| 1 | /* |
| 2 | * Copyright 2011 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #ifndef GrGLGpu_DEFINED |
| 9 | #define GrGLGpu_DEFINED |
| 10 | |
| 11 | #include "include/core/SkTypes.h" |
| 12 | #include "include/gpu/ganesh/gl/GrGLBackendSurface.h" |
| 13 | #include "include/private/base/SkTArray.h" |
| 14 | #include "src/core/SkChecksum.h" |
| 15 | #include "src/core/SkLRUCache.h" |
| 16 | #include "src/gpu/ganesh/GrFinishCallbacks.h" |
| 17 | #include "src/gpu/ganesh/GrGpu.h" |
| 18 | #include "src/gpu/ganesh/GrNativeRect.h" |
| 19 | #include "src/gpu/ganesh/GrProgramDesc.h" |
| 20 | #include "src/gpu/ganesh/GrThreadSafePipelineBuilder.h" |
| 21 | #include "src/gpu/ganesh/GrWindowRectsState.h" |
| 22 | #include "src/gpu/ganesh/GrXferProcessor.h" |
| 23 | #include "src/gpu/ganesh/gl/GrGLAttachment.h" |
| 24 | #include "src/gpu/ganesh/gl/GrGLContext.h" |
| 25 | #include "src/gpu/ganesh/gl/GrGLProgram.h" |
| 26 | #include "src/gpu/ganesh/gl/GrGLRenderTarget.h" |
| 27 | #include "src/gpu/ganesh/gl/GrGLTexture.h" |
| 28 | #include "src/gpu/ganesh/gl/GrGLVertexArray.h" |
| 29 | |
| 30 | class GrGLBuffer; |
| 31 | class GrGLOpsRenderPass; |
| 32 | class GrPipeline; |
| 33 | enum class SkTextureCompressionType; |
| 34 | |
| 35 | namespace skgpu { |
| 36 | class Swizzle; |
| 37 | } |
| 38 | |
| 39 | class GrGLGpu final : public GrGpu { |
| 40 | public: |
| 41 | static sk_sp<GrGpu> Make(sk_sp<const GrGLInterface>, const GrContextOptions&, GrDirectContext*); |
| 42 | ~GrGLGpu() override; |
| 43 | |
| 44 | void disconnect(DisconnectType) override; |
| 45 | |
| 46 | GrThreadSafePipelineBuilder* pipelineBuilder() override; |
| 47 | sk_sp<GrThreadSafePipelineBuilder> refPipelineBuilder() override; |
| 48 | |
| 49 | const GrGLContext& glContext() const { return *fGLContext; } |
| 50 | |
| 51 | const GrGLInterface* glInterface() const { return fGLContext->glInterface(); } |
| 52 | const GrGLContextInfo& ctxInfo() const { return *fGLContext; } |
| 53 | GrGLStandard glStandard() const { return fGLContext->standard(); } |
| 54 | GrGLVersion glVersion() const { return fGLContext->version(); } |
| 55 | SkSL::GLSLGeneration glslGeneration() const { return fGLContext->glslGeneration(); } |
| 56 | const GrGLCaps& glCaps() const { return *fGLContext->caps(); } |
| 57 | |
| 58 | GrStagingBufferManager* stagingBufferManager() override { return fStagingBufferManager.get(); } |
| 59 | |
| 60 | // Used by GrGLProgram to configure OpenGL state. |
| 61 | void bindTexture(int unitIdx, GrSamplerState samplerState, const skgpu::Swizzle&, GrGLTexture*); |
| 62 | |
| 63 | // These functions should be used to bind GL objects. They track the GL state and skip redundant |
| 64 | // bindings. Making the equivalent glBind calls directly will confuse the state tracking. |
| 65 | void bindVertexArray(GrGLuint id) { |
| 66 | fHWVertexArrayState.setVertexArrayID(gpu: this, arrayID: id); |
| 67 | } |
| 68 | |
| 69 | // These callbacks update state tracking when GL objects are deleted. They are called from |
| 70 | // GrGLResource onRelease functions. |
| 71 | void notifyVertexArrayDelete(GrGLuint id) { |
| 72 | fHWVertexArrayState.notifyVertexArrayDelete(id); |
| 73 | } |
| 74 | |
| 75 | // Binds a buffer to the GL target corresponding to 'type', updates internal state tracking, and |
| 76 | // returns the GL target the buffer was bound to. |
| 77 | // When 'type' is kIndex_GrBufferType, this function will also implicitly bind the default VAO. |
| 78 | // If the caller wishes to bind an index buffer to a specific VAO, it can call glBind directly. |
| 79 | GrGLenum bindBuffer(GrGpuBufferType type, const GrBuffer*); |
| 80 | |
| 81 | // Flushes state from GrProgramInfo to GL. Returns false if the state couldn't be set. |
| 82 | bool flushGLState(GrRenderTarget*, bool useMultisampleFBO, const GrProgramInfo&); |
| 83 | void flushScissorRect(const SkIRect& scissor, int rtHeight, GrSurfaceOrigin); |
| 84 | |
| 85 | // The flushRenderTarget methods will all set the initial viewport to the full extent of the |
| 86 | // backing render target. |
| 87 | void flushViewport(const SkIRect& viewport, int rtHeight, GrSurfaceOrigin); |
| 88 | |
| 89 | // Returns the last program bound by flushGLState(), or nullptr if a different program has since |
| 90 | // been put into use via some other method (e.g., resetContext, copySurfaceAsDraw). |
