| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
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| 17 | ** GNU Lesser General Public License Usage | 
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| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
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| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
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| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "qphongmaterial.h" | 
| 41 | #include "qphongmaterial_p.h" | 
| 42 |  | 
| 43 | #include <Qt3DRender/qfilterkey.h> | 
| 44 | #include <Qt3DRender/qmaterial.h> | 
| 45 | #include <Qt3DRender/qeffect.h> | 
| 46 | #include <Qt3DRender/qtechnique.h> | 
| 47 | #include <Qt3DRender/qshaderprogram.h> | 
| 48 | #include <Qt3DRender/qshaderprogrambuilder.h> | 
| 49 | #include <Qt3DRender/qparameter.h> | 
| 50 | #include <Qt3DRender/qrenderpass.h> | 
| 51 | #include <Qt3DRender/qgraphicsapifilter.h> | 
| 52 | #include <QtCore/QUrl> | 
| 53 | #include <QtGui/QVector3D> | 
| 54 | #include <QtGui/QVector4D> | 
| 55 |  | 
| 56 |  | 
| 57 | QT_BEGIN_NAMESPACE | 
| 58 |  | 
| 59 | using namespace Qt3DRender; | 
| 60 |  | 
| 61 | namespace Qt3DExtras { | 
| 62 |  | 
| 63 | QPhongMaterialPrivate::() | 
| 64 |     : QMaterialPrivate() | 
| 65 |     , m_phongEffect(new QEffect()) | 
| 66 |     , m_ambientParameter(new QParameter(QStringLiteral("ka" ), QColor::fromRgbF(r: 0.05f, g: 0.05f, b: 0.05f, a: 1.0f))) | 
| 67 |     , m_diffuseParameter(new QParameter(QStringLiteral("kd" ), QColor::fromRgbF(r: 0.7f, g: 0.7f, b: 0.7f, a: 1.0f))) | 
| 68 |     , m_specularParameter(new QParameter(QStringLiteral("ks" ), QColor::fromRgbF(r: 0.01f, g: 0.01f, b: 0.01f, a: 1.0f))) | 
| 69 |     , m_shininessParameter(new QParameter(QStringLiteral("shininess" ), 150.0f)) | 
| 70 |     , m_phongGL3Technique(new QTechnique()) | 
| 71 |     , m_phongGL2Technique(new QTechnique()) | 
| 72 |     , m_phongES2Technique(new QTechnique()) | 
| 73 |     , m_phongRHITechnique(new QTechnique()) | 
| 74 |     , m_phongGL3RenderPass(new QRenderPass()) | 
| 75 |     , m_phongGL2RenderPass(new QRenderPass()) | 
| 76 |     , m_phongES2RenderPass(new QRenderPass()) | 
| 77 |     , m_phongRHIRenderPass(new QRenderPass()) | 
| 78 |     , m_phongGL3Shader(new QShaderProgram()) | 
| 79 |     , m_phongGL3ShaderBuilder(new QShaderProgramBuilder()) | 
| 80 |     , m_phongGL2ES2Shader(new QShaderProgram()) | 
| 81 |     , m_phongGL2ES2ShaderBuilder(new QShaderProgramBuilder()) | 
| 82 |     , m_phongRHIShader(new QShaderProgram()) | 
| 83 |     , m_phongRHIShaderBuilder(new QShaderProgramBuilder()) | 
| 84 |     , m_filterKey(new QFilterKey) | 
| 85 | { | 
| 86 | } | 
| 87 |  | 
| 88 | void QPhongMaterialPrivate::() | 
| 89 | { | 
| 90 |     Q_Q(QPhongMaterial); | 
| 91 |  | 
| 92 |     connect(sender: m_ambientParameter, signal: &Qt3DRender::QParameter::valueChanged, | 
| 93 |             receiverPrivate: this, slot: &QPhongMaterialPrivate::handleAmbientChanged); | 
| 94 |     connect(sender: m_diffuseParameter, signal: &Qt3DRender::QParameter::valueChanged, | 
| 95 |             receiverPrivate: this, slot: &QPhongMaterialPrivate::handleDiffuseChanged); | 
| 96 |     connect(sender: m_specularParameter, signal: &Qt3DRender::QParameter::valueChanged, | 
