| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2016 Paul Lemire | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
| 7 | ** | 
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ | 
| 9 | ** Commercial License Usage | 
| 10 | ** Licensees holding valid commercial Qt licenses may use this file in | 
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| 12 | ** Software or, alternatively, in accordance with the terms contained in | 
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| 14 | ** and conditions see https://www.qt.io/terms-conditions. For further | 
| 15 | ** information use the contact form at https://www.qt.io/contact-us. | 
| 16 | ** | 
| 17 | ** GNU Lesser General Public License Usage | 
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser | 
| 19 | ** General Public License version 3 as published by the Free Software | 
| 20 | ** Foundation and appearing in the file LICENSE.LGPL3 included in the | 
| 21 | ** packaging of this file. Please review the following information to | 
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. | 
| 24 | ** | 
| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
| 29 | ** Qt Foundation. The licenses are as published by the Free Software | 
| 30 | ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3 | 
| 31 | ** included in the packaging of this file. Please review the following | 
| 32 | ** information to ensure the GNU General Public License requirements will | 
| 33 | ** be met: https://www.gnu.org/licenses/gpl-2.0.html and | 
| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. | 
| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "lightgatherer_p.h" | 
| 41 | #include <Qt3DRender/private/job_common_p.h> | 
| 42 | #include <Qt3DRender/private/managers_p.h> | 
| 43 | #include <Qt3DRender/private/entity_p.h> | 
| 44 | #include <Qt3DRender/private/qt3drender_global_p.h> | 
| 45 |  | 
| 46 | QT_BEGIN_NAMESPACE | 
| 47 |  | 
| 48 | namespace Qt3DRender { | 
| 49 |  | 
| 50 | namespace Render { | 
| 51 |  | 
| 52 | LightGatherer::LightGatherer() | 
| 53 |     : Qt3DCore::QAspectJob() | 
| 54 |     , m_manager(nullptr) | 
| 55 |     , m_environmentLight(nullptr) | 
| 56 | { | 
| 57 |     SET_JOB_RUN_STAT_TYPE(this, JobTypes::LightGathering, 0) | 
| 58 | } | 
| 59 |  | 
| 60 | void LightGatherer::run() | 
| 61 | { | 
| 62 |     m_lights.clear(); | 
| 63 |     m_environmentLight = nullptr; | 
| 64 |  | 
| 65 |     const std::vector<HEntity> &handles = m_manager->activeHandles(); | 
| 66 |     int envLightCount = 0; | 
| 67 |  | 
| 68 |     for (const HEntity &handle : handles) { | 
| 69 |         Entity *node = m_manager->data(handle); | 
| 70 |         const QVector<Light *> lights = node->renderComponents<Light>(); | 
| 71 |         if (!lights.isEmpty()) | 
| 72 |             m_lights.push_back(t: LightSource(node, lights)); | 
| 73 |         const QVector<EnvironmentLight *> envLights = node->renderComponents<EnvironmentLight>(); | 
| 74 |         envLightCount += envLights.size(); | 
| 75 |         if (!envLights.isEmpty() && !m_environmentLight) | 
| 76 |             m_environmentLight = envLights.first(); | 
| 77 |     } | 
| 78 |  | 
| 79 |     if (envLightCount > 1) | 
| 80 |         qWarning() << "More than one environment light found, extra instances are ignored" ; | 
| 81 | } | 
| 82 |  | 
| 83 | } // Render | 
| 84 |  | 
| 85 | } // Qt3DRender | 
| 86 |  | 
| 87 | QT_END_NAMESPACE | 
| 88 |  |