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| 2 | ** |
| 3 | ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
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| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
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| 39 | |
| 40 | #ifndef QT3DRENDER_RENDER_OPENGL_GLTEXTURE_H |
| 41 | #define QT3DRENDER_RENDER_OPENGL_GLTEXTURE_H |
| 42 | |
| 43 | // |
| 44 | // W A R N I N G |
| 45 | // ------------- |
| 46 | // |
| 47 | // This file is not part of the Qt API. It exists for the convenience |
| 48 | // of other Qt classes. This header file may change from version to |
| 49 | // version without notice, or even be removed. |
| 50 | // |
| 51 | // We mean it. |
| 52 | // |
| 53 | |
| 54 | #include <Qt3DRender/qtexture.h> |
| 55 | #include <Qt3DRender/qtextureimagedata.h> |
| 56 | #include <Qt3DRender/qtexturegenerator.h> |
| 57 | #include <Qt3DRender/private/backendnode_p.h> |
| 58 | #include <Qt3DRender/private/handle_types_p.h> |
| 59 | #include <Qt3DRender/private/texture_p.h> |
| 60 | #include <QOpenGLContext> |
| 61 | #include <QFlags> |
| 62 | #include <QMutex> |
| 63 | #include <QSize> |
| 64 | |
| 65 | QT_BEGIN_NAMESPACE |
| 66 | |
| 67 | class QOpenGLTexture; |
| 68 | |
| 69 | namespace Qt3DRender { |
| 70 | namespace Render { |
| 71 | |
| 72 | template<class APITexture, class APITextureImage> |
| 73 | class APITextureManager; |
| 74 | |
| 75 | class TextureImageManager; |
| 76 | class TextureDataManager; |
| 77 | class TextureImageDataManager; |
| 78 | |
| 79 | namespace OpenGL { |
| 80 | class RenderBuffer; |
| 81 | |
| 82 | /** |
| 83 | * @brief |
| 84 | * Actual implementation of the OpenGL texture object. Makes sure the |
| 85 | * QOpenGLTexture is up-to-date with the generators, properties and parameters |
| 86 | * that were set for this GLTexture. |
| 87 | * |
| 88 | * Can be shared among multiple QTexture backend nodes through the |
| 89 | * GLTextureManager, which will make sure that there are no two GLTextures |
| 90 | * sharing the same texture data. |
| 91 | * |
| 92 | * A GLTexture can be unique though. In that case, it will not be shared |
| 93 | * between QTextures, but private to one QTexture only. |
| 94 | * |
| 95 | * A GLTexture can also represent an OpenGL renderbuffer object. This is used |
| 96 | * only in certain special cases, mainly to provide a packed depth-stencil |
| 97 | * renderbuffer suitable as an FBO attachment with OpenGL ES 3.1 and earlier. |
| 98 | * Such a GLTexture will have no texture object under the hood, and therefore |
| 99 | * the only valid operation is getOrCreateRenderBuffer(). |
| 100 | */ |
| 101 | class Q_AUTOTEST_EXPORT GLTexture |
| 102 | { |
| 103 | public: |
| 104 | GLTexture(); |
| 105 | ~GLTexture(); |
| 106 | |
| 107 | enum DirtyFlag { |
| 108 | None = 0, |
| 109 | TextureData = (1 << 0), // texture data needs uploading to GPU |
| 110 | Properties = (1 << 1), // texture needs to be (re-)created |
| 111 | Parameters = (1 << 2), // texture parameters need to be (re-)set |
| 112 | SharedTextureId = (1 << 3), // texture id from shared context |
| 113 | TextureImageData = (1 << 4) // texture image data needs uploading |
| 114 | }; |
| 115 | |
| 116 | /** |
| 117 | * Helper class to hold the defining properties of TextureImages |
| 118 | */ |
| 119 | struct Image { |
| 120 | QTextureImageDataGeneratorPtr generator; |
| 121 | int layer; |
| 122 | int mipLevel; |
| 123 | QAbstractTexture::CubeMapFace face; |
| 124 | |
| 125 | inline bool operator==(const Image &o) const { |
| 126 | bool sameGenerators = (generator == o.generator) |
| 127 | || (!generator.isNull() && !o.generator.isNull() && *generator == *o.generator); |
| 128 | return sameGenerators && layer == o.layer && mipLevel == o.mipLevel && face == o.face; |
| 129 | } |
| 130 | inline bool operator!=(const Image &o) const { return !(*this == o); } |
| 131 | }; |
| 132 | |
| 133 | inline TextureProperties properties() const { return m_properties; } |
| 134 | inline TextureParameters parameters() const { return m_parameters; } |
| 135 | inline QTextureGeneratorPtr textureGenerator() const { return m_dataFunctor; } |
| 136 | inline int sharedTextureId() const { return m_sharedTextureId; } |
| 137 | inline QVector<Image> images() const { return m_images; } |
| 138 | |
| 139 | inline QSize size() const { return QSize(m_properties.width, m_properties.height); } |
