| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2017 The Qt Company Ltd. |
| 4 | ** Contact: http://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL3$ |
| 9 | ** Commercial License Usage |
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in |
| 11 | ** accordance with the commercial license agreement provided with the |
| 12 | ** Software or, alternatively, in accordance with the terms contained in |
| 13 | ** a written agreement between you and The Qt Company. For licensing terms |
| 14 | ** and conditions see http://www.qt.io/terms-conditions. For further |
| 15 | ** information use the contact form at http://www.qt.io/contact-us. |
| 16 | ** |
| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
| 20 | ** Foundation and appearing in the file LICENSE.LGPLv3 included in the |
| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or later as published by the Free |
| 28 | ** Software Foundation and appearing in the file LICENSE.GPL included in |
| 29 | ** the packaging of this file. Please review the following information to |
| 30 | ** ensure the GNU General Public License version 2.0 requirements will be |
| 31 | ** met: http://www.gnu.org/licenses/gpl-2.0.html. |
| 32 | ** |
| 33 | ** $QT_END_LICENSE$ |
| 34 | ** |
| 35 | ****************************************************************************/ |
| 36 | |
| 37 | #include "resourceaccessor_p.h" |
| 38 | |
| 39 | #include <Qt3DRender/qrendertargetoutput.h> |
| 40 | |
| 41 | #include <private/qrendertargetoutput_p.h> |
| 42 | #include <private/nodemanagers_p.h> |
| 43 | #include <private/rendertargetoutput_p.h> |
| 44 | #include <private/managers_p.h> |
| 45 | |
| 46 | #include <Qt3DRender/qt3drender-config.h> |
| 47 | #include <QtCore/qmutex.h> |
| 48 | |
| 49 | QT_BEGIN_NAMESPACE |
| 50 | |
| 51 | namespace Qt3DRender { |
| 52 | namespace Render { |
| 53 | |
| 54 | RenderBackendResourceAccessor::~RenderBackendResourceAccessor() |
| 55 | { |
| 56 | |
| 57 | } |
| 58 | |
| 59 | ResourceAccessor::ResourceAccessor(AbstractRenderer *renderer, NodeManagers *mgr) |
| 60 | : m_renderer(renderer) |
| 61 | , m_textureManager(mgr->textureManager()) |
| 62 | , m_attachmentManager(mgr->attachmentManager()) |
| 63 | , m_entityManager(mgr->renderNodesManager()) |
| 64 | { |
| 65 | |
| 66 | } |
| 67 | |
| 68 | // called by render plugins from arbitrary thread |
| 69 | bool ResourceAccessor::accessResource(ResourceType type, |
| 70 | Qt3DCore::QNodeId nodeId, |
| 71 | void **handle, |
| 72 | QMutex **lock) |
| 73 | { |
| 74 | switch (type) { |
| 75 | |
| 76 | // This is purely made so that Scene2D works, this should be completely |
| 77 | // redesigned to avoid introducing this kind of coupling and reliance on |
| 78 | // OpenGL |
| 79 | case RenderBackendResourceAccessor::OGLTextureWrite: |
| 80 | Q_FALLTHROUGH(); |
| 81 | case RenderBackendResourceAccessor::OGLTextureRead: |
| 82 | { |
| 83 | if (m_renderer->api() != API::OpenGL) { |
| 84 | qWarning() << "Renderer plugin is not compatible with Scene2D" ; |
| 85 | return false; |
| 86 | } |
| 87 | return m_renderer->accessOpenGLTexture(nodeId, |
| 88 | texture: reinterpret_cast<QOpenGLTexture **>(handle), |
| 89 | lock, |
| 90 | readonly: type == RenderBackendResourceAccessor::OGLTextureRead); |
| 91 | } |
| 92 | |
| 93 | case RenderBackendResourceAccessor::OutputAttachment: { |
| 94 | RenderTargetOutput *output = m_attachmentManager->lookupResource(id: nodeId); |
| 95 | if (output) { |
| 96 | Attachment **attachmentData = reinterpret_cast<Attachment **>(handle); |
| 97 | *attachmentData = output->attachment(); |
| 98 | return true; |
| 99 | } |
| 100 | break; |
| 101 | } |
| 102 | |
| 103 | case RenderBackendResourceAccessor::EntityHandle: { |
| 104 | Entity *entity = m_entityManager->lookupResource(id: nodeId); |
| 105 | if (entity) { |
| 106 | Entity **pEntity = reinterpret_cast<Entity **>(handle); |
| 107 | *pEntity = entity; |
| 108 | return true; |
| 109 | } |
| 110 | break; |
| 111 | } |
| 112 | |
| 113 | default: |
| 114 | break; |
| 115 | } |
| 116 | return false; |
| 117 | } |
| 118 | |
| 119 | } // namespace Render |
| 120 | } // namespace Qt3DRender |
| 121 | |
| 122 | QT_END_NAMESPACE |
| 123 | |