| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Contact: https://www.qt.io/licensing/ | 
| 5 | ** | 
| 6 | ** This file is part of the Qt3D module of the Qt Toolkit. | 
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| 17 | ** GNU Lesser General Public License Usage | 
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| 21 | ** packaging of this file. Please review the following information to | 
| 22 | ** ensure the GNU Lesser General Public License version 3 requirements | 
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| 25 | ** GNU General Public License Usage | 
| 26 | ** Alternatively, this file may be used under the terms of the GNU | 
| 27 | ** General Public License version 2.0 or (at your option) the GNU General | 
| 28 | ** Public license version 3 or any later version approved by the KDE Free | 
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| 35 | ** | 
| 36 | ** $QT_END_LICENSE$ | 
| 37 | ** | 
| 38 | ****************************************************************************/ | 
| 39 |  | 
| 40 | #include "qparameter.h" | 
| 41 | #include "qparameter_p.h" | 
| 42 | #include <Qt3DRender/private/renderlogging_p.h> | 
| 43 | #include <Qt3DRender/qtexture.h> | 
| 44 |  | 
| 45 |  | 
| 46 | /*! | 
| 47 |     \qmltype Parameter | 
| 48 |     \instantiates Qt3DRender::QParameter | 
| 49 |     \inqmlmodule Qt3D.Render | 
| 50 |     \brief Provides storage for a name and value pair. This maps to a shader uniform. | 
| 51 |  | 
| 52 |     A Parameter can be referenced by a RenderPass, Technique, Effect, Material, | 
| 53 |     TechniqueFilter, RenderPassFilter. At runtime, depending on which shader is | 
| 54 |     selected for a given step of the rendering, the value contained in a | 
| 55 |     Parameter will be converted and uploaded if the shader contains a uniform | 
| 56 |     with a name matching that of the Parameter. | 
| 57 |  | 
| 58 |     \code | 
| 59 |     Parameter { | 
| 60 |         name: "diffuseColor" | 
| 61 |         value: "blue" | 
| 62 |     } | 
| 63 |  | 
| 64 |     // Works with the following GLSL uniform shader declarations | 
| 65 |     // uniform vec4 diffuseColor; | 
| 66 |     // uniform vec3 diffuseColor; | 
| 67 |     // uniform vec2 diffuseColor; | 
| 68 |     // uniform float diffuseColor; | 
| 69 |     \endcode | 
| 70 |  | 
| 71 |     \note some care must be taken to ensure the value wrapped by a Parameter | 
| 72 |     can actually be converted to what the real uniform expect. Giving a value | 
| 73 |     stored as an int where the actual shader uniform is of type float could | 
| 74 |     result in undefined behaviors. | 
| 75 |  | 
| 76 |     \note when the targeted uniform is an array, the name should be the name | 
| 77 |     of the uniform with [0] appended to it. | 
| 78 |  | 
| 79 |     \note Parameter node can not be disabled. | 
| 80 |  | 
| 81 |     \code | 
| 82 |     Parameter { | 
| 83 |         name: "diffuseValues[0]" | 
| 84 |         value: [0.0, 1.0. 2.0, 3.0, 4.0, 883.0, 1340.0, 1584.0] | 
| 85 |     } | 
| 86 |  | 
| 87 |     // Matching GLSL shader uniform  declaration | 
| 88 |     // uniform float diffuseValues[8]; | 
| 89 |     \endcode | 
| 90 |  | 
| 91 |     When it comes to texture support, the Parameter value should be set to the | 
| 92 |     appropriate \l {Qt3DRender::QAbstractTexture}{texture} subclass that matches the sampler type of the shader | 
| 93 |     uniform. | 
| 94 |  | 
| 95 |     \code | 
| 96 |     Parameter { | 
| 97 |         name: "diffuseTexture" | 
| 98 |         value: Texture2D { ... } | 
| 99 |     } | 
| 100 |  | 
| 101 |     // Works with the following GLSL uniform shader declaration | 
| 102 |     // uniform sampler2D diffuseTexture | 
| 103 |     \endcode | 
| 104 |  | 
| 105 |     \sa Qt3DRender::QAbstractTexture | 
| 106 |  */ | 
| 107 |  | 
| 108 | /*! | 
| 109 |     \class Qt3DRender::QParameter | 
| 110 |     \inheaderfile Qt3DRender/QParameter | 
| 111 |     \inmodule Qt3DRender | 
| 112 |     \brief Provides storage for a name and value pair. This maps to a shader uniform. | 
| 113 |  | 
| 114 |     A QParameter can be referenced by a QRenderPass, QTechnique, QEffect, QMaterial, | 
