1 | /* |
2 | Simple DirectMedia Layer |
3 | Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> |
4 | |
5 | This software is provided 'as-is', without any express or implied |
6 | warranty. In no event will the authors be held liable for any damages |
7 | arising from the use of this software. |
8 | |
9 | Permission is granted to anyone to use this software for any purpose, |
10 | including commercial applications, and to alter it and redistribute it |
11 | freely, subject to the following restrictions: |
12 | |
13 | 1. The origin of this software must not be misrepresented; you must not |
14 | claim that you wrote the original software. If you use this software |
15 | in a product, an acknowledgment in the product documentation would be |
16 | appreciated but is not required. |
17 | 2. Altered source versions must be plainly marked as such, and must not be |
18 | misrepresented as being the original software. |
19 | 3. This notice may not be removed or altered from any source distribution. |
20 | */ |
21 | |
22 | /** |
23 | * \file SDL_mouse.h |
24 | * |
25 | * Include file for SDL mouse event handling. |
26 | */ |
27 | |
28 | #ifndef SDL_mouse_h_ |
29 | #define SDL_mouse_h_ |
30 | |
31 | #include "SDL_stdinc.h" |
32 | #include "SDL_error.h" |
33 | #include "SDL_video.h" |
34 | |
35 | #include "begin_code.h" |
36 | /* Set up for C function definitions, even when using C++ */ |
37 | #ifdef __cplusplus |
38 | extern "C" { |
39 | #endif |
40 | |
41 | typedef struct SDL_Cursor SDL_Cursor; /**< Implementation dependent */ |
42 | |
43 | /** |
44 | * \brief Cursor types for SDL_CreateSystemCursor(). |
45 | */ |
46 | typedef enum |
47 | { |
48 | SDL_SYSTEM_CURSOR_ARROW, /**< Arrow */ |
49 | SDL_SYSTEM_CURSOR_IBEAM, /**< I-beam */ |
50 | SDL_SYSTEM_CURSOR_WAIT, /**< Wait */ |
51 | SDL_SYSTEM_CURSOR_CROSSHAIR, /**< Crosshair */ |
52 | SDL_SYSTEM_CURSOR_WAITARROW, /**< Small wait cursor (or Wait if not available) */ |
53 | SDL_SYSTEM_CURSOR_SIZENWSE, /**< Double arrow pointing northwest and southeast */ |
54 | SDL_SYSTEM_CURSOR_SIZENESW, /**< Double arrow pointing northeast and southwest */ |
55 | SDL_SYSTEM_CURSOR_SIZEWE, /**< Double arrow pointing west and east */ |
56 | SDL_SYSTEM_CURSOR_SIZENS, /**< Double arrow pointing north and south */ |
57 | SDL_SYSTEM_CURSOR_SIZEALL, /**< Four pointed arrow pointing north, south, east, and west */ |
58 | SDL_SYSTEM_CURSOR_NO, /**< Slashed circle or crossbones */ |
59 | SDL_SYSTEM_CURSOR_HAND, /**< Hand */ |
60 | SDL_NUM_SYSTEM_CURSORS |
61 | } SDL_SystemCursor; |
62 | |
63 | /** |
64 | * \brief Scroll direction types for the Scroll event |
65 | */ |
66 | typedef enum |
67 | { |
68 | SDL_MOUSEWHEEL_NORMAL, /**< The scroll direction is normal */ |
69 | SDL_MOUSEWHEEL_FLIPPED /**< The scroll direction is flipped / natural */ |
70 | } SDL_MouseWheelDirection; |
71 | |
72 | /* Function prototypes */ |
73 | |
74 | /** |
75 | * Get the window which currently has mouse focus. |
76 | * |
77 | * \returns the window with mouse focus. |
78 | * |
79 | * \since This function is available since SDL 2.0.0. |
80 | */ |
81 | extern DECLSPEC SDL_Window * SDLCALL SDL_GetMouseFocus(void); |
82 | |
83 | /** |
84 | * Retrieve the current state of the mouse. |
85 | * |
86 | * The current button state is returned as a button bitmask, which can be |
87 | * tested using the `SDL_BUTTON(X)` macros (where `X` is generally 1 for the |
88 | * left, 2 for middle, 3 for the right button), and `x` and `y` are set to the |
89 | * mouse cursor position relative to the focus window. You can pass NULL for |
90 | * either `x` or `y`. |
91 | * |
92 | * \param x the x coordinate of the mouse cursor position relative to the |
93 | * focus window |
94 | * \param y the y coordinate of the mouse cursor position relative to the |
