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39 | |
40 | #include "glbuffer_p.h" |
41 | #include <graphicscontext_p.h> |
42 | |
43 | #if !defined(GL_UNIFORM_BUFFER) |
44 | #define GL_UNIFORM_BUFFER 0x8A11 |
45 | #endif |
46 | #if !defined(GL_ARRAY_BUFFER) |
47 | #define GL_ARRAY_BUFFER 0x8892 |
48 | #endif |
49 | #if !defined(GL_ELEMENT_ARRAY_BUFFER) |
50 | #define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
51 | #endif |
52 | #if !defined(GL_SHADER_STORAGE_BUFFER) |
53 | #define GL_SHADER_STORAGE_BUFFER 0x90D2 |
54 | #endif |
55 | #if !defined(GL_PIXEL_PACK_BUFFER) |
56 | #define GL_PIXEL_PACK_BUFFER 0x88EB |
57 | #endif |
58 | #if !defined(GL_PIXEL_UNPACK_BUFFER) |
59 | #define GL_PIXEL_UNPACK_BUFFER 0x88EC |
60 | #endif |
61 | #if !defined(GL_DRAW_INDIRECT_BUFFER) |
62 | #define GL_DRAW_INDIRECT_BUFFER 0x8F3F |
63 | #endif |
64 | |
65 | QT_BEGIN_NAMESPACE |
66 | |
67 | namespace Qt3DRender { |
68 | |
69 | namespace Render { |
70 | |
71 | namespace OpenGL { |
72 | |
73 | // A UBO is created for each ShaderData Shader Pair |
74 | // That means a UBO is unique to a shader/shaderdata |
75 | |
76 | namespace { |
77 | |
78 | GLenum glBufferTypes[] = { |
79 | GL_ARRAY_BUFFER, |
80 | GL_UNIFORM_BUFFER, |
81 | GL_ELEMENT_ARRAY_BUFFER, |
82 | GL_SHADER_STORAGE_BUFFER, |
83 | GL_PIXEL_PACK_BUFFER, |
84 | GL_PIXEL_UNPACK_BUFFER, |
85 | GL_DRAW_INDIRECT_BUFFER |
86 | }; |
87 | |
88 | } // anonymous |
89 | |
90 | GLBuffer::GLBuffer() |
91 | : m_bufferId(0) |
92 | , m_isCreated(false) |
93 | , m_bound(false) |
94 | , m_lastTarget(GL_ARRAY_BUFFER) |
95 | { |
96 | } |
97 | |
98 | bool GLBuffer::bind(GraphicsContext *ctx, Type t) |
99 | { |
100 | if (m_bufferId == 0) |
101 | return false; |
102 | m_lastTarget = glBufferTypes[t]; |
103 | ctx->openGLContext()->functions()->glBindBuffer(target: m_lastTarget, buffer: m_bufferId); |
104 | m_bound = true; |
105 | return true; |
106 | } |
107 | |
108 | bool GLBuffer::release(GraphicsContext *ctx) |
109 | { |
110 | m_bound = false; |
111 | ctx->openGLContext()->functions()->glBindBuffer(target: m_lastTarget, buffer: 0); |
112 | return true; |
113 | } |
114 | |
115 | bool GLBuffer::create(GraphicsContext *ctx) |
116 | { |
117 | ctx->openGLContext()->functions()->glGenBuffers(n: 1, buffers: &m_bufferId); |
118 | m_isCreated = true; |
119 | return m_bufferId != 0; |
120 | } |
121 | |
122 | void GLBuffer::destroy(GraphicsContext *ctx) |
123 | { |
124 | ctx->openGLContext()->functions()->glDeleteBuffers(n: 1, buffers: &m_bufferId); |
125 | m_isCreated = false; |
126 | } |
127 | |
128 | void GLBuffer::allocate(GraphicsContext *ctx, uint size, bool dynamic) |
129 | { |
130 | // Either GL_STATIC_DRAW OR GL_DYNAMIC_DRAW depending on the use case |
131 | // TO DO: find a way to know how a buffer/QShaderData will be used to use the right usage |
132 | ctx->openGLContext()->functions()->glBufferData(target: m_lastTarget, size, NULL, usage: dynamic ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); |
133 | } |
134 | |
135 | void GLBuffer::allocate(GraphicsContext *ctx, const void *data, uint size, bool dynamic) |
136 | { |
137 | ctx->openGLContext()->functions()->glBufferData(target: m_lastTarget, size, data, usage: dynamic ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); |
138 | } |
139 | |
140 | void GLBuffer::update(GraphicsContext *ctx, const void *data, uint size, int offset) |
141 | { |
142 | ctx->openGLContext()->functions()->glBufferSubData(target: m_lastTarget, offset, size, data); |
143 | } |
144 | |
145 | QByteArray GLBuffer::download(GraphicsContext *ctx, uint size) |
146 | { |
147 | char *gpu_ptr = ctx->mapBuffer(target: m_lastTarget, size); |
148 | QByteArray data; |
149 | if (gpu_ptr != nullptr) { |
150 | data.resize(size); |
151 | std::copy(first: gpu_ptr, last: gpu_ptr+size, result: data.data()); |
152 | } |
153 | ctx->unmapBuffer(target: m_lastTarget); |
154 | return data; |
155 | } |
156 | |
157 | void GLBuffer::bindBufferBase(GraphicsContext *ctx, int bindingPoint, GLBuffer::Type t) |
158 | { |
159 | ctx->bindBufferBase(target: glBufferTypes[t], bindingIndex: bindingPoint, buffer: m_bufferId); |
160 | } |
161 | |
162 | void GLBuffer::bindBufferBase(GraphicsContext *ctx, int bindingPoint) |
163 | { |
164 | ctx->bindBufferBase(target: m_lastTarget, bindingIndex: bindingPoint, buffer: m_bufferId); |
165 | } |
166 | |
167 | } // namespace OpenGL |
168 | |
169 | } // namespace Render |
170 | |
171 | } // namespace Qt3DRender |
172 | |
173 | QT_END_NAMESPACE |
174 | |