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| 2 | ** |
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
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| 17 | ** GNU Lesser General Public License Usage |
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| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
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| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
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| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
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| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qnormaldiffusemapalphamaterial.h" |
| 41 | #include "qnormaldiffusemapalphamaterial_p.h" |
| 42 | |
| 43 | #include <Qt3DRender/qeffect.h> |
| 44 | #include <Qt3DRender/qtexture.h> |
| 45 | #include <Qt3DRender/qtechnique.h> |
| 46 | #include <Qt3DRender/qparameter.h> |
| 47 | #include <Qt3DRender/qshaderprogram.h> |
| 48 | #include <Qt3DRender/qshaderprogrambuilder.h> |
| 49 | #include <Qt3DRender/qrenderpass.h> |
| 50 | #include <Qt3DRender/qgraphicsapifilter.h> |
| 51 | #include <Qt3DRender/qalphacoverage.h> |
| 52 | #include <Qt3DRender/qdepthtest.h> |
| 53 | #include <QtCore/QUrl> |
| 54 | #include <QtGui/QVector3D> |
| 55 | #include <QtGui/QVector4D> |
| 56 | |
| 57 | QT_BEGIN_NAMESPACE |
| 58 | |
| 59 | using namespace Qt3DRender; |
| 60 | |
| 61 | namespace Qt3DExtras { |
| 62 | |
| 63 | |
| 64 | QNormalDiffuseMapAlphaMaterialPrivate::() |
| 65 | : QNormalDiffuseMapMaterialPrivate() |
| 66 | , m_alphaCoverage(new QAlphaCoverage()) |
| 67 | , m_depthTest(new QDepthTest()) |
| 68 | { |
| 69 | } |
| 70 | |
| 71 | void QNormalDiffuseMapAlphaMaterialPrivate::() |
| 72 | { |
| 73 | Q_Q(QNormalDiffuseMapMaterial); |
| 74 | |
| 75 | connect(sender: m_ambientParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 76 | receiverPrivate: this, slot: &QNormalDiffuseMapMaterialPrivate::handleAmbientChanged); |
| 77 | connect(sender: m_diffuseParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 78 | receiverPrivate: this, slot: &QNormalDiffuseMapMaterialPrivate::handleDiffuseChanged); |
| 79 | connect(sender: m_normalParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 80 | receiverPrivate: this, slot: &QNormalDiffuseMapMaterialPrivate::handleNormalChanged); |
| 81 | connect(sender: m_specularParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 82 | receiverPrivate: this, slot: &QNormalDiffuseMapMaterialPrivate::handleSpecularChanged); |
| 83 | connect(sender: m_shininessParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 84 | receiverPrivate: this, slot: &QNormalDiffuseMapMaterialPrivate::handleShininessChanged); |
| 85 | connect(sender: m_textureScaleParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 86 | receiverPrivate: this, slot: &QNormalDiffuseMapMaterialPrivate::handleTextureScaleChanged); |
| 87 | |
| 88 | m_normalDiffuseGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/gl3/default.vert" )))); |
| 89 | m_normalDiffuseGL3ShaderBuilder->setParent(q); |
| 90 | m_normalDiffuseGL3ShaderBuilder->setShaderProgram(m_normalDiffuseGL3Shader); |
| 91 | m_normalDiffuseGL3ShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json" ))); |
| 92 | m_normalDiffuseGL3ShaderBuilder->setEnabledLayers({QStringLiteral("diffuseTexture" ), |
| 93 | QStringLiteral("specular" ), |
| 94 | QStringLiteral("normalTexture" )}); |
| 95 | |
| 96 | m_normalDiffuseGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/es2/default.vert" )))); |
