&self, worker_index: usize) -> IdleState { |
| 71 | self.counters.add_inactive_thread(); |
| 72 | |
| 73 | IdleState { |
| 74 | worker_index, |
| 75 | rounds: 0, |
| 76 | jobs_counter: JobsEventCounter::DUMMY, |
| 77 | } |
| 78 | } |
| 79 | |
| 80 | #[inline ] |
| 81 | pub(super) fn work_found(&self) { |
| 82 | // If we were the last idle thread and other threads are still sleeping, |
| 83 | // then we should wake up another thread. |
| 84 | let threads_to_wake = self.counters.sub_inactive_thread(); |
| 85 | self.wake_any_threads(threads_to_wake as u32); |
| 86 | } |
| 87 | |
| 88 | #[inline ] |
| 89 | pub(super) fn no_work_found( |
| 90 | &self, |
| 91 | idle_state: &mut IdleState, |
| 92 | latch: &CoreLatch, |
| 93 | has_injected_jobs: impl FnOnce() -> bool, |
| 94 | ) { |
| 95 | if idle_state.rounds < ROUNDS_UNTIL_SLEEPY { |
| 96 | thread::yield_now(); |
| 97 | idle_state.rounds += 1; |
| 98 | } else if idle_state.rounds == ROUNDS_UNTIL_SLEEPY { |
| 99 | idle_state.jobs_counter = self.announce_sleepy(); |
| 100 | idle_state.rounds += 1; |
| 101 | thread::yield_now(); |
| 102 | } else if idle_state.rounds < ROUNDS_UNTIL_SLEEPING { |
| 103 | idle_state.rounds += 1; |
| 104 | thread::yield_now(); |
| 105 | } else { |
| 106 | debug_assert_eq!(idle_state.rounds, ROUNDS_UNTIL_SLEEPING); |
| 107 | self.sleep(idle_state, latch, has_injected_jobs); |
| 108 | } |
| 109 | } |
| 110 | |
| 111 | #[cold ] |
| 112 | fn announce_sleepy(&self) -> JobsEventCounter { |
| 113 | self.counters |
| 114 | .increment_jobs_event_counter_if(JobsEventCounter::is_active) |
| 115 | .jobs_counter() |
| 116 | } |
| 117 | |
| 118 | #[cold ] |
| 119 | fn sleep( |
| 120 | &self, |
| 121 | idle_state: &mut IdleState, |
| 122 | latch: &CoreLatch, |
| 123 | has_injected_jobs: impl FnOnce() -> bool, |
| 124 | ) { |
| 125 | let worker_index = idle_state.worker_index; |
| 126 | |
| 127 | if !latch.get_sleepy() { |
| 128 | return; |
| 129 | } |
| 130 | |
| 131 | let sleep_state = &self.worker_sleep_states[worker_index]; |
| 132 | let mut is_blocked = sleep_state.is_blocked.lock().unwrap(); |
| 133 | debug_assert!(!*is_blocked); |
| 134 | |
| 135 | // Our latch was signalled. We should wake back up fully as we |
| 136 | // will have some stuff to do. |
| 137 | if !latch.fall_asleep() { |
| 138 | idle_state.wake_fully(); |
| 139 | return; |
| 140 | } |
| 141 | |
| 142 | loop { |
| 143 | let counters = self.counters.load(Ordering::SeqCst); |
| 144 | |
| 145 | // Check if the JEC has changed since we got sleepy. |
| 146 | debug_assert!(idle_state.jobs_counter.is_sleepy()); |
| 147 | if counters.jobs_counter() != idle_state.jobs_counter { |
| 148 | // JEC has changed, so a new job was posted, but for some reason |
| 149 | // we didn't see it. We should return to just before the SLEEPY |
| 150 | // state so we can do another search and (if we fail to find |
| 151 | // work) go back to sleep. |
| 152 | idle_state.wake_partly(); |
| 153 | latch.wake_up(); |
| 154 | return; |
| 155 | } |
| 156 | |
| 157 | // Otherwise, let's move from IDLE to SLEEPING. |
| 158 | if self.counters.try_add_sleeping_thread(counters) { |
| 159 | break; |
| 160 | } |
| 161 | } |
| 162 | |
| 163 | // Successfully registered as asleep. |
| 164 | |
| 165 | // We have one last check for injected jobs to do. This protects against |
| 166 | // deadlock in the very unlikely event that |
| 167 | // |
