| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
| 9 | ** Commercial License Usage | 
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| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
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| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
| 21 | ** packaging of this file. Please review the following information to | 
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | 
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | 
| 31 | ** included in the packaging of this file. Please review the following | 
| 32 | ** information to ensure the GNU General Public License requirements will | 
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and | 
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "qtextureatlas_p.h" | 
| 41 | #include "qtextureatlas_p_p.h" | 
| 42 | #include <Qt3DRender/qtexturedata.h> | 
| 43 | #include <Qt3DRender/qabstracttextureimage.h> | 
| 44 |  | 
| 45 | QT_BEGIN_NAMESPACE | 
| 46 |  | 
| 47 | using namespace Qt3DCore; | 
| 48 |  | 
| 49 | namespace Qt3DExtras { | 
| 50 |  | 
| 51 | QTextureAtlasData::(int w, int h, QImage::Format fmt) | 
| 52 |     : m_image(w, h, fmt) | 
| 53 | { | 
| 54 |     m_image.fill(pixel: 0); | 
| 55 | } | 
| 56 |  | 
| 57 | QTextureAtlasData::() | 
| 58 | { | 
| 59 | } | 
| 60 |  | 
| 61 | void QTextureAtlasData::(const AtlasTexture &texture, const QImage &image) | 
| 62 | { | 
| 63 |     QMutexLocker lock(&m_mutex); | 
| 64 |  | 
| 65 |     Update update; | 
| 66 |     update.textureInfo = texture; | 
| 67 |     update.image = image; | 
| 68 |     m_updates << update; | 
| 69 | } | 
| 70 |  | 
| 71 | QByteArray QTextureAtlasData::() | 
| 72 | { | 
| 73 |     m_mutex.lock(); | 
| 74 |     const QVector<Update> updates = std::move(m_updates); | 
| 75 |     m_mutex.unlock(); | 
| 76 |  | 
| 77 |     // copy sub-images into the actual texture image | 
| 78 |     for (const Update &update : updates) { | 
| 79 |         const QImage &image = update.image; | 
| 80 |  | 
| 81 |         const int padding = update.textureInfo.padding; | 
| 82 |         const QRect imgRect = update.textureInfo.position; | 
| 83 |         const QRect alloc = imgRect.adjusted(xp1: -padding, yp1: -padding, xp2: padding, yp2: padding); | 
| 84 |  | 
| 85 |         // bytes per pixel | 
| 86 |         if (image.depth() != m_image.depth()) { | 
| 87 |             qWarning() << "[QTextureAtlas] Image depth does not match. Original ="  << m_image.depth() << ", Sub-Image ="  << image.depth(); | 
| 88 |             continue; | 
| 89 |         } | 
| 90 |         int bpp = image.depth() / 8; | 
| 91 |  | 
| 92 |         // copy image contents into texture image | 
| 93 |         // use image border pixels to fill the padding region | 
| 94 |         for (int y = alloc.top(); y <= alloc.bottom(); y++) { | 
| 95 |             uchar *dstLine = m_image.scanLine(y); | 
| 96 |  | 
| 97 |             uchar *dstPadL = &dstLine[bpp * alloc.left()]; | 
| 98 |             uchar *dstPadR = &dstLine[bpp * imgRect.right()]; | 
| 99 |             uchar *dstImg  = &dstLine[bpp * imgRect.left()]; | 
| 100 |  | 
| 101 |             // do padding with 0 in the upper/lower padding parts around the actual image | 
| 102 |             if (y < imgRect.top() || y > imgRect.bottom()) { | 
| 103 |                 memset(s: dstPadL, c: 0, n: bpp * (imgRect.width() + 2 * padding)); | 
| 104 |                 continue; | 
| 105 |             } | 
| 106 |  | 
| 107 |             // copy left and right padding pixels | 
| 108 |             memset(s: dstPadL, c: 0, n: bpp * padding); | 
| 109 |             memset(s: dstPadR, c: 0, n: bpp * padding); | 
| 110 |  | 
| 111 |             // copy image scanline | 
