| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2017 The Qt Company Ltd. | 
| 4 | ** Contact: http://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
| 11 | ** accordance with the commercial license agreement provided with the | 
| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
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| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
| 21 | ** packaging of this file. Please review the following information to | 
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | 
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | 
| 31 | ** included in the packaging of this file. Please review the following | 
| 32 | ** information to ensure the GNU General Public License requirements will | 
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and | 
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "renderbuffer_p.h" | 
| 41 | #include <QOpenGLContext> | 
| 42 | #include <QOpenGLFunctions> | 
| 43 |  | 
| 44 | QT_BEGIN_NAMESPACE | 
| 45 |  | 
| 46 | namespace Qt3DRender { | 
| 47 | namespace Render { | 
| 48 | namespace OpenGL { | 
| 49 |  | 
| 50 | RenderBuffer::RenderBuffer(int width, int height, QAbstractTexture::TextureFormat format) | 
| 51 |     : m_size(width, height), | 
| 52 |       m_format(format), | 
| 53 |       m_renderBuffer(0), | 
| 54 |       m_context(nullptr) | 
| 55 | { | 
| 56 |     QOpenGLContext *ctx = QOpenGLContext::currentContext(); | 
| 57 |     if (!ctx) { | 
| 58 |         qWarning(msg: "Renderbuffer requires an OpenGL context" ); | 
| 59 |         return; | 
| 60 |     } | 
| 61 |  | 
| 62 |     m_context = ctx; | 
| 63 |     QOpenGLFunctions *f = ctx->functions(); | 
| 64 |     f->glGenRenderbuffers(n: 1, renderbuffers: &m_renderBuffer); | 
| 65 |     if (!m_renderBuffer) | 
| 66 |         return; | 
| 67 |  | 
| 68 |     f->glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: m_renderBuffer); | 
| 69 |     while (f->glGetError() != GL_NO_ERROR) { } | 
| 70 |     f->glRenderbufferStorage(GL_RENDERBUFFER, internalformat: format, width, height); | 
| 71 |     GLint err = f->glGetError(); | 
| 72 |     if (err != GL_NO_ERROR) | 
| 73 |         qWarning(msg: "Failed to set renderbuffer storage: error 0x%x" , err); | 
| 74 |     f->glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: 0); | 
| 75 | } | 
| 76 |  | 
| 77 | RenderBuffer::~RenderBuffer() | 
| 78 | { | 
| 79 |     if (m_renderBuffer) { | 
| 80 |         QOpenGLContext *ctx = QOpenGLContext::currentContext(); | 
| 81 |  | 
| 82 |         // Ignore the fact that renderbuffers are sharable resources and let's | 
| 83 |         // just expect that the context is the same as when the resource was | 
| 84 |         // created. QOpenGLTexture suffers from the same limitation anyway, and | 
| 85 |         // this is unlikely to become an issue within Qt 3D. | 
| 86 |         if (ctx == m_context) { | 
| 87 |             ctx->functions()->glDeleteRenderbuffers(n: 1, renderbuffers: &m_renderBuffer); | 
| 88 |         } else { | 
| 89 |             qWarning(msg: "Wrong current context; renderbuffer not destroyed" ); | 
| 90 |         } | 
| 91 |     } | 
| 92 | } | 
| 93 |  | 
| 94 | void RenderBuffer::bind() | 
| 95 | { | 
| 96 |     if (!m_renderBuffer) | 
| 97 |         return; | 
| 98 |  | 
| 99 |     m_context->functions()->glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: m_renderBuffer); | 
| 100 | } | 
| 101 |  | 
| 102 | void RenderBuffer::release() | 
| 103 | { | 
| 104 |     if (!m_context) | 
| 105 |         return; | 
| 106 |  | 
| 107 |     m_context->functions()->glBindRenderbuffer(GL_RENDERBUFFER, renderbuffer: 0); | 
| 108 | } | 
| 109 |  | 
| 110 | } // namespace OpenGL | 
| 111 | } // namespace Render | 
| 112 | } // namespace Qt3DRender | 
| 113 |  | 
| 114 | QT_END_NAMESPACE | 
| 115 |  |