| 91 | // The returned GrGLProgram can be used for binding textures and vertex attributes. |
| 92 | GrGLProgram* currentProgram() { |
| 93 | this->handleDirtyContext(); |
| 94 | return fHWProgram.get(); |
| 95 | } |
| 96 | |
| 97 | // Binds the vertex array that should be used for internal draws, enables 'numAttribs' vertex |
| 98 | // arrays, and flushes the desired primitive restart settings. If an index buffer is provided, |
| 99 | // it will be bound to the vertex array. Otherwise the index buffer binding will be left |
| 100 | // unchanged. |
| 101 | // |
| 102 | // NOTE: This binds the default VAO (ID=zero) unless we are on a core profile, in which case we |
| 103 | // use a placeholder array instead. |
| 104 | GrGLAttribArrayState* bindInternalVertexArray(const GrBuffer* indexBuffer, int numAttribs, |
| 105 | GrPrimitiveRestart primitiveRestart) { |
| 106 | auto* attribState = fHWVertexArrayState.bindInternalVertexArray(this, ibuff: indexBuffer); |
| 107 | attribState->enableVertexArrays(this, enabledCount: numAttribs, primitiveRestart); |
| 108 | return attribState; |
| 109 | } |
| 110 | |
| 111 | // Applies any necessary workarounds and returns the GL primitive type to use in draw calls. |
| 112 | GrGLenum prepareToDraw(GrPrimitiveType primitiveType); |
| 113 | |
| 114 | using ResolveDirection = GrGLRenderTarget::ResolveDirection; |
| 115 | |
| 116 | // Resolves the render target's single sample FBO into the MSAA, or vice versa. |
| 117 | // If glCaps.framebufferResolvesMustBeFullSize() is true, resolveRect must be equal the render |
| 118 | // target's bounds rect. |
| 119 | // If blitting single to MSAA, glCaps.canResolveSingleToMSAA() must be true. |
| 120 | void resolveRenderFBOs(GrGLRenderTarget*, const SkIRect& resolveRect, ResolveDirection, |
| 121 | bool invalidateReadBufferAfterBlit = false); |
| 122 | |
| 123 | // For loading a dynamic MSAA framebuffer when glCaps.canResolveSingleToMSAA() is false. |
| 124 | // NOTE: If glCaps.framebufferResolvesMustBeFullSize() is also true, the drawBounds should be |
| 125 | // equal to the proxy bounds. This is because the render pass will have to do a full size |
| 126 | // resolve back into the single sample FBO when rendering is complete. |
| 127 | void drawSingleIntoMSAAFBO(GrGLRenderTarget* rt, const SkIRect& drawBounds) { |
| 128 | this->copySurfaceAsDraw(dst: rt, drawToMultisampleFBO: true/*drawToMultisampleFBO*/, src: rt, srcRect: drawBounds, dstRect: drawBounds, |
| 129 | GrSamplerState::Filter::kNearest); |
| 130 | } |
| 131 | |
| 132 | // The GrGLOpsRenderPass does not buffer up draws before submitting them to the gpu. |
| 133 | // Thus this is the implementation of the clear call for the corresponding passthrough function |
| 134 | // on GrGLOpsRenderPass. |
| 135 | void clear(const GrScissorState&, std::array<float, 4> color, GrRenderTarget*, |
| 136 | bool useMultisampleFBO, GrSurfaceOrigin); |
| 137 | |
| 138 | // The GrGLOpsRenderPass does not buffer up draws before submitting them to the gpu. |
| 139 | // Thus this is the implementation of the clearStencil call for the corresponding passthrough |
| 140 | // function on GrGLOpsrenderPass. |
| 141 | void clearStencilClip(const GrScissorState&, bool insideStencilMask, |
| 142 | GrRenderTarget*, bool useMultisampleFBO, GrSurfaceOrigin); |
| 143 | |
| 144 | void beginCommandBuffer(GrGLRenderTarget*, bool useMultisampleFBO, |
| 145 | const SkIRect& bounds, GrSurfaceOrigin, |
| 146 | const GrOpsRenderPass::LoadAndStoreInfo& colorLoadStore, |
| 147 | const GrOpsRenderPass::StencilLoadAndStoreInfo& stencilLoadStore); |
| 148 | |
| 149 | void endCommandBuffer(GrGLRenderTarget*, bool useMultisampleFBO, |
| 150 | const GrOpsRenderPass::LoadAndStoreInfo& colorLoadStore, |
| 151 | const GrOpsRenderPass::StencilLoadAndStoreInfo& stencilLoadStore); |
| 152 | |
| 153 | void invalidateBoundRenderTarget() { |
| 154 | fHWBoundRenderTargetUniqueID.makeInvalid(); |
| 155 | } |
| 156 | |
| 157 | sk_sp<GrAttachment> makeStencilAttachment(const GrBackendFormat& colorFormat, |
| 158 | SkISize dimensions, int numStencilSamples) override; |
| 159 | |
| 160 | sk_sp<GrAttachment> makeMSAAAttachment(SkISize dimensions, |
| 161 | const GrBackendFormat& format, |
| 162 | int numSamples, |
| 163 | GrProtected isProtected, |
| 164 | GrMemoryless) override; |
| 165 | |
| 166 | void deleteBackendTexture(const GrBackendTexture&) override; |
| 167 | |
| 168 | bool compile(const GrProgramDesc&, const GrProgramInfo&) override; |
