| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2017 The Qt Company Ltd. | 
| 4 | ** Contact: http://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL3$ | 
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| 17 | ** GNU Lesser General Public License Usage | 
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| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
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| 35 | ****************************************************************************/ | 
| 36 |  | 
| 37 | #include "qscene2d.h" | 
| 38 | #include "qscene2d_p.h" | 
| 39 | #include <private/qrenderaspect_p.h> | 
| 40 | #include "scene2d_p.h" | 
| 41 | #include "scene2dmanager_p.h" | 
| 42 | #include "scene2devent_p.h" | 
| 43 |  | 
| 44 | #include <Qt3DCore/qentity.h> | 
| 45 |  | 
| 46 | QT_BEGIN_NAMESPACE | 
| 47 |  | 
| 48 | using namespace Qt3DCore; | 
| 49 |  | 
| 50 | namespace Qt3DRender { | 
| 51 |  | 
| 52 | namespace Quick { | 
| 53 |  | 
| 54 | /*! | 
| 55 |     \namespace Qt3DRender::Quick | 
| 56 |     \inmodule Qt3DScene2D | 
| 57 |     \brief Internal namespace to import QML types. | 
| 58 | */ | 
| 59 |  | 
| 60 | /*! | 
| 61 |     \class Qt3DRender::Quick::QScene2D | 
| 62 |     \inheaderfile Qt3DQuickScene2D/QScene2D | 
| 63 |     \inmodule Qt3DScene2D | 
| 64 |  | 
| 65 |     \brief This class enables rendering qml into a texture, which then can be | 
| 66 |     used as a part of 3D scene. | 
| 67 |  | 
| 68 |     This class uses QQuickRenderControl to render the given QQuickItem into an | 
| 69 |     offscreen surface, which is attached to a texture provided by the user. This allows the | 
| 70 |     component to directly render into the texture without intermediate copy and the user to | 
| 71 |     freely specify how the texture is used in the 3D scene. | 
| 72 |  | 
| 73 |     The entities using the QScene2D can be associated with the class to enable interaction | 
| 74 |     with the item; if an entity has a QObjectPicker component, the pick events from that picker | 
| 75 |     are sent to the QScene2D and converted to mouse events and finally sent to the item. | 
| 76 |  | 
| 77 |     \note Only mouse events are supported. The item does not support keyboard input. | 
| 78 |  | 
| 79 |     \since 5.9 | 
| 80 | */ | 
| 81 |  | 
| 82 | /*! | 
| 83 |     \qmltype Scene2D | 
| 84 |     \inqmlmodule QtQuick.Scene2D | 
| 85 |     \since 5.9 | 
| 86 |     \instantiates Qt3DRender::Quick::QScene2D | 
| 87 |  | 
| 88 |     \brief This type enables rendering qml into a texture, which then can be | 
| 89 |     used as a part of 3D scene. | 
| 90 |  | 
| 91 |     This object uses RenderControl to render the given Item into an | 
| 92 |     offscreen surface, which is attached to a texture provided by the user. This allows the | 
| 93 |     component to directly render into the texture without intermediate copy and the user to | 
| 94 |     freely specify how the texture is used in the 3D scene. | 
| 95 |  | 
| 96 |     The entities using the Scene2D can be associated with the type to enable interaction | 
| 97 |     with the item; if an entity has an ObjectPicker component, the pick events from that picker | 
| 98 |     are sent to the Scene2D and converted to mouse events and finally sent to the item. | 
| 99 |  | 
| 100 |     \note Only mouse events are supported. The item does not support keyboard input. | 
| 101 |  | 
| 102 |     Usage: | 
| 103 |     \qml | 
| 104 |         Entity { | 
| 105 |             id: sceneRoot | 
