| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
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| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
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| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "qsceneloader.h" | 
| 41 | #include "qsceneloader_p.h" | 
| 42 | #include <Qt3DCore/private/qscene_p.h> | 
| 43 |  | 
| 44 | #include <Qt3DCore/qentity.h> | 
| 45 | #include <Qt3DCore/qtransform.h> | 
| 46 | #include <Qt3DRender/qgeometryrenderer.h> | 
| 47 | #include <Qt3DRender/qmaterial.h> | 
| 48 | #include <Qt3DRender/qabstractlight.h> | 
| 49 | #include <Qt3DRender/qcameralens.h> | 
| 50 |  | 
| 51 | #include <private/renderlogging_p.h> | 
| 52 |  | 
| 53 | #include <QThread> | 
| 54 |  | 
| 55 | QT_BEGIN_NAMESPACE | 
| 56 |  | 
| 57 | using namespace Qt3DCore; | 
| 58 |  | 
| 59 | namespace Qt3DRender { | 
| 60 |  | 
| 61 | /*! | 
| 62 |     \class Qt3DRender::QSceneLoader | 
| 63 |     \inmodule Qt3DRender | 
| 64 |     \since 5.7 | 
| 65 |     \ingroup io | 
| 66 |  | 
| 67 |     \brief Provides the facility to load an existing Scene. | 
| 68 |  | 
| 69 |     Given a 3D source file, the Qt3DRender::QSceneLoader will try to parse it and | 
| 70 |     build a tree of Qt3DCore::QEntity objects with proper Qt3DRender::QGeometryRenderer, | 
| 71 |     Qt3DCore::QTransform and Qt3DRender::QMaterial components. | 
| 72 |  | 
| 73 |     The loader will try to determine the best material to be used based on the properties | 
| 74 |     of the model file. If you wish to use a custom material, you will have to traverse | 
| 75 |     the tree and replace the default associated materials with yours. | 
| 76 |  | 
| 77 |     As the name implies, Qt3DRender::QSceneLoader loads a complete scene subtree. | 
| 78 |     If you wish to load a single piece of geometry, you should rather use | 
| 79 |     the Qt3DRender::QMesh instead. | 
| 80 |  | 
| 81 |     Qt3DRender::QSceneLoader internally relies on the use of plugins to support a | 
| 82 |     wide variety of 3D file formats. \l | 
| 83 |     {http://assimp.sourceforge.net/main_features_formats.html}{Here} is a list of formats | 
| 84 |     that are supported by Qt3D. | 
| 85 |  | 
| 86 |     \note this component shouldn't be shared among several Qt3DCore::QEntity instances. | 
| 87 |     Undefined behavior will result. | 
| 88 |  | 
| 89 |     \sa Qt3DRender::QMesh | 
| 90 |     \sa Qt3DRender::QGeometryRenderer | 
| 91 |  */ | 
| 92 |  | 
| 93 | /*! | 
| 94 |     \qmltype SceneLoader | 
| 95 |     \inqmlmodule Qt3D.Render | 
| 96 |     \instantiates Qt3DRender::QSceneLoader | 
| 97 |     \inherits Component | 
| 98 |     \since 5.7 | 
| 99 |     \brief Provides the facility to load an existing Scene. | 
| 100 |  | 
| 101 |     Given a 3D source file, the SceneLoader will try to parse it and build a | 
| 102 |     tree of Entity objects with proper GeometryRenderer, Transform and Material | 
| 103 |     components. | 
| 104 |  | 
| 105 |     The loader will try to determine the best material to be used based on the | 
| 106 |     properties of the model file. If you wish to use a custom material, you | 
| 107 |     will have to traverse the tree and replace the default associated materials | 
| 108 |     with yours. | 
| 109 |  | 
| 110 |     As the name implies, SceneLoader loads a complete scene subtree. If you | 
| 111 |     wish to load a single piece of geometry, you should rather use the | 
| 112 |     Mesh instead. | 
| 113 |  | 
| 114 |     SceneLoader internally relies on the use of plugins to support a wide | 
| 115 |     variety of 3D file formats. \l | 
| 116 |     {http://assimp.sourceforge.net/main_features_formats.html}{Here} is a list of | 
| 117 |     formats that are supported by Qt3D. | 
| 118 |  | 