| 169 | |
| 170 | bool precompileShader(const SkData& key, const SkData& data) override { |
| 171 | return fProgramCache->precompileShader(this->getContext(), key, data); |
| 172 | } |
| 173 | |
| 174 | #if GR_TEST_UTILS |
| 175 | bool isTestingOnlyBackendTexture(const GrBackendTexture&) const override; |
| 176 | |
| 177 | GrBackendRenderTarget createTestingOnlyBackendRenderTarget(SkISize dimensions, |
| 178 | GrColorType, |
| 179 | int sampleCnt, |
| 180 | GrProtected) override; |
| 181 | void deleteTestingOnlyBackendRenderTarget(const GrBackendRenderTarget&) override; |
| 182 | |
| 183 | const GrGLContext* glContextForTesting() const override { return &this->glContext(); } |
| 184 | |
| 185 | void resetShaderCacheForTesting() const override { fProgramCache->reset(); } |
| 186 | #endif |
| 187 | |
| 188 | void willExecute() override; |
| 189 | |
| 190 | void submit(GrOpsRenderPass* renderPass) override; |
| 191 | |
| 192 | [[nodiscard]] GrFence insertFence() override; |
| 193 | bool waitFence(GrFence) override; |
| 194 | void deleteFence(GrFence) override; |
| 195 | |
| 196 | [[nodiscard]] std::unique_ptr<GrSemaphore> makeSemaphore(bool isOwned) override; |
| 197 | std::unique_ptr<GrSemaphore> wrapBackendSemaphore(const GrBackendSemaphore&, |
| 198 | GrSemaphoreWrapType, |
| 199 | GrWrapOwnership) override; |
| 200 | void insertSemaphore(GrSemaphore* semaphore) override; |
| 201 | void waitSemaphore(GrSemaphore* semaphore) override; |
| 202 | |
| 203 | void checkFinishProcs() override; |
| 204 | void finishOutstandingGpuWork() override; |
| 205 | |
| 206 | // Calls glGetError() until no errors are reported. Also looks for OOMs. |
| 207 | void clearErrorsAndCheckForOOM(); |
| 208 | // Calls glGetError() once and returns the result. Also looks for an OOM. |
| 209 | GrGLenum getErrorAndCheckForOOM(); |
| 210 | |
| 211 | std::unique_ptr<GrSemaphore> prepareTextureForCrossContextUsage(GrTexture*) override; |
| 212 | |
| 213 | void deleteSync(GrGLsync); |
| 214 | |
| 215 | void bindFramebuffer(GrGLenum fboTarget, GrGLuint fboid); |
| 216 | void deleteFramebuffer(GrGLuint fboid); |
| 217 | |
| 218 | void flushProgram(sk_sp<GrGLProgram>); |
| 219 | |
| 220 | // Version for programs that aren't GrGLProgram. |
| 221 | void flushProgram(GrGLuint); |
| 222 | |
| 223 | // GrGLOpsRenderPass directly makes GL draws. GrGLGpu uses this notification to mark the |
| 224 | // destination surface dirty if color writes are enabled. |
| 225 | void didDrawTo(GrRenderTarget*); |
| 226 | |
| 227 | private: |
| 228 | GrGLGpu(std::unique_ptr<GrGLContext>, GrDirectContext*); |
| 229 | |
| 230 | // GrGpu overrides |
| 231 | GrBackendTexture onCreateBackendTexture(SkISize dimensions, |
| 232 | const GrBackendFormat&, |
| 233 | GrRenderable, |
| 234 | GrMipmapped, |
| 235 | GrProtected, |
| 236 | std::string_view label) override; |
| 237 | |
| 238 | GrBackendTexture onCreateCompressedBackendTexture(SkISize dimensions, |
| 239 | const GrBackendFormat&, |
| 240 | GrMipmapped, |
| 241 | GrProtected) override; |
| 242 | |
| 243 | bool onClearBackendTexture(const GrBackendTexture&, |
| 244 | sk_sp<skgpu::RefCntedCallback> finishedCallback, |
| 245 | std::array<float, 4> color) override; |
| 246 | |
| 247 | bool onUpdateCompressedBackendTexture(const GrBackendTexture&, |
| 248 | sk_sp<skgpu::RefCntedCallback> finishedCallback, |
| 249 | const void* data, |
| 250 | size_t length) override; |
| 251 | |
| 252 | void onResetContext(uint32_t resetBits) override; |
| 253 | |
| 254 | void onResetTextureBindings() override; |
| 255 | |
| 256 | void xferBarrier(GrRenderTarget*, GrXferBarrierType) override; |
| 257 | |
| 258 | sk_sp<GrTexture> onCreateTexture(SkISize dimensions, |
| 259 | const GrBackendFormat&, |
| 260 | GrRenderable, |
| 261 | int renderTargetSampleCnt, |
| 262 | skgpu::Budgeted, |
| 263 | GrProtected, |
| 264 | int mipLevelCount, |
| 265 | uint32_t levelClearMask, |
| 266 | std::string_view label) override; |
| 267 | sk_sp<GrTexture> onCreateCompressedTexture(SkISize dimensions, |
| 268 | const GrBackendFormat&, |
| 269 | skgpu::Budgeted, |
| 270 | GrMipmapped, |
| 271 | GrProtected, |
| 272 | const void* data, |
| 273 | size_t dataSize) override; |
| 274 | |
| 275 | sk_sp<GrGpuBuffer> onCreateBuffer(size_t size, GrGpuBufferType, GrAccessPattern) override; |
| 276 | |
| 277 | sk_sp<GrTexture> onWrapBackendTexture(const GrBackendTexture&, |
