| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
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| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
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| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 |
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qtexturematerial.h" |
| 41 | #include "qtexturematerial_p.h" |
| 42 | #include <Qt3DRender/qfilterkey.h> |
| 43 | #include <Qt3DRender/qmaterial.h> |
| 44 | #include <Qt3DRender/qeffect.h> |
| 45 | #include <Qt3DRender/qtexture.h> |
| 46 | #include <Qt3DRender/qtechnique.h> |
| 47 | #include <Qt3DRender/qshaderprogram.h> |
| 48 | #include <Qt3DRender/qparameter.h> |
| 49 | #include <Qt3DRender/qrenderpass.h> |
| 50 | #include <Qt3DRender/qgraphicsapifilter.h> |
| 51 | #include <Qt3DRender/qblendequation.h> |
| 52 | #include <Qt3DRender/qblendequationarguments.h> |
| 53 | #include <Qt3DRender/qnodepthmask.h> |
| 54 | #include <QUrl> |
| 55 | |
| 56 | QT_BEGIN_NAMESPACE |
| 57 | |
| 58 | using namespace Qt3DRender; |
| 59 | |
| 60 | namespace Qt3DExtras { |
| 61 | |
| 62 | QTextureMaterialPrivate::() |
| 63 | : QMaterialPrivate() |
| 64 | , m_textureEffect(new QEffect) |
| 65 | , m_textureParameter(new QParameter(QStringLiteral("diffuseTexture" ), new QTexture2D)) |
| 66 | , m_textureTransformParameter(new QParameter(QStringLiteral("texCoordTransform" ), QVariant::fromValue(value: QMatrix3x3()))) |
| 67 | , m_textureGL3Technique(new QTechnique) |
| 68 | , m_textureGL2Technique(new QTechnique) |
| 69 | , m_textureES2Technique(new QTechnique) |
| 70 | , m_textureGL3RenderPass(new QRenderPass) |
| 71 | , m_textureGL2RenderPass(new QRenderPass) |
| 72 | , m_textureES2RenderPass(new QRenderPass) |
| 73 | , m_textureGL3Shader(new QShaderProgram) |
| 74 | , m_textureGL2ES2Shader(new QShaderProgram) |
| 75 | , m_noDepthMask(new QNoDepthMask()) |
| 76 | , m_blendState(new QBlendEquationArguments()) |
| 77 | , m_blendEquation(new QBlendEquation()) |
| 78 | , m_filterKey(new QFilterKey) |
| 79 | { |
| 80 | } |
| 81 | |
| 82 | void QTextureMaterialPrivate::() |
| 83 | { |
| 84 | connect(sender: m_textureParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 85 | receiverPrivate: this, slot: &QTextureMaterialPrivate::handleTextureChanged); |
| 86 | connect(sender: m_textureTransformParameter, signal: &Qt3DRender::QParameter::valueChanged, |
| 87 | receiverPrivate: this, slot: &QTextureMaterialPrivate::handleTextureTransformChanged); |
| 88 | |
| 89 | m_textureGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/gl3/unlittexture.vert" )))); |
| 90 | m_textureGL3Shader->setFragmentShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/gl3/unlittexture.frag" )))); |
| 91 | m_textureGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/es2/unlittexture.vert" )))); |
| 92 | m_textureGL2ES2Shader->setFragmentShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/es2/unlittexture.frag" )))); |
| 93 | |
| 94 | m_textureGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); |
| 95 | m_textureGL3Technique->graphicsApiFilter()->setMajorVersion(3); |
| 96 | m_textureGL3Technique->graphicsApiFilter()->setMinorVersion(1); |
| 97 | m_textureGL3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); |
| 98 | |
| 99 | m_textureGL2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); |
| 100 | m_textureGL2Technique->graphicsApiFilter()->setMajorVersion(2); |
| 101 | m_textureGL2Technique->graphicsApiFilter()->setMinorVersion(0); |
| 102 | m_textureGL2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); |
| 103 | |
| 104 | m_textureES2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGLES); |
