| 1 | /**************************************************************************** |
| 2 | ** |
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| 4 | ** Contact: https://www.qt.io/licensing/ |
| 5 | ** |
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. |
| 7 | ** |
| 8 | ** $QT_BEGIN_LICENSE:LGPL$ |
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| 17 | ** GNU Lesser General Public License Usage |
| 18 | ** Alternatively, this file may be used under the terms of the GNU Lesser |
| 19 | ** General Public License version 3 as published by the Free Software |
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| 21 | ** packaging of this file. Please review the following information to |
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements |
| 23 | ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html. |
| 24 | ** |
| 25 | ** GNU General Public License Usage |
| 26 | ** Alternatively, this file may be used under the terms of the GNU |
| 27 | ** General Public License version 2.0 or (at your option) the GNU General |
| 28 | ** Public license version 3 or any later version approved by the KDE Free |
| 29 | ** Qt Foundation. The licenses are as published by the Free Software |
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| 31 | ** included in the packaging of this file. Please review the following |
| 32 | ** information to ensure the GNU General Public License requirements will |
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| 34 | ** https://www.gnu.org/licenses/gpl-3.0.html. |
| 35 | ** |
| 36 | ** $QT_END_LICENSE$ |
| 37 | ** |
| 38 | ****************************************************************************/ |
| 39 | |
| 40 | #include "qparameter.h" |
| 41 | #include "qparameter_p.h" |
| 42 | #include <Qt3DRender/private/renderlogging_p.h> |
| 43 | #include <Qt3DRender/qtexture.h> |
| 44 | |
| 45 | |
| 46 | /*! |
| 47 | \qmltype Parameter |
| 48 | \instantiates Qt3DRender::QParameter |
| 49 | \inqmlmodule Qt3D.Render |
| 50 | \brief Provides storage for a name and value pair. This maps to a shader uniform. |
| 51 | |
| 52 | A Parameter can be referenced by a RenderPass, Technique, Effect, Material, |
| 53 | TechniqueFilter, RenderPassFilter. At runtime, depending on which shader is |
| 54 | selected for a given step of the rendering, the value contained in a |
| 55 | Parameter will be converted and uploaded if the shader contains a uniform |
| 56 | with a name matching that of the Parameter. |
| 57 | |
| 58 | \code |
| 59 | Parameter { |
| 60 | name: "diffuseColor" |
| 61 | value: "blue" |
| 62 | } |
| 63 | |
| 64 | // Works with the following GLSL uniform shader declarations |
| 65 | // uniform vec4 diffuseColor; |
| 66 | // uniform vec3 diffuseColor; |
| 67 | // uniform vec2 diffuseColor; |
| 68 | // uniform float diffuseColor; |
| 69 | \endcode |
| 70 | |
| 71 | \note some care must be taken to ensure the value wrapped by a Parameter |
| 72 | can actually be converted to what the real uniform expect. Giving a value |
| 73 | stored as an int where the actual shader uniform is of type float could |
| 74 | result in undefined behaviors. |
| 75 | |
| 76 | \note when the targeted uniform is an array, the name should be the name |
| 77 | of the uniform with [0] appended to it. |
| 78 | |
| 79 | \note Parameter node can not be disabled. |
| 80 | |
| 81 | \code |
| 82 | Parameter { |
| 83 | name: "diffuseValues[0]" |
| 84 | value: [0.0, 1.0. 2.0, 3.0, 4.0, 883.0, 1340.0, 1584.0] |
| 85 | } |
| 86 | |
| 87 | // Matching GLSL shader uniform declaration |
| 88 | // uniform float diffuseValues[8]; |
| 89 | \endcode |
| 90 | |
| 91 | When it comes to texture support, the Parameter value should be set to the |
| 92 | appropriate \l {Qt3DRender::QAbstractTexture}{texture} subclass that matches the sampler type of the shader |
| 93 | uniform. |
| 94 | |
| 95 | \code |
| 96 | Parameter { |
| 97 | name: "diffuseTexture" |
| 98 | value: Texture2D { ... } |
| 99 | } |
| 100 | |
| 101 | // Works with the following GLSL uniform shader declaration |