| 106 |  | 
| 107 |             // specify Scene2D inside the entity hierarchy | 
| 108 |             Scene2D { | 
| 109 |                 // specify output | 
| 110 |                 output: RenderTargetOutput { | 
| 111 |                     attachmentPoint: RenderTargetOutput.Color0 | 
| 112 |                     texture: Texture2D { | 
| 113 |                         id: textureId | 
| 114 |                         width: 1024 | 
| 115 |                         height: 1024 | 
| 116 |                         format: Texture.RGBA8_UNorm | 
| 117 |                     } | 
| 118 |                 } | 
| 119 |                 // specify entities | 
| 120 |                 entities: [entityId] | 
| 121 |  | 
| 122 |                 // specify rendered content | 
| 123 |                 Rectangle { | 
| 124 |                     color: "red" | 
| 125 |                 } | 
| 126 |             } | 
| 127 |  | 
| 128 |             Entity { | 
| 129 |                 id: entityId | 
| 130 |  | 
| 131 |                 property Material material: TextureMaterial { | 
| 132 |                     texture: textureId | 
| 133 |                 } | 
| 134 |                 property ObjectPicker picker: ObjectPicker { | 
| 135 |                     hoverEnabled: true | 
| 136 |                     dragEnabled: true | 
| 137 |                 } | 
| 138 |                 ... | 
| 139 |  | 
| 140 |     \endqml | 
| 141 |  */ | 
| 142 |  | 
| 143 | /*! | 
| 144 |     \enum QScene2D::RenderPolicy | 
| 145 |  | 
| 146 |     This enum type describes types of render policies available. | 
| 147 |     \value Continuous The Scene2D is rendering continuously. This is the default render policy. | 
| 148 |     \value SingleShot The Scene2D renders to the texture only once after which the resources | 
| 149 |                       allocated for rendering are released. | 
| 150 | */ | 
| 151 |  | 
| 152 | /*! | 
| 153 |     \qmlproperty RenderTargetOutput Qt3D.Render::Scene2D::output | 
| 154 |     Holds the RenderTargetOutput, which specifies where the Scene2D is rendering to. | 
| 155 |  */ | 
| 156 |  | 
| 157 | /*! | 
| 158 |     \qmlproperty enumeration Qt3D.Render::Scene2D::renderPolicy | 
| 159 |     Holds the render policy of this Scene2D. | 
| 160 |  | 
| 161 |     \list | 
| 162 |     \li Continuous The Scene2D is rendering continuously. This is the default render policy. | 
| 163 |     \li SingleShot The Scene2D renders to the texture only once after which the resources | 
| 164 |                       allocated for rendering are released. | 
| 165 |     \endlist | 
| 166 |  */ | 
| 167 | /*! | 
| 168 |     \qmlproperty Item Qt3D.Render::Scene2D::item | 
| 169 |     Holds the Item, which is rendered by Scene2D to the texture. | 
| 170 |  */ | 
| 171 |  | 
| 172 | /*! | 
| 173 |     \qmlproperty bool Qt3D.Render::Scene2D::mouseEnabled | 
| 174 |     Holds whether mouse events are enabled for the rendered item. The mouse events are | 
| 175 |     generated from object picking events of the entities added to the Scene2D. | 
| 176 |     Mouse is enabled by default. | 
| 177 |  | 
| 178 |     \note Events sent to items are delayed by one frame due to object picking | 
| 179 |           happening in the backend. | 
| 180 |  */ | 
| 181 | /*! | 
| 182 |     \qmlproperty list<Entity> Qt3D.Render::Scene2D::entities | 
| 183 |     Holds the list of entities which are associated with the Scene2D object. If the | 
| 184 |     entities have ObjectPicker, the pick events from that entity are sent to Scene2D | 