| 97 | m_normalDiffuseGL2ES2ShaderBuilder->setParent(q); |
| 98 | m_normalDiffuseGL2ES2ShaderBuilder->setShaderProgram(m_normalDiffuseGL2ES2Shader); |
| 99 | m_normalDiffuseGL2ES2ShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json" ))); |
| 100 | m_normalDiffuseGL2ES2ShaderBuilder->setEnabledLayers({QStringLiteral("diffuseTexture" ), |
| 101 | QStringLiteral("specular" ), |
| 102 | QStringLiteral("normalTexture" )}); |
| 103 | |
| 104 | m_normalDiffuseRHIShader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/rhi/default.vert" )))); |
| 105 | m_normalDiffuseRHIShaderBuilder->setParent(q); |
| 106 | m_normalDiffuseRHIShaderBuilder->setShaderProgram(m_normalDiffuseRHIShader); |
| 107 | m_normalDiffuseRHIShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json" ))); |
| 108 | m_normalDiffuseRHIShaderBuilder->setEnabledLayers({QStringLiteral("diffuseTexture" ), |
| 109 | QStringLiteral("specular" ), |
| 110 | QStringLiteral("normalTexture" )}); |
| 111 | |
| 112 | m_normalDiffuseGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); |
| 113 | m_normalDiffuseGL3Technique->graphicsApiFilter()->setMajorVersion(3); |
| 114 | m_normalDiffuseGL3Technique->graphicsApiFilter()->setMinorVersion(1); |
| 115 | m_normalDiffuseGL3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); |
| 116 | |
| 117 | m_normalDiffuseGL2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); |
| 118 | m_normalDiffuseGL2Technique->graphicsApiFilter()->setMajorVersion(2); |
| 119 | m_normalDiffuseGL2Technique->graphicsApiFilter()->setMinorVersion(0); |
| 120 | m_normalDiffuseGL2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); |
| 121 | |
| 122 | m_normalDiffuseES2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGLES); |
| 123 | m_normalDiffuseES2Technique->graphicsApiFilter()->setMajorVersion(2); |
| 124 | m_normalDiffuseES2Technique->graphicsApiFilter()->setMinorVersion(0); |
| 125 | m_normalDiffuseES2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); |
| 126 | |
| 127 | m_normalDiffuseRHITechnique->graphicsApiFilter()->setApi(QGraphicsApiFilter::RHI); |
| 128 | m_normalDiffuseRHITechnique->graphicsApiFilter()->setMajorVersion(1); |
| 129 | m_normalDiffuseRHITechnique->graphicsApiFilter()->setMinorVersion(0); |
| 130 | |
| 131 | m_filterKey->setParent(q); |
| 132 | m_filterKey->setName(QStringLiteral("renderingStyle" )); |
| 133 | m_filterKey->setValue(QStringLiteral("forward" )); |
| 134 | |
| 135 | m_normalDiffuseGL3Technique->addFilterKey(filterKey: m_filterKey); |
| 136 | m_normalDiffuseGL2Technique->addFilterKey(filterKey: m_filterKey); |
| 137 | m_normalDiffuseES2Technique->addFilterKey(filterKey: m_filterKey); |
| 138 | m_normalDiffuseRHITechnique->addFilterKey(filterKey: m_filterKey); |
| 139 | |
| 140 | m_depthTest->setDepthFunction(QDepthTest::Less); |
| 141 | |
| 142 | m_normalDiffuseGL3RenderPass->setShaderProgram(m_normalDiffuseGL3Shader); |
| 143 | m_normalDiffuseGL3RenderPass->addRenderState(state: m_alphaCoverage); |
| 144 | m_normalDiffuseGL3RenderPass->addRenderState(state: m_depthTest); |
| 145 | |
| 146 | m_normalDiffuseGL2RenderPass->setShaderProgram(m_normalDiffuseGL2ES2Shader); |
| 147 | m_normalDiffuseGL2RenderPass->addRenderState(state: m_alphaCoverage); |
| 148 | m_normalDiffuseGL2RenderPass->addRenderState(state: m_depthTest); |
| 149 | |
| 150 | m_normalDiffuseES2RenderPass->setShaderProgram(m_normalDiffuseGL2ES2Shader); |
| 151 | m_normalDiffuseES2RenderPass->addRenderState(state: m_alphaCoverage); |
