| 1 | /* |
| 2 | * SPDX-FileCopyrightText: 2025 Arjen Hiemstra <ahiemstra@heimr.nl> |
| 3 | * |
| 4 | * SPDX-License-Identifier: LGPL-2.0-or-later |
| 5 | */ |
| 6 | |
| 7 | #include "shadernode.h" |
| 8 | |
| 9 | #include <QSGTextureProvider> |
| 10 | #include <QVariant> |
| 11 | |
| 12 | #include "shadermaterial.h" |
| 13 | #include "texturecache.h" |
| 14 | |
| 15 | struct VertexLayout { |
| 16 | using RectPropertyFunction = qreal (QRectF::*)() const; |
| 17 | |
| 18 | RectPropertyFunction x; |
| 19 | RectPropertyFunction y; |
| 20 | }; |
| 21 | |
| 22 | static const std::array<VertexLayout, 4> Vertices = { |
| 23 | VertexLayout{.x = &QRectF::left, .y = &QRectF::top}, |
| 24 | VertexLayout{.x = &QRectF::left, .y = &QRectF::bottom}, |
| 25 | VertexLayout{.x = &QRectF::right, .y = &QRectF::top}, |
| 26 | VertexLayout{.x = &QRectF::right, .y = &QRectF::bottom}, |
| 27 | }; |
| 28 | |
| 29 | ShaderNode::ShaderNode() |
| 30 | : m_rect(QRectF{0.0, 0.0, 1.0, 1.0}) |
| 31 | , m_uvs(16, QRectF{0.0, 0.0, 1.0, 1.0}) |
| 32 | { |
| 33 | setFlags(QSGNode::OwnsGeometry | QSGNode::OwnsMaterial | QSGNode::UsePreprocess); |
| 34 | } |
| 35 | |
| 36 | ShaderNode::~ShaderNode() noexcept |
| 37 | { |
| 38 | for (auto texture : std::as_const(t&: m_textures)) { |
| 39 | if (texture.provider) { |
| 40 | texture.provider->disconnect(texture.providerConnection); |
| 41 | } |
| 42 | } |
| 43 | |
| 44 | delete[] m_attributeSet->attributes; |
| 45 | delete m_attributeSet; |
| 46 | } |
| 47 | |
| 48 | void ShaderNode::preprocess() |
| 49 | { |
| 50 | for (const auto &info : std::as_const(t&: m_textures)) { |
| 51 | if (info.provider) { |
| 52 | preprocessTexture(texture: info); |
| 53 | } |
| 54 | } |
| 55 | } |
| 56 | |
| 57 | QRectF ShaderNode::rect() const |
| 58 | { |
| 59 | return m_rect; |
| 60 | } |
| 61 | |
| 62 | void ShaderNode::setRect(const QRectF &newRect) |
| 63 | { |
| 64 | if (newRect == m_rect) { |
| 65 | return; |
| 66 | } |
| 67 | |
| 68 | m_rect = newRect; |
| 69 | m_geometryUpdateNeeded = true; |
| 70 | } |
| 71 | |
| 72 | QRectF ShaderNode::uvs(TextureChannel channel) const |
| 73 | { |
| 74 | Q_ASSERT(channel < m_textureChannels); |
| 75 | return m_uvs[channel]; |
| 76 | } |
| 77 | |
| 78 | void ShaderNode::setUVs(TextureChannel channel, const QRectF &newUvs) |
| 79 | { |
| 80 | Q_ASSERT(channel < m_textureChannels); |
| 81 | |
| 82 | if (newUvs == m_uvs[channel]) { |
| 83 | return; |
| 84 | } |
| 85 | |
| 86 | m_uvs[channel] = newUvs; |
| 87 | m_geometryUpdateNeeded = true; |
| 88 | } |
| 89 | |
| 90 | QSGMaterialType *ShaderNode::materialVariant() const |
| 91 | { |
| 92 | return m_materialVariant; |
| 93 | } |
| 94 | |
| 95 | void ShaderNode::setMaterialVariant(QSGMaterialType *variant) |
| 96 | { |
| 97 | if (variant == m_materialVariant) { |
| 98 | return; |
| 99 | } |
| 100 | |
| 101 | m_materialVariant = variant; |
| 102 | |
| 103 | auto newMaterial = createMaterialVariant(variant: m_materialVariant); |
| 104 | if (newMaterial) { |
| 105 | m_shaderMaterial = dynamic_cast<ShaderMaterial *>(newMaterial); |
