| 1 | /**************************************************************************** | 
|---|---|
| 2 | ** | 
| 3 | ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
| 11 | ** accordance with the commercial license agreement provided with the | 
| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
| 13 | ** a written agreement between you and The Qt Company. For licensing terms | 
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
| 21 | ** packaging of this file. Please review the following information to | 
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | 
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | 
| 31 | ** included in the packaging of this file. Please review the following | 
| 32 | ** information to ensure the GNU General Public License requirements will | 
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and | 
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 | |
| 40 | #ifndef QT3DRENDER_SCENE3DRENDERER_P_H | 
| 41 | #define QT3DRENDER_SCENE3DRENDERER_P_H | 
| 42 | |
| 43 | // | 
| 44 | // W A R N I N G | 
| 45 | // ------------- | 
| 46 | // | 
| 47 | // This file is not part of the Qt API. It exists purely as an | 
| 48 | // implementation detail. This header file may change from version to | 
| 49 | // version without notice, or even be removed. | 
| 50 | // | 
| 51 | // We mean it. | 
| 52 | // | 
| 53 | |
| 54 | #include <QtCore/QObject> | 
| 55 | #include <QtCore/qsize.h> | 
| 56 | #include <QtCore/QMutex> | 
| 57 | #include <QtCore/QSemaphore> | 
| 58 | #include <scene3ditem_p.h> | 
| 59 | |
| 60 | QT_BEGIN_NAMESPACE | 
| 61 | |
| 62 | class QQuickWindow; | 
| 63 | class QSGTexture; | 
| 64 | class QOpenGLFramebufferObject; | 
| 65 | |
| 66 | namespace Qt3DCore { | 
| 67 | class QAspectEngine; | 
| 68 | } | 
| 69 | |
| 70 | namespace Qt3DRender { | 
| 71 | |
| 72 | class QRenderAspect; | 
| 73 | class Scene3DCleaner; | 
| 74 | class Scene3DSGNode; | 
| 75 | class Scene3DViews; | 
| 76 | |
| 77 | class Scene3DRenderer : public QObject | 
| 78 | { | 
| 79 | Q_OBJECT | 
| 80 | public: | 
| 81 | Scene3DRenderer(); | 
| 82 | ~Scene3DRenderer(); | 
| 83 | |
| 84 | void setSGNode(Scene3DSGNode *node); | 
| 85 | void setCleanerHelper(Scene3DCleaner *cleaner); | 
| 86 | void allowRender(); | 
| 87 | void setCompositingMode(Scene3DItem::CompositingMode mode); | 
| 88 | void setSkipFrame(bool skip); | 
| 89 | void setMultisample(bool multisample); | 
| 90 | void setBoundingSize(const QSize &size); | 
| 91 | |
| 92 | void setScene3DViews(const QVector<Scene3DView *> views); | 
| 93 | void init(Qt3DCore::QAspectEngine *aspectEngine, QRenderAspect *renderAspect); | 
| 94 | |
| 95 | void beforeSynchronize(); | 
| 96 | void setWindow(QQuickWindow *window); | 
| 97 | |
| 98 | bool hasShutdown() const { return !m_needsShutdown; } | 
| 99 | |
| 100 | QRenderAspect *renderAspect() const { return m_renderAspect; } | 
| 101 | public Q_SLOTS: | 
| 102 | void render(); | 
| 103 | void shutdown(); | 
| 104 | |
| 105 | private: | 
| 106 | QOpenGLFramebufferObject *createMultisampledFramebufferObject(const QSize &size); | 
| 107 | QOpenGLFramebufferObject *createFramebufferObject(const QSize &size); | 
| 108 | |
| 109 | Qt3DCore::QAspectEngine *m_aspectEngine; // Will be released by the Scene3DItem | 
| 110 | QRenderAspect *m_renderAspect; // Will be released by the aspectEngine | 
| 111 | QScopedPointer<QOpenGLFramebufferObject> m_multisampledFBO; | 
| 112 | QScopedPointer<QOpenGLFramebufferObject> m_finalFBO; | 
| 113 | QScopedPointer<QSGTexture> m_texture; | 
| 114 | Scene3DSGNode *m_node; // Will be released by the QtQuick SceneGraph | 
| 115 | QQuickWindow *m_window; | 
| 116 | QMutex m_windowMutex; | 
| 117 | QSize m_lastSize; | 
| 118 | QSize m_boundingRectSize; | 
| 119 | bool m_multisample; | 
| 120 | bool m_lastMultisample; | 
| 121 | bool m_needsShutdown; | 
| 122 | bool m_forceRecreate; | 
| 123 | bool m_shouldRender; | 
| 124 | bool m_dirtyViews; | 
| 125 | bool m_skipFrame; | 
| 126 | QSemaphore m_allowRendering; | 
| 127 | Scene3DItem::CompositingMode m_compositingMode; | 
| 128 | QVector<Scene3DView *> m_views; | 
| 129 | bool m_resetRequested = false; | 
| 130 | |
| 131 | friend class Scene3DItem; | 
| 132 | }; | 
| 133 | |
| 134 | } // namespace Qt3DRender | 
| 135 | |
| 136 | QT_END_NAMESPACE | 
| 137 | |
| 138 | #endif // QT3DRENDER_SCENE3DRENDERER_P_H | 
| 139 | 
