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28 | |
29 | #ifndef QT3DRENDER_RENDER_FILTERPROXIMITYDISTANCEJOB_P_H |
30 | #define QT3DRENDER_RENDER_FILTERPROXIMITYDISTANCEJOB_P_H |
31 | |
32 | // |
33 | // W A R N I N G |
34 | // ------------- |
35 | // |
36 | // This file is not part of the Qt API. It exists for the convenience |
37 | // of other Qt classes. This header file may change from version to |
38 | // version without notice, or even be removed. |
39 | // |
40 | // We mean it. |
41 | // |
42 | |
43 | #include <Qt3DCore/qaspectjob.h> |
44 | #include <Qt3DCore/qnodeid.h> |
45 | #include <Qt3DRender/private/qt3drender_global_p.h> |
46 | |
47 | QT_BEGIN_NAMESPACE |
48 | |
49 | namespace Qt3DRender { |
50 | |
51 | namespace Render { |
52 | |
53 | class Entity; |
54 | class NodeManagers; |
55 | |
56 | class Q_3DRENDERSHARED_PRIVATE_EXPORT FilterProximityDistanceJob : public Qt3DCore::QAspectJob |
57 | { |
58 | public: |
59 | FilterProximityDistanceJob(); |
60 | ~FilterProximityDistanceJob(); |
61 | |
62 | inline void setManager(NodeManagers *manager) { m_manager = manager; } |
63 | inline void setProximityFilterIds(const Qt3DCore::QNodeIdVector &proximityFilterIds) { m_proximityFilterIds = proximityFilterIds; } |
64 | inline bool hasProximityFilter() const { return !m_proximityFilterIds.empty(); } |
65 | |
66 | // QAspectJob interface |
67 | void run() final; |
68 | QVector<Entity *> filteredEntities() const { return m_filteredEntities; } |
69 | |
70 | #if defined (QT_BUILD_INTERNAL) |
71 | // For unit testing |
72 | inline Qt3DCore::QNodeIdVector proximityFilterIds() const { return m_proximityFilterIds; } |
73 | inline NodeManagers *manager() const { return m_manager; } |
74 | #endif |
75 | |
76 | private: |
77 | void selectAllEntities(); |
78 | void filterEntities(const QVector<Entity *> &entitiesToFilter); |
79 | |
80 | NodeManagers *m_manager; |
81 | Qt3DCore::QNodeIdVector m_proximityFilterIds; |
82 | Entity *m_targetEntity; |
83 | float m_distanceThresholdSquared; |
84 | QVector<Entity *> m_filteredEntities; |
85 | }; |
86 | |
87 | typedef QSharedPointer<FilterProximityDistanceJob> FilterProximityDistanceJobPtr; |
88 | |
89 | } // Render |
90 | |
91 | } // Qt3DRender |
92 | |
93 | QT_END_NAMESPACE |
94 | |
95 | #endif // QT3DRENDER_RENDER_FILTERPROXIMITYDISTANCEJOB_P_H |
96 | |