| 152 | m_normalDiffuseES2RenderPass->addRenderState(state: m_depthTest); |
| 153 | |
| 154 | m_normalDiffuseRHIRenderPass->setShaderProgram(m_normalDiffuseRHIShader); |
| 155 | m_normalDiffuseRHIRenderPass->addRenderState(state: m_alphaCoverage); |
| 156 | m_normalDiffuseRHIRenderPass->addRenderState(state: m_depthTest); |
| 157 | |
| 158 | m_normalDiffuseGL3Technique->addRenderPass(pass: m_normalDiffuseGL3RenderPass); |
| 159 | m_normalDiffuseGL2Technique->addRenderPass(pass: m_normalDiffuseGL2RenderPass); |
| 160 | m_normalDiffuseES2Technique->addRenderPass(pass: m_normalDiffuseES2RenderPass); |
| 161 | m_normalDiffuseRHITechnique->addRenderPass(pass: m_normalDiffuseRHIRenderPass); |
| 162 | |
| 163 | m_normalDiffuseEffect->addTechnique(t: m_normalDiffuseGL3Technique); |
| 164 | m_normalDiffuseEffect->addTechnique(t: m_normalDiffuseGL2Technique); |
| 165 | m_normalDiffuseEffect->addTechnique(t: m_normalDiffuseES2Technique); |
| 166 | m_normalDiffuseEffect->addTechnique(t: m_normalDiffuseRHITechnique); |
| 167 | |
| 168 | m_normalDiffuseEffect->addParameter(parameter: m_ambientParameter); |
| 169 | m_normalDiffuseEffect->addParameter(parameter: m_diffuseParameter); |
| 170 | m_normalDiffuseEffect->addParameter(parameter: m_normalParameter); |
| 171 | m_normalDiffuseEffect->addParameter(parameter: m_specularParameter); |
| 172 | m_normalDiffuseEffect->addParameter(parameter: m_shininessParameter); |
| 173 | m_normalDiffuseEffect->addParameter(parameter: m_textureScaleParameter); |
| 174 | |
| 175 | q->setEffect(m_normalDiffuseEffect); |
| 176 | } |
| 177 | |
| 178 | |
| 179 | /*! |
| 180 | \class Qt3DExtras::QNormalDiffuseMapAlphaMaterial |
| 181 | \brief The QNormalDiffuseMapAlphaMaterial provides a specialization of QNormalDiffuseMapMaterial |
| 182 | with alpha coverage and a depth test performed in the rendering pass. |
| 183 | \inmodule Qt3DExtras |
| 184 | \since 5.7 |
| 185 | \inherits Qt3DExtras::QNormalDiffuseMapMaterial |
| 186 | |
| 187 | \deprecated |
| 188 | This class is deprecated; use Qt3DExtras::QDiffuseSpecularMaterial instead. |
| 189 | |
| 190 | The specular lighting effect is based on the combination of 3 lighting components ambient, |
| 191 | diffuse and specular. The relative strengths of these components are controlled by means of |
| 192 | their reflectivity coefficients which are modelled as RGB triplets: |
| 193 | |
| 194 | \list |
| 195 | \li Ambient is the color that is emitted by an object without any other light source. |
| 196 | \li Diffuse is the color that is emitted for rought surface reflections with the lights. |
| 197 | \li Specular is the color emitted for shiny surface reflections with the lights. |
| 198 | \li The shininess of a surface is controlled by a float property. |
| 199 | \endlist |
| 200 | |
| 201 | This material uses an effect with a single render pass approach and performs per fragment |
| 202 | lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2. |
| 203 | */ |
| 204 | /*! |
| 205 | Constructs a new QNormalDiffuseMapAlphaMaterial instance with parent object \a parent. |
| 206 | */ |
| 207 | QNormalDiffuseMapAlphaMaterial::(QNode *parent) |
| 208 | : QNormalDiffuseMapMaterial(*new QNormalDiffuseMapAlphaMaterialPrivate, parent) |
| 209 | { |
| 210 | } |
| 211 | |
| 212 | /*! |
| 213 | Destroys the QNormalDiffuseMapAlphaMaterial instance. |
| 214 | */ |
| 215 | QNormalDiffuseMapAlphaMaterial::() |
| 216 | { |
| 217 | } |
| 218 | |
| 219 | } // namespace Qt3DRender |
| 220 | |
| 221 | QT_END_NAMESPACE |
| 222 | |