1/****************************************************************************
2**
3** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
4** Contact: https://www.qt.io/licensing/
5**
6** This file is part of the Qt3D module of the Qt Toolkit.
7**
8** $QT_BEGIN_LICENSE:LGPL$
9** Commercial License Usage
10** Licensees holding valid commercial Qt licenses may use this file in
11** accordance with the commercial license agreement provided with the
12** Software or, alternatively, in accordance with the terms contained in
13** a written agreement between you and The Qt Company. For licensing terms
14** and conditions see https://www.qt.io/terms-conditions. For further
15** information use the contact form at https://www.qt.io/contact-us.
16**
17** GNU Lesser General Public License Usage
18** Alternatively, this file may be used under the terms of the GNU Lesser
19** General Public License version 3 as published by the Free Software
20** Foundation and appearing in the file LICENSE.LGPL3 included in the
21** packaging of this file. Please review the following information to
22** ensure the GNU Lesser General Public License version 3 requirements
23** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
24**
25** GNU General Public License Usage
26** Alternatively, this file may be used under the terms of the GNU
27** General Public License version 2.0 or (at your option) the GNU General
28** Public license version 3 or any later version approved by the KDE Free
29** Qt Foundation. The licenses are as published by the Free Software
30** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
31** included in the packaging of this file. Please review the following
32** information to ensure the GNU General Public License requirements will
33** be met: https://www.gnu.org/licenses/gpl-2.0.html and
34** https://www.gnu.org/licenses/gpl-3.0.html.
35**
36** $QT_END_LICENSE$
37**
38****************************************************************************/
39
40#include "shaderparameterpack_p.h"
41
42#include <graphicscontext_p.h>
43#include <Qt3DRender/private/texture_p.h>
44
45#include <Qt3DCore/private/qframeallocator_p.h>
46
47#include <QOpenGLShaderProgram>
48#include <QDebug>
49#include <QColor>
50#include <QQuaternion>
51#include <Qt3DRender/private/renderlogging_p.h>
52
53QT_BEGIN_NAMESPACE
54
55namespace Qt3DRender {
56namespace Render {
57namespace OpenGL {
58
59ShaderParameterPack::~ShaderParameterPack()
60{
61}
62
63void ShaderParameterPack::reserve(int uniformCount)
64{
65 m_uniforms.reserve(count: uniformCount);
66 m_submissionUniformIndices.reserve(n: uniformCount);
67}
68
69void ShaderParameterPack::setUniform(const int glslNameId, const UniformValue &val)
70{
71 m_uniforms.insert(key: glslNameId, value: val);
72}
73
74void ShaderParameterPack::setTexture(const int glslNameId, int uniformArrayIndex, Qt3DCore::QNodeId texId)
75{
76 for (int t=0; t<m_textures.size(); ++t) {
77 if (m_textures[t].glslNameId != glslNameId || m_textures[t].uniformArrayIndex != uniformArrayIndex)
78 continue;
79
80 m_textures[t].nodeId = texId;
81 return;
82 }
83
84 m_textures.push_back(x: NamedResource(glslNameId, texId, uniformArrayIndex, NamedResource::Texture));
85}
86
87void ShaderParameterPack::setImage(const int glslNameId, int uniformArrayIndex, Qt3DCore::QNodeId id)
88{
89 for (int i=0, m = m_images.size(); i < m; ++i) {
90 if (m_images[i].glslNameId != glslNameId || m_images[i].uniformArrayIndex != uniformArrayIndex)
91 continue;
92
93 m_images[i].nodeId = id;
94 return;
95 }
96
97 m_images.push_back(x: NamedResource(glslNameId, id, uniformArrayIndex, NamedResource::Image));
98}
99
100// Contains Uniform Block Index and QNodeId of the ShaderData (UBO)
101void ShaderParameterPack::setUniformBuffer(BlockToUBO blockToUBO)
102{
103 m_uniformBuffers.push_back(x: std::move(blockToUBO));
104}
105
106void ShaderParameterPack::setShaderStorageBuffer(BlockToSSBO blockToSSBO)
107{
108 m_shaderStorageBuffers.push_back(x: std::move(blockToSSBO));
109}
110
111void ShaderParameterPack::setSubmissionUniformIndex(const int uniformIdx)
112{
113 m_submissionUniformIndices.push_back(x: uniformIdx);
114}
115
116} // namespace OpenGL
117} // namespace Render
118} // namespace Qt3DRender
119
120QT_END_NAMESPACE
121

source code of qt3d/src/plugins/renderers/opengl/renderer/shaderparameterpack.cpp