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39 | |
40 | #include "qtexturematerial.h" |
41 | #include "qtexturematerial_p.h" |
42 | #include <Qt3DRender/qfilterkey.h> |
43 | #include <Qt3DRender/qmaterial.h> |
44 | #include <Qt3DRender/qeffect.h> |
45 | #include <Qt3DRender/qtexture.h> |
46 | #include <Qt3DRender/qtechnique.h> |
47 | #include <Qt3DRender/qshaderprogram.h> |
48 | #include <Qt3DRender/qparameter.h> |
49 | #include <Qt3DRender/qrenderpass.h> |
50 | #include <Qt3DRender/qgraphicsapifilter.h> |
51 | #include <Qt3DRender/qblendequation.h> |
52 | #include <Qt3DRender/qblendequationarguments.h> |
53 | #include <Qt3DRender/qnodepthmask.h> |
54 | #include <QUrl> |
55 | |
56 | QT_BEGIN_NAMESPACE |
57 | |
58 | using namespace Qt3DRender; |
59 | |
60 | namespace Qt3DExtras { |
61 | |
62 | QTextureMaterialPrivate::() |
63 | : QMaterialPrivate() |
64 | , m_textureEffect(new QEffect) |
65 | , m_textureParameter(new QParameter(QStringLiteral("diffuseTexture" ), new QTexture2D)) |
66 | , m_textureTransformParameter(new QParameter(QStringLiteral("texCoordTransform" ), QVariant::fromValue(value: QMatrix3x3()))) |
67 | , m_textureGL3Technique(new QTechnique) |
68 | , m_textureGL2Technique(new QTechnique) |
69 | , m_textureES2Technique(new QTechnique) |
70 | , m_textureGL3RenderPass(new QRenderPass) |
71 | , m_textureGL2RenderPass(new QRenderPass) |
72 | , m_textureES2RenderPass(new QRenderPass) |
73 | , m_textureGL3Shader(new QShaderProgram) |
74 | , m_textureGL2ES2Shader(new QShaderProgram) |
75 | , m_noDepthMask(new QNoDepthMask()) |
76 | , m_blendState(new QBlendEquationArguments()) |
77 | , m_blendEquation(new QBlendEquation()) |
78 | , m_filterKey(new QFilterKey) |
79 | { |
80 | } |
81 | |
82 | void QTextureMaterialPrivate::() |
83 | { |
84 | connect(sender: m_textureParameter, signal: &Qt3DRender::QParameter::valueChanged, |
85 | receiverPrivate: this, slot: &QTextureMaterialPrivate::handleTextureChanged); |
86 | connect(sender: m_textureTransformParameter, signal: &Qt3DRender::QParameter::valueChanged, |
87 | receiverPrivate: this, slot: &QTextureMaterialPrivate::handleTextureTransformChanged); |
88 | |
89 | m_textureGL3Shader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/gl3/unlittexture.vert" )))); |
90 | m_textureGL3Shader->setFragmentShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/gl3/unlittexture.frag" )))); |
91 | m_textureGL2ES2Shader->setVertexShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/es2/unlittexture.vert" )))); |
92 | m_textureGL2ES2Shader->setFragmentShaderCode(QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/es2/unlittexture.frag" )))); |
93 | |
94 | m_textureGL3Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); |
95 | m_textureGL3Technique->graphicsApiFilter()->setMajorVersion(3); |
96 | m_textureGL3Technique->graphicsApiFilter()->setMinorVersion(1); |
97 | m_textureGL3Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::CoreProfile); |
98 | |
99 | m_textureGL2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGL); |
100 | m_textureGL2Technique->graphicsApiFilter()->setMajorVersion(2); |
101 | m_textureGL2Technique->graphicsApiFilter()->setMinorVersion(0); |
102 | m_textureGL2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); |
103 | |
104 | m_textureES2Technique->graphicsApiFilter()->setApi(QGraphicsApiFilter::OpenGLES); |
105 | m_textureES2Technique->graphicsApiFilter()->setMajorVersion(2); |