| 112 |             const int ySrc = qBound(min: 0, val: y - imgRect.top(), max: image.height()-1); | 
| 113 |             memcpy(dest: dstImg, src: image.scanLine(ySrc), n: bpp * imgRect.width()); | 
| 114 |         } | 
| 115 |     } | 
| 116 |  | 
| 117 |     return QByteArray(reinterpret_cast<const char*>(m_image.constBits()), m_image.sizeInBytes()); | 
| 118 | } | 
| 119 |  | 
| 120 | QTextureAtlasPrivate::() | 
| 121 |     : Qt3DRender::QAbstractTexturePrivate() | 
| 122 | { | 
| 123 |     m_target = Qt3DRender::QAbstractTexture::TargetAutomatic; | 
| 124 |     m_format = Qt3DRender::QAbstractTexture::RGBA8_UNorm; | 
| 125 |     m_width = 256; | 
| 126 |     m_height = 256; | 
| 127 |     m_depth = 1; | 
| 128 | } | 
| 129 |  | 
| 130 | QTextureAtlasPrivate::() | 
| 131 | { | 
| 132 | } | 
| 133 |  | 
| 134 | QTextureAtlasGenerator::(const QTextureAtlasPrivate *texAtlas) | 
| 135 |     : m_data(texAtlas->m_data) | 
| 136 |     , m_format(texAtlas->m_format) | 
| 137 |     , m_pixelFormat(texAtlas->m_pixelFormat) | 
| 138 |     , m_generation(texAtlas->m_currGen) | 
| 139 |     , m_atlasId(texAtlas->m_id) | 
| 140 | { | 
| 141 | } | 
| 142 |  | 
| 143 | QTextureAtlasGenerator::() | 
| 144 | { | 
| 145 | } | 
| 146 |  | 
| 147 | Qt3DRender::QTextureDataPtr QTextureAtlasGenerator::() | 
| 148 | { | 
| 149 |     Qt3DRender::QTextureImageDataPtr texImage = Qt3DRender::QTextureImageDataPtr::create(); | 
| 150 |     texImage->setTarget(QOpenGLTexture::Target2D); | 
| 151 |     texImage->setWidth(m_data->width()); | 
| 152 |     texImage->setHeight(m_data->height()); | 
| 153 |     texImage->setDepth(1); | 
| 154 |     texImage->setFaces(1); | 
| 155 |     texImage->setLayers(1); | 
| 156 |     texImage->setMipLevels(1); | 
| 157 |     texImage->setFormat(static_cast<QOpenGLTexture::TextureFormat>(m_format)); | 
| 158 |     texImage->setPixelFormat(m_pixelFormat); | 
| 159 |     texImage->setPixelType(QOpenGLTexture::UInt8); | 
| 160 |  | 
| 161 |     const QByteArray bytes = m_data->createUpdatedImageData(); | 
| 162 |     texImage->setData(data: bytes, blockSize: 1); | 
| 163 |  | 
| 164 |     Qt3DRender::QTextureDataPtr generatedData = Qt3DRender::QTextureDataPtr::create(); | 
| 165 |     generatedData->setTarget(Qt3DRender::QAbstractTexture::Target2D); | 
| 166 |     generatedData->setFormat(m_format); | 
| 167 |     generatedData->setWidth(m_data->width()); | 
| 168 |     generatedData->setHeight(m_data->height()); | 
| 169 |     generatedData->setDepth(1); | 
| 170 |     generatedData->setLayers(1); | 
| 171 |     generatedData->addImageData(imageData: texImage); | 
| 172 |  | 
| 173 |     return generatedData; | 
| 174 | } | 
| 175 |  | 
| 176 | bool QTextureAtlasGenerator::(const QTextureGenerator &other) const | 
| 177 | { | 
| 178 |     const QTextureAtlasGenerator *otherFunctor = Qt3DRender::functor_cast<QTextureAtlasGenerator>(other: &other); | 
| 179 |     return (otherFunctor != nullptr | 
| 180 |             && otherFunctor->m_data == m_data | 
| 181 |             && otherFunctor->m_atlasId == m_atlasId | 
| 182 |             && otherFunctor->m_generation == m_generation); | 
| 183 | } | 
| 184 |  | 
| 185 | QTextureAtlas::(Qt3DCore::QNode *parent) | 
| 186 |     : QAbstractTexture(*new QTextureAtlasPrivate(), parent) | 
| 187 | { | 
| 188 | } | 
| 189 |  | 
| 190 | QOpenGLTexture::PixelFormat QTextureAtlas::() const | 
| 191 | { | 
| 192 |     Q_D(const QTextureAtlas); | 
| 193 |     return d->m_pixelFormat; | 
| 194 | } | 
| 195 |  | 
| 196 | void QTextureAtlas::(QOpenGLTexture::PixelFormat fmt) | 
| 197 | { | 
| 198 |     Q_D(QTextureAtlas); | 
| 199 |     d->m_pixelFormat = fmt; | 
| 200 | } | 
| 201 |  | 
| 202 | QTextureAtlas::() | 
| 203 | { | 
| 204 | } | 
| 205 |  | 