| 102 | // uniform sampler2D diffuseTexture |
| 103 | \endcode |
| 104 | |
| 105 | \sa Qt3DRender::QAbstractTexture |
| 106 | */ |
| 107 | |
| 108 | /*! |
| 109 | \class Qt3DRender::QParameter |
| 110 | \inheaderfile Qt3DRender/QParameter |
| 111 | \inmodule Qt3DRender |
| 112 | \brief Provides storage for a name and value pair. This maps to a shader uniform. |
| 113 | |
| 114 | A QParameter can be referenced by a QRenderPass, QTechnique, QEffect, QMaterial, |
| 115 | QTechniqueFilter, QRenderPassFilter. At runtime, depending on which shader is |
| 116 | selected for a given step of the rendering, the value contained in a |
| 117 | QParameter will be converted and uploaded if the shader contains a uniform |
| 118 | with a name matching that of the QParameter. |
| 119 | |
| 120 | \code |
| 121 | QParameter *param = new QParameter(); |
| 122 | param->setName(QStringLiteral("diffuseColor")); |
| 123 | param->setValue(QColor::fromRgbF(0.0f, 0.0f, 1.0f, 1.0f)); |
| 124 | |
| 125 | // Alternatively you can create and set a QParameter this way |
| 126 | QParameter *param2 = new QParameter(QStringLiteral("diffuseColor"), QColor::fromRgbF(0.0f, 0.0f, 1.0f, 1.0f)); |
| 127 | |
| 128 | // Such QParameters will work with the following GLSL uniform shader declarations |
| 129 | // uniform vec4 diffuseColor; |
| 130 | // uniform vec3 diffuseColor; |
| 131 | // uniform vec2 diffuseColor; |
| 132 | // uniform float diffuseColor; |
| 133 | \endcode |
| 134 | |
| 135 | \note some care must be taken to ensure the value wrapped by a QParameter |
| 136 | can actually be converted to what the real uniform expect. Giving a value |
| 137 | stored as an int where the actual shader uniform is of type float could |
| 138 | result in undefined behaviors. |
| 139 | |
| 140 | \note when the targeted uniform is an array, the name should be the name |
| 141 | of the uniform with [0] appended to it. |
| 142 | |
| 143 | \note QParameter node can not be disabled. |
| 144 | |
| 145 | \code |
| 146 | QParameter *param = new QParameter(); |
| 147 | QVariantList values = QVariantList() << 0.0f << 1.0f << 2.0f << 3.0f << 4.0f << 883.0f << 1340.0f << 1584.0f; |
| 148 | |
| 149 | param->setName(QStringLiteral("diffuseValues[0]")); |
| 150 | param->setValue(values); |
| 151 | |
| 152 | // Matching GLSL shader uniform declaration |
| 153 | // uniform float diffuseValues[8]; |
| 154 | \endcode |
| 155 | |
| 156 | When it comes to texture support, the QParameter value should be set to the |
| 157 | appropriate QAbstractTexture subclass that matches the sampler type of the shader |
| 158 | uniform. |
| 159 | |
| 160 | \code |
| 161 | QTexture2D *texture = new QTexture2D(); |
| 162 | ... |
| 163 | QParameter *param = new QParameter(); |
| 164 | param->setName(QStringLiteral("diffuseTexture")); |
| 165 | param->setValue(QVariant::fromValue(texture)); |
| 166 | |
| 167 | // Works with the following GLSL uniform shader declaration |
| 168 | // uniform sampler2D diffuseTexture |
| 169 | \endcode |
| 170 | |
| 171 | \sa QAbstractTexture |
| 172 | */ |
| 173 | |
| 174 | QT_BEGIN_NAMESPACE |
| 175 | |
| 176 | using namespace Qt3DCore; |
| 177 | |
| 178 | namespace Qt3DRender { |
| 179 | |
| 180 | QParameterPrivate::QParameterPrivate() |
| 181 | : QNodePrivate() |
| 182 | { |
| 183 | } |
| 184 | |
| 185 | namespace { |
| 186 | |
| 187 | /*! \internal */ |
| 188 | inline QVariant toBackendValue(const QVariant &v) |
| 189 | { |
| 190 | if (auto nodeValue = v.value<Qt3DCore::QNode*>()) |
| 191 | return QVariant::fromValue(value: nodeValue->id()); |
| 192 | return v; |
| 193 | } |
| 194 | |
| 195 | } // anonymous |
| 196 | |
| 197 | void QParameterPrivate::setValue(const QVariant &v) |
| 198 | { |
| 199 | if (v.type() == QVariant::List) { |
| 200 | QSequentialIterable iterable = v.value<QSequentialIterable>(); |
| 201 | QVariantList variants; |
| 202 | variants.reserve(alloc: iterable.size()); |
| 203 | for (const auto &v : iterable) |
| 204 | variants.append(t: toBackendValue(v)); |
| 205 | m_backendValue = variants; |
| 206 | } else { |