| 278 | GrWrapOwnership, |
| 279 | GrWrapCacheable, |
| 280 | GrIOType) override; |
| 281 | sk_sp<GrTexture> onWrapCompressedBackendTexture(const GrBackendTexture&, |
| 282 | GrWrapOwnership, |
| 283 | GrWrapCacheable) override; |
| 284 | sk_sp<GrTexture> onWrapRenderableBackendTexture(const GrBackendTexture&, |
| 285 | int sampleCnt, |
| 286 | GrWrapOwnership, |
| 287 | GrWrapCacheable) override; |
| 288 | sk_sp<GrRenderTarget> onWrapBackendRenderTarget(const GrBackendRenderTarget&) override; |
| 289 | |
| 290 | // Given a GL format return the index into the stencil format array on GrGLCaps to a |
| 291 | // compatible stencil format, or negative if there is no compatible stencil format. |
| 292 | int getCompatibleStencilIndex(GrGLFormat format); |
| 293 | |
| 294 | GrBackendFormat getPreferredStencilFormat(const GrBackendFormat& format) override { |
| 295 | int idx = this->getCompatibleStencilIndex(format: GrBackendFormats::AsGLFormat(format)); |
| 296 | if (idx < 0) { |
| 297 | return {}; |
| 298 | } |
| 299 | return GrBackendFormats::MakeGL(format: GrGLFormatToEnum(format: this->glCaps().stencilFormats()[idx]), |
| 300 | GR_GL_TEXTURE_NONE); |
| 301 | } |
| 302 | |
| 303 | void onFBOChanged(); |
| 304 | |
| 305 | // Returns whether the texture is successfully created. On success, a non-zero texture ID is |
| 306 | // returned. On failure, zero is returned. |
| 307 | // The texture is populated with |texels|, if it is non-null. |
| 308 | // The texture parameters are cached in |initialTexParams|. |
| 309 | GrGLuint createTexture(SkISize dimensions, |
| 310 | GrGLFormat, |
| 311 | GrGLenum target, |
| 312 | GrRenderable, |
| 313 | GrGLTextureParameters::SamplerOverriddenState*, |
| 314 | int mipLevelCount, |
| 315 | GrProtected isProtected, |
| 316 | std::string_view label); |
| 317 | |
| 318 | GrGLuint createCompressedTexture2D(SkISize dimensions, |
| 319 | SkTextureCompressionType compression, |
| 320 | GrGLFormat, |
| 321 | GrMipmapped, |
| 322 | GrProtected, |
| 323 | GrGLTextureParameters::SamplerOverriddenState*); |
| 324 | |
| 325 | bool onReadPixels(GrSurface*, |
| 326 | SkIRect, |
| 327 | GrColorType surfaceColorType, |
| 328 | GrColorType dstColorType, |
| 329 | void*, |
| 330 | size_t rowBytes) override; |
| 331 | |
| 332 | bool onWritePixels(GrSurface*, |
| 333 | SkIRect, |
| 334 | GrColorType surfaceColorType, |
| 335 | GrColorType srcColorType, |
| 336 | const GrMipLevel[], |
| 337 | int mipLevelCount, |
| 338 | bool prepForTexSampling) override; |
| 339 | |
| 340 | bool onTransferFromBufferToBuffer(sk_sp<GrGpuBuffer> src, |
| 341 | size_t srcOffset, |
| 342 | sk_sp<GrGpuBuffer> dst, |
| 343 | size_t dstOffset, |
| 344 | size_t size) override; |
| 345 | |
| 346 | bool onTransferPixelsTo(GrTexture*, |
| 347 | SkIRect, |
| 348 | GrColorType textureColorType, |
| 349 | GrColorType bufferColorType, |
| 350 | sk_sp<GrGpuBuffer>, |
| 351 | size_t offset, |
| 352 | size_t rowBytes) override; |
| 353 | |
| 354 | bool onTransferPixelsFrom(GrSurface*, |
| 355 | SkIRect, |
| 356 | GrColorType surfaceColorType, |
| 357 | GrColorType bufferColorType, |
| 358 | sk_sp<GrGpuBuffer>, |
| 359 | size_t offset) override; |
| 360 | |
| 361 | bool readOrTransferPixelsFrom(GrSurface*, |
| 362 | SkIRect rect, |
| 363 | GrColorType surfaceColorType, |
| 364 | GrColorType dstColorType, |
| 365 | void* offsetOrPtr, |
| 366 | int rowWidthInPixels); |
| 367 | |
| 368 | // Unbinds xfer buffers from GL for operations that don't need them. |
| 369 | // Before calling any variation of TexImage, TexSubImage, etc..., call this with |
| 370 | // GrGpuBufferType::kXferCpuToGpu to ensure that the PIXEL_UNPACK_BUFFER is unbound. |
| 371 | // Before calling ReadPixels and reading back into cpu memory call this with |
| 372 | // GrGpuBufferType::kXferGpuToCpu to ensure that the PIXEL_PACK_BUFFER is unbound. |
| 373 | void unbindXferBuffer(GrGpuBufferType type); |
| 374 | |
| 375 | void onResolveRenderTarget(GrRenderTarget* target, const SkIRect& resolveRect) override; |
| 376 | |
| 377 | bool onRegenerateMipMapLevels(GrTexture*) override; |
| 378 | |
| 379 | bool onCopySurface(GrSurface* dst, const SkIRect& dstRect, |
| 380 | GrSurface* src, const SkIRect& srcRect, |
| 381 | GrSamplerState::Filter) override; |
| 382 | |
| 383 | // binds texture unit in GL |
| 384 | void setTextureUnit(int unitIdx); |
| 385 | |
