| 1 | /* |
| 2 | * SPDX-FileCopyrightText: 2025 Arjen Hiemstra <ahiemstra@heimr.nl> |
| 3 | * |
| 4 | * SPDX-License-Identifier: LGPL-2.0-or-later |
| 5 | */ |
| 6 | |
| 7 | #include "shadernode.h" |
| 8 | |
| 9 | #include "shadermaterial.h" |
| 10 | #include "texturecache.h" |
| 11 | |
| 12 | struct VertexLayout { |
| 13 | using RectPropertyFunction = qreal (QRectF::*)() const; |
| 14 | |
| 15 | RectPropertyFunction x; |
| 16 | RectPropertyFunction y; |
| 17 | }; |
| 18 | |
| 19 | static const std::array<VertexLayout, 4> Vertices = { |
| 20 | VertexLayout{.x = &QRectF::left, .y = &QRectF::top}, |
| 21 | VertexLayout{.x = &QRectF::left, .y = &QRectF::bottom}, |
| 22 | VertexLayout{.x = &QRectF::right, .y = &QRectF::top}, |
| 23 | VertexLayout{.x = &QRectF::right, .y = &QRectF::bottom}, |
| 24 | }; |
| 25 | |
| 26 | ShaderNode::ShaderNode() |
| 27 | : m_rect(QRectF{0.0, 0.0, 1.0, 1.0}) |
| 28 | , m_uvs(16, QRectF{0.0, 0.0, 1.0, 1.0}) |
| 29 | { |
| 30 | setFlags(QSGNode::OwnsGeometry | QSGNode::OwnsMaterial | QSGNode::UsePreprocess); |
| 31 | } |
| 32 | |
| 33 | ShaderNode::~ShaderNode() noexcept |
| 34 | { |
| 35 | for (auto texture : std::as_const(t&: m_textures)) { |
| 36 | if (texture.provider) { |
| 37 | texture.provider->disconnect(texture.providerConnection); |
| 38 | } |
| 39 | } |
| 40 | |
| 41 | delete[] m_attributeSet->attributes; |
| 42 | delete m_attributeSet; |
| 43 | } |
| 44 | |
| 45 | void ShaderNode::preprocess() |
| 46 | { |
| 47 | for (const auto &info : std::as_const(t&: m_textures)) { |
| 48 | if (info.provider) { |
| 49 | preprocessTexture(texture: info); |
| 50 | } |
| 51 | } |
| 52 | } |
| 53 | |
| 54 | QRectF ShaderNode::rect() const |
| 55 | { |
| 56 | return m_rect; |
| 57 | } |
| 58 | |
| 59 | void ShaderNode::setRect(const QRectF &newRect) |
| 60 | { |
| 61 | if (newRect == m_rect) { |
| 62 | return; |
| 63 | } |
| 64 | |
| 65 | m_rect = newRect; |
| 66 | m_geometryUpdateNeeded = true; |
| 67 | } |
| 68 | |
| 69 | QRectF ShaderNode::uvs(TextureChannel channel) const |
| 70 | { |
| 71 | Q_ASSERT(channel < m_textureChannels); |
| 72 | return m_uvs[channel]; |
| 73 | } |
| 74 | |
| 75 | void ShaderNode::setUVs(TextureChannel channel, const QRectF &newUvs) |
| 76 | { |
| 77 | Q_ASSERT(channel < m_textureChannels); |
| 78 | |
| 79 | if (newUvs == m_uvs[channel]) { |
| 80 | return; |
| 81 | } |
| 82 | |
| 83 | m_uvs[channel] = newUvs; |
| 84 | m_geometryUpdateNeeded = true; |
| 85 | } |
| 86 | |
| 87 | QSGMaterialType *ShaderNode::materialVariant() const |
| 88 | { |
| 89 | return m_materialVariant; |
| 90 | } |
| 91 | |
| 92 | void ShaderNode::setMaterialVariant(QSGMaterialType *variant) |
| 93 | { |
| 94 | if (variant == m_materialVariant) { |
| 95 | return; |
| 96 | } |
| 97 | |
| 98 | m_materialVariant = variant; |
| 99 | |
| 100 | auto newMaterial = createMaterialVariant(variant: m_materialVariant); |
| 101 | if (newMaterial) { |
| 102 | m_shaderMaterial = dynamic_cast<ShaderMaterial *>(newMaterial); |
| 103 | setMaterial(newMaterial); |
| 104 | markDirty(bits: QSGNode::DirtyMaterial); |
| 105 | } |
| 106 | } |
| 107 | |
| 108 | void ShaderNode::setShader(const QString &shader) |
| 109 | { |
| 110 | setMaterialVariant(ShaderMaterial::typeForName(name: shader)); |
| 111 | } |
| 112 | |
