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39 | |
40 | #include "shaderparameterpack_p.h" |
41 | |
42 | #include <graphicscontext_p.h> |
43 | #include <Qt3DRender/private/texture_p.h> |
44 | |
45 | #include <Qt3DCore/private/qframeallocator_p.h> |
46 | |
47 | #include <QOpenGLShaderProgram> |
48 | #include <QDebug> |
49 | #include <QColor> |
50 | #include <QQuaternion> |
51 | #include <Qt3DRender/private/renderlogging_p.h> |
52 | |
53 | QT_BEGIN_NAMESPACE |
54 | |
55 | namespace Qt3DRender { |
56 | namespace Render { |
57 | namespace OpenGL { |
58 | |
59 | ShaderParameterPack::~ShaderParameterPack() |
60 | { |
61 | } |
62 | |
63 | void ShaderParameterPack::reserve(int uniformCount) |
64 | { |
65 | m_uniforms.reserve(count: uniformCount); |
66 | m_submissionUniformIndices.reserve(n: uniformCount); |
67 | } |
68 | |
69 | void ShaderParameterPack::setUniform(const int glslNameId, const UniformValue &val) |
70 | { |
71 | m_uniforms.insert(key: glslNameId, value: val); |
72 | } |
73 | |
74 | void ShaderParameterPack::setTexture(const int glslNameId, int uniformArrayIndex, Qt3DCore::QNodeId texId) |
75 | { |
76 | for (int t=0; t<m_textures.size(); ++t) { |
77 | if (m_textures[t].glslNameId != glslNameId || m_textures[t].uniformArrayIndex != uniformArrayIndex) |
78 | continue; |
79 | |
80 | m_textures[t].nodeId = texId; |
81 | return; |
82 | } |
83 | |
84 | m_textures.push_back(x: NamedResource(glslNameId, texId, uniformArrayIndex, NamedResource::Texture)); |
85 | } |
86 | |
87 | void ShaderParameterPack::setImage(const int glslNameId, int uniformArrayIndex, Qt3DCore::QNodeId id) |
88 | { |
89 | for (int i=0, m = m_images.size(); i < m; ++i) { |
90 | if (m_images[i].glslNameId != glslNameId || m_images[i].uniformArrayIndex != uniformArrayIndex) |
91 | continue; |
92 | |
93 | m_images[i].nodeId = id; |
94 | return; |
95 | } |
96 | |
97 | m_images.push_back(x: NamedResource(glslNameId, id, uniformArrayIndex, NamedResource::Image)); |
98 | } |
99 | |
100 | // Contains Uniform Block Index and QNodeId of the ShaderData (UBO) |
101 | void ShaderParameterPack::setUniformBuffer(BlockToUBO blockToUBO) |
102 | { |
103 | m_uniformBuffers.push_back(x: std::move(blockToUBO)); |
104 | } |
105 | |
106 | void ShaderParameterPack::setShaderStorageBuffer(BlockToSSBO blockToSSBO) |
107 | { |
108 | m_shaderStorageBuffers.push_back(x: std::move(blockToSSBO)); |
109 | } |
110 | |
111 | void ShaderParameterPack::setSubmissionUniformIndex(const int uniformIdx) |
112 | { |
113 | m_submissionUniformIndices.push_back(x: uniformIdx); |
114 | } |
115 | |
116 | } // namespace OpenGL |
117 | } // namespace Render |
118 | } // namespace Qt3DRender |
119 | |
120 | QT_END_NAMESPACE |
121 | |