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39 | |
40 | #ifndef QT3DRENDER_RENDER_OPENGL_GRAPHICSHELPERINTERFACE_H |
41 | #define QT3DRENDER_RENDER_OPENGL_GRAPHICSHELPERINTERFACE_H |
42 | |
43 | // |
44 | // W A R N I N G |
45 | // ------------- |
46 | // |
47 | // This file is not part of the Qt API. It exists for the convenience |
48 | // of other Qt classes. This header file may change from version to |
49 | // version without notice, or even be removed. |
50 | // |
51 | // We mean it. |
52 | // |
53 | |
54 | #include <QOpenGLFunctions> |
55 | #include <QOpenGLTexture> |
56 | #include <QVector> |
57 | #include <shadervariables_p.h> |
58 | #include <Qt3DRender/private/uniform_p.h> |
59 | #include <Qt3DRender/qmemorybarrier.h> |
60 | |
61 | QT_BEGIN_NAMESPACE |
62 | |
63 | namespace Qt3DRender { |
64 | namespace Render { |
65 | |
66 | struct Attachment; |
67 | |
68 | namespace OpenGL { |
69 | |
70 | class RenderBuffer; |
71 | |
72 | class GraphicsHelperInterface |
73 | { |
74 | public: |
75 | enum Feature { |
76 | MRT = 0, |
77 | Tessellation, |
78 | UniformBufferObject, |
79 | BindableFragmentOutputs, |
80 | PrimitiveRestart, |
81 | RenderBufferDimensionRetrieval, |
82 | TextureDimensionRetrieval, |
83 | ShaderStorageObject, |
84 | Compute, |
85 | DrawBuffersBlend, |
86 | BlitFramebuffer, |
87 | IndirectDrawing, |
88 | MapBuffer, |
89 | Fences, |
90 | ShaderImage |
91 | }; |
92 | |
93 | enum FBOBindMode { |
94 | FBODraw, |
95 | FBORead, |
96 | FBOReadAndDraw |
97 | }; |
98 | |
99 | virtual ~GraphicsHelperInterface() {} |
100 | virtual void alphaTest(GLenum mode1, GLenum mode2) = 0; |
101 | virtual void bindBufferBase(GLenum target, GLuint index, GLuint buffer) = 0; |
102 | virtual void bindFragDataLocation(GLuint shader, const QHash<QString, int> &outputs) = 0; |
103 | virtual bool frameBufferNeedsRenderBuffer(const Attachment &attachment) = 0; |
104 | virtual void bindFrameBufferAttachment(QOpenGLTexture *texture, const Attachment &attachment) = 0; |
105 | virtual void bindFrameBufferAttachment(RenderBuffer *renderBuffer, const Attachment &attachment) = 0; |
106 | virtual void bindFrameBufferObject(GLuint frameBufferId, FBOBindMode mode) = 0; |
107 | virtual void bindImageTexture(GLuint imageUnit, GLuint texture, GLint mipLevel, GLboolean layered, GLint layer, GLenum access, GLenum format) = 0; |
108 | virtual void bindShaderStorageBlock(GLuint programId, GLuint shaderStorageBlockIndex, GLuint shaderStorageBlockBinding) = 0; |
109 | virtual void bindUniformBlock(GLuint programId, GLuint uniformBlockIndex, GLuint uniformBlockBinding) = 0; |
110 | virtual void blendEquation(GLenum mode) = 0; |
111 | virtual void blendFunci(GLuint buf, GLenum sfactor, GLenum dfactor) = 0; |
112 | virtual void blendFuncSeparatei(GLuint buf, GLenum sRGB, GLenum dRGB, GLenum sAlpha, GLenum dAlpha) = 0; |
113 | virtual void blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) = 0; |
114 | virtual GLuint boundFrameBufferObject() = 0; |
115 | virtual void buildUniformBuffer(const QVariant &v, const ShaderUniform &description, QByteArray &buffer) = 0; |
116 | virtual bool checkFrameBufferComplete() = 0; |
117 | virtual void clearBufferf(GLint drawbuffer, const QVector4D &values) = 0; |
118 | virtual GLuint createFrameBufferObject() = 0; |
119 | virtual void depthRange(GLdouble nearValue, GLdouble farValue) = 0; |
120 | virtual void depthMask(GLenum mode) = 0; |
121 | virtual void depthTest(GLenum mode) = 0; |
122 | virtual void disableClipPlane(int clipPlane) = 0; |
123 | virtual void disablei(GLenum cap, GLuint index) = 0; |
124 | virtual void disablePrimitiveRestart() = 0; |
125 | virtual void dispatchCompute(GLuint wx, GLuint wy, GLuint wz) = 0; |
126 | virtual char *mapBuffer(GLenum target, GLsizeiptr size) = 0; |
127 | virtual GLboolean unmapBuffer(GLenum target) = 0; |
128 | virtual void drawArrays(GLenum primitiveType, GLint first, GLsizei count) = 0; |
129 | virtual void drawArraysIndirect(GLenum mode,void *indirect) = 0; |
130 | virtual void drawArraysInstanced(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances) = 0; |
131 | virtual void drawArraysInstancedBaseInstance(GLenum primitiveType, GLint first, GLsizei count, GLsizei instances, GLsizei baseinstance) = 0; |
132 | virtual void drawBuffers(GLsizei n, const int *bufs) = 0; |
133 | virtual void drawElements(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLint baseVertex) = 0; |
134 | virtual void drawElementsIndirect(GLenum mode, GLenum type, void *indirect) = 0; |
135 | virtual void drawElementsInstancedBaseVertexBaseInstance(GLenum primitiveType, GLsizei primitiveCount, GLint indexType, void * indices, GLsizei instances, GLint baseVertex, GLint baseInstance) = 0; |
