| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
| 11 | ** accordance with the commercial license agreement provided with the | 
| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
| 13 | ** a written agreement between you and The Qt Company. For licensing terms | 
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
| 21 | ** packaging of this file. Please review the following information to | 
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | 
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | 
| 31 | ** included in the packaging of this file. Please review the following | 
| 32 | ** information to ensure the GNU General Public License requirements will | 
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and | 
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "glbuffer_p.h" | 
| 41 | #include <graphicscontext_p.h> | 
| 42 |  | 
| 43 | #if !defined(GL_UNIFORM_BUFFER) | 
| 44 | #define GL_UNIFORM_BUFFER 0x8A11 | 
| 45 | #endif | 
| 46 | #if !defined(GL_ARRAY_BUFFER) | 
| 47 | #define GL_ARRAY_BUFFER 0x8892 | 
| 48 | #endif | 
| 49 | #if !defined(GL_ELEMENT_ARRAY_BUFFER) | 
| 50 | #define GL_ELEMENT_ARRAY_BUFFER 0x8893 | 
| 51 | #endif | 
| 52 | #if !defined(GL_SHADER_STORAGE_BUFFER) | 
| 53 | #define GL_SHADER_STORAGE_BUFFER 0x90D2 | 
| 54 | #endif | 
| 55 | #if !defined(GL_PIXEL_PACK_BUFFER) | 
| 56 | #define GL_PIXEL_PACK_BUFFER 0x88EB | 
| 57 | #endif | 
| 58 | #if !defined(GL_PIXEL_UNPACK_BUFFER) | 
| 59 | #define GL_PIXEL_UNPACK_BUFFER 0x88EC | 
| 60 | #endif | 
| 61 | #if !defined(GL_DRAW_INDIRECT_BUFFER) | 
| 62 | #define GL_DRAW_INDIRECT_BUFFER 0x8F3F | 
| 63 | #endif | 
| 64 |  | 
| 65 | QT_BEGIN_NAMESPACE | 
| 66 |  | 
| 67 | namespace Qt3DRender { | 
| 68 |  | 
| 69 | namespace Render { | 
| 70 |  | 
| 71 | namespace OpenGL { | 
| 72 |  | 
| 73 | // A UBO is created for each ShaderData Shader Pair | 
| 74 | // That means a UBO is unique to a shader/shaderdata | 
| 75 |  | 
| 76 | namespace { | 
| 77 |  | 
| 78 | GLenum glBufferTypes[] = { | 
| 79 |     GL_ARRAY_BUFFER, | 
| 80 |     GL_UNIFORM_BUFFER, | 
| 81 |     GL_ELEMENT_ARRAY_BUFFER, | 
| 82 |     GL_SHADER_STORAGE_BUFFER, | 
| 83 |     GL_PIXEL_PACK_BUFFER, | 
| 84 |     GL_PIXEL_UNPACK_BUFFER, | 
| 85 |     GL_DRAW_INDIRECT_BUFFER | 
| 86 | }; | 
| 87 |  | 
| 88 | } // anonymous | 
| 89 |  | 
| 90 | GLBuffer::GLBuffer() | 
| 91 |     : m_bufferId(0) | 
| 92 |     , m_isCreated(false) | 
| 93 |     , m_bound(false) | 
| 94 |     , m_lastTarget(GL_ARRAY_BUFFER) | 
| 95 | { | 
| 96 | } | 
| 97 |  | 
| 98 | bool GLBuffer::bind(GraphicsContext *ctx, Type t) | 
| 99 | { | 
| 100 |     if (m_bufferId == 0) | 
| 101 |         return false; | 
| 102 |     m_lastTarget = glBufferTypes[t]; | 
| 103 |     ctx->openGLContext()->functions()->glBindBuffer(target: m_lastTarget, buffer: m_bufferId); | 
| 104 |     m_bound = true; | 
| 105 |     return true; | 