| 97 |             receiverPrivate: this, slot: &QPhongMaterialPrivate::handleSpecularChanged); | 
| 98 |     connect(sender: m_shininessParameter, signal: &Qt3DRender::QParameter::valueChanged, | 
| 99 |             receiverPrivate: this, slot: &QPhongMaterialPrivate::handleShininessChanged); | 
| 100 |  | 
| 101 |     m_phongGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/gl3/default.vert" )))); | 
| 102 |     m_phongGL3ShaderBuilder->setParent(q); | 
| 103 |     m_phongGL3ShaderBuilder->setShaderProgram(m_phongGL3Shader); | 
| 104 |     m_phongGL3ShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json" ))); | 
| 105 |     m_phongGL3ShaderBuilder->setEnabledLayers({QStringLiteral("diffuse" ), | 
| 106 |                                                QStringLiteral("specular" ), | 
| 107 |                                                QStringLiteral("normal" )}); | 
| 108 |  | 
| 109 |     m_phongGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/es2/default.vert" )))); | 
| 110 |     m_phongGL2ES2ShaderBuilder->setParent(q); | 
| 111 |     m_phongGL2ES2ShaderBuilder->setShaderProgram(m_phongGL2ES2Shader); | 
| 112 |     m_phongGL2ES2ShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json" ))); | 
| 113 |     m_phongGL2ES2ShaderBuilder->setEnabledLayers({QStringLiteral("diffuse" ), | 
| 114 |                                                   QStringLiteral("specular" ), | 
| 115 |                                                   QStringLiteral("normal" )}); | 
| 116 |  | 
| 117 |     m_phongRHIShader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/rhi/default.vert" )))); | 
| 118 |     m_phongRHIShaderBuilder->setParent(q); | 
| 119 |     m_phongRHIShaderBuilder->setShaderProgram(m_phongRHIShader); | 
| 120 |     m_phongRHIShaderBuilder->setFragmentShaderGraph(QUrl(QStringLiteral("qrc:/shaders/graphs/phong.frag.json" ))); | 
| 121 |     m_phongRHIShaderBuilder->setEnabledLayers({QStringLiteral("diffuse" ), | 
| 122 |                                                QStringLiteral("specular" ), | 
| 123 |                                                QStringLiteral("normal" )}); | 
| 124 |  | 
| 125 |     m_phongGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); | 
| 126 |     m_phongGL3Technique->graphicsApiFilter()->setMajorVersion(3); | 
| 127 |     m_phongGL3Technique->graphicsApiFilter()->setMinorVersion(1); | 
| 128 |     m_phongGL3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); | 
| 129 |  | 
| 130 |     m_phongGL2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); | 
| 131 |     m_phongGL2Technique->graphicsApiFilter()->setMajorVersion(2); | 
| 132 |     m_phongGL2Technique->graphicsApiFilter()->setMinorVersion(0); | 
| 133 |     m_phongGL2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); | 
| 134 |  | 
| 135 |     m_phongES2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGLES); | 
| 136 |     m_phongES2Technique->graphicsApiFilter()->setMajorVersion(2); | 
| 137 |     m_phongES2Technique->graphicsApiFilter()->setMinorVersion(0); | 
| 138 |     m_phongES2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); | 
| 139 |  | 
| 140 |     m_phongRHITechnique->graphicsApiFilter()->setApi(QGraphicsApiFilter::RHI); | 
| 141 |     m_phongRHITechnique->graphicsApiFilter()->setMajorVersion(1); | 