| 119 |     \note this component shouldn't be shared among several Entity instances. | 
| 120 |     Undefined behavior will result. | 
| 121 |  | 
| 122 |     \sa Mesh | 
| 123 |     \sa GeometryRenderer | 
| 124 |  */ | 
| 125 |  | 
| 126 | /*! | 
| 127 |     \enum QSceneLoader::Status | 
| 128 |  | 
| 129 |     This enum identifies the state of loading | 
| 130 |     \value None     The Qt3DRender::QSceneLoader hasn't been used yet. | 
| 131 |     \value Loading  The Qt3DRender::QSceneLoader is currently loading the scene file. | 
| 132 |     \value Ready    The Qt3DRender::QSceneLoader successfully loaded the scene file. | 
| 133 |     \value Error    The Qt3DRender::QSceneLoader encountered an error while loading the scene file. | 
| 134 |  */ | 
| 135 |  | 
| 136 | /*! | 
| 137 |     \enum QSceneLoader::ComponentType | 
| 138 |  | 
| 139 |     This enum specifies a component type. | 
| 140 |     \value UnknownComponent Unknown component type | 
| 141 |     \value GeometryRendererComponent Qt3DRender::QGeometryRenderer component | 
| 142 |     \value TransformComponent Qt3DCore::QTransform component | 
| 143 |     \value MaterialComponent Qt3DRender::QMaterial component | 
| 144 |     \value LightComponent Qt3DRender::QAbstractLight component | 
| 145 |     \value CameraLensComponent Qt3DRender::QCameraLens component | 
| 146 |  */ | 
| 147 |  | 
| 148 | /*! | 
| 149 |     \qmlproperty url SceneLoader::source | 
| 150 |  | 
| 151 |     Holds the url to the source to be loaded. | 
| 152 |  */ | 
| 153 |  | 
| 154 | /*! | 
| 155 |     \qmlproperty enumeration SceneLoader::status | 
| 156 |  | 
| 157 |     Holds the status of scene loading. | 
| 158 |     \list | 
| 159 |     \li SceneLoader.None | 
| 160 |     \li SceneLoader.Loading | 
| 161 |     \li SceneLoader.Ready | 
| 162 |     \li SceneLoader.Error | 
| 163 |     \endlist | 
| 164 |     \sa Qt3DRender::QSceneLoader::Status | 
| 165 |     \readonly | 
| 166 |  */ | 
| 167 |  | 
| 168 | /*! | 
| 169 |     \property QSceneLoader::source | 
| 170 |  | 
| 171 |     Holds the url to the source to be loaded. | 
| 172 |  */ | 
| 173 |  | 
| 174 | /*! | 
| 175 |     \property QSceneLoader::status | 
| 176 |  | 
| 177 |     Holds the status of scene loading. | 
| 178 |     \list | 
| 179 |     \li SceneLoader.None | 
| 180 |     \li SceneLoader.Loading | 
| 181 |     \li SceneLoader.Ready | 
| 182 |     \li SceneLoader.Error | 
| 183 |     \endlist | 
| 184 |     \sa Qt3DRender::QSceneLoader::Status | 
| 185 |  */ | 
| 186 |  | 
| 187 | /*! \internal */ | 
| 188 | QSceneLoaderPrivate::QSceneLoaderPrivate() | 
| 189 |     : QComponentPrivate() | 
| 190 |     , m_status(QSceneLoader::None) | 
| 191 |     , m_subTreeRoot(nullptr) | 
| 192 | { | 
| 193 |     m_shareable = false; | 
| 194 | } | 
| 195 |  | 
| 196 | void QSceneLoaderPrivate::populateEntityMap(QEntity *parentEntity) | 
| 197 | { | 
| 198 |     // Topmost parent entity is not considered part of the scene as that is typically | 
| 199 |     // an unnamed entity inserted by importer. | 
| 200 |     const QNodeVector childNodes = parentEntity->childNodes(); | 
| 201 |     for (auto childNode : childNodes) { | 
| 202 |         auto childEntity = qobject_cast<QEntity *>(object: childNode); | 
| 203 |         if (childEntity) { | 
| 204 |             m_entityMap.insert(akey: childEntity->objectName(), avalue: childEntity); | 
| 205 |             populateEntityMap(parentEntity: childEntity); | 
| 206 |         } | 
| 207 |     } | 
| 208 | } | 
| 209 |  | 
| 210 | void QSceneLoaderPrivate::setStatus(QSceneLoader::Status status) | 
| 211 | { | 
| 212 |     if (m_status != status) { | 
| 213 |         Q_Q(QSceneLoader); | 
| 214 |         m_status = status; | 
| 215 |         const bool wasBlocked = q->blockNotifications(block: true); | 
