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3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
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39 | |
40 | #include "qtext2dmaterial_p.h" |
41 | #include "qtext2dmaterial_p_p.h" |
42 | #include <Qt3DRender/qfilterkey.h> |
43 | #include <Qt3DRender/qmaterial.h> |
44 | #include <Qt3DRender/qeffect.h> |
45 | #include <Qt3DRender/qtechnique.h> |
46 | #include <Qt3DRender/qshaderprogram.h> |
47 | #include <Qt3DRender/qparameter.h> |
48 | #include <Qt3DRender/qrenderpass.h> |
49 | #include <Qt3DRender/qgraphicsapifilter.h> |
50 | #include <Qt3DRender/qblendequation.h> |
51 | #include <Qt3DRender/qblendequationarguments.h> |
52 | #include <Qt3DRender/qdepthtest.h> |
53 | #include <Qt3DRender/qabstracttexture.h> |
54 | #include <QUrl> |
55 | #include <QVector3D> |
56 | #include <QVector4D> |
57 | |
58 | QT_BEGIN_NAMESPACE |
59 | |
60 | namespace Qt3DExtras { |
61 | |
62 | QText2DMaterialPrivate::() |
63 | : QMaterialPrivate() |
64 | , m_effect(new Qt3DRender::QEffect()) |
65 | , m_distanceFieldTexture(nullptr) |
66 | , m_textureParameter(new Qt3DRender::QParameter(QStringLiteral("distanceFieldTexture" ), QVariant(0))) |
67 | , m_textureSizeParameter(new Qt3DRender::QParameter(QStringLiteral("textureSize" ), QVariant(256.f))) |
68 | , m_colorParameter(new Qt3DRender::QParameter(QStringLiteral("color" ), QVariant(QColor(255, 255, 255, 255)))) |
69 | , m_gl3Technique(new Qt3DRender::QTechnique()) |
70 | , m_gl2Technique(new Qt3DRender::QTechnique()) |
71 | , m_es2Technique(new Qt3DRender::QTechnique()) |
72 | , m_gl3RenderPass(new Qt3DRender::QRenderPass()) |
73 | , m_gl2RenderPass(new Qt3DRender::QRenderPass()) |
74 | , m_es2RenderPass(new Qt3DRender::QRenderPass()) |
75 | , m_gl3ShaderProgram(new Qt3DRender::QShaderProgram()) |
76 | , m_gl2es2ShaderProgram(new Qt3DRender::QShaderProgram()) |
77 | , m_blend(new Qt3DRender::QBlendEquation()) |
78 | , m_blendArgs(new Qt3DRender::QBlendEquationArguments()) |
79 | , m_depthTest(new Qt3DRender::QDepthTest()) |
80 | { |
81 | } |
82 | |
83 | void QText2DMaterialPrivate::() |
84 | { |
85 | m_gl3ShaderProgram->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/gl3/distancefieldtext.vert" )))); |
86 | m_gl3ShaderProgram->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/gl3/distancefieldtext.frag" )))); |
87 | |
88 | m_gl2es2ShaderProgram->setVertexShaderCode(Qt3DRender::QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/es2/distancefieldtext.vert" )))); |
89 | m_gl2es2ShaderProgram->setFragmentShaderCode(Qt3DRender::QShaderProgram::loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/shaders/es2/distancefieldtext.frag" )))); |
90 | |
91 | m_blend->setBlendFunction(Qt3DRender::QBlendEquation::Add); |
92 | m_blendArgs->setSourceRgba(Qt3DRender::QBlendEquationArguments::SourceAlpha); |
93 | m_blendArgs->setDestinationRgba(Qt3DRender::QBlendEquationArguments::OneMinusSourceAlpha); |
94 | m_depthTest->setDepthFunction(Qt3DRender::QDepthTest::LessOrEqual); |
95 | |
96 | m_gl3RenderPass->setShaderProgram(m_gl3ShaderProgram); |
97 | m_gl3RenderPass->addRenderState(state: m_blend); |
98 | m_gl3RenderPass->addRenderState(state: m_blendArgs); |
99 | m_gl3RenderPass->addRenderState(state: m_depthTest); |
100 | |
101 | m_gl2RenderPass->setShaderProgram(m_gl2es2ShaderProgram); |