| 142 |     m_phongRHITechnique->graphicsApiFilter()->setMinorVersion(0); | 
| 143 |  | 
| 144 |     m_phongGL3RenderPass->setShaderProgram(m_phongGL3Shader); | 
| 145 |     m_phongGL2RenderPass->setShaderProgram(m_phongGL2ES2Shader); | 
| 146 |     m_phongES2RenderPass->setShaderProgram(m_phongGL2ES2Shader); | 
| 147 |     m_phongRHIRenderPass->setShaderProgram(m_phongRHIShader); | 
| 148 |  | 
| 149 |     m_phongGL3Technique->addRenderPass(pass: m_phongGL3RenderPass); | 
| 150 |     m_phongGL2Technique->addRenderPass(pass: m_phongGL2RenderPass); | 
| 151 |     m_phongES2Technique->addRenderPass(pass: m_phongES2RenderPass); | 
| 152 |     m_phongRHITechnique->addRenderPass(pass: m_phongRHIRenderPass); | 
| 153 |  | 
| 154 |     m_filterKey->setParent(q); | 
| 155 |     m_filterKey->setName(QStringLiteral("renderingStyle" )); | 
| 156 |     m_filterKey->setValue(QStringLiteral("forward" )); | 
| 157 |  | 
| 158 |     m_phongGL3Technique->addFilterKey(filterKey: m_filterKey); | 
| 159 |     m_phongGL2Technique->addFilterKey(filterKey: m_filterKey); | 
| 160 |     m_phongES2Technique->addFilterKey(filterKey: m_filterKey); | 
| 161 |     m_phongRHITechnique->addFilterKey(filterKey: m_filterKey); | 
| 162 |  | 
| 163 |     m_phongEffect->addTechnique(t: m_phongGL3Technique); | 
| 164 |     m_phongEffect->addTechnique(t: m_phongGL2Technique); | 
| 165 |     m_phongEffect->addTechnique(t: m_phongES2Technique); | 
| 166 |     m_phongEffect->addTechnique(t: m_phongRHITechnique); | 
| 167 |  | 
| 168 |     m_phongEffect->addParameter(parameter: m_ambientParameter); | 
| 169 |     m_phongEffect->addParameter(parameter: m_diffuseParameter); | 
| 170 |     m_phongEffect->addParameter(parameter: m_specularParameter); | 
| 171 |     m_phongEffect->addParameter(parameter: m_shininessParameter); | 
| 172 |  | 
| 173 |     q->setEffect(m_phongEffect); | 
| 174 | } | 
| 175 |  | 
| 176 | void QPhongMaterialPrivate::handleAmbientChanged(const QVariant &var) | 
| 177 | { | 
| 178 |     Q_Q(QPhongMaterial); | 
| 179 |     emit q->ambientChanged(ambient: var.value<QColor>()); | 
| 180 | } | 
| 181 |  | 
| 182 | void QPhongMaterialPrivate::handleDiffuseChanged(const QVariant &var) | 
| 183 | { | 
| 184 |     Q_Q(QPhongMaterial); | 
| 185 |     emit q->diffuseChanged(diffuse: var.value<QColor>()); | 
| 186 | } | 
| 187 |  | 
| 188 | void QPhongMaterialPrivate::handleSpecularChanged(const QVariant &var) | 
| 189 | { | 
| 190 |     Q_Q(QPhongMaterial); | 
| 191 |     emit q->specularChanged(specular: var.value<QColor>()); | 
| 192 | } | 
| 193 |  | 
| 194 | void QPhongMaterialPrivate::handleShininessChanged(const QVariant &var) | 
| 195 | { | 
| 196 |     Q_Q(QPhongMaterial); | 
| 197 |     emit q->shininessChanged(shininess: var.toFloat()); | 
| 198 | } | 
| 199 |  | 
| 200 | /*! | 
| 201 |     \class Qt3DExtras::QPhongMaterial | 
| 202 |     \brief The QPhongMaterial class provides a default implementation of the phong lighting effect. | 
| 203 |     \inmodule Qt3DExtras | 
| 204 |     \since 5.7 | 
| 205 |     \inherits Qt3DRender::QMaterial | 
| 206 |  | 
| 207 |     \deprecated | 
| 208 |     This class is deprecated; use QDiffuseSpecularMaterial instead. | 
| 209 |  | 
| 210 |     The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse | 
| 211 |     and specular. The relative strengths of these components are controlled by means of their | 
