| 1 | /* |
| 2 | * Copyright 2021 Google LLC |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef sktext_gpu_Slug_DEFINED |
| 9 | #define sktext_gpu_Slug_DEFINED |
| 10 | |
| 11 | #include "include/core/SkRect.h" |
| 12 | #include "include/core/SkRefCnt.h" |
| 13 | #include "include/private/base/SkAPI.h" |
| 14 | |
| 15 | #include <cstddef> |
| 16 | #include <cstdint> |
| 17 | |
| 18 | class SkCanvas; |
| 19 | class SkData; |
| 20 | class SkPaint; |
| 21 | class SkReadBuffer; |
| 22 | class SkStrikeClient; |
| 23 | class SkTextBlob; |
| 24 | class SkWriteBuffer; |
| 25 | struct SkPoint; |
| 26 | |
| 27 | namespace sktext::gpu { |
| 28 | // Slug encapsulates an SkTextBlob at a specific origin, using a specific paint. It can be |
| 29 | // manipulated using matrix and clip changes to the canvas. If the canvas is transformed, then |
| 30 | // the Slug will also transform with smaller glyphs using bi-linear interpolation to render. You |
| 31 | // can think of a Slug as making a rubber stamp out of a SkTextBlob. |
| 32 | class SK_API Slug : public SkRefCnt { |
| 33 | public: |
| 34 | // Return nullptr if the blob would not draw. This is not because of clipping, but because of |
| 35 | // some paint optimization. The Slug is captured as if drawn using drawTextBlob. |
| 36 | static sk_sp<Slug> ConvertBlob( |
| 37 | SkCanvas* canvas, const SkTextBlob& blob, SkPoint origin, const SkPaint& paint); |
| 38 | |
| 39 | // Serialize the slug. |
| 40 | sk_sp<SkData> serialize() const; |
| 41 | size_t serialize(void* buffer, size_t size) const; |
| 42 | |
| 43 | // Set the client parameter to the appropriate SkStrikeClient when typeface ID translation |
| 44 | // is needed. |
| 45 | static sk_sp<Slug> Deserialize( |
| 46 | const void* data, size_t size, const SkStrikeClient* client = nullptr); |
| 47 | static sk_sp<Slug> MakeFromBuffer(SkReadBuffer& buffer); |
| 48 | |
| 49 | |
| 50 | // Draw the Slug obeying the canvas's mapping and clipping. |
| 51 | void draw(SkCanvas* canvas) const; |
| 52 | |
| 53 | virtual SkRect sourceBounds() const = 0; |
| 54 | virtual SkRect sourceBoundsWithOrigin () const = 0; |
| 55 | |
| 56 | // The paint passed into ConvertBlob; this paint is used instead of the paint resulting from |
| 57 | // the call to aboutToDraw because when we call draw(), the initial paint is needed to call |
| 58 | // aboutToDraw again to get the layer right. |
| 59 | virtual const SkPaint& initialPaint() const = 0; |
| 60 | |
| 61 | virtual void doFlatten(SkWriteBuffer&) const = 0; |
| 62 | |
| 63 | uint32_t uniqueID() const { return fUniqueID; } |
| 64 | |
| 65 | private: |
| 66 | static uint32_t NextUniqueID(); |
| 67 | const uint32_t fUniqueID{NextUniqueID()}; |
| 68 | }; |
| 69 | } // namespace sktext::gpu |
| 70 | |
| 71 | #endif // sktext_gpu_Slug_DEFINED |
| 72 | |