| 386 | void flushBlendAndColorWrite(const skgpu::BlendInfo&, const skgpu::Swizzle&); |
| 387 | |
| 388 | void addFinishedProc(GrGpuFinishedProc finishedProc, |
| 389 | GrGpuFinishedContext finishedContext) override; |
| 390 | |
| 391 | GrOpsRenderPass* onGetOpsRenderPass( |
| 392 | GrRenderTarget*, |
| 393 | bool useMultisampleFBO, |
| 394 | GrAttachment*, |
| 395 | GrSurfaceOrigin, |
| 396 | const SkIRect&, |
| 397 | const GrOpsRenderPass::LoadAndStoreInfo&, |
| 398 | const GrOpsRenderPass::StencilLoadAndStoreInfo&, |
| 399 | const skia_private::TArray<GrSurfaceProxy*, true>& sampledProxies, |
| 400 | GrXferBarrierFlags renderPassXferBarriers) override; |
| 401 | |
| 402 | bool onSubmitToGpu(bool syncCpu) override; |
| 403 | |
| 404 | bool waitSync(GrGLsync, uint64_t timeout, bool flush); |
| 405 | |
| 406 | bool copySurfaceAsDraw(GrSurface* dst, bool drawToMultisampleFBO, GrSurface* src, |
| 407 | const SkIRect& srcRect, const SkIRect& dstRect, GrSamplerState::Filter); |
| 408 | void copySurfaceAsCopyTexSubImage(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, |
| 409 | const SkIPoint& dstPoint); |
| 410 | bool copySurfaceAsBlitFramebuffer(GrSurface* dst, GrSurface* src, const SkIRect& srcRect, |
| 411 | const SkIRect& dstRect, GrSamplerState::Filter); |
| 412 | |
| 413 | class ProgramCache : public GrThreadSafePipelineBuilder { |
| 414 | public: |
| 415 | ProgramCache(int runtimeProgramCacheSize); |
| 416 | ~ProgramCache() override; |
| 417 | |
| 418 | void abandon(); |
| 419 | void reset(); |
| 420 | sk_sp<GrGLProgram> findOrCreateProgram(GrDirectContext*, |
| 421 | const GrProgramInfo&); |
| 422 | sk_sp<GrGLProgram> findOrCreateProgram(GrDirectContext*, |
| 423 | const GrProgramDesc&, |
| 424 | const GrProgramInfo&, |
| 425 | Stats::ProgramCacheResult*); |
| 426 | bool precompileShader(GrDirectContext*, const SkData& key, const SkData& data); |
| 427 | |
| 428 | private: |
| 429 | struct Entry; |
| 430 | |
| 431 | sk_sp<GrGLProgram> findOrCreateProgramImpl(GrDirectContext*, |
| 432 | const GrProgramDesc&, |
| 433 | const GrProgramInfo&, |
| 434 | Stats::ProgramCacheResult*); |
| 435 | |
| 436 | struct DescHash { |
| 437 | uint32_t operator()(const GrProgramDesc& desc) const { |
| 438 | return SkChecksum::Hash32(data: desc.asKey(), bytes: desc.keyLength()); |
| 439 | } |
| 440 | }; |
| 441 | |
| 442 | SkLRUCache<GrProgramDesc, std::unique_ptr<Entry>, DescHash> fMap; |
| 443 | }; |
| 444 | |
| 445 | void flushColorWrite(bool writeColor); |
| 446 | void flushClearColor(std::array<float, 4>); |
| 447 | |
| 448 | // flushes the scissor. see the note on flushBoundTextureAndParams about |
| 449 | // flushing the scissor after that function is called. |
| 450 | void flushScissor(const GrScissorState& scissorState, int rtHeight, GrSurfaceOrigin rtOrigin) { |
| 451 | this->flushScissorTest(GrScissorTest(scissorState.enabled())); |
| 452 | if (scissorState.enabled()) { |
| 453 | this->flushScissorRect(scissor: scissorState.rect(), rtHeight, rtOrigin); |
| 454 | } |
| 455 | } |
| 456 | void flushScissorTest(GrScissorTest); |
| 457 | |
| 458 | void flushWindowRectangles(const GrWindowRectsState&, const GrGLRenderTarget*, GrSurfaceOrigin); |
| 459 | void disableWindowRectangles(); |
| 460 | |
| 461 | int numTextureUnits() const { return this->caps()->shaderCaps()->fMaxFragmentSamplers; } |
| 462 | |
| 463 | // Binds a texture to a target on the "scratch" texture unit to use for texture operations |
| 464 | // other than usual draw flow (i.e. a GrGLProgram derived from a GrPipeline used to draw). It |
| 465 | // ensures that such operations don't negatively interact with draws. The active texture unit |
| 466 | // and the binding for 'target' will change. |
| 467 | void bindTextureToScratchUnit(GrGLenum target, GrGLint textureID); |
| 468 | |
| 469 | void flushRenderTarget(GrGLRenderTarget*, bool useMultisampleFBO); |
| 470 | |
| 471 | void flushStencil(const GrStencilSettings&, GrSurfaceOrigin); |
| 472 | void disableStencil(); |
| 473 | |
| 474 | void flushConservativeRasterState(bool enable); |
| 475 | |
| 476 | void flushWireframeState(bool enable); |
| 477 | |
| 478 | void flushFramebufferSRGB(bool enable); |
| 479 | |
| 480 | // Uploads src data of a color type to the currently bound texture on the active texture unit. |
| 481 | // The caller specifies color type that the texture is being used with, which may be different |