| 216 |         emit q->statusChanged(status); | 
| 217 |         q->blockNotifications(block: wasBlocked); | 
| 218 |     } | 
| 219 | } | 
| 220 |  | 
| 221 | void QSceneLoaderPrivate::setSceneRoot(QEntity *root) | 
| 222 | { | 
| 223 |     // If we already have a scene sub tree, delete it | 
| 224 |     if (m_subTreeRoot) { | 
| 225 |         delete m_subTreeRoot; | 
| 226 |         m_subTreeRoot = nullptr; | 
| 227 |     } | 
| 228 |  | 
| 229 |     // If we have successfully loaded a scene, graft it in | 
| 230 |     if (root) { | 
| 231 |         // Get the entity to which this component is attached | 
| 232 |         const Qt3DCore::QNodeIdVector entities = m_scene->entitiesForComponent(id: m_id); | 
| 233 |         Q_ASSERT(entities.size() == 1); | 
| 234 |         Qt3DCore::QNodeId parentEntityId = entities.first(); | 
| 235 |         QEntity *parentEntity = qobject_cast<QEntity *>(object: m_scene->lookupNode(id: parentEntityId)); | 
| 236 |         root->setParent(parentEntity); | 
| 237 |         m_subTreeRoot = root; | 
| 238 |         populateEntityMap(parentEntity: m_subTreeRoot); | 
| 239 |     } | 
| 240 | } | 
| 241 |  | 
| 242 | /*! | 
| 243 |     The constructor creates an instance with the specified \a parent. | 
| 244 |  */ | 
| 245 | QSceneLoader::QSceneLoader(QNode *parent) | 
| 246 |     : Qt3DCore::QComponent(*new QSceneLoaderPrivate, parent) | 
| 247 | { | 
| 248 | } | 
| 249 |  | 
| 250 | /*! \internal */ | 
| 251 | QSceneLoader::~QSceneLoader() | 
| 252 | { | 
| 253 | } | 
| 254 |  | 
| 255 | // TODO Unused remove in Qt6 | 
| 256 | void QSceneLoader::sceneChangeEvent(const QSceneChangePtr &) | 
| 257 | { | 
| 258 | } | 
| 259 |  | 
| 260 | /*! \internal */ | 
| 261 | QSceneLoader::QSceneLoader(QSceneLoaderPrivate &dd, QNode *parent) | 
| 262 |     : Qt3DCore::QComponent(dd, parent) | 
| 263 | { | 
| 264 | } | 
| 265 |  | 
| 266 | QUrl QSceneLoader::source() const | 
| 267 | { | 
| 268 |     Q_D(const QSceneLoader); | 
| 269 |     return d->m_source; | 
| 270 | } | 
| 271 |  | 
| 272 | void QSceneLoader::setSource(const QUrl &arg) | 
| 273 | { | 
| 274 |     Q_D(QSceneLoader); | 
| 275 |     if (d->m_source != arg) { | 
| 276 |         d->m_entityMap.clear(); | 
| 277 |         d->m_source = arg; | 
| 278 |         emit sourceChanged(source: arg); | 
| 279 |     } | 
| 280 | } | 
| 281 |  | 
| 282 | QSceneLoader::Status QSceneLoader::status() const | 
| 283 | { | 
| 284 |     Q_D(const QSceneLoader); | 
| 285 |     return d->m_status; | 
| 286 | } | 
| 287 |  | 
| 288 | /*! | 
| 289 |     \qmlmethod Entity SceneLoader::entity(string entityName) | 
| 290 |     Returns a loaded entity with the \c objectName matching the \a entityName parameter. | 
| 291 |     If multiple entities have the same name, it is undefined which one of them is returned, but it | 
| 292 |     will always be the same one. | 
| 293 | */ | 
| 294 | /*! | 
| 295 |     Returns a loaded entity with an \c objectName matching the \a entityName parameter. | 
| 296 |     If multiple entities have the same name, it is undefined which one of them is returned, but it | 
| 297 |     will always be the same one. | 
| 298 | */ | 
| 299 | QEntity *QSceneLoader::entity(const QString &entityName) const | 
| 300 | { | 
| 301 |     Q_D(const QSceneLoader); | 
| 302 |     return d->m_entityMap.value(akey: entityName); | 
| 303 | } | 
| 304 |  | 
| 305 | /*! | 
| 306 |     \qmlmethod list SceneLoader::entityNames() | 
| 307 |     Returns a list of the \c objectNames of the loaded entities. | 
| 308 | */ | 
| 309 | /*! | 
| 310 |     Returns a list of the \c objectNames of the loaded entities. | 
| 311 | */ | 
| 312 | QStringList QSceneLoader::entityNames() const | 
| 313 | { | 
| 314 |     Q_D(const QSceneLoader); | 
| 315 |     return d->m_entityMap.keys(); | 