| 185 |     and converted to mouse events. | 
| 186 |  */ | 
| 187 |  | 
| 188 | QScene2DPrivate::QScene2DPrivate() | 
| 189 |     : Qt3DCore::QNodePrivate() | 
| 190 |     , m_renderManager(new Scene2DManager(this)) | 
| 191 |     , m_output(nullptr) | 
| 192 | { | 
| 193 | } | 
| 194 |  | 
| 195 | QScene2DPrivate::~QScene2DPrivate() | 
| 196 | { | 
| 197 |     m_renderManager->cleanup(); | 
| 198 |     delete m_renderManager; | 
| 199 | } | 
| 200 |  | 
| 201 |  | 
| 202 | /*! | 
| 203 |     The constructor creates a new QScene2D instance with the specified \a parent. | 
| 204 |  */ | 
| 205 | QScene2D::QScene2D(Qt3DCore::QNode *parent) | 
| 206 |     : Qt3DCore::QNode(*new QScene2DPrivate, parent) | 
| 207 | { | 
| 208 | #ifdef QT_STATIC | 
| 209 |     static bool isInitialized = false; | 
| 210 |     if (!isInitialized) { | 
| 211 |         Qt3DRender::QRenderAspectPrivate::configurePlugin(QLatin1String("scene2d" )); | 
| 212 |     } | 
| 213 | #endif | 
| 214 | } | 
| 215 |  | 
| 216 | /*! | 
| 217 |     \property QScene2D::item | 
| 218 |     Holds the QQuickItem, which is rendered by QScene2D to the texture. | 
| 219 |  */ | 
| 220 | QQuickItem* QScene2D::item() const | 
| 221 | { | 
| 222 |     Q_D(const QScene2D); | 
| 223 |     return d->m_renderManager->m_item; | 
| 224 | } | 
| 225 |  | 
| 226 | void QScene2D::setItem(QQuickItem *item) | 
| 227 | { | 
| 228 |     Q_D(QScene2D); | 
| 229 |     if (d->m_renderManager->m_initialized) { | 
| 230 |         qWarning() << "Unable to set item after initialization." ; | 
| 231 |         return; | 
| 232 |     } | 
| 233 |     if (d->m_renderManager->m_item != item) { | 
| 234 |         d->m_renderManager->setItem(item); | 
| 235 |         emit itemChanged(item); | 
| 236 |     } | 
| 237 | } | 
| 238 |  | 
| 239 | /*! | 
| 240 |     \property QScene2D::renderPolicy | 
| 241 |  | 
| 242 |     Holds the render policy of this Scene2D. | 
| 243 |  */ | 
| 244 | QScene2D::RenderPolicy QScene2D::renderPolicy() const | 
| 245 | { | 
| 246 |     Q_D(const QScene2D); | 
| 247 |     return d->m_renderManager->m_renderPolicy; | 
| 248 | } | 
| 249 |  | 
| 250 | void QScene2D::setRenderPolicy(QScene2D::RenderPolicy renderPolicy) | 
| 251 | { | 
| 252 |     Q_D(const QScene2D); | 
| 253 |     if (d->m_renderManager->m_renderPolicy != renderPolicy) { | 
| 254 |         d->m_renderManager->m_renderPolicy = renderPolicy; | 
| 255 |         emit renderPolicyChanged(policy: renderPolicy); | 
| 256 |     } | 
| 257 | } | 
| 258 |  | 
| 259 | /*! | 
| 260 |     \property QScene2D::output | 
| 261 |     Holds the QRenderTargetOutput, which specifies where the QScene2D is | 
| 262 |     rendering to. | 
| 263 |  */ | 
| 264 | Qt3DRender::QRenderTargetOutput *QScene2D::output() const | 
| 265 | { | 
| 266 |     Q_D(const QScene2D); | 
| 267 |     return d->m_output; | 
| 268 | } | 
| 269 |  | 
| 270 | void QScene2D::setOutput(Qt3DRender::QRenderTargetOutput *output) | 
| 271 | { | 
| 272 |     Q_D(QScene2D); | 
| 273 |     if (d->m_output != output) { | 
| 274 |         if (d->m_output) | 
| 275 |             d->unregisterDestructionHelper(node: d->m_output); | 
| 276 |         d->m_output = output; | 
| 277 |         if (output) | 
| 278 |             d->registerDestructionHelper(node: output, func: &QScene2D::setOutput, d->m_output); | 
| 279 |         emit outputChanged(output); | 
| 280 |     } | 
| 281 | } | 
| 282 |  | 
| 283 | Qt3DCore::QNodeCreatedChangeBasePtr QScene2D::createNodeCreationChange() const | 
