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39 | |
40 | #ifndef QT3DRENDER_RENDER_OPENGL_IMAGESUBMISSIONCONTEXT_P_H |
41 | #define QT3DRENDER_RENDER_OPENGL_IMAGESUBMISSIONCONTEXT_P_H |
42 | |
43 | // |
44 | // W A R N I N G |
45 | // ------------- |
46 | // |
47 | // This file is not part of the Qt API. It exists for the convenience |
48 | // of other Qt classes. This header file may change from version to |
49 | // version without notice, or even be removed. |
50 | // |
51 | // We mean it. |
52 | // |
53 | |
54 | #include <Qt3DCore/QNodeId> |
55 | |
56 | QT_BEGIN_NAMESPACE |
57 | |
58 | namespace Qt3DRender { |
59 | namespace Render { |
60 | |
61 | class ShaderImage; |
62 | |
63 | namespace OpenGL { |
64 | |
65 | class GraphicsContext; |
66 | class GLTexture; |
67 | |
68 | class Q_AUTOTEST_EXPORT ImageSubmissionContext |
69 | { |
70 | public: |
71 | ImageSubmissionContext(); |
72 | |
73 | void initialize(GraphicsContext *context); |
74 | void endDrawing(); |
75 | int activateImage(ShaderImage *image, GLTexture *tex); |
76 | void deactivateImages(); |
77 | |
78 | private: |
79 | void decayImageScores(); |
80 | int assignUnitForImage(Qt3DCore::QNodeId shaderImageId); |
81 | |
82 | struct ActiveImage |
83 | { |
84 | Qt3DCore::QNodeId shaderImageId; |
85 | GLTexture *texture = nullptr; |
86 | int score = 0; |
87 | bool pinned = false; |
88 | }; |
89 | QVector<ActiveImage> m_activeImages; |
90 | GraphicsContext *m_ctx; |
91 | }; |
92 | |
93 | } // namespace OpenGL |
94 | } // namespace Render |
95 | } // namespace Qt3DRender |
96 | |
97 | QT_END_NAMESPACE |
98 | |
99 | #endif // QT3DRENDER_RENDER_OPENGL_IMAGESUBMISSIONCONTEXT_P_H |
100 | |