| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2017 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
| 11 | ** accordance with the commercial license agreement provided with the | 
| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
| 13 | ** a written agreement between you and The Qt Company. For licensing terms | 
| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT | 
| 21 | ** included in the packaging of this file. Please review the following | 
| 22 | ** information to ensure the GNU General Public License requirements will | 
| 23 | ** be met: https://www.gnu.org/licenses/gpl-3.0.html. | 
| 24 | ** | 
| 25 | ** $QT_END_LICENSE$ | 
| 26 | ** | 
| 27 | ****************************************************************************/ | 
| 28 |  | 
| 29 | #include "filterproximitydistancejob_p.h" | 
| 30 | #include <Qt3DRender/private/managers_p.h> | 
| 31 | #include <Qt3DRender/private/nodemanagers_p.h> | 
| 32 | #include <Qt3DRender/private/entity_p.h> | 
| 33 | #include <Qt3DRender/private/proximityfilter_p.h> | 
| 34 | #include <Qt3DRender/private/job_common_p.h> | 
| 35 | #include <Qt3DRender/private/sphere_p.h> | 
| 36 |  | 
| 37 | QT_BEGIN_NAMESPACE | 
| 38 |  | 
| 39 | namespace Qt3DRender { | 
| 40 |  | 
| 41 | namespace Render { | 
| 42 |  | 
| 43 | namespace { | 
| 44 | int instanceCounter = 0; | 
| 45 | } // anonymous | 
| 46 |  | 
| 47 |  | 
| 48 | FilterProximityDistanceJob::FilterProximityDistanceJob() | 
| 49 |     : m_manager(nullptr) | 
| 50 |     , m_targetEntity(nullptr) | 
| 51 |     , m_distanceThresholdSquared(0.) | 
| 52 | { | 
| 53 |     SET_JOB_RUN_STAT_TYPE(this, JobTypes::ProximityFiltering, instanceCounter++) | 
| 54 | } | 
| 55 |  | 
| 56 | FilterProximityDistanceJob::~FilterProximityDistanceJob() | 
| 57 | { | 
| 58 |     --instanceCounter; | 
| 59 | } | 
| 60 |  | 
| 61 | void FilterProximityDistanceJob::run() | 
| 62 | { | 
| 63 |     Q_ASSERT(m_manager != nullptr); | 
| 64 |     m_filteredEntities.clear(); | 
| 65 |  | 
| 66 |     // Fill m_filteredEntities | 
| 67 |     // If no filtering needs to be done, this will be the output value | 
| 68 |     // otherwise it will be used as the base list of entities to filter | 
| 69 |  | 
| 70 |     if (hasProximityFilter()) { | 
| 71 |         selectAllEntities(); | 
| 72 |         QVector<Entity *> entitiesToFilter = std::move(m_filteredEntities); | 
| 73 |         FrameGraphManager *frameGraphManager = m_manager->frameGraphManager(); | 
| 74 |         EntityManager *entityManager = m_manager->renderNodesManager(); | 
| 75 |  | 
| 76 |         for (const Qt3DCore::QNodeId proximityFilterId : qAsConst(t&: m_proximityFilterIds)) { | 
| 77 |             ProximityFilter *proximityFilter = static_cast<ProximityFilter *>(frameGraphManager->lookupNode(id: proximityFilterId)); | 
| 78 |             m_targetEntity = entityManager->lookupResource(id: proximityFilter->entityId()); | 
| 79 |             m_distanceThresholdSquared = proximityFilter->distanceThreshold(); | 
| 80 |             m_distanceThresholdSquared *= m_distanceThresholdSquared; | 
| 81 |  | 
| 82 |             // We can't filter, select nothings | 
| 83 |             if (m_targetEntity == nullptr || m_distanceThresholdSquared <= 0.0f) { | 
| 84 |                 m_filteredEntities.clear(); | 
| 85 |                 return; | 
| 86 |             } | 
| 87 |             // Otherwise we filter | 
| 88 |             filterEntities(entitiesToFilter); | 
| 89 |  | 
| 90 |             // And we make the filtered subset be the list of entities to filter | 
| 91 |             // for the next loop | 
| 92 |             entitiesToFilter = std::move(m_filteredEntities); | 
| 93 |         } | 
| 94 |         m_filteredEntities = std::move(entitiesToFilter); | 
| 95 |     } | 
| 96 |  | 
| 97 |     // sort needed for set_intersection in RenderViewBuilder | 
| 98 |     std::sort(first: m_filteredEntities.begin(), last: m_filteredEntities.end()); | 
| 99 | } | 
| 100 |  | 
| 101 | void FilterProximityDistanceJob::selectAllEntities() | 
| 102 | { | 
| 103 |     EntityManager *entityManager = m_manager->renderNodesManager(); | 
| 104 |     const std::vector<HEntity> &handles = entityManager->activeHandles(); | 
| 105 |  | 
| 106 |     m_filteredEntities.reserve(asize: handles.size()); | 
| 107 |     for (const HEntity &handle : handles) { | 
| 108 |         Entity *e = entityManager->data(handle); | 
| 109 |         m_filteredEntities.push_back(t: e); | 
| 110 |     } | 
| 111 | } | 
| 112 |  | 
| 113 | void FilterProximityDistanceJob::filterEntities(const QVector<Entity *> &entitiesToFilter) | 
| 114 | { | 
| 115 |     const Sphere *target = m_targetEntity->worldBoundingVolumeWithChildren(); | 
| 116 |  | 
| 117 |     for (Entity *entity : entitiesToFilter) { | 
| 118 |         // Note: The target entity is always selected as distance will be 0 | 
| 119 |  | 
| 120 |         // Retrieve center of bounding volume for entity | 
| 121 |         const Sphere *s = entity->worldBoundingVolumeWithChildren(); | 
| 122 |  | 
| 123 |         // If distance between entity and target is less than threshold, we keep the entity | 
| 124 |         if ((s->center() - target->center()).lengthSquared() <= m_distanceThresholdSquared) | 
| 125 |             m_filteredEntities.push_back(t: entity); | 
| 126 |     } | 
| 127 | } | 
| 128 |  | 
| 129 | } // Render | 
| 130 |  | 
| 131 | } // Qt3DRender | 
| 132 |  | 
| 133 | QT_END_NAMESPACE | 
| 134 |  |