| 113 | void ShaderNode::setUniformBufferSize(qsizetype size) |
| 114 | { |
| 115 | if (!m_shaderMaterial) { |
| 116 | return; |
| 117 | } |
| 118 | |
| 119 | m_shaderMaterial->setUniformBufferSize(size); |
| 120 | } |
| 121 | |
| 122 | std::span<char> ShaderNode::uniformData() |
| 123 | { |
| 124 | if (!m_shaderMaterial) { |
| 125 | return std::span<char>{}; |
| 126 | } |
| 127 | |
| 128 | return m_shaderMaterial->uniformData(); |
| 129 | } |
| 130 | |
| 131 | void ShaderNode::setTextureChannels(unsigned char count) |
| 132 | { |
| 133 | if (count == m_textureChannels) { |
| 134 | return; |
| 135 | } |
| 136 | |
| 137 | m_textureChannels = std::clamp(val: count, lo: uint8_t(1), hi: uint8_t(16)); |
| 138 | |
| 139 | if (geometry()) { |
| 140 | setGeometry(nullptr); |
| 141 | delete[] m_attributeSet->attributes; |
| 142 | delete m_attributeSet; |
| 143 | } |
| 144 | |
| 145 | while (m_textures.size() > count) { |
| 146 | m_textures.removeLast(); |
| 147 | } |
| 148 | |
| 149 | m_geometryUpdateNeeded = true; |
| 150 | } |
| 151 | |
| 152 | void ShaderNode::setTexture(TextureChannel channel, const QImage &image, QQuickWindow *window, QQuickWindow::CreateTextureOptions options) |
| 153 | { |
| 154 | if (!m_shaderMaterial) { |
| 155 | return; |
| 156 | } |
| 157 | |
| 158 | auto texture = TextureCache::loadTexture(window, image, options); |
| 159 | if (!texture) { |
| 160 | return; |
| 161 | } |
| 162 | |
| 163 | auto info = TextureInfo{ |
| 164 | .channel = channel, |
| 165 | .options = options, |
| 166 | .texture = texture, |
| 167 | .provider = nullptr, |
| 168 | .providerConnection = {}, |
| 169 | }; |
| 170 | |
| 171 | auto itr = std::find_if(first: m_textures.begin(), last: m_textures.end(), pred: [channel](auto info) { |
| 172 | return info.channel == channel; |
| 173 | }); |
| 174 | if (itr != m_textures.end()) { |
| 175 | *itr = info; |
| 176 | } else { |
| 177 | m_textures.append(t: info); |
| 178 | } |
| 179 | |
| 180 | setUVs(channel, newUvs: texture->normalizedTextureSubRect()); |
| 181 | |
| 182 | texture->setFiltering(QSGTexture::Filtering::Linear); |
| 183 | |
| 184 | m_shaderMaterial->setTexture(binding: channel + 1, texture: texture.get()); |
| 185 | markDirty(bits: QSGNode::DirtyMaterial); |
| 186 | } |
| 187 | |
| 188 | void ShaderNode::setTexture(TextureChannel channel, QSGTextureProvider *provider, QQuickWindow::CreateTextureOptions options) |
| 189 | { |
| 190 | if (!m_shaderMaterial) { |
| 191 | return; |
| 192 | } |
| 193 | |
| 194 | auto connection = QObject::connect(sender: provider, signal: &QSGTextureProvider::textureChanged, slot: [this]() { |
| 195 | markDirty(bits: QSGNode::DirtyMaterial); |
| 196 | }); |
| 197 | |
| 198 | auto info = TextureInfo{ |
| 199 | .channel = channel, |
| 200 | .options = options, |
| 201 | .texture = nullptr, |
| 202 | .provider = provider, |
| 203 | .providerConnection = connection, |
| 204 | }; |
| 205 | |
| 206 | auto itr = std::find_if(first: m_textures.begin(), last: m_textures.end(), pred: [channel](auto info) { |
| 207 | return info.channel == channel; |
| 208 | }); |
| 209 | if (itr != m_textures.end()) { |
| 210 | if (itr->provider) { |
| 211 | itr->provider->disconnect(itr->providerConnection); |
| 212 | } |
| 213 | *itr = info; |
| 214 | } else { |