| 168 | // - an external job is being injected while we are sleepy |
| 169 | // - that job triggers the rollover over the JEC such that we don't see it |
| 170 | // - we are the last active worker thread |
| 171 | std::sync::atomic::fence(Ordering::SeqCst); |
| 172 | if has_injected_jobs() { |
| 173 | // If we see an externally injected job, then we have to 'wake |
| 174 | // ourselves up'. (Ordinarily, `sub_sleeping_thread` is invoked by |
| 175 | // the one that wakes us.) |
| 176 | self.counters.sub_sleeping_thread(); |
| 177 | } else { |
| 178 | // If we don't see an injected job (the normal case), then flag |
| 179 | // ourselves as asleep and wait till we are notified. |
| 180 | // |
| 181 | // (Note that `is_blocked` is held under a mutex and the mutex was |
| 182 | // acquired *before* we incremented the "sleepy counter". This means |
| 183 | // that whomever is coming to wake us will have to wait until we |
| 184 | // release the mutex in the call to `wait`, so they will see this |
| 185 | // boolean as true.) |
| 186 | *is_blocked = true; |
| 187 | while *is_blocked { |
| 188 | is_blocked = sleep_state.condvar.wait(is_blocked).unwrap(); |
| 189 | } |
| 190 | } |
| 191 | |
| 192 | // Update other state: |
| 193 | idle_state.wake_fully(); |
| 194 | latch.wake_up(); |
| 195 | } |
| 196 | |
| 197 | /// Notify the given thread that it should wake up (if it is |
| 198 | /// sleeping). When this method is invoked, we typically know the |
| 199 | /// thread is asleep, though in rare cases it could have been |
| 200 | /// awoken by (e.g.) new work having been posted. |
| 201 | pub(super) fn notify_worker_latch_is_set(&self, target_worker_index: usize) { |
| 202 | self.wake_specific_thread(target_worker_index); |
| 203 | } |
| 204 | |
| 205 | /// Signals that `num_jobs` new jobs were injected into the thread |
| 206 | /// pool from outside. This function will ensure that there are |
| 207 | /// threads available to process them, waking threads from sleep |
| 208 | /// if necessary. |
| 209 | /// |
| 210 | /// # Parameters |
| 211 | /// |
| 212 | /// - `num_jobs` -- lower bound on number of jobs available for stealing. |
| 213 | /// We'll try to get at least one thread per job. |
| 214 | #[inline ] |
| 215 | pub(super) fn new_injected_jobs(&self, num_jobs: u32, queue_was_empty: bool) { |
| 216 | // This fence is needed to guarantee that threads |
| 217 | // as they are about to fall asleep, observe any |
| 218 | // new jobs that may have been injected. |
| 219 | std::sync::atomic::fence(Ordering::SeqCst); |
| 220 | |
| 221 | self.new_jobs(num_jobs, queue_was_empty) |
| 222 | } |
| 223 | |
| 224 | /// Signals that `num_jobs` new jobs were pushed onto a thread's |
| 225 | /// local deque. This function will try to ensure that there are |
| 226 | /// threads available to process them, waking threads from sleep |
| 227 | /// if necessary. However, this is not guaranteed: under certain |
| 228 | /// race conditions, the function may fail to wake any new |
| 229 | /// threads; in that case the existing thread should eventually |
| 230 | /// pop the job. |
| 231 | /// |
| 232 | /// # Parameters |
| 233 | /// |
| 234 | /// - `num_jobs` -- lower bound on number of jobs available for stealing. |
| 235 | /// We'll try to get at least one thread per job. |
| 236 | #[inline ] |
| 237 | pub(super) fn new_internal_jobs(&self, num_jobs: u32, queue_was_empty: bool) { |
