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36
37#include "qgamepadinput_p.h"
38
39#include <QtCore/QMetaEnum>
40#include <QtGamepad/QGamepadManager>
41
42#include <Qt3DInput/private/qabstractphysicaldevice_p.h>
43
44QT_BEGIN_NAMESPACE
45namespace Qt3DInput {
46class QGamepadInputPrivate : public QAbstractPhysicalDevicePrivate {
47public:
48 QGamepadInputPrivate()
49 : QAbstractPhysicalDevicePrivate()
50 , m_deviceId(0)
51 {}
52
53 int m_deviceId;
54};
55
56static void setValuesFromEnum(QHash<QString, int> &hash, const QMetaEnum &metaEnum)
57{
58 hash.reserve(asize: metaEnum.keyCount() - 1);
59 for (int i = 0; i < metaEnum.keyCount(); i++) {
60 if (metaEnum.value(index: i) != -1)
61 hash[QLatin1String(metaEnum.key(index: i))] = metaEnum.value(index: i);
62 }
63}
64
65QGamepadInput::QGamepadInput(Qt3DCore::QNode *parent)
66 : QAbstractPhysicalDevice(*new QGamepadInputPrivate, parent)
67{
68 Q_D(QGamepadInput);
69 auto metaObject = QGamepadManager::instance()->metaObject();
70 for (int i = metaObject->enumeratorOffset(); i < metaObject->enumeratorCount(); ++i) {
71 auto metaEnum = metaObject->enumerator(index: i);
72 if (metaEnum.name() == std::string("GamepadButton"))
73 setValuesFromEnum(hash&: d->m_buttonsHash, metaEnum);
74 else if (metaEnum.name() == std::string("GamepadAxis"))
75 setValuesFromEnum(hash&: d->m_axesHash, metaEnum);
76 }
77 connect(sender: QGamepadManager::instance(), signal: &QGamepadManager::gamepadAxisEvent, context: this, slot: [this, d](int deviceId, QGamepadManager::GamepadAxis axis, double value) {
78 if (deviceId == d_func()->m_deviceId)
79 d->postAxisEvent(axis, value);
80 });
81 connect(sender: QGamepadManager::instance(), signal: &QGamepadManager::gamepadButtonPressEvent, context: this, slot: [this, d](int deviceId, QGamepadManager::GamepadButton button, double value) {
82 if (deviceId == d_func()->m_deviceId)
83 d->postButtonEvent(button, value);
84 });
85 connect(sender: QGamepadManager::instance(), signal: &QGamepadManager::gamepadButtonReleaseEvent, context: this, slot: [this, d](int deviceId, QGamepadManager::GamepadButton button) {
86 if (deviceId == d_func()->m_deviceId)
87 d->postButtonEvent(button, value: 0);
88 });
89}
90
91int QGamepadInput::deviceId() const
92{
93 return d_func()->m_deviceId;
94}
95
96void QGamepadInput::setDeviceId(int deviceId)
97{
98 Q_D(QGamepadInput);
99 if (d->m_deviceId == deviceId)
100 return;
101
102 d->m_deviceId = deviceId;
103 emit deviceIdChanged();
104}
105
106} // Qt3DInput
107QT_END_NAMESPACE
108

source code of qt3d/src/input/frontend/qgamepadinput.cpp