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39
40#include "light_p.h"
41#include "qabstractlight.h"
42#include "qabstractlight_p.h"
43#include <private/abstractrenderer_p.h>
44#include <private/nodemanagers_p.h>
45#include <private/qbackendnode_p.h>
46#include <private/managers_p.h>
47
48QT_BEGIN_NAMESPACE
49
50using namespace Qt3DCore;
51
52namespace Qt3DRender {
53namespace Render {
54
55QNodeId Light::shaderData() const
56{
57 return m_shaderDataId;
58}
59
60void Light::syncFromFrontEnd(const QNode *frontEnd, bool firstTime)
61{
62 BackendNode::syncFromFrontEnd(frontEnd, firstTime);
63 const QAbstractLight *node = qobject_cast<const QAbstractLight *>(object: frontEnd);
64 if (!node)
65 return;
66
67 if (firstTime) {
68 QAbstractLightPrivate *d = static_cast<QAbstractLightPrivate *>(QAbstractLightPrivate::get(q: const_cast<Qt3DCore::QNode *>(frontEnd)));
69 m_shaderDataId = d->m_shaderData ? d->m_shaderData->id() : QNodeId{};
70 BackendNode::markDirty(changes: AbstractRenderer::LightsDirty);
71 }
72}
73
74RenderLightFunctor::RenderLightFunctor(AbstractRenderer *renderer, NodeManagers *managers)
75 : m_managers(managers)
76 , m_renderer(renderer)
77{
78}
79
80Qt3DCore::QBackendNode *RenderLightFunctor::create(const Qt3DCore::QNodeCreatedChangeBasePtr &change) const
81{
82 Light *backend = m_managers->lightManager()->getOrCreateResource(id: change->subjectId());
83 backend->setRenderer(m_renderer);
84 return backend;
85}
86
87Qt3DCore::QBackendNode *RenderLightFunctor::get(Qt3DCore::QNodeId id) const
88{
89 return m_managers->lightManager()->lookupResource(id);
90}
91
92void RenderLightFunctor::destroy(Qt3DCore::QNodeId id) const
93{
94 Light *backend = m_managers->lightManager()->getOrCreateResource(id);
95 m_renderer->markDirty(changes: AbstractRenderer::LightsDirty, node: backend);
96 m_managers->lightManager()->releaseResource(id);
97}
98
99} // namespace Render
100} // namespace Qt3DRender
101
102QT_END_NAMESPACE
103

source code of qt3d/src/render/lights/light.cpp