| 1 | /* |
| 2 | * SPDX-FileCopyrightText: 2020 Arjen Hiemstra <ahiemstra@heimr.nl> |
| 3 | * |
| 4 | * SPDX-License-Identifier: LGPL-2.0-or-later |
| 5 | */ |
| 6 | |
| 7 | #include "shadermaterial.h" |
| 8 | |
| 9 | #include <QSGTexture> |
| 10 | #include <QVariant> |
| 11 | |
| 12 | #include "uniformdatastream.h" |
| 13 | |
| 14 | using namespace Qt::StringLiterals; |
| 15 | |
| 16 | ShaderMaterial::ShaderMaterial(const QString &name) |
| 17 | : m_name(name) |
| 18 | { |
| 19 | m_type = typeForName(name); |
| 20 | setFlag(flags: QSGMaterial::Blending, on: true); |
| 21 | } |
| 22 | |
| 23 | ShaderMaterial::ShaderMaterial(QSGMaterialType *type) |
| 24 | : m_type(type) |
| 25 | { |
| 26 | m_name = nameForType(type); |
| 27 | setFlag(flags: QSGMaterial::Blending, on: true); |
| 28 | } |
| 29 | |
| 30 | QString ShaderMaterial::name() const |
| 31 | { |
| 32 | return m_name; |
| 33 | } |
| 34 | |
| 35 | QSGMaterialShader *ShaderMaterial::createShader(QSGRendererInterface::RenderMode) const |
| 36 | { |
| 37 | return new ShaderMaterialShader{m_name}; |
| 38 | } |
| 39 | |
| 40 | QSGMaterialType *ShaderMaterial::type() const |
| 41 | { |
| 42 | return m_type; |
| 43 | } |
| 44 | |
| 45 | int ShaderMaterial::compare(const QSGMaterial *other) const |
| 46 | { |
| 47 | auto material = static_cast<const ShaderMaterial *>(other); |
| 48 | if (m_uniformData == material->m_uniformData && m_textures == material->m_textures) { |
| 49 | return 0; |
| 50 | } |
| 51 | |
| 52 | return QSGMaterial::compare(other); |
| 53 | } |
| 54 | |
| 55 | void ShaderMaterial::setUniformBufferSize(qsizetype size) |
| 56 | { |
| 57 | if (size == m_uniformData.size()) { |
| 58 | return; |
| 59 | } |
| 60 | |
| 61 | m_uniformData = QByteArray{size, '\0'}; |
| 62 | } |
| 63 | |
| 64 | std::span<char> ShaderMaterial::uniformData() |
| 65 | { |
| 66 | return std::span(m_uniformData.data(), m_uniformData.size()); |
| 67 | } |
| 68 | |
| 69 | QSGTexture *ShaderMaterial::texture(int binding) |
| 70 | { |
| 71 | return m_textures.value(key: binding, defaultValue: nullptr); |
| 72 | } |
| 73 | |
| 74 | void ShaderMaterial::setTexture(int binding, QSGTexture *texture) |
| 75 | { |
| 76 | m_textures[binding] = texture; |
| 77 | } |
| 78 | |
| 79 | QString ShaderMaterial::nameForType(QSGMaterialType *type) |
| 80 | { |
| 81 | return s_materialTypes.key(value: type, defaultKey: QString{}); |
| 82 | } |
| 83 | |
| 84 | QSGMaterialType *ShaderMaterial::typeForName(const QString &name) |
| 85 | { |
| 86 | if (s_materialTypes.contains(key: name)) { |
| 87 | return s_materialTypes.value(key: name); |
| 88 | } else { |
| 89 | auto type = new QSGMaterialType{}; |
| 90 | s_materialTypes.insert(key: name, value: type); |
| 91 | return type; |
| 92 | } |
| 93 | } |
| 94 | |
| 95 | ShaderMaterialShader::ShaderMaterialShader(const QString &shaderName) |
| 96 | { |
| 97 | static const auto shaderRoot = QStringLiteral(":/qt/qml/org/kde/kirigami/primitives/shaders/" ); |
| 98 | |
| 99 | setShaderFileName(stage: Stage::VertexStage, filename: shaderRoot + shaderName + u".vert.qsb" ); |
| 100 | setShaderFileName(stage: Stage::FragmentStage, filename: shaderRoot + shaderName + u".frag.qsb" ); |
| 101 | } |
| 102 | |
| 103 | bool ShaderMaterialShader::updateUniformData(RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial) |
| 104 | { |
| 105 | bool changed = false; |
| 106 | |
| 107 | auto data = state.uniformData()->data(); |
| 108 | auto remainingSize = std::size_t(state.uniformData()->size()); |
| 109 | |
| 110 | if (state.isMatrixDirty()) { |
| 111 | auto matrix = state.combinedMatrix(); |
| 112 | memcpy(dest: data, src: matrix.data(), n: sizeof(float) * 16); |
| 113 | changed = true; |
| 114 | } |
| 115 | data += sizeof(float) * 16; |
| 116 | remainingSize -= sizeof(float) * 16; |
| 117 | |
| 118 | if (state.isOpacityDirty()) { |
| 119 | auto opacity = state.opacity(); |
| 120 | memcpy(dest: data, src: &opacity, n: sizeof(float)); |
| 121 | changed = true; |
| 122 | } |
| 123 | |
| 124 | data += sizeof(float); |
| 125 | remainingSize -= sizeof(float); |
| 126 | |
| 127 | if (!oldMaterial || newMaterial->compare(other: oldMaterial) != 0) { |
| 128 | const auto uniformData = static_cast<ShaderMaterial *>(newMaterial)->uniformData(); |
| 129 | memcpy(dest: data, src: uniformData.data() + sizeof(float) * 17, n: remainingSize); |
| 130 | changed = true; |
| 131 | } |
| 132 | |
| 133 | return changed; |
| 134 | } |
| 135 | |
| 136 | void ShaderMaterialShader::updateSampledImage(QSGMaterialShader::RenderState &state, |
| 137 | int binding, |
| 138 | QSGTexture **texture, |
| 139 | QSGMaterial *newMaterial, |
| 140 | QSGMaterial *oldMaterial) |
| 141 | { |
| 142 | Q_UNUSED(oldMaterial); |
| 143 | |
| 144 | auto material = static_cast<ShaderMaterial *>(newMaterial); |
| 145 | auto source = material->texture(binding); |
| 146 | if (source) { |
| 147 | source->setFiltering(QSGTexture::Filtering::Linear); |
| 148 | source->commitTextureOperations(rhi: state.rhi(), resourceUpdates: state.resourceUpdateBatch()); |
| 149 | *texture = source; |
| 150 | } else { |
| 151 | *texture = nullptr; |
| 152 | } |
| 153 | } |
| 154 | |