95 | * focus window |
96 | * \returns a 32-bit button bitmask of the current button state. |
97 | * |
98 | * \since This function is available since SDL 2.0.0. |
99 | * |
100 | * \sa SDL_GetGlobalMouseState |
101 | * \sa SDL_GetRelativeMouseState |
102 | * \sa SDL_PumpEvents |
103 | */ |
104 | extern DECLSPEC Uint32 SDLCALL SDL_GetMouseState(int *x, int *y); |
105 | |
106 | /** |
107 | * Get the current state of the mouse in relation to the desktop. |
108 | * |
109 | * This works similarly to SDL_GetMouseState(), but the coordinates will be |
110 | * reported relative to the top-left of the desktop. This can be useful if you |
111 | * need to track the mouse outside of a specific window and SDL_CaptureMouse() |
112 | * doesn't fit your needs. For example, it could be useful if you need to |
113 | * track the mouse while dragging a window, where coordinates relative to a |
114 | * window might not be in sync at all times. |
115 | * |
116 | * Note: SDL_GetMouseState() returns the mouse position as SDL understands it |
117 | * from the last pump of the event queue. This function, however, queries the |
118 | * OS for the current mouse position, and as such, might be a slightly less |
119 | * efficient function. Unless you know what you're doing and have a good |
120 | * reason to use this function, you probably want SDL_GetMouseState() instead. |
121 | * |
122 | * \param x filled in with the current X coord relative to the desktop; can be |
123 | * NULL |
124 | * \param y filled in with the current Y coord relative to the desktop; can be |
125 | * NULL |
126 | * \returns the current button state as a bitmask which can be tested using |
127 | * the SDL_BUTTON(X) macros. |
128 | * |
129 | * \since This function is available since SDL 2.0.4. |
130 | * |
131 | * \sa SDL_CaptureMouse |
132 | */ |
133 | extern DECLSPEC Uint32 SDLCALL SDL_GetGlobalMouseState(int *x, int *y); |
134 | |
135 | /** |
136 | * Retrieve the relative state of the mouse. |
137 | * |
138 | * The current button state is returned as a button bitmask, which can be |
139 | * tested using the `SDL_BUTTON(X)` macros (where `X` is generally 1 for the |
140 | * left, 2 for middle, 3 for the right button), and `x` and `y` are set to the |
141 | * mouse deltas since the last call to SDL_GetRelativeMouseState() or since |
142 | * event initialization. You can pass NULL for either `x` or `y`. |
143 | * |
144 | * \param x a pointer filled with the last recorded x coordinate of the mouse |
145 | * \param y a pointer filled with the last recorded y coordinate of the mouse |
146 | * \returns a 32-bit button bitmask of the relative button state. |
147 | * |
148 | * \since This function is available since SDL 2.0.0. |
149 | * |
150 | * \sa SDL_GetMouseState |
151 | */ |
152 | extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y); |
153 | |
154 | /** |
155 | * Move the mouse cursor to the given position within the window. |
156 | * |
157 | * This function generates a mouse motion event. |
158 | * |
159 | * Note that this function will appear to succeed, but not actually move the |
160 | * mouse when used over Microsoft Remote Desktop. |
161 | * |
162 | * \param window the window to move the mouse into, or NULL for the current |
163 | * mouse focus |
164 | * \param x the x coordinate within the window |
165 | * \param y the y coordinate within the window |
166 | * |
167 | * \since This function is available since SDL 2.0.0. |
168 | * |
169 | * \sa SDL_WarpMouseGlobal |
170 | */ |
171 | extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window, |
172 | int x, int y); |
173 | |
174 | /** |
175 | * Move the mouse to the given position in global screen space. |
176 | * |
177 | * This function generates a mouse motion event. |
178 | * |
