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39 | |
40 | #include "qinputaspect.h" |
41 | #include "qinputaspect_p.h" |
42 | |
43 | #include <Qt3DInput/qabstractphysicaldevice.h> |
44 | #include <Qt3DInput/qaction.h> |
45 | #include <Qt3DInput/qactioninput.h> |
46 | #include <Qt3DInput/qanalogaxisinput.h> |
47 | #include <Qt3DInput/qaxis.h> |
48 | #include <Qt3DInput/qaxisaccumulator.h> |
49 | #include <Qt3DInput/qaxissetting.h> |
50 | #include <Qt3DInput/qbuttonaxisinput.h> |
51 | #include <Qt3DInput/qinputchord.h> |
52 | #include <Qt3DInput/qinputsequence.h> |
53 | #include <Qt3DInput/qinputsettings.h> |
54 | #include <Qt3DInput/qkeyboarddevice.h> |
55 | #include <Qt3DInput/qkeyboardhandler.h> |
56 | #include <Qt3DInput/qlogicaldevice.h> |
57 | #include <Qt3DInput/qmousedevice.h> |
58 | #include <Qt3DInput/qmousehandler.h> |
59 | #include <QtCore/QDir> |
60 | |
61 | #include <QtCore/QLibraryInfo> |
62 | #include <QtCore/QPluginLoader> |
63 | |
64 | #include <Qt3DInput/private/backendnode_p.h> |
65 | #include <Qt3DInput/private/action_p.h> |
66 | #include <Qt3DInput/private/actioninput_p.h> |
67 | #include <Qt3DInput/private/axis_p.h> |
68 | #include <Qt3DInput/private/axisaccumulator_p.h> |
69 | #include <Qt3DInput/private/axisaccumulatorjob_p.h> |
70 | #include <Qt3DInput/private/axissetting_p.h> |
71 | #include <Qt3DInput/private/buttonaxisinput_p.h> |
72 | #include <Qt3DInput/private/eventsourcesetterhelper_p.h> |
73 | #include <Qt3DInput/private/genericdevicebackendnode_p.h> |
74 | #include <Qt3DInput/private/inputbackendnodefunctor_p.h> |
75 | #include <Qt3DInput/private/inputchord_p.h> |
76 | #include <Qt3DInput/private/inputhandler_p.h> |
77 | #include <Qt3DInput/private/inputmanagers_p.h> |
78 | #include <Qt3DInput/private/inputsequence_p.h> |
79 | #include <Qt3DInput/private/inputsettings_p.h> |
80 | #include <Qt3DInput/private/keyboarddevice_p.h> |
81 | #include <Qt3DInput/private/keyboardhandler_p.h> |
82 | #include <Qt3DInput/private/keyboardmousegenericdeviceintegration_p.h> |
83 | #include <Qt3DInput/private/loadproxydevicejob_p.h> |
84 | #include <Qt3DInput/private/logicaldevice_p.h> |
85 | #include <Qt3DInput/private/mousedevice_p.h> |
86 | #include <Qt3DInput/private/mousehandler_p.h> |
87 | #include <Qt3DInput/private/qabstractphysicaldeviceproxy_p.h> |
88 | #include <Qt3DInput/private/qgenericinputdevice_p.h> |
89 | #include <Qt3DInput/private/qinputdeviceintegration_p.h> |
90 | #include <Qt3DInput/private/qinputdeviceintegrationfactory_p.h> |
91 | #include <Qt3DInput/private/updateaxisactionjob_p.h> |
92 | #include <Qt3DCore/private/qeventfilterservice_p.h> |
93 | #include <Qt3DCore/private/qservicelocator_p.h> |
94 | |
95 | #ifdef HAVE_QGAMEPAD |
96 | # include <Qt3DInput/private/qgamepadinput_p.h> |
97 | #endif |
98 | |
99 | QT_BEGIN_NAMESPACE |
100 | |
101 | using namespace Qt3DCore; |
102 | |
103 | namespace Qt3DInput { |
104 | |
105 | QInputAspectPrivate::QInputAspectPrivate() |
106 | : QAbstractAspectPrivate() |
107 | , m_inputHandler(new Input::InputHandler()) |
108 | , m_keyboardMouseIntegration(new Input::KeyboardMouseGenericDeviceIntegration(m_inputHandler.data())) |
109 | , m_time(0) |
110 | { |
111 | } |
112 | |
113 | void QInputAspectPrivate::syncDirtyFrontEndNode(QNode *node, QBackendNode *backend, bool firstTime) const |
114 | { |
115 | Input::BackendNode *renderBackend = static_cast<Input::BackendNode *>(backend); |
116 | renderBackend->syncFromFrontEnd(frontEnd: node, firstTime); |