| 215 | m_textures.append(t: info); |
| 216 | } |
| 217 | } |
| 218 | |
| 219 | void ShaderNode::setTextureFiltering(TextureChannel channel, QSGTexture::Filtering filtering) |
| 220 | { |
| 221 | auto itr = std::find_if(first: m_textures.begin(), last: m_textures.end(), pred: [channel](auto info) { |
| 222 | return info.channel == channel; |
| 223 | }); |
| 224 | if (itr != m_textures.end()) { |
| 225 | itr->filtering = filtering; |
| 226 | if (itr->texture) { |
| 227 | itr->texture->setFiltering(filtering); |
| 228 | } |
| 229 | } |
| 230 | } |
| 231 | |
| 232 | void ShaderNode::update() |
| 233 | { |
| 234 | if (m_geometryUpdateNeeded) { |
| 235 | const auto attributeCount = 1 + m_textureChannels; |
| 236 | |
| 237 | if (!geometry()) { |
| 238 | QSGGeometry::Attribute *attributes = new QSGGeometry::Attribute[attributeCount]; |
| 239 | attributes[0] = QSGGeometry::Attribute::createWithAttributeType(pos: 0, tupleSize: 2, primitiveType: QSGGeometry::FloatType, attributeType: QSGGeometry::PositionAttribute); |
| 240 | |
| 241 | for (int i = 0; i < m_textureChannels; ++i) { |
| 242 | attributes[i + 1] = QSGGeometry::Attribute::createWithAttributeType(pos: i + 1, tupleSize: 2, primitiveType: QSGGeometry::FloatType, attributeType: QSGGeometry::TexCoordAttribute); |
| 243 | } |
| 244 | |
| 245 | m_attributeSet = |
| 246 | new QSGGeometry::AttributeSet{.count = attributeCount, .stride = int(sizeof(float)) * 2 * attributeCount, .attributes = attributes}; |
| 247 | |
| 248 | setGeometry(new QSGGeometry{*m_attributeSet, Vertices.size()}); |
| 249 | } |
| 250 | |
| 251 | auto vertices = static_cast<float *>(geometry()->vertexData()); |
| 252 | |
| 253 | auto index = 0; |
| 254 | for (auto layout : Vertices) { |
| 255 | vertices[index++] = (m_rect.*layout.x)(); |
| 256 | vertices[index++] = (m_rect.*layout.y)(); |
| 257 | |
| 258 | for (int channel = 0; channel < m_textureChannels; ++channel) { |
| 259 | auto uv = uvs(channel); |
| 260 | vertices[index++] = (uv.*layout.x)(); |
| 261 | vertices[index++] = (uv.*layout.y)(); |
| 262 | } |
| 263 | } |
| 264 | |
| 265 | markDirty(bits: QSGNode::DirtyGeometry); |
| 266 | m_geometryUpdateNeeded = false; |
| 267 | } |
| 268 | } |
| 269 | |
| 270 | QSGMaterial *ShaderNode::createMaterialVariant(QSGMaterialType *variant) |
| 271 | { |
| 272 | return new ShaderMaterial(variant); |
| 273 | } |
| 274 | |
| 275 | void ShaderNode::preprocessTexture(const TextureInfo &info) |
| 276 | { |
| 277 | auto provider = info.provider; |
| 278 | if (!provider || !provider->texture() || !m_shaderMaterial) { |
| 279 | return; |
| 280 | } |
| 281 | |
| 282 | if (provider->texture()->isAtlasTexture() && !info.options.testFlag(flag: QQuickWindow::TextureCanUseAtlas)) { |
| 283 | m_shaderMaterial->setTexture(binding: info.channel + 1, texture: provider->texture()->removedFromAtlas()); |
| 284 | } else { |
| 285 | m_shaderMaterial->setTexture(binding: info.channel + 1, texture: provider->texture()); |
| 286 | } |
| 287 | if (QSGDynamicTexture *dynamic_texture = qobject_cast<QSGDynamicTexture *>(object: provider->texture())) { |
| 288 | dynamic_texture->updateTexture(); |
| 289 | } |
| 290 | m_shaderMaterial->setTextureFiltering(binding: info.channel + 1, filtering: info.filtering); |
| 291 | } |
| 292 | |