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28
29#ifndef QT3DRENDER_RENDER_FILTERPROXIMITYDISTANCEJOB_P_H
30#define QT3DRENDER_RENDER_FILTERPROXIMITYDISTANCEJOB_P_H
31
32//
33// W A R N I N G
34// -------------
35//
36// This file is not part of the Qt API. It exists for the convenience
37// of other Qt classes. This header file may change from version to
38// version without notice, or even be removed.
39//
40// We mean it.
41//
42
43#include <Qt3DCore/qaspectjob.h>
44#include <Qt3DCore/qnodeid.h>
45#include <Qt3DRender/private/qt3drender_global_p.h>
46
47QT_BEGIN_NAMESPACE
48
49namespace Qt3DRender {
50
51namespace Render {
52
53class Entity;
54class NodeManagers;
55
56class Q_3DRENDERSHARED_PRIVATE_EXPORT FilterProximityDistanceJob : public Qt3DCore::QAspectJob
57{
58public:
59 FilterProximityDistanceJob();
60 ~FilterProximityDistanceJob();
61
62 inline void setManager(NodeManagers *manager) { m_manager = manager; }
63 inline void setProximityFilterIds(const Qt3DCore::QNodeIdVector &proximityFilterIds) { m_proximityFilterIds = proximityFilterIds; }
64 inline bool hasProximityFilter() const { return !m_proximityFilterIds.empty(); }
65
66 // QAspectJob interface
67 void run() final;
68 QVector<Entity *> filteredEntities() const { return m_filteredEntities; }
69
70#if defined (QT_BUILD_INTERNAL)
71 // For unit testing
72 inline Qt3DCore::QNodeIdVector proximityFilterIds() const { return m_proximityFilterIds; }
73 inline NodeManagers *manager() const { return m_manager; }
74#endif
75
76private:
77 void selectAllEntities();
78 void filterEntities(const QVector<Entity *> &entitiesToFilter);
79
80 NodeManagers *m_manager;
81 Qt3DCore::QNodeIdVector m_proximityFilterIds;
82 Entity *m_targetEntity;
83 float m_distanceThresholdSquared;
84 QVector<Entity *> m_filteredEntities;
85};
86
87typedef QSharedPointer<FilterProximityDistanceJob> FilterProximityDistanceJobPtr;
88
89} // Render
90
91} // Qt3DRender
92
93QT_END_NAMESPACE
94
95#endif // QT3DRENDER_RENDER_FILTERPROXIMITYDISTANCEJOB_P_H
96

source code of qt3d/src/render/jobs/filterproximitydistancejob_p.h