| 106 | setMaterial(newMaterial); |
| 107 | markDirty(bits: QSGNode::DirtyMaterial); |
| 108 | } |
| 109 | } |
| 110 | |
| 111 | void ShaderNode::setShader(const QString &shader) |
| 112 | { |
| 113 | setMaterialVariant(ShaderMaterial::typeForName(name: shader)); |
| 114 | } |
| 115 | |
| 116 | void ShaderNode::setUniformBufferSize(qsizetype size) |
| 117 | { |
| 118 | if (!m_shaderMaterial) { |
| 119 | return; |
| 120 | } |
| 121 | |
| 122 | m_shaderMaterial->setUniformBufferSize(size); |
| 123 | } |
| 124 | |
| 125 | std::span<char> ShaderNode::uniformData() |
| 126 | { |
| 127 | if (!m_shaderMaterial) { |
| 128 | return std::span<char>{}; |
| 129 | } |
| 130 | |
| 131 | return m_shaderMaterial->uniformData(); |
| 132 | } |
| 133 | |
| 134 | void ShaderNode::setTextureChannels(unsigned char count) |
| 135 | { |
| 136 | if (count == m_textureChannels) { |
| 137 | return; |
| 138 | } |
| 139 | |
| 140 | m_textureChannels = std::clamp(val: count, lo: uint8_t(1), hi: uint8_t(16)); |
| 141 | |
| 142 | if (geometry()) { |
| 143 | setGeometry(nullptr); |
| 144 | delete[] m_attributeSet->attributes; |
| 145 | delete m_attributeSet; |
| 146 | } |
| 147 | |
| 148 | while (m_textures.size() > count) { |
| 149 | m_textures.removeLast(); |
| 150 | } |
| 151 | |
| 152 | m_geometryUpdateNeeded = true; |
| 153 | } |
| 154 | |
| 155 | void ShaderNode::setTexture(TextureChannel channel, const QImage &image, QQuickWindow *window, QQuickWindow::CreateTextureOptions options) |
| 156 | { |
| 157 | if (!m_shaderMaterial) { |
| 158 | return; |
| 159 | } |
| 160 | |
| 161 | auto texture = TextureCache::loadTexture(window, image, options); |
| 162 | if (!texture) { |
| 163 | return; |
| 164 | } |
| 165 | |
| 166 | auto info = TextureInfo{ |
| 167 | .channel = channel, |
| 168 | .options = options, |
| 169 | .texture = texture, |
| 170 | .provider = nullptr, |
| 171 | .providerConnection = {}, |
| 172 | }; |
| 173 | |
| 174 | auto itr = std::find_if(first: m_textures.begin(), last: m_textures.end(), pred: [channel](auto info) { |
| 175 | return info.channel == channel; |
| 176 | }); |
| 177 | if (itr != m_textures.end()) { |
| 178 | *itr = info; |
| 179 | } else { |
| 180 | m_textures.append(t: info); |
| 181 | } |
| 182 | |
| 183 | setUVs(channel, newUvs: texture->normalizedTextureSubRect()); |
| 184 | |
| 185 | m_shaderMaterial->setTexture(binding: channel + 1, texture: texture.get()); |
| 186 | markDirty(bits: QSGNode::DirtyMaterial); |
| 187 | } |
| 188 | |
| 189 | void ShaderNode::setTexture(TextureChannel channel, QSGTextureProvider *provider, QQuickWindow::CreateTextureOptions options) |
| 190 | { |
| 191 | if (!m_shaderMaterial) { |
| 192 | return; |
| 193 | } |
| 194 | |
| 195 | auto connection = QObject::connect(sender: provider, signal: &QSGTextureProvider::textureChanged, slot: [this]() { |
| 196 | markDirty(bits: QSGNode::DirtyMaterial); |
| 197 | }); |
| 198 | |
| 199 | auto info = TextureInfo{ |
| 200 | .channel = channel, |
| 201 | .options = options, |
| 202 | .texture = nullptr, |
| 203 | .provider = provider, |
| 204 | .providerConnection = connection, |