| 115 |     QTechniqueFilter, QRenderPassFilter. At runtime, depending on which shader is | 
| 116 |     selected for a given step of the rendering, the value contained in a | 
| 117 |     QParameter will be converted and uploaded if the shader contains a uniform | 
| 118 |     with a name matching that of the QParameter. | 
| 119 |  | 
| 120 |     \code | 
| 121 |     QParameter *param = new QParameter(); | 
| 122 |     param->setName(QStringLiteral("diffuseColor")); | 
| 123 |     param->setValue(QColor::fromRgbF(0.0f, 0.0f, 1.0f, 1.0f)); | 
| 124 |  | 
| 125 |     // Alternatively you can create and set a QParameter this way | 
| 126 |     QParameter *param2 = new QParameter(QStringLiteral("diffuseColor"), QColor::fromRgbF(0.0f, 0.0f, 1.0f, 1.0f)); | 
| 127 |  | 
| 128 |     // Such QParameters will work with the following GLSL uniform shader declarations | 
| 129 |     // uniform vec4 diffuseColor; | 
| 130 |     // uniform vec3 diffuseColor; | 
| 131 |     // uniform vec2 diffuseColor; | 
| 132 |     // uniform float diffuseColor; | 
| 133 |     \endcode | 
| 134 |  | 
| 135 |     \note some care must be taken to ensure the value wrapped by a QParameter | 
| 136 |     can actually be converted to what the real uniform expect. Giving a value | 
| 137 |     stored as an int where the actual shader uniform is of type float could | 
| 138 |     result in undefined behaviors. | 
| 139 |  | 
| 140 |     \note when the targeted uniform is an array, the name should be the name | 
| 141 |     of the uniform with [0] appended to it. | 
| 142 |  | 
| 143 |     \note QParameter node can not be disabled. | 
| 144 |  | 
| 145 |     \code | 
| 146 |     QParameter *param = new QParameter(); | 
| 147 |     QVariantList values = QVariantList() << 0.0f << 1.0f << 2.0f << 3.0f << 4.0f << 883.0f << 1340.0f << 1584.0f; | 
| 148 |  | 
| 149 |     param->setName(QStringLiteral("diffuseValues[0]")); | 
| 150 |     param->setValue(values); | 
| 151 |  | 
| 152 |     // Matching GLSL shader uniform  declaration | 
| 153 |     // uniform float diffuseValues[8]; | 
| 154 |     \endcode | 
| 155 |  | 
| 156 |     When it comes to texture support, the QParameter value should be set to the | 
| 157 |     appropriate QAbstractTexture subclass that matches the sampler type of the shader | 
| 158 |     uniform. | 
| 159 |  | 
| 160 |     \code | 
| 161 |     QTexture2D *texture = new QTexture2D(); | 
| 162 |     ... | 
| 163 |     QParameter *param = new QParameter(); | 
| 164 |     param->setName(QStringLiteral("diffuseTexture")); | 
| 165 |     param->setValue(QVariant::fromValue(texture)); | 
| 166 |  | 
| 167 |     // Works with the following GLSL uniform shader declaration | 
| 168 |     // uniform sampler2D diffuseTexture | 
| 169 |     \endcode | 
| 170 |  | 
| 171 |     \sa QAbstractTexture | 
| 172 |  */ | 
| 173 |  | 
| 174 | QT_BEGIN_NAMESPACE | 
| 175 |  | 
| 176 | using namespace Qt3DCore; | 
| 177 |  | 
| 178 | namespace Qt3DRender { | 
| 179 |  | 
| 180 | QParameterPrivate::QParameterPrivate() | 
| 181 |     : QNodePrivate() | 
| 182 | { | 
| 183 | } | 
| 184 |  | 
| 185 | namespace { | 
| 186 |  | 
| 187 | /*! \internal */ | 
| 188 | inline QVariant toBackendValue(const QVariant &v) | 
| 189 | { | 
| 190 |     if (auto nodeValue = v.value<Qt3DCore::QNode*>()) | 
| 191 |         return QVariant::fromValue(value: nodeValue->id()); | 
| 192 |     return v; | 
| 193 | } | 
| 194 |  | 
| 195 | } // anonymous | 
| 196 |  | 
| 197 | void QParameterPrivate::setValue(const QVariant &v) | 
| 198 | { | 
| 199 |     if (v.type() == QVariant::List) { | 
| 200 |         QSequentialIterable iterable = v.value<QSequentialIterable>(); | 
| 201 |         QVariantList variants; | 
| 202 |         variants.reserve(alloc: iterable.size()); | 
| 203 |         for (const auto &v : iterable) | 
| 204 |             variants.append(t: toBackendValue(v)); | 
| 205 |         m_backendValue = variants; | 
| 206 |     } else { | 
| 207 |         m_backendValue = toBackendValue(v); | 
| 208 |     } | 
| 209 |     m_value = v; | 
| 210 | } | 
| 211 |  | 
| 212 | /*! \internal */ | 
| 213 | QParameter::QParameter(QParameterPrivate &dd, QNode *parent) | 
| 214 |     : QNode(dd, parent) | 
| 215 | { | 
| 216 | } | 