| 106 | } | 
| 107 |  | 
| 108 | bool GLBuffer::release(GraphicsContext *ctx) | 
| 109 | { | 
| 110 |     m_bound = false; | 
| 111 |     ctx->openGLContext()->functions()->glBindBuffer(target: m_lastTarget, buffer: 0); | 
| 112 |     return true; | 
| 113 | } | 
| 114 |  | 
| 115 | bool GLBuffer::create(GraphicsContext *ctx) | 
| 116 | { | 
| 117 |     ctx->openGLContext()->functions()->glGenBuffers(n: 1, buffers: &m_bufferId); | 
| 118 |     m_isCreated = true; | 
| 119 |     return m_bufferId != 0; | 
| 120 | } | 
| 121 |  | 
| 122 | void GLBuffer::destroy(GraphicsContext *ctx) | 
| 123 | { | 
| 124 |     ctx->openGLContext()->functions()->glDeleteBuffers(n: 1, buffers: &m_bufferId); | 
| 125 |     m_isCreated = false; | 
| 126 | } | 
| 127 |  | 
| 128 | void GLBuffer::allocate(GraphicsContext *ctx, uint size, bool dynamic) | 
| 129 | { | 
| 130 |     // Either GL_STATIC_DRAW OR GL_DYNAMIC_DRAW depending on  the use case | 
| 131 |     // TO DO: find a way to know how a buffer/QShaderData will be used to use the right usage | 
| 132 |     ctx->openGLContext()->functions()->glBufferData(target: m_lastTarget, size, NULL, usage: dynamic ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); | 
| 133 | } | 
| 134 |  | 
| 135 | void GLBuffer::allocate(GraphicsContext *ctx, const void *data, uint size, bool dynamic) | 
| 136 | { | 
| 137 |     ctx->openGLContext()->functions()->glBufferData(target: m_lastTarget, size, data, usage: dynamic ? GL_DYNAMIC_DRAW : GL_STATIC_DRAW); | 
| 138 | } | 
| 139 |  | 
| 140 | void GLBuffer::update(GraphicsContext *ctx, const void *data, uint size, int offset) | 
| 141 | { | 
| 142 |     ctx->openGLContext()->functions()->glBufferSubData(target: m_lastTarget, offset, size, data); | 
| 143 | } | 
| 144 |  | 
| 145 | QByteArray GLBuffer::download(GraphicsContext *ctx, uint size) | 
| 146 | { | 
| 147 |     char *gpu_ptr = ctx->mapBuffer(target: m_lastTarget, size); | 
| 148 |     QByteArray data; | 
| 149 |     if (gpu_ptr != nullptr) { | 
| 150 |         data.resize(size); | 
| 151 |         std::copy(first: gpu_ptr, last: gpu_ptr+size, result: data.data()); | 
| 152 |     } | 
| 153 |     ctx->unmapBuffer(target: m_lastTarget); | 
| 154 |     return data; | 
| 155 | } | 
| 156 |  | 
| 157 | void GLBuffer::bindBufferBase(GraphicsContext *ctx, int bindingPoint, GLBuffer::Type t) | 
| 158 | { | 
| 159 |     ctx->bindBufferBase(target: glBufferTypes[t], bindingIndex: bindingPoint, buffer: m_bufferId); | 
| 160 | } | 
| 161 |  | 
| 162 | void GLBuffer::bindBufferBase(GraphicsContext *ctx, int bindingPoint) | 
| 163 | { | 
| 164 |     ctx->bindBufferBase(target: m_lastTarget, bindingIndex: bindingPoint, buffer: m_bufferId); | 
| 165 | } | 
| 166 |  | 
| 167 | } // namespace OpenGL | 
| 168 |  | 
| 169 | } // namespace Render | 
| 170 |  | 
| 171 | } // namespace Qt3DRender | 
| 172 |  | 
| 173 | QT_END_NAMESPACE | 
| 174 |  |