| 205 | }; |
| 206 | |
| 207 | auto itr = std::find_if(first: m_textures.begin(), last: m_textures.end(), pred: [channel](auto info) { |
| 208 | return info.channel == channel; |
| 209 | }); |
| 210 | if (itr != m_textures.end()) { |
| 211 | if (itr->provider) { |
| 212 | itr->provider->disconnect(itr->providerConnection); |
| 213 | } |
| 214 | *itr = info; |
| 215 | } else { |
| 216 | m_textures.append(t: info); |
| 217 | } |
| 218 | } |
| 219 | |
| 220 | void ShaderNode::update() |
| 221 | { |
| 222 | if (m_geometryUpdateNeeded) { |
| 223 | const auto attributeCount = 1 + m_textureChannels; |
| 224 | |
| 225 | if (!geometry()) { |
| 226 | QSGGeometry::Attribute *attributes = new QSGGeometry::Attribute[attributeCount]; |
| 227 | attributes[0] = QSGGeometry::Attribute::createWithAttributeType(pos: 0, tupleSize: 2, primitiveType: QSGGeometry::FloatType, attributeType: QSGGeometry::PositionAttribute); |
| 228 | |
| 229 | for (int i = 0; i < m_textureChannels; ++i) { |
| 230 | attributes[i + 1] = QSGGeometry::Attribute::createWithAttributeType(pos: i + 1, tupleSize: 2, primitiveType: QSGGeometry::FloatType, attributeType: QSGGeometry::TexCoordAttribute); |
| 231 | } |
| 232 | |
| 233 | m_attributeSet = |
| 234 | new QSGGeometry::AttributeSet{.count = attributeCount, .stride = int(sizeof(float)) * 2 * attributeCount, .attributes = attributes}; |
| 235 | |
| 236 | setGeometry(new QSGGeometry{*m_attributeSet, Vertices.size()}); |
| 237 | } |
| 238 | |
| 239 | auto vertices = static_cast<float *>(geometry()->vertexData()); |
| 240 | |
| 241 | auto index = 0; |
| 242 | for (auto layout : Vertices) { |
| 243 | vertices[index++] = (m_rect.*layout.x)(); |
| 244 | vertices[index++] = (m_rect.*layout.y)(); |
| 245 | |
| 246 | for (int channel = 0; channel < m_textureChannels; ++channel) { |
| 247 | auto uv = uvs(channel); |
| 248 | vertices[index++] = (uv.*layout.x)(); |
| 249 | vertices[index++] = (uv.*layout.y)(); |
| 250 | } |
| 251 | } |
| 252 | |
| 253 | markDirty(bits: QSGNode::DirtyGeometry); |
| 254 | m_geometryUpdateNeeded = false; |
| 255 | } |
| 256 | } |
| 257 | |
| 258 | QSGMaterial *ShaderNode::createMaterialVariant(QSGMaterialType *variant) |
| 259 | { |
| 260 | return new ShaderMaterial(variant); |
| 261 | } |
| 262 | |
| 263 | void ShaderNode::preprocessTexture(const TextureInfo &info) |
| 264 | { |
| 265 | auto provider = info.provider; |
| 266 | if (!provider || !provider->texture() || !m_shaderMaterial) { |
| 267 | return; |
| 268 | } |
| 269 | |
| 270 | if (provider->texture()->isAtlasTexture() && !info.options.testFlag(flag: QQuickWindow::TextureCanUseAtlas)) { |
| 271 | m_shaderMaterial->setTexture(binding: info.channel + 1, texture: provider->texture()->removedFromAtlas()); |
| 272 | } else { |
| 273 | m_shaderMaterial->setTexture(binding: info.channel + 1, texture: provider->texture()); |
| 274 | } |
| 275 | if (QSGDynamicTexture *dynamic_texture = qobject_cast<QSGDynamicTexture *>(object: provider->texture())) { |
| 276 | dynamic_texture->updateTexture(); |
| 277 | } |
| 278 | } |
| 279 | |