179 | * A failure of this function usually means that it is unsupported by a |
180 | * platform. |
181 | * |
182 | * Note that this function will appear to succeed, but not actually move the |
183 | * mouse when used over Microsoft Remote Desktop. |
184 | * |
185 | * \param x the x coordinate |
186 | * \param y the y coordinate |
187 | * \returns 0 on success or a negative error code on failure; call |
188 | * SDL_GetError() for more information. |
189 | * |
190 | * \since This function is available since SDL 2.0.4. |
191 | * |
192 | * \sa SDL_WarpMouseInWindow |
193 | */ |
194 | extern DECLSPEC int SDLCALL SDL_WarpMouseGlobal(int x, int y); |
195 | |
196 | /** |
197 | * Set relative mouse mode. |
198 | * |
199 | * While the mouse is in relative mode, the cursor is hidden, and the driver |
200 | * will try to report continuous motion in the current window. Only relative |
201 | * motion events will be delivered, the mouse position will not change. |
202 | * |
203 | * Note that this function will not be able to provide continuous relative |
204 | * motion when used over Microsoft Remote Desktop, instead motion is limited |
205 | * to the bounds of the screen. |
206 | * |
207 | * This function will flush any pending mouse motion. |
208 | * |
209 | * \param enabled SDL_TRUE to enable relative mode, SDL_FALSE to disable. |
210 | * \returns 0 on success or a negative error code on failure; call |
211 | * SDL_GetError() for more information. |
212 | * |
213 | * If relative mode is not supported, this returns -1. |
214 | * |
215 | * \since This function is available since SDL 2.0.0. |
216 | * |
217 | * \sa SDL_GetRelativeMouseMode |
218 | */ |
219 | extern DECLSPEC int SDLCALL SDL_SetRelativeMouseMode(SDL_bool enabled); |
220 | |
221 | /** |
222 | * Capture the mouse and to track input outside an SDL window. |
223 | * |
224 | * Capturing enables your app to obtain mouse events globally, instead of just |
225 | * within your window. Not all video targets support this function. When |
226 | * capturing is enabled, the current window will get all mouse events, but |
227 | * unlike relative mode, no change is made to the cursor and it is not |
228 | * restrained to your window. |
229 | * |
230 | * This function may also deny mouse input to other windows--both those in |
231 | * your application and others on the system--so you should use this function |
232 | * sparingly, and in small bursts. For example, you might want to track the |
233 | * mouse while the user is dragging something, until the user releases a mouse |
234 | * button. It is not recommended that you capture the mouse for long periods |
235 | * of time, such as the entire time your app is running. For that, you should |
236 | * probably use SDL_SetRelativeMouseMode() or SDL_SetWindowGrab(), depending |
237 | * on your goals. |
238 | * |
239 | * While captured, mouse events still report coordinates relative to the |
240 | * current (foreground) window, but those coordinates may be outside the |
241 | * bounds of the window (including negative values). Capturing is only allowed |
242 | * for the foreground window. If the window loses focus while capturing, the |
243 | * capture will be disabled automatically. |
244 | * |
245 | * While capturing is enabled, the current window will have the |
246 | * `SDL_WINDOW_MOUSE_CAPTURE` flag set. |
247 | * |
248 | * \param enabled SDL_TRUE to enable capturing, SDL_FALSE to disable. |
249 | * \returns 0 on success or -1 if not supported; call SDL_GetError() for more |
250 | * information. |
251 | * |
252 | * \since This function is available since SDL 2.0.4. |
253 | * |
254 | * \sa SDL_GetGlobalMouseState |
255 | */ |
256 | extern DECLSPEC int SDLCALL SDL_CaptureMouse(SDL_bool enabled); |
257 | |
258 | /** |