| 207 | m_backendValue = toBackendValue(v); |
| 208 | } |
| 209 | m_value = v; |
| 210 | } |
| 211 | |
| 212 | /*! \internal */ |
| 213 | QParameter::QParameter(QParameterPrivate &dd, QNode *parent) |
| 214 | : QNode(dd, parent) |
| 215 | { |
| 216 | } |
| 217 | |
| 218 | /*! |
| 219 | \fn Qt3DRender::QParameter::QParameter(Qt3DCore::QNode *parent) |
| 220 | Constructs a new QParameter with the specified \a parent. |
| 221 | */ |
| 222 | QParameter::QParameter(QNode *parent) |
| 223 | : QNode(*new QParameterPrivate, parent) |
| 224 | { |
| 225 | } |
| 226 | |
| 227 | /*! |
| 228 | \fn Qt3DRender::QParameter::QParameter(const QString &name, const QVariant &value, QNode *parent) |
| 229 | Constructs a new QParameter with the specified \a parent \a name and \a value. |
| 230 | */ |
| 231 | QParameter::QParameter(const QString &name, const QVariant &value, QNode *parent) |
| 232 | : QNode(*new QParameterPrivate, parent) |
| 233 | { |
| 234 | Q_D(QParameter); |
| 235 | d->m_name = name; |
| 236 | setValue(value); |
| 237 | } |
| 238 | |
| 239 | /*! |
| 240 | \fn Qt3DRender::QParameter::QParameter(const QString &name, QAbstractTexture *texture, QNode *parent) |
| 241 | Constructs a new QParameter with the specified \a parent \a name and takes its value from \a texture. |
| 242 | */ |
| 243 | QParameter::QParameter(const QString &name, QAbstractTexture *texture, QNode *parent) |
| 244 | : QNode(*new QParameterPrivate, parent) |
| 245 | { |
| 246 | Q_D(QParameter); |
| 247 | d->m_name = name; |
| 248 | setValue(QVariant::fromValue(value: texture)); |
| 249 | } |
| 250 | |
| 251 | /*! \internal */ |
| 252 | QParameter::~QParameter() |
| 253 | { |
| 254 | } |
| 255 | |
| 256 | /*! |
| 257 | \qmlproperty QString Qt3D.Render::Parameter::name |
| 258 | Specifies the name of the parameter |
| 259 | */ |
| 260 | |
| 261 | /*! |
| 262 | \property Qt3DRender::QParameter::name |
| 263 | Specifies the name of the parameter |
| 264 | */ |
| 265 | void QParameter::setName(const QString &name) |
| 266 | { |
| 267 | Q_D(QParameter); |
| 268 | if (d->m_name != name) { |
| 269 | d->m_name = name; |
| 270 | emit nameChanged(name); |
| 271 | } |
| 272 | } |
| 273 | |
| 274 | QString QParameter::name() const |
| 275 | { |
| 276 | Q_D(const QParameter); |
| 277 | return d->m_name; |
| 278 | } |
| 279 | |
| 280 | /*! |
| 281 | \qmlproperty QVariant Qt3D.Render::Parameter::value |
| 282 | Specifies the value of the parameter |
| 283 | */ |
| 284 | |
| 285 | /*! |
| 286 | \property Qt3DRender::QParameter::value |
| 287 | Specifies the value of the parameter |
| 288 | */ |
| 289 | void QParameter::setValue(const QVariant &dv) |
| 290 | { |
| 291 | Q_D(QParameter); |
| 292 | if (d->m_value != dv) { |
| 293 | |
| 294 | QNode *oldNodeValue = d->m_value.value<QNode *>(); |
| 295 | if (oldNodeValue != nullptr) |
| 296 | d->unregisterDestructionHelper(node: oldNodeValue); |
| 297 | |
| 298 | // In case node values are declared inline |
| 299 | QNode *nodeValue = dv.value<QNode *>(); |
| 300 | if (nodeValue != nullptr && !nodeValue->parent()) |
| 301 | nodeValue->setParent(this); |
| 302 | |
| 303 | d->setValue(dv); |
| 304 | |
| 305 | // Ensures proper bookkeeping |
| 306 | if (nodeValue != nullptr) |
| 307 | d->registerDestructionHelper(node: nodeValue, func: &QParameter::setValue, nodeValue, resetValue: QVariant()); |
| 308 | |
| 309 | emit valueChanged(value: dv); |
| 310 | } |
| 311 | } |
| 312 | |
| 313 | QVariant QParameter::value() const |
| 314 | { |
| 315 | Q_D(const QParameter); |
| 316 | return d->m_value; |
| 317 | } |
| 318 | |
| 319 | Qt3DCore::QNodeCreatedChangeBasePtr QParameter::createNodeCreationChange() const |
| 320 | { |
| 321 | auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QParameterData>::create(arguments: this); |
| 322 | auto &data = creationChange->data; |
| 323 | Q_D(const QParameter); |
| 324 | data.name = d->m_name; |
| 325 | data.backendValue = d->m_backendValue; |
| 326 | return creationChange; |
| 327 | } |
| 328 | |
| 329 | } // namespace Qt3DRender |
| 330 | |
| 331 | QT_END_NAMESPACE |
| 332 | |