| 238 | self.new_jobs(num_jobs, queue_was_empty) |
| 239 | } |
| 240 | |
| 241 | /// Common helper for `new_injected_jobs` and `new_internal_jobs`. |
| 242 | #[inline ] |
| 243 | fn new_jobs(&self, num_jobs: u32, queue_was_empty: bool) { |
| 244 | // Read the counters and -- if sleepy workers have announced themselves |
| 245 | // -- announce that there is now work available. The final value of `counters` |
| 246 | // with which we exit the loop thus corresponds to a state when |
| 247 | let counters = self |
| 248 | .counters |
| 249 | .increment_jobs_event_counter_if(JobsEventCounter::is_sleepy); |
| 250 | let num_awake_but_idle = counters.awake_but_idle_threads(); |
| 251 | let num_sleepers = counters.sleeping_threads(); |
| 252 | |
| 253 | if num_sleepers == 0 { |
| 254 | // nobody to wake |
| 255 | return; |
| 256 | } |
| 257 | |
| 258 | // Promote from u16 to u32 so we can interoperate with |
| 259 | // num_jobs more easily. |
| 260 | let num_awake_but_idle = num_awake_but_idle as u32; |
| 261 | let num_sleepers = num_sleepers as u32; |
| 262 | |
| 263 | // If the queue is non-empty, then we always wake up a worker |
| 264 | // -- clearly the existing idle jobs aren't enough. Otherwise, |
| 265 | // check to see if we have enough idle workers. |
| 266 | if !queue_was_empty { |
| 267 | let num_to_wake = std::cmp::min(num_jobs, num_sleepers); |
| 268 | self.wake_any_threads(num_to_wake); |
| 269 | } else if num_awake_but_idle < num_jobs { |
| 270 | let num_to_wake = std::cmp::min(num_jobs - num_awake_but_idle, num_sleepers); |
| 271 | self.wake_any_threads(num_to_wake); |
| 272 | } |
| 273 | } |
| 274 | |
| 275 | #[cold ] |
| 276 | fn wake_any_threads(&self, mut num_to_wake: u32) { |
| 277 | if num_to_wake > 0 { |
| 278 | for i in 0..self.worker_sleep_states.len() { |
| 279 | if self.wake_specific_thread(i) { |
| 280 | num_to_wake -= 1; |
| 281 | if num_to_wake == 0 { |
| 282 | return; |
| 283 | } |
| 284 | } |
| 285 | } |
| 286 | } |
| 287 | } |
| 288 | |
| 289 | fn wake_specific_thread(&self, index: usize) -> bool { |
| 290 | let sleep_state = &self.worker_sleep_states[index]; |
| 291 | |
| 292 | let mut is_blocked = sleep_state.is_blocked.lock().unwrap(); |
| 293 | if *is_blocked { |
| 294 | *is_blocked = false; |
| 295 | sleep_state.condvar.notify_one(); |
| 296 | |
| 297 | // When the thread went to sleep, it will have incremented |
| 298 | // this value. When we wake it, its our job to decrement |
| 299 | // it. We could have the thread do it, but that would |
| 300 | // introduce a delay between when the thread was |
| 301 | // *notified* and when this counter was decremented. That |
| 302 | // might mislead people with new work into thinking that |
| 303 | // there are sleeping threads that they should try to |
| 304 | // wake, when in fact there is nothing left for them to |
| 305 | // do. |
| 306 | self.counters.sub_sleeping_thread(); |
| 307 | |
| 308 | true |
| 309 | } else { |
| 310 | false |
| 311 | } |
| 312 | } |
| 313 | } |
| 314 | |
| 315 | impl IdleState { |
| 316 | fn wake_fully(&mut self) { |
| 317 | self.rounds = 0; |
| 318 | self.jobs_counter = JobsEventCounter::DUMMY; |
| 319 | } |
| 320 | |
| 321 | fn wake_partly(&mut self) { |
| 322 | self.rounds = ROUNDS_UNTIL_SLEEPY; |
| 323 | self.jobs_counter = JobsEventCounter::DUMMY; |
| 324 | } |
| 325 | } |
| 326 | |