259 | * Query whether relative mouse mode is enabled. |
260 | * |
261 | * \returns SDL_TRUE if relative mode is enabled or SDL_FALSE otherwise. |
262 | * |
263 | * \since This function is available since SDL 2.0.0. |
264 | * |
265 | * \sa SDL_SetRelativeMouseMode |
266 | */ |
267 | extern DECLSPEC SDL_bool SDLCALL SDL_GetRelativeMouseMode(void); |
268 | |
269 | /** |
270 | * Create a cursor using the specified bitmap data and mask (in MSB format). |
271 | * |
272 | * `mask` has to be in MSB (Most Significant Bit) format. |
273 | * |
274 | * The cursor width (`w`) must be a multiple of 8 bits. |
275 | * |
276 | * The cursor is created in black and white according to the following: |
277 | * |
278 | * - data=0, mask=1: white |
279 | * - data=1, mask=1: black |
280 | * - data=0, mask=0: transparent |
281 | * - data=1, mask=0: inverted color if possible, black if not. |
282 | * |
283 | * Cursors created with this function must be freed with SDL_FreeCursor(). |
284 | * |
285 | * If you want to have a color cursor, or create your cursor from an |
286 | * SDL_Surface, you should use SDL_CreateColorCursor(). Alternately, you can |
287 | * hide the cursor and draw your own as part of your game's rendering, but it |
288 | * will be bound to the framerate. |
289 | * |
290 | * Also, since SDL 2.0.0, SDL_CreateSystemCursor() is available, which |
291 | * provides twelve readily available system cursors to pick from. |
292 | * |
293 | * \param data the color value for each pixel of the cursor |
294 | * \param mask the mask value for each pixel of the cursor |
295 | * \param w the width of the cursor |
296 | * \param h the height of the cursor |
297 | * \param hot_x the X-axis location of the upper left corner of the cursor |
298 | * relative to the actual mouse position |
299 | * \param hot_y the Y-axis location of the upper left corner of the cursor |
300 | * relative to the actual mouse position |
301 | * \returns a new cursor with the specified parameters on success or NULL on |
302 | * failure; call SDL_GetError() for more information. |
303 | * |
304 | * \since This function is available since SDL 2.0.0. |
305 | * |
306 | * \sa SDL_FreeCursor |
307 | * \sa SDL_SetCursor |
308 | * \sa SDL_ShowCursor |
309 | */ |
310 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateCursor(const Uint8 * data, |
311 | const Uint8 * mask, |
312 | int w, int h, int hot_x, |
313 | int hot_y); |
314 | |
315 | /** |
316 | * Create a color cursor. |
317 | * |
318 | * \param surface an SDL_Surface structure representing the cursor image |
319 | * \param hot_x the x position of the cursor hot spot |
320 | * \param hot_y the y position of the cursor hot spot |
321 | * \returns the new cursor on success or NULL on failure; call SDL_GetError() |
322 | * for more information. |
323 | * |
324 | * \since This function is available since SDL 2.0.0. |
325 | * |
326 | * \sa SDL_CreateCursor |
327 | * \sa SDL_FreeCursor |
328 | */ |
329 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateColorCursor(SDL_Surface *surface, |
330 | int hot_x, |
331 | int hot_y); |
332 | |
333 | /** |
334 | * Create a system cursor. |
335 | * |
336 | * \param id an SDL_SystemCursor enum value |
337 | * \returns a cursor on success or NULL on failure; call SDL_GetError() for |
338 | * more information. |
339 | * |
340 | * \since This function is available since SDL 2.0.0. |
341 | * |
342 | * \sa SDL_FreeCursor |
343 | */ |
344 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_CreateSystemCursor(SDL_SystemCursor id); |
345 | |
346 | /** |
347 | * Set the active cursor. |
348 | * |
349 | * This function sets the currently active cursor to the specified one. If the |
350 | * cursor is currently visible, the change will be immediately represented on |