136 | virtual void enableClipPlane(int clipPlane) = 0; |
137 | virtual void enablei(GLenum cap, GLuint index) = 0; |
138 | virtual void enablePrimitiveRestart(int primitiveRestartIndex) = 0; |
139 | virtual void enableVertexAttributeArray(int location) = 0; |
140 | virtual void frontFace(GLenum mode) = 0; |
141 | virtual QSize getRenderBufferDimensions(GLuint renderBufferId) = 0; |
142 | virtual QSize getTextureDimensions(GLuint textureId, GLenum target, uint level = 0) = 0; |
143 | virtual void initializeHelper(QOpenGLContext *context, QAbstractOpenGLFunctions *functions) = 0; |
144 | virtual GLint maxClipPlaneCount() = 0; |
145 | virtual void memoryBarrier(QMemoryBarrier::Operations barriers) = 0; |
146 | virtual void pointSize(bool programmable, GLfloat value) = 0; |
147 | virtual QVector<ShaderAttribute> programAttributesAndLocations(GLuint programId) = 0; |
148 | virtual QVector<ShaderUniform> programUniformsAndLocations(GLuint programId) = 0; |
149 | virtual QVector<ShaderUniformBlock> programUniformBlocks(GLuint programId) = 0; |
150 | virtual QVector<ShaderStorageBlock> programShaderStorageBlocks(GLuint programId) = 0; |
151 | virtual void releaseFrameBufferObject(GLuint frameBufferId) = 0; |
152 | virtual void setAlphaCoverageEnabled(bool enable) = 0; |
153 | virtual void setClipPlane(int clipPlane, const QVector3D &normal, float distance) = 0; |
154 | virtual void setMSAAEnabled(bool enable) = 0; |
155 | virtual void setSeamlessCubemap(bool enable) = 0; |
156 | virtual void setVerticesPerPatch(GLint verticesPerPatch) = 0; |
157 | virtual bool supportsFeature(Feature feature) const = 0; |
158 | virtual uint uniformByteSize(const ShaderUniform &description) = 0; |
159 | virtual void useProgram(GLuint programId) = 0; |
160 | virtual void vertexAttribDivisor(GLuint index, GLuint divisor) = 0; |
161 | virtual void vertexAttributePointer(GLenum shaderDataType, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) = 0; |
162 | virtual void readBuffer(GLenum mode) = 0; |
163 | virtual void drawBuffer(GLenum mode) = 0; |
164 | virtual void rasterMode(GLenum faceMode, GLenum rasterMode) = 0; |
165 | |
166 | virtual void *fenceSync() = 0; |
167 | virtual void clientWaitSync(void *sync, GLuint64 nanoSecTimeout) = 0; |
168 | virtual void waitSync(void *sync) = 0; |
169 | virtual bool wasSyncSignaled(void *sync) = 0; |
170 | virtual void deleteSync(void *sync) = 0; |
171 | |
172 | virtual void glUniform1fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
173 | virtual void glUniform2fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
174 | virtual void glUniform3fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
175 | virtual void glUniform4fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
176 | |
177 | virtual void glUniform1iv(GLint location, GLsizei count, const GLint *value) = 0; |
178 | virtual void glUniform2iv(GLint location, GLsizei count, const GLint *value) = 0; |
179 | virtual void glUniform3iv(GLint location, GLsizei count, const GLint *value) = 0; |
180 | virtual void glUniform4iv(GLint location, GLsizei count, const GLint *value) = 0; |
181 | |
182 | virtual void glUniform1uiv(GLint location, GLsizei count, const GLuint *value) = 0; |
183 | virtual void glUniform2uiv(GLint location, GLsizei count, const GLuint *value) = 0; |
184 | virtual void glUniform3uiv(GLint location, GLsizei count, const GLuint *value) = 0; |
185 | virtual void glUniform4uiv(GLint location, GLsizei count, const GLuint *value) = 0; |
186 | |
187 | virtual void glUniformMatrix2fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
188 | virtual void glUniformMatrix3fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
189 | virtual void glUniformMatrix4fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
190 | virtual void glUniformMatrix2x3fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
191 | virtual void glUniformMatrix3x2fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
192 | virtual void glUniformMatrix2x4fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
193 | virtual void glUniformMatrix4x2fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
194 | virtual void glUniformMatrix3x4fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
195 | virtual void glUniformMatrix4x3fv(GLint location, GLsizei count, const GLfloat *value) = 0; |
196 | |
197 | virtual UniformType uniformTypeFromGLType(GLenum glType) = 0; |
198 | }; |
199 | |
200 | } // namespace OpenGL |
201 | } // namespace Render |
202 | } // namespace Qt3DRender |
203 | |
204 | QT_END_NAMESPACE |
205 | |
206 | #endif // QT3DRENDER_RENDER_OPENGL_GRAPHICSHELPERINTERFACE_H |
207 | |