102 | m_gl2RenderPass->addRenderState(state: m_blend); |
103 | m_gl2RenderPass->addRenderState(state: m_blendArgs); |
104 | m_gl2RenderPass->addRenderState(state: m_depthTest); |
105 | |
106 | m_es2RenderPass->setShaderProgram(m_gl2es2ShaderProgram); |
107 | m_es2RenderPass->addRenderState(state: m_blend); |
108 | m_es2RenderPass->addRenderState(state: m_blendArgs); |
109 | m_es2RenderPass->addRenderState(state: m_depthTest); |
110 | |
111 | m_gl3Technique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGL); |
112 | m_gl3Technique->graphicsApiFilter()->setMajorVersion(3); |
113 | m_gl3Technique->graphicsApiFilter()->setMinorVersion(1); |
114 | m_gl3Technique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::CoreProfile); |
115 | m_gl3Technique->addRenderPass(pass: m_gl3RenderPass); |
116 | |
117 | m_gl2Technique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGL); |
118 | m_gl2Technique->graphicsApiFilter()->setMajorVersion(2); |
119 | m_gl2Technique->graphicsApiFilter()->setMinorVersion(0); |
120 | m_gl2Technique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::NoProfile); |
121 | m_gl2Technique->addRenderPass(pass: m_gl2RenderPass); |
122 | |
123 | m_es2Technique->graphicsApiFilter()->setApi(Qt3DRender::QGraphicsApiFilter::OpenGLES); |
124 | m_es2Technique->graphicsApiFilter()->setMajorVersion(2); |
125 | m_es2Technique->graphicsApiFilter()->setMinorVersion(0); |
126 | m_es2Technique->graphicsApiFilter()->setProfile(Qt3DRender::QGraphicsApiFilter::NoProfile); |
127 | m_es2Technique->addRenderPass(pass: m_es2RenderPass); |
128 | |
129 | Qt3DRender::QFilterKey *filterKey = new Qt3DRender::QFilterKey(q_func()); |
130 | filterKey->setName(QStringLiteral("renderingStyle" )); |
131 | filterKey->setValue(QStringLiteral("forward" )); |
132 | m_gl3Technique->addFilterKey(filterKey); |
133 | m_gl2Technique->addFilterKey(filterKey); |
134 | m_es2Technique->addFilterKey(filterKey); |
135 | |
136 | m_effect->addTechnique(t: m_gl3Technique); |
137 | m_effect->addTechnique(t: m_gl2Technique); |
138 | m_effect->addTechnique(t: m_es2Technique); |
139 | m_effect->addParameter(parameter: m_textureParameter); |
140 | m_effect->addParameter(parameter: m_textureSizeParameter); |
141 | m_effect->addParameter(parameter: m_colorParameter); |
142 | |
143 | q_func()->setEffect(m_effect); |
144 | } |
145 | |
146 | QText2DMaterial::(Qt3DCore::QNode *parent) |
147 | : QMaterial(*new QText2DMaterialPrivate(), parent) |
148 | { |
149 | Q_D(QText2DMaterial); |
150 | d->init(); |
151 | } |
152 | |
153 | QText2DMaterial::() |
154 | { |
155 | } |
156 | |
157 | void QText2DMaterial::(const QColor &color) |
158 | { |
159 | Q_D(QText2DMaterial); |
160 | d->m_colorParameter->setValue(QVariant::fromValue(value: color)); |
161 | } |
162 | |
163 | void QText2DMaterial::(Qt3DRender::QAbstractTexture *tex) |
164 | { |
165 | Q_D(QText2DMaterial); |
166 | d->m_distanceFieldTexture = tex; |
167 | |
168 | if (tex) { |
169 | d->m_textureParameter->setValue(QVariant::fromValue(value: tex)); |
170 | d->m_textureSizeParameter->setValue(QVariant::fromValue(value: static_cast<float>(tex->width()))); |
171 | } else { |
172 | d->m_textureParameter->setValue(0); |
173 | d->m_textureSizeParameter->setValue(QVariant::fromValue(value: 1.f)); |
174 | } |
175 | } |
176 | |
177 | } // namespace Qt3DExtras |
178 | |
179 | QT_END_NAMESPACE |
180 | |