106 | m_textureES2Technique->graphicsApiFilter()->setMinorVersion(0); |
107 | m_textureES2Technique->graphicsApiFilter()->setProfile(QGraphicsApiFilter::NoProfile); |
108 | |
109 | m_noDepthMask->setEnabled(false); |
110 | m_blendState->setEnabled(false); |
111 | m_blendState->setSourceRgb(QBlendEquationArguments::SourceAlpha); |
112 | m_blendState->setDestinationRgb(QBlendEquationArguments::OneMinusSourceAlpha); |
113 | m_blendEquation->setEnabled(false); |
114 | m_blendEquation->setBlendFunction(QBlendEquation::Add); |
115 | |
116 | Q_Q(QTextureMaterial); |
117 | m_filterKey->setParent(q); |
118 | m_filterKey->setName(QStringLiteral("renderingStyle" )); |
119 | m_filterKey->setValue(QStringLiteral("forward" )); |
120 | |
121 | m_textureGL3Technique->addFilterKey(filterKey: m_filterKey); |
122 | m_textureGL2Technique->addFilterKey(filterKey: m_filterKey); |
123 | m_textureES2Technique->addFilterKey(filterKey: m_filterKey); |
124 | |
125 | m_textureGL3RenderPass->setShaderProgram(m_textureGL3Shader); |
126 | m_textureGL2RenderPass->setShaderProgram(m_textureGL2ES2Shader); |
127 | m_textureES2RenderPass->setShaderProgram(m_textureGL2ES2Shader); |
128 | |
129 | m_textureGL3RenderPass->addRenderState(state: m_noDepthMask); |
130 | m_textureGL3RenderPass->addRenderState(state: m_blendState); |
131 | m_textureGL3RenderPass->addRenderState(state: m_blendEquation); |
132 | |
133 | m_textureGL2RenderPass->addRenderState(state: m_noDepthMask); |
134 | m_textureGL2RenderPass->addRenderState(state: m_blendState); |
135 | m_textureGL2RenderPass->addRenderState(state: m_blendEquation); |
136 | |
137 | m_textureES2RenderPass->addRenderState(state: m_noDepthMask); |
138 | m_textureES2RenderPass->addRenderState(state: m_blendState); |
139 | m_textureES2RenderPass->addRenderState(state: m_blendEquation); |
140 | |
141 | m_textureGL3Technique->addRenderPass(pass: m_textureGL3RenderPass); |
142 | m_textureGL2Technique->addRenderPass(pass: m_textureGL2RenderPass); |
143 | m_textureES2Technique->addRenderPass(pass: m_textureES2RenderPass); |
144 | |
145 | m_textureEffect->addTechnique(t: m_textureGL3Technique); |
146 | m_textureEffect->addTechnique(t: m_textureGL2Technique); |
147 | m_textureEffect->addTechnique(t: m_textureES2Technique); |
148 | |
149 | m_textureEffect->addParameter(parameter: m_textureParameter); |
150 | m_textureEffect->addParameter(parameter: m_textureTransformParameter); |
151 | |
152 | q->setEffect(m_textureEffect); |
153 | } |
154 | |
155 | void QTextureMaterialPrivate::handleTextureChanged(const QVariant &var) |
156 | { |
157 | Q_Q(QTextureMaterial); |
158 | emit q->textureChanged(texture: var.value<QAbstractTexture *>()); |
159 | } |
160 | |
161 | void QTextureMaterialPrivate::handleTextureTransformChanged(const QVariant &var) |
162 | { |
163 | Q_Q(QTextureMaterial); |
164 | const QMatrix3x3 matrix = var.value<QMatrix3x3>(); |
165 | emit q->textureTransformChanged(textureTransform: matrix); |
166 | emit q->textureOffsetChanged(textureOffset: QVector2D(matrix(0, 2), matrix(1, 2))); |
167 | } |
168 | |
169 | /*! |
170 | \class Qt3DExtras::QTextureMaterial |
171 | \ingroup qt3d-extras-materials |
172 | \brief The QTextureMaterial provides a default implementation of a simple unlit |
173 | texture material. |
174 | \inmodule Qt3DExtras |
175 | \since 5.9 |
176 | \inherits Qt3DRender::QMaterial |
177 | |
178 | This material uses an effect with a single render pass approach. Techniques are provided |