| 482 | // than the src color type. This fails if the combination of texture format, texture color type, |
| 483 | // and src data color type are not valid. No conversion is performed on the data before passing |
| 484 | // it to GL. 'dstRect' must be the texture bounds if mipLevelCount is greater than 1. |
| 485 | bool uploadColorTypeTexData(GrGLFormat textureFormat, |
| 486 | GrColorType textureColorType, |
| 487 | SkISize texDims, |
| 488 | GrGLenum target, |
| 489 | SkIRect dstRect, |
| 490 | GrColorType srcColorType, |
| 491 | const GrMipLevel texels[], |
| 492 | int mipLevelCount); |
| 493 | |
| 494 | // Uploads a constant color to a texture using the "default" format and color type. Overwrites |
| 495 | // entire levels. Bit n in 'levelMask' indicates whether level n should be written. This |
| 496 | // function doesn't know if MIP levels have been allocated, thus levelMask should not have bits |
| 497 | // beyond the low bit set if the texture is not MIP mapped. |
| 498 | bool uploadColorToTex(GrGLFormat textureFormat, |
| 499 | SkISize texDims, |
| 500 | GrGLenum target, |
| 501 | std::array<float, 4> color, |
| 502 | uint32_t levelMask); |
| 503 | |
| 504 | // Pushes data to the currently bound texture to the currently active unit. 'dstRect' must be |
| 505 | // the texture bounds if mipLevelCount is greater than 1. |
| 506 | void uploadTexData(SkISize dimensions, |
| 507 | GrGLenum target, |
| 508 | SkIRect dstRect, |
| 509 | GrGLenum externalFormat, |
| 510 | GrGLenum externalType, |
| 511 | size_t bpp, |
| 512 | const GrMipLevel texels[], |
| 513 | int mipLevelCount); |
| 514 | |
| 515 | // Helper for onCreateCompressedTexture. Compressed textures are read-only so we only use this |
| 516 | // to populate a new texture. Returns false if we failed to create and upload the texture. |
| 517 | bool uploadCompressedTexData(SkTextureCompressionType compressionType, |
| 518 | GrGLFormat, |
| 519 | SkISize dimensions, |
| 520 | GrMipmapped, |
| 521 | GrGLenum target, |
| 522 | const void* data, size_t dataSize); |
| 523 | |
| 524 | // Calls one of various versions of renderBufferStorageMultisample. |
| 525 | bool renderbufferStorageMSAA(const GrGLContext& ctx, int sampleCount, GrGLenum format, |
| 526 | int width, int height); |
| 527 | |
| 528 | bool createRenderTargetObjects(const GrGLTexture::Desc&, |
| 529 | int sampleCount, |
| 530 | GrGLRenderTarget::IDs*); |
| 531 | enum TempFBOTarget { |
| 532 | kSrc_TempFBOTarget, |
| 533 | kDst_TempFBOTarget |
| 534 | }; |
| 535 | |
| 536 | // Binds a surface as a FBO for copying, reading, or clearing. If the surface already owns an |
| 537 | // FBO ID then that ID is bound. If not the surface is temporarily bound to a FBO and that FBO |
| 538 | // is bound. This must be paired with a call to unbindSurfaceFBOForPixelOps(). |
| 539 | void bindSurfaceFBOForPixelOps(GrSurface* surface, int mipLevel, GrGLenum fboTarget, |
| 540 | TempFBOTarget tempFBOTarget); |
| 541 | |
| 542 | // Must be called if bindSurfaceFBOForPixelOps was used to bind a surface for copying. |
| 543 | void unbindSurfaceFBOForPixelOps(GrSurface* surface, int mipLevel, GrGLenum fboTarget); |
| 544 | |
| 545 | #ifdef SK_ENABLE_DUMP_GPU |
| 546 | void onDumpJSON(SkJSONWriter*) const override; |
| 547 | #endif |
| 548 | |
| 549 | bool createCopyProgram(GrTexture* srcTexture); |
| 550 | bool createMipmapProgram(int progIdx); |
| 551 | |
| 552 | std::unique_ptr<GrGLContext> fGLContext; |
| 553 | |
| 554 | // GL program-related state |
| 555 | sk_sp<ProgramCache> fProgramCache; |
| 556 | |
| 557 | /////////////////////////////////////////////////////////////////////////// |
| 558 | ///@name Caching of GL State |
| 559 | ///@{ |
| 560 | int fHWActiveTextureUnitIdx; |
| 561 | |
| 562 | GrGLuint fHWProgramID; |
| 563 | sk_sp<GrGLProgram> fHWProgram; |
| 564 | |
| 565 | enum TriState { |
| 566 | kNo_TriState, |
| 567 | kYes_TriState, |
| 568 | kUnknown_TriState |
| 569 | }; |
| 570 | |
| 571 | GrGLuint fTempSrcFBOID; |
| 572 | GrGLuint fTempDstFBOID; |
| 573 | |
| 574 | GrGLuint fStencilClearFBOID; |
| 575 | |
| 576 | // last scissor / viewport scissor state seen by the GL. |
| 577 | struct { |
| 578 | TriState fEnabled; |
| 579 | GrNativeRect fRect; |
| 580 | void invalidate() { |
| 581 | fEnabled = kUnknown_TriState; |
| 582 | fRect.invalidate(); |
| 583 | } |
| 584 | } fHWScissorSettings; |
| 585 | |
| 586 | class { |
| 587 | public: |