351 | * the display. SDL_SetCursor(NULL) can be used to force cursor redraw, if |
352 | * this is desired for any reason. |
353 | * |
354 | * \param cursor a cursor to make active |
355 | * |
356 | * \since This function is available since SDL 2.0.0. |
357 | * |
358 | * \sa SDL_CreateCursor |
359 | * \sa SDL_GetCursor |
360 | * \sa SDL_ShowCursor |
361 | */ |
362 | extern DECLSPEC void SDLCALL SDL_SetCursor(SDL_Cursor * cursor); |
363 | |
364 | /** |
365 | * Get the active cursor. |
366 | * |
367 | * This function returns a pointer to the current cursor which is owned by the |
368 | * library. It is not necessary to free the cursor with SDL_FreeCursor(). |
369 | * |
370 | * \returns the active cursor or NULL if there is no mouse. |
371 | * |
372 | * \since This function is available since SDL 2.0.0. |
373 | * |
374 | * \sa SDL_SetCursor |
375 | */ |
376 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetCursor(void); |
377 | |
378 | /** |
379 | * Get the default cursor. |
380 | * |
381 | * \returns the default cursor on success or NULL on failure. |
382 | * |
383 | * \since This function is available since SDL 2.0.0. |
384 | * |
385 | * \sa SDL_CreateSystemCursor |
386 | */ |
387 | extern DECLSPEC SDL_Cursor *SDLCALL SDL_GetDefaultCursor(void); |
388 | |
389 | /** |
390 | * Free a previously-created cursor. |
391 | * |
392 | * Use this function to free cursor resources created with SDL_CreateCursor(), |
393 | * SDL_CreateColorCursor() or SDL_CreateSystemCursor(). |
394 | * |
395 | * \param cursor the cursor to free |
396 | * |
397 | * \since This function is available since SDL 2.0.0. |
398 | * |
399 | * \sa SDL_CreateColorCursor |
400 | * \sa SDL_CreateCursor |
401 | * \sa SDL_CreateSystemCursor |
402 | */ |
403 | extern DECLSPEC void SDLCALL SDL_FreeCursor(SDL_Cursor * cursor); |
404 | |
405 | /** |
406 | * Toggle whether or not the cursor is shown. |
407 | * |
408 | * The cursor starts off displayed but can be turned off. Passing `SDL_ENABLE` |
409 | * displays the cursor and passing `SDL_DISABLE` hides it. |
410 | * |
411 | * The current state of the mouse cursor can be queried by passing |
412 | * `SDL_QUERY`; either `SDL_DISABLE` or `SDL_ENABLE` will be returned. |
413 | * |
414 | * \param toggle `SDL_ENABLE` to show the cursor, `SDL_DISABLE` to hide it, |
415 | * `SDL_QUERY` to query the current state without changing it. |
416 | * \returns `SDL_ENABLE` if the cursor is shown, or `SDL_DISABLE` if the |
417 | * cursor is hidden, or a negative error code on failure; call |
418 | * SDL_GetError() for more information. |
419 | * |
420 | * \since This function is available since SDL 2.0.0. |
421 | * |
422 | * \sa SDL_CreateCursor |
423 | * \sa SDL_SetCursor |
424 | */ |
425 | extern DECLSPEC int SDLCALL SDL_ShowCursor(int toggle); |
426 | |
427 | /** |
428 | * Used as a mask when testing buttons in buttonstate. |
429 | * |
430 | * - Button 1: Left mouse button |
431 | * - Button 2: Middle mouse button |
432 | * - Button 3: Right mouse button |
433 | */ |
434 | #define SDL_BUTTON(X) (1 << ((X)-1)) |
435 | #define SDL_BUTTON_LEFT 1 |
436 | #define SDL_BUTTON_MIDDLE 2 |
437 | #define SDL_BUTTON_RIGHT 3 |
438 | #define SDL_BUTTON_X1 4 |
439 | #define SDL_BUTTON_X2 5 |
440 | #define SDL_BUTTON_LMASK SDL_BUTTON(SDL_BUTTON_LEFT) |
441 | #define SDL_BUTTON_MMASK SDL_BUTTON(SDL_BUTTON_MIDDLE) |
442 | #define SDL_BUTTON_RMASK SDL_BUTTON(SDL_BUTTON_RIGHT) |
443 | #define SDL_BUTTON_X1MASK SDL_BUTTON(SDL_BUTTON_X1) |
444 | #define SDL_BUTTON_X2MASK SDL_BUTTON(SDL_BUTTON_X2) |
445 | |
446 | /* Ends C function definitions when using C++ */ |
447 | #ifdef __cplusplus |
448 | } |
449 | #endif |
450 | #include "close_code.h" |
451 | |
452 | #endif /* SDL_mouse_h_ */ |
453 | |
454 | /* vi: set ts=4 sw=4 expandtab: */ |
455 | |