1 | use std::sync::Mutex; |
2 | |
3 | use wayland_client::protocol::wl_seat::WlSeat; |
4 | |
5 | use wayland_client::protocol::wl_surface::WlSurface; |
6 | use wayland_client::protocol::wl_touch::{Event as TouchEvent, WlTouch}; |
7 | use wayland_client::{Connection, Dispatch, QueueHandle}; |
8 | |
9 | use crate::seat::SeatState; |
10 | |
11 | #[derive (Debug)] |
12 | pub struct TouchData { |
13 | seat: WlSeat, |
14 | |
15 | inner: Mutex<TouchDataInner>, |
16 | } |
17 | |
18 | impl TouchData { |
19 | /// Create the new touch data associated with the given seat. |
20 | pub fn new(seat: WlSeat) -> Self { |
21 | Self { seat, inner: Default::default() } |
22 | } |
23 | |
24 | /// Get the associated seat from the data. |
25 | pub fn seat(&self) -> &WlSeat { |
26 | &self.seat |
27 | } |
28 | |
29 | /// Serial from the latest touch down event. |
30 | pub fn latest_down_serial(&self) -> Option<u32> { |
31 | self.inner.lock().unwrap().latest_down |
32 | } |
33 | } |
34 | |
35 | #[derive (Debug, Default)] |
36 | pub(crate) struct TouchDataInner { |
37 | events: Vec<TouchEvent>, |
38 | active_touch_points: Vec<i32>, |
39 | |
40 | /// The serial of the latest touch down event |
41 | latest_down: Option<u32>, |
42 | } |
43 | |
44 | #[macro_export ] |
45 | macro_rules! delegate_touch { |
46 | ($(@<$( $lt:tt $( : $clt:tt $(+ $dlt:tt )* )? ),+>)? $ty: ty) => { |
47 | $crate::delegate_touch!(@{ $(@< $( $lt $( : $clt $(+ $dlt )* )? ),+ >)? $ty }; touch: $crate::seat::touch::TouchData); |
48 | }; |
49 | ($(@<$( $lt:tt $( : $clt:tt $(+ $dlt:tt )* )? ),+>)? $ty: ty, touch: [$($td:ty),* $(,)?]) => { |
50 | $crate::delegate_touch!(@{ $(@< $( $lt $( : $clt $(+ $dlt )* )? ),+ >)? $ty }; [ $($td),* ]); |
51 | }; |
52 | (@{$($ty:tt)*}; touch: $td:ty) => { |
53 | $crate::reexports::client::delegate_dispatch!($($ty)*: |
54 | [ |
55 | $crate::reexports::client::protocol::wl_touch::WlTouch: $td |
56 | ] => $crate::seat::SeatState |
57 | ); |
58 | }; |
59 | (@$ty:tt; [$($td:ty),*] ) => { |
60 | $( |
61 | $crate::delegate_touch!(@$ty, touch: $td); |
62 | )* |
63 | }; |
64 | } |
65 | |
66 | pub trait TouchDataExt: Send + Sync { |
67 | fn touch_data(&self) -> &TouchData; |
68 | } |
69 | |
70 | impl TouchDataExt for TouchData { |
71 | fn touch_data(&self) -> &TouchData { |
72 | self |
73 | } |
74 | } |
75 | |
76 | pub trait TouchHandler: Sized { |
77 | /// New touch point. |
78 | /// |
79 | /// Indicates a new touch point has appeared on the surface, starting a touch sequence. The ID |
80 | /// associated with this event identifies this touch point for devices with multi-touch and |
81 | /// will be referenced in future events. |
82 | /// |
83 | /// The associated touch ID ceases to be valid after the touch up event with the associated ID |
84 | /// and may be reused for other touch points after that. |
85 | /// |
86 | /// Coordinates are surface-local. |
87 | #[allow (clippy::too_many_arguments)] |
88 | fn down( |
89 | &mut self, |
90 | conn: &Connection, |
91 | qh: &QueueHandle<Self>, |
92 | touch: &WlTouch, |
93 | serial: u32, |
94 | time: u32, |
95 | surface: WlSurface, |
96 | id: i32, |
97 | position: (f64, f64), |
98 | ); |
99 | |
100 | /// End of touch sequence. |
101 | fn up( |
102 | &mut self, |
103 | conn: &Connection, |
104 | qh: &QueueHandle<Self>, |
105 | touch: &WlTouch, |
106 | serial: u32, |
107 | time: u32, |
108 | id: i32, |
109 | ); |
110 | |
111 | /// Touch point motion. |
112 | /// |
113 | /// Coordinates are surface-local. |
114 | fn motion( |
115 | &mut self, |
116 | conn: &Connection, |
117 | qh: &QueueHandle<Self>, |
118 | touch: &WlTouch, |
119 | time: u32, |
120 | id: i32, |
121 | position: (f64, f64), |
122 | ); |
123 | |
124 | /// Touch point shape change. |
125 | /// |
126 | /// The shape of a touch point is approximated by an ellipse through the major and minor axis |
127 | /// length. Major always represents the larger of the two axis and is orthogonal to minor. |
128 | /// |
129 | /// The dimensions are specified in surface-local coordinates and the locations reported by |
130 | /// other events always report the center of the ellipse. |
131 | fn shape( |
132 | &mut self, |
133 | conn: &Connection, |