| 588 | bool valid() const { return kInvalidSurfaceOrigin != fRTOrigin; } |
| 589 | void invalidate() { fRTOrigin = kInvalidSurfaceOrigin; } |
| 590 | bool knownDisabled() const { return this->valid() && !fWindowState.enabled(); } |
| 591 | void setDisabled() { |
| 592 | fRTOrigin = kTopLeft_GrSurfaceOrigin; |
| 593 | fWindowState.setDisabled(); |
| 594 | } |
| 595 | |
| 596 | void set(GrSurfaceOrigin rtOrigin, int width, int height, |
| 597 | const GrWindowRectsState& windowState) { |
| 598 | fRTOrigin = rtOrigin; |
| 599 | fWidth = width; |
| 600 | fHeight = height; |
| 601 | fWindowState = windowState; |
| 602 | } |
| 603 | |
| 604 | bool knownEqualTo(GrSurfaceOrigin rtOrigin, int width, int height, |
| 605 | const GrWindowRectsState& windowState) const { |
| 606 | if (!this->valid()) { |
| 607 | return false; |
| 608 | } |
| 609 | if (fWindowState.numWindows() && |
| 610 | (fRTOrigin != rtOrigin || fWidth != width || fHeight != height)) { |
| 611 | return false; |
| 612 | } |
| 613 | return fWindowState == windowState; |
| 614 | } |
| 615 | |
| 616 | private: |
| 617 | enum { kInvalidSurfaceOrigin = -1 }; |
| 618 | |
| 619 | int fRTOrigin; |
| 620 | int fWidth; |
| 621 | int fHeight; |
| 622 | GrWindowRectsState fWindowState; |
| 623 | } fHWWindowRectsState; |
| 624 | |
| 625 | GrNativeRect fHWViewport; |
| 626 | |
| 627 | /** |
| 628 | * Tracks vertex attrib array state. |
| 629 | */ |
| 630 | class HWVertexArrayState { |
| 631 | public: |
| 632 | HWVertexArrayState() : fCoreProfileVertexArray(nullptr) { this->invalidate(); } |
| 633 | |
| 634 | ~HWVertexArrayState() { delete fCoreProfileVertexArray; } |
| 635 | |
| 636 | void invalidate() { |
| 637 | fBoundVertexArrayIDIsValid = false; |
| 638 | fDefaultVertexArrayAttribState.invalidate(); |
| 639 | if (fCoreProfileVertexArray) { |
| 640 | fCoreProfileVertexArray->invalidateCachedState(); |
| 641 | } |
| 642 | } |
| 643 | |
| 644 | void notifyVertexArrayDelete(GrGLuint id) { |
| 645 | if (fBoundVertexArrayIDIsValid && fBoundVertexArrayID == id) { |
| 646 | // Does implicit bind to 0 |
| 647 | fBoundVertexArrayID = 0; |
| 648 | } |
| 649 | } |
| 650 | |
| 651 | void setVertexArrayID(GrGLGpu* gpu, GrGLuint arrayID) { |
| 652 | if (!gpu->glCaps().vertexArrayObjectSupport()) { |
| 653 | SkASSERT(0 == arrayID); |
| 654 | return; |
| 655 | } |
| 656 | if (!fBoundVertexArrayIDIsValid || arrayID != fBoundVertexArrayID) { |
| 657 | GR_GL_CALL(gpu->glInterface(), BindVertexArray(arrayID)); |
| 658 | fBoundVertexArrayIDIsValid = true; |
| 659 | fBoundVertexArrayID = arrayID; |
| 660 | } |
| 661 | } |
| 662 | |
| 663 | /** |
| 664 | * Binds the vertex array that should be used for internal draws, and returns its attrib |
| 665 | * state. This binds the default VAO (ID=zero) unless we are on a core profile, in which |
| 666 | * case we use a placeholder array instead. |
| 667 | * |
| 668 | * If an index buffer is provided, it will be bound to the vertex array. Otherwise the |
| 669 | * index buffer binding will be left unchanged. |
| 670 | * |
| 671 | * The returned GrGLAttribArrayState should be used to set vertex attribute arrays. |
| 672 | */ |
| 673 | GrGLAttribArrayState* bindInternalVertexArray(GrGLGpu*, const GrBuffer* ibuff = nullptr); |
| 674 | |
| 675 | private: |
| 676 | GrGLuint fBoundVertexArrayID; |
| 677 | bool fBoundVertexArrayIDIsValid; |
| 678 | |
| 679 | // We return a non-const pointer to this from bindArrayAndBuffersToDraw when vertex array 0 |
| 680 | // is bound. However, this class is internal to GrGLGpu and this object never leaks out of |
| 681 | // GrGLGpu. |
| 682 | GrGLAttribArrayState fDefaultVertexArrayAttribState; |
| 683 | |
| 684 | // This is used when we're using a core profile. |
| 685 | GrGLVertexArray* fCoreProfileVertexArray; |
| 686 | } fHWVertexArrayState; |
| 687 | |
| 688 | struct { |
| 689 | GrGLenum fGLTarget; |
| 690 | GrGpuResource::UniqueID fBoundBufferUniqueID; |
| 691 | bool fBufferZeroKnownBound; |
| 692 | |
| 693 | void invalidate() { |
| 694 | fBoundBufferUniqueID.makeInvalid(); |
| 695 | fBufferZeroKnownBound = false; |
| 696 | } |
| 697 | } fHWBufferState[kGrGpuBufferTypeCount]; |
| 698 | |
| 699 | auto* hwBufferState(GrGpuBufferType type) { |
| 700 | unsigned typeAsUInt = static_cast<unsigned>(type); |
| 701 | SkASSERT(typeAsUInt < std::size(fHWBufferState)); |
| 702 | SkASSERT(type != GrGpuBufferType::kUniform); |
| 703 | return &fHWBufferState[typeAsUInt]; |