| 217 |  | 
| 218 | /*! | 
| 219 |   \fn Qt3DRender::QParameter::QParameter(Qt3DCore::QNode *parent) | 
| 220 |   Constructs a new QParameter with the specified \a parent. | 
| 221 |  */ | 
| 222 | QParameter::QParameter(QNode *parent) | 
| 223 |     : QNode(*new QParameterPrivate, parent) | 
| 224 | { | 
| 225 | } | 
| 226 |  | 
| 227 | /*! | 
| 228 |   \fn Qt3DRender::QParameter::QParameter(const QString &name, const QVariant &value, QNode *parent) | 
| 229 |   Constructs a new QParameter with the specified \a parent \a name and \a value. | 
| 230 |  */ | 
| 231 | QParameter::QParameter(const QString &name, const QVariant &value, QNode *parent) | 
| 232 |     : QNode(*new QParameterPrivate, parent) | 
| 233 | { | 
| 234 |     Q_D(QParameter); | 
| 235 |     d->m_name = name; | 
| 236 |     setValue(value); | 
| 237 | } | 
| 238 |  | 
| 239 | /*! | 
| 240 |   \fn Qt3DRender::QParameter::QParameter(const QString &name, QAbstractTexture *texture, QNode *parent) | 
| 241 |   Constructs a new QParameter with the specified \a parent \a name and takes its value from \a texture. | 
| 242 |  */ | 
| 243 | QParameter::QParameter(const QString &name, QAbstractTexture *texture, QNode *parent) | 
| 244 |     : QNode(*new QParameterPrivate, parent) | 
| 245 | { | 
| 246 |     Q_D(QParameter); | 
| 247 |     d->m_name = name; | 
| 248 |     setValue(QVariant::fromValue(value: texture)); | 
| 249 | } | 
| 250 |  | 
| 251 | /*! \internal */ | 
| 252 | QParameter::~QParameter() | 
| 253 | { | 
| 254 | } | 
| 255 |  | 
| 256 | /*! | 
| 257 |   \qmlproperty QString Qt3D.Render::Parameter::name | 
| 258 |     Specifies the name of the parameter | 
| 259 | */ | 
| 260 |  | 
| 261 | /*! | 
| 262 |   \property Qt3DRender::QParameter::name | 
| 263 |     Specifies the name of the parameter | 
| 264 |  */ | 
| 265 | void QParameter::setName(const QString &name) | 
| 266 | { | 
| 267 |     Q_D(QParameter); | 
| 268 |     if (d->m_name != name) { | 
| 269 |         d->m_name = name; | 
| 270 |         emit nameChanged(name); | 
| 271 |     } | 
| 272 | } | 
| 273 |  | 
| 274 | QString QParameter::name() const | 
| 275 | { | 
| 276 |     Q_D(const QParameter); | 
| 277 |     return d->m_name; | 
| 278 | } | 
| 279 |  | 
| 280 | /*! | 
| 281 |   \qmlproperty QVariant Qt3D.Render::Parameter::value | 
| 282 |     Specifies the value of the parameter | 
| 283 | */ | 
| 284 |  | 
| 285 | /*! | 
| 286 |   \property Qt3DRender::QParameter::value | 
| 287 |     Specifies the value of the parameter | 
| 288 |  */ | 
| 289 | void QParameter::setValue(const QVariant &dv) | 
| 290 | { | 
| 291 |     Q_D(QParameter); | 
| 292 |     if (d->m_value != dv) { | 
| 293 |  | 
| 294 |         QNode *oldNodeValue = d->m_value.value<QNode *>(); | 
| 295 |         if (oldNodeValue != nullptr) | 
| 296 |             d->unregisterDestructionHelper(node: oldNodeValue); | 
| 297 |  | 
| 298 |         // In case node values are declared inline | 
| 299 |         QNode *nodeValue = dv.value<QNode *>(); | 
| 300 |         if (nodeValue != nullptr && !nodeValue->parent()) | 
| 301 |             nodeValue->setParent(this); | 
| 302 |  | 
| 303 |         d->setValue(dv); | 
| 304 |  | 
| 305 |         // Ensures proper bookkeeping | 
| 306 |         if (nodeValue != nullptr) | 
| 307 |             d->registerDestructionHelper(node: nodeValue, func: &QParameter::setValue, nodeValue, resetValue: QVariant()); | 
| 308 |  | 
| 309 |         emit valueChanged(value: dv); | 
| 310 |     } | 
| 311 | } | 
| 312 |  | 
| 313 | QVariant QParameter::value() const | 
| 314 | { | 
| 315 |     Q_D(const QParameter); | 
| 316 |     return d->m_value; | 
| 317 | } | 
| 318 |  | 
| 319 | Qt3DCore::QNodeCreatedChangeBasePtr QParameter::createNodeCreationChange() const | 
| 320 | { | 
| 321 |     auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QParameterData>::create(arguments: this); | 
| 322 |     auto &data = creationChange->data; | 
| 323 |     Q_D(const QParameter); | 
| 324 |     data.name = d->m_name; | 
| 325 |     data.backendValue = d->m_backendValue; | 
| 326 |     return creationChange; | 
| 327 | } | 
| 328 |  | 
| 329 | } // namespace Qt3DRender | 
| 330 |  | 
| 331 | QT_END_NAMESPACE | 
| 332 |  |