| 284 | { | 
| 285 |     auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QScene2DData>::create(arguments: this); | 
| 286 |     auto &data = creationChange->data; | 
| 287 |     Q_D(const QScene2D); | 
| 288 |     data.renderPolicy = d->m_renderManager->m_renderPolicy; | 
| 289 |     data.sharedObject = d->m_renderManager->m_sharedObject; | 
| 290 |     data.output = d->m_output ? d->m_output->id() : Qt3DCore::QNodeId(); | 
| 291 |     for (Qt3DCore::QEntity *e : d->m_entities) | 
| 292 |         data.entityIds.append(t: e->id()); | 
| 293 |     data.mouseEnabled = d->m_renderManager->m_mouseEnabled; | 
| 294 |     return creationChange; | 
| 295 | } | 
| 296 |  | 
| 297 | bool QScene2D::isMouseEnabled() const | 
| 298 | { | 
| 299 |     Q_D(const QScene2D); | 
| 300 |     return d->m_renderManager->m_mouseEnabled; | 
| 301 | } | 
| 302 |  | 
| 303 | /*! | 
| 304 |     Retrieve entities associated with the QScene2D. | 
| 305 |  */ | 
| 306 | QVector<Qt3DCore::QEntity*> QScene2D::entities() | 
| 307 | { | 
| 308 |     Q_D(const QScene2D); | 
| 309 |     return d->m_entities; | 
| 310 | } | 
| 311 |  | 
| 312 | /*! | 
| 313 |     Retrieve entities associated with the QScene2D. | 
| 314 |  */ | 
| 315 | QVector<Qt3DCore::QEntity*> QScene2D::entities() const | 
| 316 | { | 
| 317 |     Q_D(const QScene2D); | 
| 318 |     return d->m_entities; | 
| 319 | } | 
| 320 |  | 
| 321 | /*! | 
| 322 |     Adds an \a entity to the the QScene2D object. If the entities have QObjectPicker, | 
| 323 |     the pick events from that entity are sent to QScene2D and converted to mouse events. | 
| 324 | */ | 
| 325 | void QScene2D::addEntity(Qt3DCore::QEntity *entity) | 
| 326 | { | 
| 327 |     Q_D(QScene2D); | 
| 328 |     if (!d->m_entities.contains(t: entity)) { | 
| 329 |         d->m_entities.append(t: entity); | 
| 330 |  | 
| 331 |         d->registerDestructionHelper(node: entity, func: &QScene2D::removeEntity, d->m_entities); | 
| 332 |         d->updateNode(node: entity, property: "entities" , change: PropertyValueAdded); | 
| 333 |     } | 
| 334 | } | 
| 335 |  | 
| 336 | /*! | 
| 337 |     Removes an \a entity from the the QScene2D object. | 
| 338 | */ | 
| 339 | void QScene2D::removeEntity(Qt3DCore::QEntity *entity) | 
| 340 | { | 
| 341 |     Q_D(QScene2D); | 
| 342 |     if (d->m_entities.contains(t: entity)) { | 
| 343 |         d->m_entities.removeAll(t: entity); | 
| 344 |  | 
| 345 |         d->unregisterDestructionHelper(node: entity); | 
| 346 |         d->updateNode(node: entity, property: "entities" , change: PropertyValueRemoved); | 
| 347 |     } | 
| 348 | } | 
| 349 |  | 
| 350 | /*! | 
| 351 |     \property QScene2D::mouseEnabled | 
| 352 |     Holds whether mouse events are enabled for the rendered item. The mouse events are | 
| 353 |     generated from object picking events of the entities added to the QScene2D. | 
| 354 |     Mouse is enabled by default. | 
| 355 |  | 
| 356 |     \note Events are delayed by one frame due to object picking happening in the backend. | 
| 357 |  */ | 
| 358 | void QScene2D::setMouseEnabled(bool enabled) | 
| 359 | { | 
| 360 |     Q_D(QScene2D); | 
| 361 |     if (d->m_renderManager->m_mouseEnabled != enabled) { | 
| 362 |         d->m_renderManager->m_mouseEnabled = enabled; | 
| 363 |         emit mouseEnabledChanged(enabled); | 
| 364 |     } | 
| 365 | } | 
| 366 |  | 
| 367 |  | 
| 368 | } // namespace Quick | 
| 369 | } // namespace Qt3DRender | 
| 370 |  | 
| 371 | QT_END_NAMESPACE | 
| 372 |  |