| 316 | } | 
| 317 |  | 
| 318 | /*! | 
| 319 |     \qmlmethod Entity SceneLoader::component(string entityName, enumeration componentType) | 
| 320 |     Returns a component matching \a componentType of a loaded entity with an \e objectName matching | 
| 321 |     the \a entityName. | 
| 322 |     If the entity has multiple matching components, the first match in the component list of | 
| 323 |     the entity is returned. | 
| 324 |     If there is no match, an undefined item is returned. | 
| 325 |     \list | 
| 326 |     \li SceneLoader.UnknownComponent Unknown component type | 
| 327 |     \li SceneLoader.GeometryRendererComponent Qt3DRender::QGeometryRenderer component | 
| 328 |     \li SceneLoader.TransformComponent Qt3DCore::QTransform component | 
| 329 |     \li SceneLoader.MaterialComponent Qt3DRender::QMaterial component | 
| 330 |     \li SceneLoader.LightComponent Qt3DRender::QAbstractLight component | 
| 331 |     \li SceneLoader.CameraLensComponent Qt3DRender::QCameraLens component | 
| 332 |     \endlist | 
| 333 |     \sa Qt3DRender::QSceneLoader::ComponentType | 
| 334 | */ | 
| 335 | /*! | 
| 336 |     Returns a component matching \a componentType of a loaded entity with an objectName matching | 
| 337 |     the \a entityName. | 
| 338 |     If the entity has multiple matching components, the first match in the component list of | 
| 339 |     the entity is returned. | 
| 340 |     If there is no match, a null pointer is returned. | 
| 341 | */ | 
| 342 | QComponent *QSceneLoader::component(const QString &entityName, | 
| 343 |                                     QSceneLoader::ComponentType componentType) const | 
| 344 | { | 
| 345 |     QEntity *e = entity(entityName); | 
| 346 |     if (!e) | 
| 347 |         return nullptr; | 
| 348 |     const QComponentVector components = e->components(); | 
| 349 |     for (auto component : components) { | 
| 350 |         switch (componentType) { | 
| 351 |         case GeometryRendererComponent: | 
| 352 |             if (qobject_cast<Qt3DRender::QGeometryRenderer *>(object: component)) | 
| 353 |                 return component; | 
| 354 |             break; | 
| 355 |         case TransformComponent: | 
| 356 |             if (qobject_cast<Qt3DCore::QTransform *>(object: component)) | 
| 357 |                 return component; | 
| 358 |             break; | 
| 359 |         case MaterialComponent: | 
| 360 |             if (qobject_cast<Qt3DRender::QMaterial *>(object: component)) | 
| 361 |                 return component; | 
| 362 |             break; | 
| 363 |         case LightComponent: | 
| 364 |             if (qobject_cast<Qt3DRender::QAbstractLight *>(object: component)) | 
| 365 |                 return component; | 
| 366 |             break; | 
| 367 |         case CameraLensComponent: | 
| 368 |             if (qobject_cast<Qt3DRender::QCameraLens *>(object: component)) | 
| 369 |                 return component; | 
| 370 |             break; | 
| 371 |         default: | 
| 372 |             break; | 
| 373 |         } | 
| 374 |     } | 
| 375 |     return nullptr; | 
| 376 | } | 
| 377 |  | 
| 378 | /*! \internal */ | 
| 379 | void QSceneLoader::setStatus(QSceneLoader::Status status) | 
| 380 | { | 
| 381 |     Q_D(QSceneLoader); | 
| 382 |     d->setStatus(status); | 
| 383 | } | 
| 384 |  | 
| 385 | Qt3DCore::QNodeCreatedChangeBasePtr QSceneLoader::createNodeCreationChange() const | 
| 386 | { | 
| 387 |     auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QSceneLoaderData>::create(arguments: this); | 
| 388 |     auto &data = creationChange->data; | 
| 389 |     data.source = d_func()->m_source; | 
| 390 |     return creationChange; | 
| 391 | } | 
| 392 |  | 
| 393 | } // namespace Qt3DRender | 
| 394 |  | 
| 395 | QT_END_NAMESPACE | 
| 396 |  |