| 704 | } |
| 705 | |
| 706 | enum class FlushType { |
| 707 | kIfRequired, |
| 708 | kForce, |
| 709 | }; |
| 710 | |
| 711 | // This calls glFlush if it is required for previous operations or kForce is passed. |
| 712 | void flush(FlushType flushType = FlushType::kIfRequired); |
| 713 | |
| 714 | void setNeedsFlush() { fNeedsGLFlush = true; } |
| 715 | |
| 716 | struct { |
| 717 | skgpu::BlendEquation fEquation; |
| 718 | skgpu::BlendCoeff fSrcCoeff; |
| 719 | skgpu::BlendCoeff fDstCoeff; |
| 720 | SkPMColor4f fConstColor; |
| 721 | bool fConstColorValid; |
| 722 | TriState fEnabled; |
| 723 | |
| 724 | void invalidate() { |
| 725 | fEquation = skgpu::BlendEquation::kIllegal; |
| 726 | fSrcCoeff = skgpu::BlendCoeff::kIllegal; |
| 727 | fDstCoeff = skgpu::BlendCoeff::kIllegal; |
| 728 | fConstColorValid = false; |
| 729 | fEnabled = kUnknown_TriState; |
| 730 | } |
| 731 | } fHWBlendState; |
| 732 | |
| 733 | TriState fHWConservativeRasterEnabled; |
| 734 | |
| 735 | TriState fHWWireframeEnabled; |
| 736 | |
| 737 | GrStencilSettings fHWStencilSettings; |
| 738 | GrSurfaceOrigin fHWStencilOrigin; |
| 739 | TriState fHWStencilTestEnabled; |
| 740 | |
| 741 | TriState fHWWriteToColor; |
| 742 | GrGpuResource::UniqueID fHWBoundRenderTargetUniqueID; |
| 743 | bool fHWBoundFramebufferIsMSAA; |
| 744 | TriState fHWSRGBFramebuffer; |
| 745 | |
| 746 | class TextureUnitBindings { |
| 747 | public: |
| 748 | TextureUnitBindings() = default; |
| 749 | TextureUnitBindings(const TextureUnitBindings&) = delete; |
| 750 | TextureUnitBindings& operator=(const TextureUnitBindings&) = delete; |
| 751 | |
| 752 | GrGpuResource::UniqueID boundID(GrGLenum target) const; |
| 753 | bool hasBeenModified(GrGLenum target) const; |
| 754 | void setBoundID(GrGLenum target, GrGpuResource::UniqueID); |
| 755 | void invalidateForScratchUse(GrGLenum target); |
| 756 | void invalidateAllTargets(bool markUnmodified); |
| 757 | |
| 758 | private: |
| 759 | struct TargetBinding { |
| 760 | GrGpuResource::UniqueID fBoundResourceID; |
| 761 | bool fHasBeenModified = false; |
| 762 | }; |
| 763 | TargetBinding fTargetBindings[3]; |
| 764 | }; |
| 765 | skia_private::AutoTArray<TextureUnitBindings> fHWTextureUnitBindings; |
| 766 | |
| 767 | GrGLfloat fHWClearColor[4]; |
| 768 | |
| 769 | GrGLuint fBoundDrawFramebuffer = 0; |
| 770 | |
| 771 | /** IDs for copy surface program. (3 sampler types) */ |
| 772 | struct { |
| 773 | GrGLuint fProgram = 0; |
| 774 | GrGLint fTextureUniform = 0; |
| 775 | GrGLint fTexCoordXformUniform = 0; |
| 776 | GrGLint fPosXformUniform = 0; |
| 777 | } fCopyPrograms[3]; |
| 778 | sk_sp<GrGLBuffer> fCopyProgramArrayBuffer; |
| 779 | |
| 780 | /** IDs for texture mipmap program. (4 filter configurations) */ |
| 781 | struct { |
| 782 | GrGLuint fProgram = 0; |
| 783 | GrGLint fTextureUniform = 0; |
| 784 | GrGLint fTexCoordXformUniform = 0; |
| 785 | } fMipmapPrograms[4]; |
| 786 | sk_sp<GrGLBuffer> fMipmapProgramArrayBuffer; |
| 787 | |
| 788 | static int TextureToCopyProgramIdx(GrTexture* texture); |
| 789 | |
| 790 | static int TextureSizeToMipmapProgramIdx(int width, int height) { |
| 791 | const bool wide = (width > 1) && SkToBool(x: width & 0x1); |
| 792 | const bool tall = (height > 1) && SkToBool(x: height & 0x1); |
| 793 | return (wide ? 0x2 : 0x0) | (tall ? 0x1 : 0x0); |
| 794 | } |
| 795 | |
| 796 | GrPrimitiveType fLastPrimitiveType; |
| 797 | |
| 798 | GrGLTextureParameters::ResetTimestamp fResetTimestampForTextureParameters = 0; |
| 799 | |
| 800 | class SamplerObjectCache; |
| 801 | std::unique_ptr<SamplerObjectCache> fSamplerObjectCache; |
| 802 | |
| 803 | std::unique_ptr<GrGLOpsRenderPass> fCachedOpsRenderPass; |
| 804 | |
| 805 | std::unique_ptr<GrStagingBufferManager> fStagingBufferManager; |
| 806 | |
| 807 | GrFinishCallbacks fFinishCallbacks; |
| 808 | |
| 809 | // If we've called a command that requires us to call glFlush than this will be set to true |
| 810 | // since we defer calling flush until submit time. When we call submitToGpu if this is true then |
| 811 | // we call glFlush and reset this to false. |
| 812 | bool fNeedsGLFlush = false; |
| 813 | |
| 814 | SkDEBUGCODE(bool fIsExecutingCommandBuffer_DebugOnly = false); |
| 815 | |
| 816 | friend class GrGLPathRendering; // For accessing setTextureUnit. |
| 817 | |
| 818 | using INHERITED = GrGpu; |
| 819 | }; |
| 820 | |
| 821 | #endif |
| 822 | |