117 | } |
118 | |
119 | |
120 | /*! |
121 | \class Qt3DInput::QInputAspect |
122 | \inherits Qt3DCore::QAbstractAspect |
123 | \inmodule Qt3DInput |
124 | \brief Responsible for creating physical devices and handling associated jobs. |
125 | \since 5.5 |
126 | \brief Handles mapping between front and backend nodes |
127 | |
128 | QInputAspect is responsible for creating physical devices. |
129 | It is also the object responsible establishing the jobs to run at a particular time from the current input setup. |
130 | */ |
131 | |
132 | /*! |
133 | * Constructs a new QInputAspect with \a parent. |
134 | */ |
135 | QInputAspect::QInputAspect(QObject *parent) |
136 | : QInputAspect(*new QInputAspectPrivate, parent) |
137 | { |
138 | } |
139 | |
140 | /*! \internal */ |
141 | QInputAspect::QInputAspect(QInputAspectPrivate &dd, QObject *parent) |
142 | : QAbstractAspect(dd, parent) |
143 | { |
144 | setObjectName(QStringLiteral("Input Aspect" )); |
145 | |
146 | qRegisterMetaType<Qt3DInput::QAbstractPhysicalDevice*>(); |
147 | |
148 | registerBackendType<QKeyboardDevice, true>(functor: QBackendNodeMapperPtr(new Input::KeyboardDeviceFunctor(this, d_func()->m_inputHandler.data()))); |
149 | registerBackendType<QKeyboardHandler, true>(functor: QBackendNodeMapperPtr(new Input::KeyboardHandlerFunctor(d_func()->m_inputHandler.data()))); |
150 | registerBackendType<QMouseDevice, true>(functor: QBackendNodeMapperPtr(new Input::MouseDeviceFunctor(this, d_func()->m_inputHandler.data()))); |
151 | registerBackendType<QMouseHandler, true>(functor: QBackendNodeMapperPtr(new Input::MouseHandlerFunctor(d_func()->m_inputHandler.data()))); |
152 | registerBackendType<QAxis, true>(functor: QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::Axis, Input::AxisManager>(d_func()->m_inputHandler->axisManager()))); |
153 | registerBackendType<QAxisAccumulator, true>(functor: QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AxisAccumulator, Input::AxisAccumulatorManager>(d_func()->m_inputHandler->axisAccumulatorManager()))); |
154 | registerBackendType<QAnalogAxisInput, true>(functor: QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AnalogAxisInput, Input::AnalogAxisInputManager>(d_func()->m_inputHandler->analogAxisInputManager()))); |
155 | registerBackendType<QButtonAxisInput, true>(functor: QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::ButtonAxisInput, Input::ButtonAxisInputManager>(d_func()->m_inputHandler->buttonAxisInputManager()))); |
156 | registerBackendType<QAxisSetting, true>(functor: QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::AxisSetting, Input::AxisSettingManager>(d_func()->m_inputHandler->axisSettingManager()))); |
157 | registerBackendType<Qt3DInput::QAction, true>(functor: QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::Action, Input::ActionManager>(d_func()->m_inputHandler->actionManager()))); |
158 | registerBackendType<QActionInput, true>(functor: QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::ActionInput, Input::ActionInputManager>(d_func()->m_inputHandler->actionInputManager()))); |
159 | registerBackendType<QInputChord, true>(functor: QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::InputChord, Input::InputChordManager>(d_func()->m_inputHandler->inputChordManager()))); |
160 | registerBackendType<QInputSequence, true>(functor: QBackendNodeMapperPtr(new Input::InputNodeFunctor<Input::InputSequence, Input::InputSequenceManager>(d_func()->m_inputHandler->inputSequenceManager()))); |