| 105 | m_textureES2Technique->graphicsApiFilter()->setMajorVersion(2); |
| 106 | m_textureES2Technique->graphicsApiFilter()->setMinorVersion(0); |
| 107 | m_textureES2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); |
| 108 | |
| 109 | m_noDepthMask->setEnabled(false); |
| 110 | m_blendState->setEnabled(false); |
| 111 | m_blendState->setSourceRgb(QBlendEquationArguments::SourceAlpha); |
| 112 | m_blendState->setDestinationRgb(QBlendEquationArguments::OneMinusSourceAlpha); |
| 113 | m_blendEquation->setEnabled(false); |
| 114 | m_blendEquation->setBlendFunction(QBlendEquation::Add); |
| 115 | |
| 116 | Q_Q(QTextureMaterial); |
| 117 | m_filterKey->setParent(q); |
| 118 | m_filterKey->setName(QStringLiteral("renderingStyle" )); |
| 119 | m_filterKey->setValue(QStringLiteral("forward" )); |
| 120 | |
| 121 | m_textureGL3Technique->addFilterKey(filterKey: m_filterKey); |
| 122 | m_textureGL2Technique->addFilterKey(filterKey: m_filterKey); |
| 123 | m_textureES2Technique->addFilterKey(filterKey: m_filterKey); |
| 124 | |
| 125 | m_textureGL3RenderPass->setShaderProgram(m_textureGL3Shader); |
| 126 | m_textureGL2RenderPass->setShaderProgram(m_textureGL2ES2Shader); |
| 127 | m_textureES2RenderPass->setShaderProgram(m_textureGL2ES2Shader); |
| 128 | |
| 129 | m_textureGL3RenderPass->addRenderState(state: m_noDepthMask); |
| 130 | m_textureGL3RenderPass->addRenderState(state: m_blendState); |
| 131 | m_textureGL3RenderPass->addRenderState(state: m_blendEquation); |
| 132 | |
| 133 | m_textureGL2RenderPass->addRenderState(state: m_noDepthMask); |
| 134 | m_textureGL2RenderPass->addRenderState(state: m_blendState); |
| 135 | m_textureGL2RenderPass->addRenderState(state: m_blendEquation); |
| 136 | |
| 137 | m_textureES2RenderPass->addRenderState(state: m_noDepthMask); |
| 138 | m_textureES2RenderPass->addRenderState(state: m_blendState); |
| 139 | m_textureES2RenderPass->addRenderState(state: m_blendEquation); |
| 140 | |
| 141 | m_textureGL3Technique->addRenderPass(pass: m_textureGL3RenderPass); |
| 142 | m_textureGL2Technique->addRenderPass(pass: m_textureGL2RenderPass); |
| 143 | m_textureES2Technique->addRenderPass(pass: m_textureES2RenderPass); |
| 144 | |
| 145 | m_textureEffect->addTechnique(t: m_textureGL3Technique); |
| 146 | m_textureEffect->addTechnique(t: m_textureGL2Technique); |
| 147 | m_textureEffect->addTechnique(t: m_textureES2Technique); |
| 148 | |
| 149 | m_textureEffect->addParameter(parameter: m_textureParameter); |
| 150 | m_textureEffect->addParameter(parameter: m_textureTransformParameter); |
| 151 | |
| 152 | q->setEffect(m_textureEffect); |
| 153 | } |
| 154 | |
| 155 | void QTextureMaterialPrivate::handleTextureChanged(const QVariant &var) |
| 156 | { |
| 157 | Q_Q(QTextureMaterial); |
| 158 | emit q->textureChanged(texture: var.value<QAbstractTexture *>()); |
| 159 | } |
| 160 | |
| 161 | void QTextureMaterialPrivate::handleTextureTransformChanged(const QVariant &var) |
| 162 | { |
| 163 | Q_Q(QTextureMaterial); |
| 164 | const QMatrix3x3 matrix = var.value<QMatrix3x3>(); |
| 165 | emit q->textureTransformChanged(textureTransform: matrix); |
| 166 | emit q->textureOffsetChanged(textureOffset: QVector2D(matrix(0, 2), matrix(1, 2))); |
| 167 | } |
| 168 | |
| 169 | /*! |
| 170 | \class Qt3DExtras::QTextureMaterial |
| 171 | \ingroup qt3d-extras-materials |
| 172 | \brief The QTextureMaterial provides a default implementation of a simple unlit |
| 173 | texture material. |
| 174 | \inmodule Qt3DExtras |
| 175 | \since 5.9 |
| 176 | \inherits Qt3DRender::QMaterial |
| 177 | |
| 178 | This material uses an effect with a single render pass approach. Techniques are provided |
