| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
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| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
| 21 | ** packaging of this file. Please review the following information to | 
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | 
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | 
| 31 | ** included in the packaging of this file. Please review the following | 
| 32 | ** information to ensure the GNU General Public License requirements will | 
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "qtext2dmaterial_p.h" | 
| 41 | #include "qtext2dmaterial_p_p.h" | 
| 42 | #include <Qt3DRender/qfilterkey.h> | 
| 43 | #include <Qt3DRender/qmaterial.h> | 
| 44 | #include <Qt3DRender/qeffect.h> | 
| 45 | #include <Qt3DRender/qtechnique.h> | 
| 46 | #include <Qt3DRender/qshaderprogram.h> | 
| 47 | #include <Qt3DRender/qparameter.h> | 
| 48 | #include <Qt3DRender/qrenderpass.h> | 
| 49 | #include <Qt3DRender/qgraphicsapifilter.h> | 
| 50 | #include <Qt3DRender/qblendequation.h> | 
| 51 | #include <Qt3DRender/qblendequationarguments.h> | 
| 52 | #include <Qt3DRender/qdepthtest.h> | 
| 53 | #include <Qt3DRender/qabstracttexture.h> | 
| 54 | #include <QUrl> | 
| 55 | #include <QVector3D> | 
| 56 | #include <QVector4D> | 
| 57 |  | 
| 58 | QT_BEGIN_NAMESPACE | 
| 59 |  | 
| 60 | namespace Qt3DExtras { | 
| 61 |  | 
| 62 | QText2DMaterialPrivate::() | 
| 63 |     : QMaterialPrivate() | 
| 64 |     , m_effect(new Qt3DRender::QEffect()) | 
| 65 |     , m_distanceFieldTexture(nullptr) | 
| 66 |     , m_textureParameter(new Qt3DRender::QParameter(QStringLiteral("distanceFieldTexture" ), QVariant(0))) | 
| 67 |     , m_textureSizeParameter(new Qt3DRender::QParameter(QStringLiteral("textureSize" ), QVariant(256.f))) | 
| 68 |     , m_colorParameter(new Qt3DRender::QParameter(QStringLiteral("color" ), QVariant(QColor(255, 255, 255, 255)))) | 
| 69 |     , m_gl3Technique(new Qt3DRender::QTechnique()) | 
| 70 |     , m_gl2Technique(new Qt3DRender::QTechnique()) | 
| 71 |     , m_es2Technique(new Qt3DRender::QTechnique()) | 
| 72 |     , m_gl3RenderPass(new Qt3DRender::QRenderPass()) | 
| 73 |     , m_gl2RenderPass(new Qt3DRender::QRenderPass()) | 
| 74 |     , m_es2RenderPass(new Qt3DRender::QRenderPass()) | 
| 75 |     , m_gl3ShaderProgram(new Qt3DRender::QShaderProgram()) | 
| 76 |     , m_gl2es2ShaderProgram(new Qt3DRender::QShaderProgram()) | 
| 77 |     , m_blend(new Qt3DRender::QBlendEquation()) | 
| 78 |     , m_blendArgs(new Qt3DRender::QBlendEquationArguments()) | 
| 79 |     , m_depthTest(new Qt3DRender::QDepthTest()) | 
| 80 | { | 
| 81 | } | 
| 82 |  | 
| 83 | void QText2DMaterialPrivate::() | 
| 84 | { | 
| 85 |     m_gl3ShaderProgram->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/gl3/distancefieldtext.vert" )))); | 
| 86 |     m_gl3ShaderProgram->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/gl3/distancefieldtext.frag" )))); | 
| 87 |  | 
| 88 |     m_gl2es2ShaderProgram->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/es2/distancefieldtext.vert" )))); | 
| 89 |     m_gl2es2ShaderProgram->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/es2/distancefieldtext.frag" )))); | 
| 90 |  | 
| 91 |     m_blend->setBlendFunction(Qt3DRender::QBlendEquation::Add); | 
| 92 |     m_blendArgs->setSourceRgba(Qt3DRender::QBlendEquationArguments::SourceAlpha); | 
| 93 |     m_blendArgs->setDestinationRgba(Qt3DRender::QBlendEquationArguments::OneMinusSourceAlpha); | 
| 94 |     m_depthTest->setDepthFunction(Qt3DRender::QDepthTest::LessOrEqual); | 
| 95 |  | 
| 96 |     m_gl3RenderPass->setShaderProgram(m_gl3ShaderProgram); | 
| 97 |     m_gl3RenderPass->addRenderState(state: m_blend); | 
| 98 |     m_gl3RenderPass->addRenderState(state: m_blendArgs); | 
| 99 |     m_gl3RenderPass->addRenderState(state: m_depthTest); | 
| 100 |  | 