| 212 |     reflectivity coefficients which are modelled as RGB triplets: | 
| 213 |  | 
| 214 |     \list | 
| 215 |     \li Ambient is the color that is emitted by an object without any other light source. | 
| 216 |     \li Diffuse is the color that is emitted for rought surface reflections with the lights. | 
| 217 |     \li Specular is the color emitted for shiny surface reflections with the lights. | 
| 218 |     \li The shininess of a surface is controlled by a float property. | 
| 219 |     \endlist | 
| 220 |  | 
| 221 |     This material uses an effect with a single render pass approach and performs per fragment | 
| 222 |     lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2. | 
| 223 | */ | 
| 224 |  | 
| 225 | /*! | 
| 226 |     Constructs a new QPhongMaterial instance with parent object \a parent. | 
| 227 | */ | 
| 228 | QPhongMaterial::(QNode *parent) | 
| 229 |     : QMaterial(*new QPhongMaterialPrivate, parent) | 
| 230 | { | 
| 231 |     Q_D(QPhongMaterial); | 
| 232 |     d->init(); | 
| 233 | } | 
| 234 |  | 
| 235 | /*! | 
| 236 |    Destroys the QPhongMaterial. | 
| 237 | */ | 
| 238 | QPhongMaterial::() | 
| 239 | { | 
| 240 | } | 
| 241 |  | 
| 242 | /*! | 
| 243 |     \property QPhongMaterial::ambient | 
| 244 |  | 
| 245 |     Holds the ambient color. | 
| 246 | */ | 
| 247 | QColor QPhongMaterial::() const | 
| 248 | { | 
| 249 |     Q_D(const QPhongMaterial); | 
| 250 |     return d->m_ambientParameter->value().value<QColor>(); | 
| 251 | } | 
| 252 |  | 
| 253 | /*! | 
| 254 |     \property QPhongMaterial::diffuse | 
| 255 |  | 
| 256 |     Holds the diffuse color. | 
| 257 | */ | 
| 258 | QColor QPhongMaterial::() const | 
| 259 | { | 
| 260 |     Q_D(const QPhongMaterial); | 
| 261 |     return d->m_diffuseParameter->value().value<QColor>(); | 
| 262 | } | 
| 263 |  | 
| 264 | /*! | 
| 265 |     \property QPhongMaterial::specular | 
| 266 |  | 
| 267 |     Holds the specular color. | 
| 268 | */ | 
| 269 | QColor QPhongMaterial::() const | 
| 270 | { | 
| 271 |     Q_D(const QPhongMaterial); | 
| 272 |     return d->m_specularParameter->value().value<QColor>(); | 
| 273 | } | 
| 274 |  | 
| 275 | /*! | 
| 276 |     \property QPhongMaterial::shininess | 
| 277 |  | 
| 278 |     Holds the shininess exponent. | 
| 279 | */ | 
| 280 | float QPhongMaterial::() const | 
| 281 | { | 
| 282 |     Q_D(const QPhongMaterial); | 
| 283 |     return d->m_shininessParameter->value().toFloat(); | 
| 284 | } | 
| 285 |  | 
| 286 | void QPhongMaterial::(const QColor &ambient) | 
| 287 | { | 
| 288 |     Q_D(QPhongMaterial); | 
| 289 |     d->m_ambientParameter->setValue(ambient); | 
| 290 | } | 
| 291 |  | 
| 292 | void QPhongMaterial::(const QColor &diffuse) | 
| 293 | { | 
| 294 |     Q_D(QPhongMaterial); | 
| 295 |     d->m_diffuseParameter->setValue(diffuse); | 
| 296 | } | 
| 297 |  | 
| 298 | void QPhongMaterial::(const QColor &specular) | 
| 299 | { | 
| 300 |     Q_D(QPhongMaterial); | 
| 301 |     d->m_specularParameter->setValue(specular); | 
| 302 | } | 
| 303 |  | 
| 304 | void QPhongMaterial::(float shininess) | 
| 305 | { | 
| 306 |     Q_D(QPhongMaterial); | 
| 307 |     d->m_shininessParameter->setValue(shininess); | 
| 308 | } | 
| 309 |  | 
| 310 | } // namespace Qt3DExtras | 
| 311 |  | 
| 312 | QT_END_NAMESPACE | 
| 313 |  |