179 | for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2. |
180 | */ |
181 | |
182 | /*! |
183 | Constructs a new QTextureMaterial instance with parent object \a parent. |
184 | */ |
185 | QTextureMaterial::(QNode *parent) |
186 | : QMaterial(*new QTextureMaterialPrivate, parent) |
187 | { |
188 | Q_D(QTextureMaterial); |
189 | d->init(); |
190 | } |
191 | |
192 | /*! |
193 | Destroys the QTextureMaterial instance. |
194 | */ |
195 | QTextureMaterial::() |
196 | { |
197 | } |
198 | |
199 | /*! |
200 | \property QTextureMaterial::texture |
201 | |
202 | Holds the current texture used by the material. |
203 | */ |
204 | QAbstractTexture *QTextureMaterial::() const |
205 | { |
206 | Q_D(const QTextureMaterial); |
207 | return d->m_textureParameter->value().value<QAbstractTexture *>(); |
208 | } |
209 | |
210 | /*! |
211 | \property QTextureMaterial::textureOffset |
212 | |
213 | This is a utility property. It sets the translation component of the general |
214 | texture transform matrix |
215 | |
216 | */ |
217 | QVector2D QTextureMaterial::() const |
218 | { |
219 | Q_D(const QTextureMaterial); |
220 | const QMatrix3x3 matrix = d->m_textureTransformParameter->value().value<QMatrix3x3>(); |
221 | return QVector2D(matrix(0, 2), matrix(1, 2)); |
222 | } |
223 | |
224 | |
225 | /*! |
226 | \property QTextureMaterial::textureTransform |
227 | |
228 | Holds the current texture transform. It is applied to texture |
229 | coordinates at render time. Defaults to identity matrix. |
230 | |
231 | */ |
232 | QMatrix3x3 QTextureMaterial::() const |
233 | { |
234 | Q_D(const QTextureMaterial); |
235 | return d->m_textureTransformParameter->value().value<QMatrix3x3>(); |
236 | } |
237 | |
238 | void QTextureMaterial::(QAbstractTexture *texture) |
239 | { |
240 | Q_D(QTextureMaterial); |
241 | d->m_textureParameter->setValue(QVariant::fromValue(value: texture)); |
242 | } |
243 | |
244 | void QTextureMaterial::(QVector2D textureOffset) |
245 | { |
246 | Q_D(QTextureMaterial); |
247 | QMatrix3x3 matrix = d->m_textureTransformParameter->value().value<QMatrix3x3>(); |
248 | matrix(0, 2) = textureOffset.x(); |
249 | matrix(1, 2) = textureOffset.y(); |
250 | d->m_textureTransformParameter->setValue(QVariant::fromValue(value: matrix)); |
251 | } |
252 | |
253 | void QTextureMaterial::(const QMatrix3x3 &matrix) |
254 | { |
255 | Q_D(QTextureMaterial); |
256 | d->m_textureTransformParameter->setValue(QVariant::fromValue(value: matrix)); |
257 | } |
258 | |
259 | /*! |
260 | \property QTextureMaterial::alphaBlending |
261 | |
262 | Indicates if the alpha information coming from the diffuse property will |
263 | be taken into account during rendering. Defaults to false. |
264 | */ |
265 | /*! |
266 | \qmlproperty bool TextureMaterial::alphaBlending |
267 | |
268 | Indicates if the alpha information coming from the diffuse property will |
269 | be taken into account during rendering. Defaults to false. |
270 | */ |
271 | bool QTextureMaterial::() const |
272 | { |
273 | Q_D(const QTextureMaterial); |
274 | return d->m_noDepthMask->isEnabled(); |
275 | } |
276 | |
277 | void QTextureMaterial::(bool enabled) |
278 | { |
279 | Q_D(QTextureMaterial); |
280 | d->m_noDepthMask->setEnabled(enabled); |
281 | d->m_blendState->setEnabled(enabled); |
282 | d->m_blendEquation->setEnabled(enabled); |
283 | } |
284 | |
285 | } // namespace Qt3DExtras |
286 | |
287 | QT_END_NAMESPACE |
288 | |