134 | qh: &QueueHandle<Self>, |
135 | touch: &WlTouch, |
136 | id: i32, |
137 | major: f64, |
138 | minor: f64, |
139 | ); |
140 | |
141 | /// Touch point shape orientation. |
142 | /// |
143 | /// The orientation describes the clockwise angle of a touch point's major axis to the positive |
144 | /// surface y-axis and is normalized to the -180° to +180° range. |
145 | fn orientation( |
146 | &mut self, |
147 | conn: &Connection, |
148 | qh: &QueueHandle<Self>, |
149 | touch: &WlTouch, |
150 | id: i32, |
151 | orientation: f64, |
152 | ); |
153 | |
154 | /// Cancel active touch sequence. |
155 | /// |
156 | /// This indicates that the compositor has cancelled the active touch sequence, for example due |
157 | /// to detection of a touch gesture. |
158 | fn cancel(&mut self, conn: &Connection, qh: &QueueHandle<Self>, touch: &WlTouch); |
159 | } |
160 | |
161 | impl<D, U> Dispatch<WlTouch, U, D> for SeatState |
162 | where |
163 | D: Dispatch<WlTouch, U> + TouchHandler, |
164 | U: TouchDataExt, |
165 | { |
166 | fn event( |
167 | data: &mut D, |
168 | touch: &WlTouch, |
169 | event: TouchEvent, |
170 | udata: &U, |
171 | conn: &Connection, |
172 | qh: &QueueHandle<D>, |
173 | ) { |
174 | let udata = udata.touch_data(); |
175 | let mut guard: std::sync::MutexGuard<'_, TouchDataInner> = udata.inner.lock().unwrap(); |
176 | |
177 | let mut save_event = false; |
178 | let mut process_events = false; |
179 | |
180 | match &event { |
181 | // Buffer events until frame is received. |
182 | TouchEvent::Down { serial, id, .. } => { |
183 | guard.latest_down = Some(*serial); |
184 | save_event = true; |
185 | if let Err(insert_pos) = guard.active_touch_points.binary_search(id) { |
186 | guard.active_touch_points.insert(insert_pos, *id); |
187 | } |
188 | } |
189 | TouchEvent::Up { id, .. } => { |
190 | save_event = true; |
191 | if let Ok(remove_pos) = guard.active_touch_points.binary_search(id) { |
192 | guard.active_touch_points.remove(remove_pos); |
193 | } |
194 | |
195 | // Weston doesn't always send a frame even after the last touch point was released: |
196 | // https://gitlab.freedesktop.org/wayland/weston/-/issues/44 |
197 | // Work around this by processing pending events when there are no more touch points |
198 | // active. |
199 | if guard.active_touch_points.is_empty() { |
200 | process_events = true; |
201 | } |
202 | } |
203 | TouchEvent::Motion { .. } |
204 | | TouchEvent::Shape { .. } |
205 | | TouchEvent::Orientation { .. } => { |
206 | save_event = true; |
207 | } |
208 | // Process all buffered events. |
209 | TouchEvent::Frame => { |
210 | process_events = true; |
211 | } |
212 | TouchEvent::Cancel => { |
213 | guard.events.clear(); |
214 | guard.active_touch_points.clear(); |
215 | |
216 | data.cancel(conn, qh, touch); |
217 | } |
218 | _ => unreachable!(), |
219 | } |
220 | |
221 | if save_event { |
222 | guard.events.push(event); |
223 | } |
224 | |
225 | if process_events { |
226 | for event in guard.events.drain(..) { |
227 | process_framed_event(data, touch, conn, qh, event); |
228 | } |
229 | } |
230 | } |
231 | } |
232 | |
233 | /// Process a single frame-buffered touch event. |
234 | fn process_framed_event<D>( |
235 | data: &mut D, |
236 | touch: &WlTouch, |
237 | conn: &Connection, |
238 | qh: &QueueHandle<D>, |
239 | event: TouchEvent, |
240 | ) where |
241 | D: TouchHandler, |
242 | { |
243 | match event { |
244 | TouchEvent::Down { serial: u32, time: u32, surface, id: i32, x: f64, y: f64 } => { |
245 | data.down(conn, qh, touch, serial, time, surface, id, (x, y)); |
246 | } |
247 | TouchEvent::Up { serial: u32, time: u32, id: i32 } => { |
248 | data.up(conn, qh, touch, serial, time, id); |
249 | } |
250 | TouchEvent::Motion { time: u32, id: i32, x: f64, y: f64 } => { |
251 | data.motion(conn, qh, touch, time, id, (x, y)); |
252 | } |
253 | TouchEvent::Shape { id: i32, major: f64, minor: f64 } => { |
254 | data.shape(conn, qh, touch, id, major, minor); |
255 | } |
256 | TouchEvent::Orientation { id: i32, orientation: f64 } => { |
257 | data.orientation(conn, qh, touch, id, orientation); |
258 | } |
259 | // No other events should be frame-buffered. |
260 | _ => unreachable!(), |
261 | } |
262 | } |
263 | |