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36 | |
37 | #include "qgamepadinput_p.h" |
38 | |
39 | #include <QtCore/QMetaEnum> |
40 | #include <QtGamepad/QGamepadManager> |
41 | |
42 | #include <Qt3DInput/private/qabstractphysicaldevice_p.h> |
43 | |
44 | QT_BEGIN_NAMESPACE |
45 | namespace Qt3DInput { |
46 | class QGamepadInputPrivate : public QAbstractPhysicalDevicePrivate { |
47 | public: |
48 | QGamepadInputPrivate() |
49 | : QAbstractPhysicalDevicePrivate() |
50 | , m_deviceId(0) |
51 | {} |
52 | |
53 | int m_deviceId; |
54 | }; |
55 | |
56 | static void (QHash<QString, int> &hash, const QMetaEnum &metaEnum) |
57 | { |
58 | hash.reserve(asize: metaEnum.keyCount() - 1); |
59 | for (int i = 0; i < metaEnum.keyCount(); i++) { |
60 | if (metaEnum.value(index: i) != -1) |
61 | hash[QLatin1String(metaEnum.key(index: i))] = metaEnum.value(index: i); |
62 | } |
63 | } |
64 | |
65 | QGamepadInput::QGamepadInput(Qt3DCore::QNode *parent) |
66 | : QAbstractPhysicalDevice(*new QGamepadInputPrivate, parent) |
67 | { |
68 | Q_D(QGamepadInput); |
69 | auto metaObject = QGamepadManager::instance()->metaObject(); |
70 | for (int i = metaObject->enumeratorOffset(); i < metaObject->enumeratorCount(); ++i) { |
71 | auto metaEnum = metaObject->enumerator(index: i); |
72 | if (metaEnum.name() == std::string("GamepadButton" )) |
73 | setValuesFromEnum(hash&: d->m_buttonsHash, metaEnum); |
74 | else if (metaEnum.name() == std::string("GamepadAxis" )) |
75 | setValuesFromEnum(hash&: d->m_axesHash, metaEnum); |
76 | } |
77 | connect(sender: QGamepadManager::instance(), signal: &QGamepadManager::gamepadAxisEvent, context: this, slot: [this, d](int deviceId, QGamepadManager::GamepadAxis axis, double value) { |
78 | if (deviceId == d_func()->m_deviceId) |
79 | d->postAxisEvent(axis, value); |
80 | }); |
81 | connect(sender: QGamepadManager::instance(), signal: &QGamepadManager::gamepadButtonPressEvent, context: this, slot: [this, d](int deviceId, QGamepadManager::GamepadButton button, double value) { |
82 | if (deviceId == d_func()->m_deviceId) |
83 | d->postButtonEvent(button, value); |
84 | }); |
85 | connect(sender: QGamepadManager::instance(), signal: &QGamepadManager::gamepadButtonReleaseEvent, context: this, slot: [this, d](int deviceId, QGamepadManager::GamepadButton button) { |
86 | if (deviceId == d_func()->m_deviceId) |
87 | d->postButtonEvent(button, value: 0); |
88 | }); |
89 | } |
90 | |
91 | int QGamepadInput::deviceId() const |
92 | { |
93 | return d_func()->m_deviceId; |
94 | } |
95 | |
96 | void QGamepadInput::setDeviceId(int deviceId) |
97 | { |
98 | Q_D(QGamepadInput); |
99 | if (d->m_deviceId == deviceId) |
100 | return; |
101 | |
102 | d->m_deviceId = deviceId; |
103 | emit deviceIdChanged(); |
104 | } |
105 | |
106 | } // Qt3DInput |
107 | QT_END_NAMESPACE |
108 | |