| 1 | /**************************************************************************** | 
|---|---|
| 2 | ** | 
| 3 | ** Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
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| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
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| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
| 21 | ** packaging of this file. Please review the following information to | 
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | 
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | 
| 31 | ** included in the packaging of this file. Please review the following | 
| 32 | ** information to ensure the GNU General Public License requirements will | 
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and | 
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 | |
| 40 | #include "computecommand_p.h" | 
| 41 | #include <Qt3DCore/qnode.h> | 
| 42 | #include <Qt3DCore/qpropertyupdatedchange.h> | 
| 43 | #include <Qt3DRender/private/qcomputecommand_p.h> | 
| 44 | #include <Qt3DRender/private/abstractrenderer_p.h> | 
| 45 | |
| 46 | QT_BEGIN_NAMESPACE | 
| 47 | |
| 48 | namespace Qt3DRender { | 
| 49 | |
| 50 | namespace Render { | 
| 51 | |
| 52 | ComputeCommand::ComputeCommand() | 
| 53 | : BackendNode(ReadWrite) | 
| 54 | , m_frameCount(0) | 
| 55 | , m_runType(QComputeCommand::Continuous) | 
| 56 | , m_hasReachedFrameCount(false) | 
| 57 | { | 
| 58 | m_workGroups[0] = 1; | 
| 59 | m_workGroups[1] = 1; | 
| 60 | m_workGroups[2] = 1; | 
| 61 | } | 
| 62 | |
| 63 | ComputeCommand::~ComputeCommand() | 
| 64 | { | 
| 65 | } | 
| 66 | |
| 67 | void ComputeCommand::cleanup() | 
| 68 | { | 
| 69 | QBackendNode::setEnabled(false); | 
| 70 | m_workGroups[0] = 1; | 
| 71 | m_workGroups[1] = 1; | 
| 72 | m_workGroups[2] = 1; | 
| 73 | m_frameCount = 0; | 
| 74 | m_runType = QComputeCommand::Continuous; | 
| 75 | m_hasReachedFrameCount = false; | 
| 76 | } | 
| 77 | |
| 78 | void ComputeCommand::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) | 
| 79 | { | 
| 80 | const QComputeCommand *node = qobject_cast<const QComputeCommand *>(object: frontEnd); | 
| 81 | if (!node) | 
| 82 | return; | 
| 83 | |
| 84 | const bool wasEnabled = isEnabled(); | 
| 85 | BackendNode::syncFromFrontEnd(frontEnd, firstTime); | 
| 86 | if (wasEnabled != isEnabled()) | 
| 87 | markDirty(changes: AbstractRenderer::ComputeDirty); | 
| 88 | |
| 89 | if (m_workGroups[0] != node->workGroupX()) { | 
| 90 | m_workGroups[0] = node->workGroupX(); | 
| 91 | markDirty(changes: AbstractRenderer::ComputeDirty); | 
| 92 | } | 
| 93 | if (m_workGroups[1] != node->workGroupY()) { | 
| 94 | m_workGroups[1] = node->workGroupY(); | 
| 95 | markDirty(changes: AbstractRenderer::ComputeDirty); | 
| 96 | } | 
| 97 | if (m_workGroups[2] != node->workGroupZ()) { | 
| 98 | m_workGroups[2] = node->workGroupZ(); | 
| 99 | markDirty(changes: AbstractRenderer::ComputeDirty); | 
| 100 | } | 
| 101 | if (node->runType() != m_runType) { | 
| 102 | m_runType = node->runType(); | 
| 103 | markDirty(changes: AbstractRenderer::ComputeDirty); | 
| 104 | } | 
| 105 | const QComputeCommandPrivate *d = static_cast<const QComputeCommandPrivate *>(Qt3DCore::QNodePrivate::get(q: node)); | 
| 106 | // Check frame count only if frontend is enabled | 
| 107 | // If disabled that means we might have disabled the frontend because | 
| 108 | // framecount reached 0 | 
| 109 | if (d->m_enabled && d->m_frameCount != m_frameCount) { | 
| 110 | m_frameCount = d->m_frameCount; | 
| 111 | m_hasReachedFrameCount = m_frameCount <= 0; | 
| 112 | markDirty(changes: AbstractRenderer::ComputeDirty); | 
| 113 | } | 
| 114 | |
| 115 | if (firstTime) | 
| 116 | markDirty(changes: AbstractRenderer::ComputeDirty); | 
| 117 | } | 
| 118 | |
| 119 | // Called from buildComputeRenderCommands in a job | 
| 120 | void ComputeCommand::updateFrameCount() | 
| 121 | { | 
| 122 | // Disable frontend node when reaching 0 | 
| 123 | --m_frameCount; | 
| 124 | if (m_frameCount <= 0) | 
| 125 | m_hasReachedFrameCount = true; | 
| 126 | // Backend will be disabled on the next sync | 
| 127 | } | 
| 128 | |
| 129 | void ComputeCommand::resetHasReachedFrameCount() | 
| 130 | { | 
| 131 | m_hasReachedFrameCount = false; | 
| 132 | } | 
| 133 | |
| 134 | bool ComputeCommand::hasReachedFrameCount() const | 
| 135 | { | 
| 136 | return m_hasReachedFrameCount; | 
| 137 | } | 
| 138 | |
| 139 | } // Render | 
| 140 | |
| 141 | } // Qt3DRender | 
| 142 | |
| 143 | QT_END_NAMESPACE | 
| 144 | 