161 | registerBackendType<QLogicalDevice, true>(functor: QBackendNodeMapperPtr(new Input::LogicalDeviceNodeFunctor(d_func()->m_inputHandler->logicalDeviceManager()))); |
162 | registerBackendType<QGenericInputDevice, true>(functor: QBackendNodeMapperPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data()))); |
163 | registerBackendType<QInputSettings, true>(functor: QBackendNodeMapperPtr(new Input::InputSettingsFunctor(d_func()->m_inputHandler.data()))); |
164 | registerBackendType<QAbstractPhysicalDeviceProxy, true>(functor: QBackendNodeMapperPtr(new Input::PhysicalDeviceProxyNodeFunctor(d_func()->m_inputHandler->physicalDeviceProxyManager()))); |
165 | |
166 | #ifdef HAVE_QGAMEPAD |
167 | registerBackendType<QGamepadInput, true>(functor: QBackendNodeMapperPtr(new Input::GenericDeviceBackendFunctor(this, d_func()->m_inputHandler.data()))); |
168 | #endif |
169 | |
170 | Q_D(QInputAspect); |
171 | // Plugins are QInputDeviceIntegration instances |
172 | d->loadInputDevicePlugins(); |
173 | |
174 | // KeyboardDevice and MouseDevice also provide their own QInputDeviceIntegration |
175 | d->m_inputHandler->addInputDeviceIntegration(inputIntegration: d->m_keyboardMouseIntegration.data()); |
176 | } |
177 | |
178 | /*! \internal */ |
179 | QInputAspect::~QInputAspect() |
180 | { |
181 | } |
182 | |
183 | /* |
184 | Create each of the detected input device integrations through the Integration Factory |
185 | */ |
186 | void QInputAspectPrivate::loadInputDevicePlugins() |
187 | { |
188 | const QStringList keys = QInputDeviceIntegrationFactory::keys(); |
189 | for (const QString &key : keys) { |
190 | Qt3DInput::QInputDeviceIntegration *integration = QInputDeviceIntegrationFactory::create(name: key, args: QStringList()); |
191 | if (integration != nullptr) { |
192 | m_inputHandler->addInputDeviceIntegration(inputIntegration: integration); |
193 | // Initialize will allow the InputDeviceIntegration to |
194 | // register their frontend / backend types, |
195 | // create their managers |
196 | // launch a thread to listen to the actual physical device.... |
197 | integration->initialize(aspect: q_func()); |
198 | } |
199 | } |
200 | } |
201 | |
202 | /*! |
203 | Create a physical device identified by \a name using the input device integrations present |
204 | returns a \c nullptr if it is not found. |
205 | |
206 | \note Caller is responsible for ownership. |
207 | */ |
208 | QAbstractPhysicalDevice *QInputAspect::createPhysicalDevice(const QString &name) |
209 | { |
210 | Q_D(QInputAspect); |
211 | return d->m_inputHandler->createPhysicalDevice(name); |
212 | } |
213 | |
214 | /*! |
215 | Returns a list of all available physical devices. |
216 | */ |
217 | QStringList QInputAspect::availablePhysicalDevices() const |
218 | { |
219 | Q_D(const QInputAspect); |
220 | QStringList deviceNamesList; |
221 | const auto deviceIntegrations = d->m_inputHandler->inputDeviceIntegrations(); |
222 | for (const QInputDeviceIntegration *integration : deviceIntegrations) |
223 | deviceNamesList += integration->deviceNames(); |
224 | return deviceNamesList; |
225 | } |
226 | |
227 | /*! |
228 | \internal |
229 | */ |
230 | QVector<QAspectJobPtr> QInputAspect::jobsToExecute(qint64 time) |
231 | { |
232 | Q_D(QInputAspect); |
233 | const qint64 deltaTime = time - d->m_time; |
234 | const float dt = static_cast<float>(deltaTime) / 1.0e9; |
235 | d->m_time = time; |
236 | |
237 | QVector<QAspectJobPtr> jobs; |