| 206 | QTextureAtlas::TextureId QTextureAtlas::(const QImage &image, int padding) | 
| 207 | { | 
| 208 |     Q_D(QTextureAtlas); | 
| 209 |  | 
| 210 |     // lazily create image and allocator to allow setWidth/setHeight after object construction | 
| 211 |     if (!d->m_allocator) { | 
| 212 |         Q_ASSERT(d->m_data.isNull()); | 
| 213 |  | 
| 214 |         d->m_allocator.reset(other: new AreaAllocator(QSize(width(), height()))); | 
| 215 |         d->m_data = QTextureAtlasDataPtr::create(arguments: width(), arguments: height(), arguments: image.format()); | 
| 216 |     } | 
| 217 |  | 
| 218 |     const QSize allocSz = image.size() + QSize(2 * padding, 2 * padding); | 
| 219 |  | 
| 220 |     // try to allocate space within image space | 
| 221 |     const QRect alloc = d->m_allocator->allocate(size: allocSz); | 
| 222 |     if (alloc.isEmpty()) | 
| 223 |         return InvalidTexture; | 
| 224 |  | 
| 225 |     const QRect imgRect = alloc.adjusted(xp1: padding, yp1: padding, xp2: -padding, yp2: -padding); | 
| 226 |     AtlasTexture tex; | 
| 227 |     tex.position = imgRect; | 
| 228 |     tex.padding = padding; | 
| 229 |  | 
| 230 |     // store texture | 
| 231 |     TextureId id = d->m_currId++; | 
| 232 |     d->m_textures[id] = tex; | 
| 233 |     d->m_data->addImage(texture: tex, image); | 
| 234 |  | 
| 235 |     // update data functor | 
| 236 |     d->m_currGen++; | 
| 237 |     d->setDataFunctor(QTextureAtlasGeneratorPtr::create(arguments: d)); | 
| 238 |  | 
| 239 |     return id; | 
| 240 | } | 
| 241 |  | 
| 242 | void QTextureAtlas::(TextureId id) | 
| 243 | { | 
| 244 |     Q_D(QTextureAtlas); | 
| 245 |     auto it = d->m_textures.find(akey: id); | 
| 246 |     if (it != d->m_textures.end()) { | 
| 247 |         QRect imgRect = it->position; | 
| 248 |         imgRect.adjust(dx1: -it->padding, dy1: -it->padding, dx2: 2*it->padding, dy2: 2*it->padding); | 
| 249 |  | 
| 250 |         if (d->m_allocator) | 
| 251 |             d->m_allocator->deallocate(rect: imgRect); | 
| 252 |         d->m_textures.erase(it); | 
| 253 |     } | 
| 254 | } | 
| 255 |  | 
| 256 | bool QTextureAtlas::(TextureId id) const | 
| 257 | { | 
| 258 |     Q_D(const QTextureAtlas); | 
| 259 |     return d->m_textures.contains(akey: id); | 
| 260 | } | 
| 261 |  | 
| 262 | int QTextureAtlas::() const | 
| 263 | { | 
| 264 |     Q_D(const QTextureAtlas); | 
| 265 |     return d->m_textures.size(); | 
| 266 | } | 
| 267 |  | 
| 268 | QRect QTextureAtlas::(TextureId id) const | 
| 269 | { | 
| 270 |     Q_D(const QTextureAtlas); | 
| 271 |     const auto it = d->m_textures.find(akey: id); | 
| 272 |     return (it != d->m_textures.cend()) ? it->position : QRect(); | 
| 273 | } | 
| 274 |  | 
| 275 | QRectF QTextureAtlas::(TextureId id) const | 
| 276 | { | 
| 277 |     Q_D(const QTextureAtlas); | 
| 278 |     const auto it = d->m_textures.find(akey: id); | 
| 279 |     if (it != d->m_textures.cend()) { | 
| 280 |         const float w = d->m_data->width(); | 
| 281 |         const float h = d->m_data->height(); | 
| 282 |         return QRectF(static_cast<float>(it->position.x()) / w, | 
| 283 |                       static_cast<float>(it->position.y()) / h, | 
| 284 |                       static_cast<float>(it->position.width()) / w, | 
| 285 |                       static_cast<float>(it->position.height()) / h); | 
| 286 |     } | 
| 287 |     return QRectF(); | 
| 288 | } | 
| 289 |  | 
| 290 | int QTextureAtlas::(TextureId id) const | 
| 291 | { | 
| 292 |     Q_D(const QTextureAtlas); | 
| 293 |     const auto it = d->m_textures.find(akey: id); | 
| 294 |     return (it != d->m_textures.cend()) ? it->padding : -1; | 
| 295 | } | 
| 296 |  | 
| 297 | } // namespace Qt3DExtras | 
| 298 |  | 
| 299 | QT_END_NAMESPACE | 
| 300 |  |