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| 2 | ** |
| 3 | ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: http://www.qt-project.org/legal |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL3$ |
| 9 | ** Commercial License Usage |
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| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
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| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or later as published by the Free |
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| 35 | ****************************************************************************/ |
| 36 | |
| 37 | #include "qgamepadinput_p.h" |
| 38 | |
| 39 | #include <QtCore/QMetaEnum> |
| 40 | #include <QtGamepad/QGamepadManager> |
| 41 | |
| 42 | #include <Qt3DInput/private/qabstractphysicaldevice_p.h> |
| 43 | |
| 44 | QT_BEGIN_NAMESPACE |
| 45 | namespace Qt3DInput { |
| 46 | class QGamepadInputPrivate : public QAbstractPhysicalDevicePrivate { |
| 47 | public: |
| 48 | QGamepadInputPrivate() |
| 49 | : QAbstractPhysicalDevicePrivate() |
| 50 | , m_deviceId(0) |
| 51 | {} |
| 52 | |
| 53 | int m_deviceId; |
| 54 | }; |
| 55 | |
| 56 | static void (QHash<QString, int> &hash, const QMetaEnum &metaEnum) |
| 57 | { |
| 58 | hash.reserve(asize: metaEnum.keyCount() - 1); |
| 59 | for (int i = 0; i < metaEnum.keyCount(); i++) { |
| 60 | if (metaEnum.value(index: i) != -1) |
| 61 | hash[QLatin1String(metaEnum.key(index: i))] = metaEnum.value(index: i); |
| 62 | } |
| 63 | } |
| 64 | |
| 65 | QGamepadInput::QGamepadInput(Qt3DCore::QNode *parent) |
| 66 | : QAbstractPhysicalDevice(*new QGamepadInputPrivate, parent) |
| 67 | { |
| 68 | Q_D(QGamepadInput); |
| 69 | auto metaObject = QGamepadManager::instance()->metaObject(); |
| 70 | for (int i = metaObject->enumeratorOffset(); i < metaObject->enumeratorCount(); ++i) { |
| 71 | auto metaEnum = metaObject->enumerator(index: i); |
| 72 | if (metaEnum.name() == std::string("GamepadButton" )) |
| 73 | setValuesFromEnum(hash&: d->m_buttonsHash, metaEnum); |
| 74 | else if (metaEnum.name() == std::string("GamepadAxis" )) |
| 75 | setValuesFromEnum(hash&: d->m_axesHash, metaEnum); |
| 76 | } |
| 77 | connect(sender: QGamepadManager::instance(), signal: &QGamepadManager::gamepadAxisEvent, context: this, slot: [this, d](int deviceId, QGamepadManager::GamepadAxis axis, double value) { |
| 78 | if (deviceId == d_func()->m_deviceId) |
| 79 | d->postAxisEvent(axis, value); |
| 80 | }); |
| 81 | connect(sender: QGamepadManager::instance(), signal: &QGamepadManager::gamepadButtonPressEvent, context: this, slot: [this, d](int deviceId, QGamepadManager::GamepadButton button, double value) { |
| 82 | if (deviceId == d_func()->m_deviceId) |
| 83 | d->postButtonEvent(button, value); |
| 84 | }); |
| 85 | connect(sender: QGamepadManager::instance(), signal: &QGamepadManager::gamepadButtonReleaseEvent, context: this, slot: [this, d](int deviceId, QGamepadManager::GamepadButton button) { |
| 86 | if (deviceId == d_func()->m_deviceId) |
| 87 | d->postButtonEvent(button, value: 0); |
| 88 | }); |
| 89 | } |
| 90 | |
| 91 | int QGamepadInput::deviceId() const |
| 92 | { |
| 93 | return d_func()->m_deviceId; |
| 94 | } |
| 95 | |
| 96 | void QGamepadInput::setDeviceId(int deviceId) |
| 97 | { |
| 98 | Q_D(QGamepadInput); |
| 99 | if (d->m_deviceId == deviceId) |
| 100 | return; |
| 101 | |
| 102 | d->m_deviceId = deviceId; |
| 103 | emit deviceIdChanged(); |
| 104 | } |
| 105 | |
| 106 | } // Qt3DInput |
| 107 | QT_END_NAMESPACE |
| 108 | |