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36 | |
37 | #include "resourceaccessor_p.h" |
38 | |
39 | #include <Qt3DRender/qrendertargetoutput.h> |
40 | |
41 | #include <private/qrendertargetoutput_p.h> |
42 | #include <private/nodemanagers_p.h> |
43 | #include <private/rendertargetoutput_p.h> |
44 | #include <private/managers_p.h> |
45 | |
46 | #include <Qt3DRender/qt3drender-config.h> |
47 | #include <QtCore/qmutex.h> |
48 | |
49 | QT_BEGIN_NAMESPACE |
50 | |
51 | namespace Qt3DRender { |
52 | namespace Render { |
53 | |
54 | RenderBackendResourceAccessor::~RenderBackendResourceAccessor() |
55 | { |
56 | |
57 | } |
58 | |
59 | ResourceAccessor::ResourceAccessor(AbstractRenderer *renderer, NodeManagers *mgr) |
60 | : m_renderer(renderer) |
61 | , m_textureManager(mgr->textureManager()) |
62 | , m_attachmentManager(mgr->attachmentManager()) |
63 | , m_entityManager(mgr->renderNodesManager()) |
64 | { |
65 | |
66 | } |
67 | |
68 | // called by render plugins from arbitrary thread |
69 | bool ResourceAccessor::accessResource(ResourceType type, |
70 | Qt3DCore::QNodeId nodeId, |
71 | void **handle, |
72 | QMutex **lock) |
73 | { |
74 | switch (type) { |
75 | |
76 | // This is purely made so that Scene2D works, this should be completely |
77 | // redesigned to avoid introducing this kind of coupling and reliance on |
78 | // OpenGL |
79 | case RenderBackendResourceAccessor::OGLTextureWrite: |
80 | Q_FALLTHROUGH(); |
81 | case RenderBackendResourceAccessor::OGLTextureRead: |
82 | { |
83 | if (m_renderer->api() != API::OpenGL) { |
84 | qWarning() << "Renderer plugin is not compatible with Scene2D" ; |
85 | return false; |
86 | } |
87 | return m_renderer->accessOpenGLTexture(nodeId, |
88 | texture: reinterpret_cast<QOpenGLTexture **>(handle), |
89 | lock, |
90 | readonly: type == RenderBackendResourceAccessor::OGLTextureRead); |
91 | } |
92 | |
93 | case RenderBackendResourceAccessor::OutputAttachment: { |
94 | RenderTargetOutput *output = m_attachmentManager->lookupResource(id: nodeId); |
95 | if (output) { |
96 | Attachment **attachmentData = reinterpret_cast<Attachment **>(handle); |
97 | *attachmentData = output->attachment(); |
98 | return true; |
99 | } |
100 | break; |
101 | } |
102 | |
103 | case RenderBackendResourceAccessor::EntityHandle: { |
104 | Entity *entity = m_entityManager->lookupResource(id: nodeId); |
105 | if (entity) { |
106 | Entity **pEntity = reinterpret_cast<Entity **>(handle); |
107 | *pEntity = entity; |
108 | return true; |
109 | } |
110 | break; |
111 | } |
112 | |
113 | default: |
114 | break; |
115 | } |
116 | return false; |
117 | } |
118 | |
119 | } // namespace Render |
120 | } // namespace Qt3DRender |
121 | |
122 | QT_END_NAMESPACE |
123 | |