| 101 |     m_gl2RenderPass->setShaderProgram(m_gl2es2ShaderProgram); | 
| 102 |     m_gl2RenderPass->addRenderState(state: m_blend); | 
| 103 |     m_gl2RenderPass->addRenderState(state: m_blendArgs); | 
| 104 |     m_gl2RenderPass->addRenderState(state: m_depthTest); | 
| 105 |  | 
| 106 |     m_es2RenderPass->setShaderProgram(m_gl2es2ShaderProgram); | 
| 107 |     m_es2RenderPass->addRenderState(state: m_blend); | 
| 108 |     m_es2RenderPass->addRenderState(state: m_blendArgs); | 
| 109 |     m_es2RenderPass->addRenderState(state: m_depthTest); | 
| 110 |  | 
| 111 |     m_gl3Technique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGL); | 
| 112 |     m_gl3Technique->graphicsApiFilter()->setMajorVersion(3); | 
| 113 |     m_gl3Technique->graphicsApiFilter()->setMinorVersion(1); | 
| 114 |     m_gl3Technique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::CoreProfile); | 
| 115 |     m_gl3Technique->addRenderPass(pass: m_gl3RenderPass); | 
| 116 |  | 
| 117 |     m_gl2Technique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGL); | 
| 118 |     m_gl2Technique->graphicsApiFilter()->setMajorVersion(2); | 
| 119 |     m_gl2Technique->graphicsApiFilter()->setMinorVersion(0); | 
| 120 |     m_gl2Technique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::NoProfile); | 
| 121 |     m_gl2Technique->addRenderPass(pass: m_gl2RenderPass); | 
| 122 |  | 
| 123 |     m_es2Technique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGLES); | 
| 124 |     m_es2Technique->graphicsApiFilter()->setMajorVersion(2); | 
| 125 |     m_es2Technique->graphicsApiFilter()->setMinorVersion(0); | 
| 126 |     m_es2Technique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::NoProfile); | 
| 127 |     m_es2Technique->addRenderPass(pass: m_es2RenderPass); | 
| 128 |  | 
| 129 |     Qt3DRender::QFilterKey *filterKey = new Qt3DRender::QFilterKey(q_func()); | 
| 130 |     filterKey->setName(QStringLiteral("renderingStyle" )); | 
| 131 |     filterKey->setValue(QStringLiteral("forward" )); | 
| 132 |     m_gl3Technique->addFilterKey(filterKey); | 
| 133 |     m_gl2Technique->addFilterKey(filterKey); | 
| 134 |     m_es2Technique->addFilterKey(filterKey); | 
| 135 |  | 
| 136 |     m_effect->addTechnique(t: m_gl3Technique); | 
| 137 |     m_effect->addTechnique(t: m_gl2Technique); | 
| 138 |     m_effect->addTechnique(t: m_es2Technique); | 
| 139 |     m_effect->addParameter(parameter: m_textureParameter); | 
| 140 |     m_effect->addParameter(parameter: m_textureSizeParameter); | 
| 141 |     m_effect->addParameter(parameter: m_colorParameter); | 
| 142 |  | 
| 143 |     q_func()->setEffect(m_effect); | 
| 144 | } | 
| 145 |  | 
| 146 | QText2DMaterial::(Qt3DCore::QNode *parent) | 
| 147 |     : QMaterial(*new QText2DMaterialPrivate(), parent) | 
| 148 | { | 
| 149 |     Q_D(QText2DMaterial); | 
| 150 |     d->init(); | 
| 151 | } | 
| 152 |  | 
| 153 | QText2DMaterial::() | 
| 154 | { | 
| 155 | } | 
| 156 |  | 
| 157 | void QText2DMaterial::(const QColor &color) | 
| 158 | { | 
| 159 |     Q_D(QText2DMaterial); | 
| 160 |     d->m_colorParameter->setValue(QVariant::fromValue(value: color)); | 
| 161 | } | 
| 162 |  | 
| 163 | void QText2DMaterial::(Qt3DRender::QAbstractTexture *tex) | 
| 164 | { | 
| 165 |     Q_D(QText2DMaterial); | 
| 166 |     d->m_distanceFieldTexture = tex; | 
| 167 |  | 
| 168 |     if (tex) { | 
| 169 |         d->m_textureParameter->setValue(QVariant::fromValue(value: tex)); | 
| 170 |         d->m_textureSizeParameter->setValue(QVariant::fromValue(value: static_cast<float>(tex->width()))); | 
| 171 |     } else { | 
| 172 |         d->m_textureParameter->setValue(0); | 
| 173 |         d->m_textureSizeParameter->setValue(QVariant::fromValue(value: 1.f)); | 
| 174 |     } | 
| 175 | } | 
| 176 |  | 
| 177 | } // namespace Qt3DExtras | 
| 178 |  | 
| 179 | QT_END_NAMESPACE | 
| 180 |  |