238 | |
239 | d->m_inputHandler->updateEventSource(); |
240 | |
241 | jobs.append(l: d->m_inputHandler->keyboardJobs()); |
242 | jobs.append(l: d->m_inputHandler->mouseJobs()); |
243 | |
244 | const auto integrations = d->m_inputHandler->inputDeviceIntegrations(); |
245 | for (QInputDeviceIntegration *integration : integrations) |
246 | jobs += integration->jobsToExecute(time); |
247 | |
248 | const QVector<Qt3DCore::QNodeId> proxiesToLoad = d->m_inputHandler->physicalDeviceProxyManager()->takePendingProxiesToLoad(); |
249 | if (!proxiesToLoad.isEmpty()) { |
250 | // Since loading wrappers occurs quite rarely, no point in keeping the job in a |
251 | // member variable |
252 | auto loadWrappersJob = Input::LoadProxyDeviceJobPtr::create(); |
253 | loadWrappersJob->setProxiesToLoad(std::move(proxiesToLoad)); |
254 | loadWrappersJob->setInputHandler(d->m_inputHandler.data()); |
255 | jobs.push_back(t: loadWrappersJob); |
256 | } |
257 | |
258 | // All the jobs added up until this point are independents |
259 | // but the axis action jobs will be dependent on these |
260 | const QVector<QAspectJobPtr> dependsOnJobs = jobs; |
261 | |
262 | // Jobs that update Axis/Action (store combined axis/action value) |
263 | const auto devHandles = d->m_inputHandler->logicalDeviceManager()->activeDevices(); |
264 | QVector<QAspectJobPtr> axisActionJobs; |
265 | axisActionJobs.reserve(asize: devHandles.size()); |
266 | for (const Input::HLogicalDevice &devHandle : devHandles) { |
267 | const auto device = d->m_inputHandler->logicalDeviceManager()->data(handle: devHandle); |
268 | if (!device->isEnabled()) |
269 | continue; |
270 | |
271 | QAspectJobPtr updateAxisActionJob(new Input::UpdateAxisActionJob(time, d->m_inputHandler.data(), devHandle)); |
272 | jobs += updateAxisActionJob; |
273 | axisActionJobs.push_back(t: updateAxisActionJob); |
274 | for (const QAspectJobPtr &job : dependsOnJobs) |
275 | updateAxisActionJob->addDependency(dependency: job); |
276 | } |
277 | |
278 | // Once all the axes have been updated we can step the integrations on |
279 | // the AxisAccumulators |
280 | auto accumulateJob = Input::AxisAccumulatorJobPtr::create(arguments: d->m_inputHandler->axisAccumulatorManager(), |
281 | arguments: d->m_inputHandler->axisManager()); |
282 | accumulateJob->setDeltaTime(dt); |
283 | for (const QAspectJobPtr &job : qAsConst(t&: axisActionJobs)) |
284 | accumulateJob->addDependency(dependency: job); |
285 | jobs.push_back(t: accumulateJob); |
286 | |
287 | return jobs; |
288 | } |
289 | |
290 | /*! |
291 | \internal |
292 | */ |
293 | void QInputAspect::onRegistered() |
294 | { |
295 | Q_D(QInputAspect); |
296 | Qt3DCore::QEventFilterService *eventService = d->services()->eventFilterService(); |
297 | Q_ASSERT(eventService); |
298 | |
299 | // Set it on the input handler which will also handle its lifetime |
300 | d->m_inputHandler->eventSourceHelper()->setEventFilterService(eventService); |
301 | } |
302 | |
303 | /*! |
304 | \internal |
305 | */ |
306 | void QInputAspect::onUnregistered() |
307 | { |
308 | Q_D(QInputAspect); |
309 | // At this point it is too late to call removeEventFilter as the eventSource (Window) |
310 | // may already be destroyed |
311 | d->m_inputHandler.reset(other: nullptr); |
312 | } |
313 | |
314 | } // namespace Qt3DInput |
315 | |
316 | QT_END_NAMESPACE |
317 | |
318 | QT3D_REGISTER_NAMESPACED_ASPECT("input" , QT_PREPEND_NAMESPACE(Qt3DInput), QInputAspect) |
319 | |