| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
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| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
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| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "scene3dsgnode_p.h" | 
| 41 |  | 
| 42 | #include <QtCore/qthread.h> | 
| 43 |  | 
| 44 | #include <scene3dlogging_p.h> | 
| 45 |  | 
| 46 | QT_BEGIN_NAMESPACE | 
| 47 |  | 
| 48 | namespace Qt3DRender { | 
| 49 |  | 
| 50 | /*! | 
| 51 |     \class Qt3DCore::Scene3DSGNode | 
| 52 |     \internal | 
| 53 |  | 
| 54 |     \brief The Qt3DCore::Scene3DSGNode class is a simple QSGeometryNode subclass that | 
| 55 |     uses a Qt3DCore::Scene3DMaterial | 
| 56 |  | 
| 57 |     The Qt3DCore::Scene3DSGNode allows to render a simple rectangle textured with a | 
| 58 |     texture using premultiplied alpha. | 
| 59 |  */ | 
| 60 | Scene3DSGNode::Scene3DSGNode() | 
| 61 |     : QSGGeometryNode() | 
| 62 |     , m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4) | 
| 63 | { | 
| 64 |     setMaterial(&m_material); | 
| 65 |     setOpaqueMaterial(&m_opaqueMaterial); | 
| 66 |     setGeometry(&m_geometry); | 
| 67 |     qCDebug(Scene3D) << Q_FUNC_INFO << QThread::currentThread(); | 
| 68 | } | 
| 69 |  | 
| 70 | Scene3DSGNode::~Scene3DSGNode() | 
| 71 | { | 
| 72 |     qCDebug(Scene3D) << Q_FUNC_INFO << QThread::currentThread(); | 
| 73 |     // The Scene3DSGNode is deleted by the QSGRenderThread when the SceneGraph | 
| 74 |     // is terminated. | 
| 75 | } | 
| 76 |  | 
| 77 | void Scene3DSGNode::setRect(const QRectF &rect, const QRectF textureRect) | 
| 78 | { | 
| 79 |     if (rect != m_rect) { | 
| 80 |         m_rect = rect; | 
| 81 |         // By default, map the item's bounding rect to normalized texture coordinates | 
| 82 |         QSGGeometry::updateTexturedRectGeometry(g: &m_geometry, rect: m_rect, sourceRect: textureRect); | 
| 83 |         markDirty(bits: DirtyGeometry); | 
| 84 |     } | 
| 85 | } | 
| 86 |  | 
| 87 | void Scene3DSGNode::show() | 
| 88 | { | 
| 89 |     m_material.show(); | 
| 90 |     m_opaqueMaterial.show(); | 
| 91 | } | 
| 92 |  | 
| 93 | } // namespace Qt3DRender | 
| 94 |  | 
| 95 | QT_END_NAMESPACE | 
| 96 |  |