| 140 | inline QOpenGLTexture *getGLTexture() const { return m_gl; } |
| 141 | |
| 142 | /** |
| 143 | * @brief |
| 144 | * Returns the QOpenGLTexture for this GLTexture. If necessary, |
| 145 | * the GL texture will be created from the TextureImageDatas associated |
| 146 | * with the texture and image functors. If no functors are provided, |
| 147 | * the texture will be created without images. |
| 148 | * |
| 149 | * If the texture properties or parameters have changed, these changes |
| 150 | * will be applied to the resulting OpenGL texture. |
| 151 | */ |
| 152 | struct TextureUpdateInfo |
| 153 | { |
| 154 | QOpenGLTexture *texture = nullptr; |
| 155 | bool wasUpdated = false; |
| 156 | TextureProperties properties; |
| 157 | }; |
| 158 | |
| 159 | TextureUpdateInfo createOrUpdateGLTexture(); |
| 160 | |
| 161 | /** |
| 162 | * @brief |
| 163 | * Returns the RenderBuffer for this GLTexture. If this is the first |
| 164 | * call, the OpenGL renderbuffer object will be created. |
| 165 | */ |
| 166 | RenderBuffer *getOrCreateRenderBuffer(); |
| 167 | |
| 168 | |
| 169 | void destroy(); |
| 170 | |
| 171 | void cleanup(); |
| 172 | |
| 173 | bool isDirty() const |
| 174 | { |
| 175 | return m_dirtyFlags != None; |
| 176 | } |
| 177 | |
| 178 | bool hasTextureData() const { return !m_textureData.isNull(); } |
| 179 | bool hasImagesData() const { return !m_imageData.isEmpty(); } |
| 180 | |
| 181 | QFlags<DirtyFlag> dirtyFlags() const { return m_dirtyFlags; } |
| 182 | |
| 183 | QMutex *externalRenderingLock() |
| 184 | { |
| 185 | return &m_externalRenderingMutex; |
| 186 | } |
| 187 | |
| 188 | void setExternalRenderingEnabled(bool enable) |
| 189 | { |
| 190 | m_externalRendering = enable; |
| 191 | } |
| 192 | |
| 193 | bool isExternalRenderingEnabled() const |
| 194 | { |
| 195 | return m_externalRendering; |
| 196 | } |
| 197 | |
| 198 | // Purely for unit testing purposes |
| 199 | bool wasTextureRecreated() const |
| 200 | { |
| 201 | return m_wasTextureRecreated; |
| 202 | } |
| 203 | |
| 204 | void setParameters(const TextureParameters ¶ms); |
| 205 | void setProperties(const TextureProperties &props); |
| 206 | void setImages(const QVector<Image> &images); |
| 207 | void setGenerator(const QTextureGeneratorPtr &generator); |
| 208 | void setSharedTextureId(int textureId); |
| 209 | void addTextureDataUpdates(const QVector<QTextureDataUpdate> &updates); |
| 210 | |
| 211 | QVector<QTextureDataUpdate> textureDataUpdates() const { return m_pendingTextureDataUpdates; } |
| 212 | QTextureGeneratorPtr dataGenerator() const { return m_dataFunctor; } |
| 213 | |
| 214 | private: |
| 215 | void requestImageUpload() |
| 216 | { |
| 217 | m_dirtyFlags |= TextureImageData; |
| 218 | } |
| 219 | |
| 220 | void requestUpload() |
| 221 | { |
| 222 | m_dirtyFlags |= TextureData; |
| 223 | } |
| 224 | |
| 225 | bool testDirtyFlag(DirtyFlag flag) |
| 226 | { |
| 227 | return m_dirtyFlags.testFlag(flag); |
| 228 | } |
| 229 | |
| 230 | void setDirtyFlag(DirtyFlag flag, bool value = true) |
| 231 | { |
| 232 | m_dirtyFlags.setFlag(flag, on: value); |
| 233 | } |
| 234 | |
| 235 | QOpenGLTexture *buildGLTexture(); |
| 236 | bool loadTextureDataFromGenerator(); |
| 237 | void loadTextureDataFromImages(); |
| 238 | void uploadGLTextureData(); |
| 239 | void updateGLTextureParameters(); |
| 240 | void introspectPropertiesFromSharedTextureId(); |
| 241 | void destroyResources(); |
| 242 | |
| 243 | QFlags<DirtyFlag> m_dirtyFlags; |
| 244 | QMutex m_externalRenderingMutex; |
| 245 | QOpenGLTexture *m_gl; |
| 246 | RenderBuffer *m_renderBuffer; |
| 247 | |
| 248 | // target which is actually used for GL texture |
| 249 | TextureProperties m_properties; |
| 250 | TextureParameters m_parameters; |
| 251 | |
| 252 | QTextureGeneratorPtr m_dataFunctor; |
| 253 | QTextureGenerator *m_pendingDataFunctor; |
| 254 | QVector<Image> m_images; |
| 255 | |
| 256 | // cache actual image data generated by the functors |
| 257 | QTextureDataPtr m_textureData; |
| 258 | QVector<QTextureImageDataPtr> m_imageData; |
| 259 | QVector<QTextureDataUpdate> m_pendingTextureDataUpdates; |
| 260 | |
| 261 | int m_sharedTextureId; |
| 262 | bool m_externalRendering; |
| 263 | bool m_wasTextureRecreated; |
| 264 | }; |
| 265 | |
| 266 | } // namespace OpenGL |
| 267 | } // namespace Render |
| 268 | } // namespace Qt3DRender |
| 269 | |
| 270 | QT_END_NAMESPACE |
| 271 | |
| 272 | #endif // QT3DRENDER_RENDER_OPENGL_GLTEXTURE_H |
| 273 | |