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39 | |
40 | #ifndef QT3DRENDER_SCENE3DRENDERER_P_H |
41 | #define QT3DRENDER_SCENE3DRENDERER_P_H |
42 | |
43 | // |
44 | // W A R N I N G |
45 | // ------------- |
46 | // |
47 | // This file is not part of the Qt API. It exists purely as an |
48 | // implementation detail. This header file may change from version to |
49 | // version without notice, or even be removed. |
50 | // |
51 | // We mean it. |
52 | // |
53 | |
54 | #include <QtCore/QObject> |
55 | #include <QtCore/qsize.h> |
56 | #include <QtCore/QMutex> |
57 | #include <QtCore/QSemaphore> |
58 | #include <scene3ditem_p.h> |
59 | |
60 | QT_BEGIN_NAMESPACE |
61 | |
62 | class QQuickWindow; |
63 | class QSGTexture; |
64 | class QOpenGLFramebufferObject; |
65 | |
66 | namespace Qt3DCore { |
67 | class QAspectEngine; |
68 | } |
69 | |
70 | namespace Qt3DRender { |
71 | |
72 | class QRenderAspect; |
73 | class Scene3DCleaner; |
74 | class Scene3DSGNode; |
75 | class Scene3DViews; |
76 | |
77 | class Scene3DRenderer : public QObject |
78 | { |
79 | Q_OBJECT |
80 | public: |
81 | Scene3DRenderer(); |
82 | ~Scene3DRenderer(); |
83 | |
84 | void setSGNode(Scene3DSGNode *node); |
85 | void setCleanerHelper(Scene3DCleaner *cleaner); |
86 | void allowRender(); |
87 | void setCompositingMode(Scene3DItem::CompositingMode mode); |
88 | void setSkipFrame(bool skip); |
89 | void setMultisample(bool multisample); |
90 | void setBoundingSize(const QSize &size); |
91 | |
92 | void setScene3DViews(const QVector<Scene3DView *> views); |
93 | void init(Qt3DCore::QAspectEngine *aspectEngine, QRenderAspect *renderAspect); |
94 | |
95 | void beforeSynchronize(); |
96 | void setWindow(QQuickWindow *window); |
97 | |
98 | bool hasShutdown() const { return !m_needsShutdown; } |
99 | |
100 | QRenderAspect *renderAspect() const { return m_renderAspect; } |
101 | public Q_SLOTS: |
102 | void render(); |
103 | void shutdown(); |
104 | |
105 | private: |
106 | QOpenGLFramebufferObject *createMultisampledFramebufferObject(const QSize &size); |
107 | QOpenGLFramebufferObject *createFramebufferObject(const QSize &size); |
108 | |
109 | Qt3DCore::QAspectEngine *m_aspectEngine; // Will be released by the Scene3DItem |
110 | QRenderAspect *m_renderAspect; // Will be released by the aspectEngine |
111 | QScopedPointer<QOpenGLFramebufferObject> m_multisampledFBO; |
112 | QScopedPointer<QOpenGLFramebufferObject> m_finalFBO; |
113 | QScopedPointer<QSGTexture> m_texture; |
114 | Scene3DSGNode *m_node; // Will be released by the QtQuick SceneGraph |
115 | QQuickWindow *m_window; |
116 | QMutex m_windowMutex; |
117 | QSize m_lastSize; |
118 | QSize m_boundingRectSize; |
119 | bool m_multisample; |
120 | bool m_lastMultisample; |
121 | bool m_needsShutdown; |
122 | bool m_forceRecreate; |
123 | bool m_shouldRender; |
124 | bool m_dirtyViews; |
125 | bool m_skipFrame; |
126 | QSemaphore m_allowRendering; |
127 | Scene3DItem::CompositingMode m_compositingMode; |
128 | QVector<Scene3DView *> m_views; |
129 | bool m_resetRequested = false; |
130 | |
131 | friend class Scene3DItem; |
132 | }; |
133 | |
134 | } // namespace Qt3DRender |
135 | |
136 | QT_END_NAMESPACE |
137 | |
138 | #endif // QT3DRENDER_SCENE3DRENDERER_P_H |
139 |