| 179 | for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2. |
| 180 | */ |
| 181 | |
| 182 | /*! |
| 183 | Constructs a new QTextureMaterial instance with parent object \a parent. |
| 184 | */ |
| 185 | QTextureMaterial::(QNode *parent) |
| 186 | : QMaterial(*new QTextureMaterialPrivate, parent) |
| 187 | { |
| 188 | Q_D(QTextureMaterial); |
| 189 | d->init(); |
| 190 | } |
| 191 | |
| 192 | /*! |
| 193 | Destroys the QTextureMaterial instance. |
| 194 | */ |
| 195 | QTextureMaterial::() |
| 196 | { |
| 197 | } |
| 198 | |
| 199 | /*! |
| 200 | \property QTextureMaterial::texture |
| 201 | |
| 202 | Holds the current texture used by the material. |
| 203 | */ |
| 204 | QAbstractTexture *QTextureMaterial::() const |
| 205 | { |
| 206 | Q_D(const QTextureMaterial); |
| 207 | return d->m_textureParameter->value().value<QAbstractTexture *>(); |
| 208 | } |
| 209 | |
| 210 | /*! |
| 211 | \property QTextureMaterial::textureOffset |
| 212 | |
| 213 | This is a utility property. It sets the translation component of the general |
| 214 | texture transform matrix |
| 215 | |
| 216 | */ |
| 217 | QVector2D QTextureMaterial::() const |
| 218 | { |
| 219 | Q_D(const QTextureMaterial); |
| 220 | const QMatrix3x3 matrix = d->m_textureTransformParameter->value().value<QMatrix3x3>(); |
| 221 | return QVector2D(matrix(0, 2), matrix(1, 2)); |
| 222 | } |
| 223 | |
| 224 | |
| 225 | /*! |
| 226 | \property QTextureMaterial::textureTransform |
| 227 | |
| 228 | Holds the current texture transform. It is applied to texture |
| 229 | coordinates at render time. Defaults to identity matrix. |
| 230 | |
| 231 | */ |
| 232 | QMatrix3x3 QTextureMaterial::() const |
| 233 | { |
| 234 | Q_D(const QTextureMaterial); |
| 235 | return d->m_textureTransformParameter->value().value<QMatrix3x3>(); |
| 236 | } |
| 237 | |
| 238 | void QTextureMaterial::(QAbstractTexture *texture) |
| 239 | { |
| 240 | Q_D(QTextureMaterial); |
| 241 | d->m_textureParameter->setValue(QVariant::fromValue(value: texture)); |
| 242 | } |
| 243 | |
| 244 | void QTextureMaterial::(QVector2D textureOffset) |
| 245 | { |
| 246 | Q_D(QTextureMaterial); |
| 247 | QMatrix3x3 matrix = d->m_textureTransformParameter->value().value<QMatrix3x3>(); |
| 248 | matrix(0, 2) = textureOffset.x(); |
| 249 | matrix(1, 2) = textureOffset.y(); |
| 250 | d->m_textureTransformParameter->setValue(QVariant::fromValue(value: matrix)); |
| 251 | } |
| 252 | |
| 253 | void QTextureMaterial::(const QMatrix3x3 &matrix) |
| 254 | { |
| 255 | Q_D(QTextureMaterial); |
| 256 | d->m_textureTransformParameter->setValue(QVariant::fromValue(value: matrix)); |
| 257 | } |
| 258 | |
| 259 | /*! |
| 260 | \property QTextureMaterial::alphaBlending |
| 261 | |
| 262 | Indicates if the alpha information coming from the diffuse property will |
| 263 | be taken into account during rendering. Defaults to false. |
| 264 | */ |
| 265 | /*! |
| 266 | \qmlproperty bool TextureMaterial::alphaBlending |
| 267 | |
| 268 | Indicates if the alpha information coming from the diffuse property will |
| 269 | be taken into account during rendering. Defaults to false. |
| 270 | */ |
| 271 | bool QTextureMaterial::() const |
| 272 | { |
| 273 | Q_D(const QTextureMaterial); |
| 274 | return d->m_noDepthMask->isEnabled(); |
| 275 | } |
| 276 | |
| 277 | void QTextureMaterial::(bool enabled) |
| 278 | { |
| 279 | Q_D(QTextureMaterial); |
| 280 | d->m_noDepthMask->setEnabled(enabled); |
| 281 | d->m_blendState->setEnabled(enabled); |
| 282 | d->m_blendEquation->setEnabled(enabled); |
| 283 | } |
| 284 | |
| 285 | } // namespace Qt3DExtras |
| 286 | |
| 287 | QT_END_NAMESPACE |
| 288 | |