| 1 | /**************************************************************************** | 
| 2 | ** | 
| 3 | ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). | 
| 4 | ** Copyright (C) 2016 The Qt Company Ltd and/or its subsidiary(-ies). | 
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| 28 | ** General Public License version 2.0 or (at your option) the GNU General | 
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| 36 | ** | 
| 37 | ** $QT_END_LICENSE$ | 
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| 39 | ****************************************************************************/ | 
| 40 |  | 
| 41 | #include "qrenderpass.h" | 
| 42 | #include "qrenderpass_p.h" | 
| 43 | #include "qparameter.h" | 
| 44 | #include "qfilterkey.h" | 
| 45 | #include "qrenderstate.h" | 
| 46 | #include <Qt3DCore/private/qnode_p.h> | 
| 47 |  | 
| 48 | QT_BEGIN_NAMESPACE | 
| 49 |  | 
| 50 | using namespace Qt3DCore; | 
| 51 |  | 
| 52 | namespace Qt3DRender { | 
| 53 |  | 
| 54 | QRenderPassPrivate::QRenderPassPrivate() | 
| 55 |     : QNodePrivate() | 
| 56 |     , m_shader(nullptr) | 
| 57 | { | 
| 58 | } | 
| 59 | /*! | 
| 60 |     \qmltype RenderPass | 
| 61 |     \instantiates Qt3DRender::QRenderPass | 
| 62 |     \inqmlmodule Qt3D.Render | 
| 63 |     \inherits Node | 
| 64 |     \since 5.7 | 
| 65 |     \brief Encapsulates a Render Pass. | 
| 66 |  | 
| 67 |     A RenderPass specifies a single rendering pass - an instance of shader program | 
| 68 |     execution - used by Technique. A Render pass consists of a ShaderProgram and | 
| 69 |     a list of FilterKey objects, a list of RenderState objects and a list | 
| 70 |     of \l Parameter objects. | 
| 71 |  | 
| 72 |     RenderPass executes the ShaderProgram using the given RenderState and | 
| 73 |     Parameter nodes when at least one of FilterKey nodes being referenced | 
| 74 |     matches any of the FilterKey nodes in RenderPassFilter or when no FilterKey | 
| 75 |     nodes are specified and no RenderPassFilter is present in the FrameGraph. | 
| 76 |  | 
| 77 |     If the RenderPass defines a Parameter, it will be overridden by a Parameter | 
| 78 |     with the same name if it exists in any of the Technique, Effect, Material, | 
| 79 |     TechniqueFilter, RenderPassFilter associated with the pass at runtime. This | 
| 80 |     still can be useful to define sane default values. | 
| 81 |  | 
| 82 |     At render time, for each leaf node of the FrameGraph a base render state is | 
| 83 |     recorded by accumulating states defined by all RenderStateSet nodes in the | 
| 84 |     FrameGraph branch. Each RenderPass can overload this base render state by | 
| 85 |     specifying its own RenderState nodes. | 
| 86 |  | 
| 87 |     \qml | 
| 88 |     Technique { | 
| 89 |         filterKeys: [ | 
| 90 |             FilterKey { name: "renderingStyle"; value: "forward" } | 
| 91 |         ] | 
| 92 |         graphicsApiFilter: { | 
| 93 |             api: GraphicsApiFilter.OpenGL | 
| 94 |             profile: GraphicsApiFilter.CoreProfile | 
| 95 |             majorVersion: 3 | 
| 96 |             minorVersion: 1 | 
| 97 |         } | 
| 98 |         renderPasses: [ | 
| 99 |             RenderPass { | 
| 100 |                 id: pass | 
| 101 |                 shaderProgram: ShaderProgram { | 
| 102 |                     // ... | 
| 103 |                 } | 
| 104 |                 parameters: [ | 
| 105 |                     Parameter { name: "color"; value: "red" } | 
| 106 |                 ] | 
| 107 |                 renderStates: [ | 
| 108 |                     DepthTest {} | 
| 109 |                 ] | 
| 110 |             } | 
| 111 |         ] | 
| 112 |     } | 
| 113 |     \endqml | 
| 114 |  | 
| 115 |     \sa RenderPassFilter, FilterKey, Parameter, RenderState, Effect, Technique | 
| 116 |  */ | 
| 117 |  | 
| 118 | /*! | 
| 119 |     \class Qt3DRender::QRenderPass | 
| 120 |     \inmodule Qt3DRender | 
| 121 |     \since 5.7 | 
| 122 |     \brief Encapsulates a Render Pass. | 
| 123 |  | 
| 124 |     A Qt3DRender::QRenderPass specifies a single rendering pass - an instance of shader | 
| 125 |     program execution - used by Qt3DRender::QTechnique. Render pass consists | 
| 126 |     of a Qt3DRender::QShaderProgram and a list of Qt3DRender::QFilterKey objects, | 
| 127 |     a list of Qt3DRender::QRenderState objects and a list of Qt3DRender::QParameter objects. | 
| 128 |  | 
| 129 |     QRenderPass executes the QShaderProgram using the given QRenderState and | 
| 130 |     QParameter nodes when at least one of QFilterKey nodes being referenced | 
| 131 |     matches any of the QFilterKey nodes in QRenderPassFilter or when no | 
| 132 |     QFilterKey nodes are specified and no QRenderPassFilter is present in the | 
| 133 |     FrameGraph. | 
| 134 |  | 
| 135 |     If the QRenderPass defines a QParameter, it will be overridden by a | 
| 136 |     QParameter with the same name if it exists in any of the QTechnique, | 
| 137 |     QEffect, QMaterial, QTechniqueFilter, QRenderPassFilter associated with the | 
| 138 |     pass at runtime. This still can be useful to define sane default values. | 
| 139 |  | 
| 140 |     At render time, for each leaf node of the FrameGraph a base render state is | 
| 141 |     recorded by accumulating states defined by all QRenderStateSet nodes in the | 
| 142 |     FrameGraph branch. Each QRenderPass can overload this base render state by | 
| 143 |     specifying its own QRenderState nodes. | 
| 144 |  | 
| 145 |     \code | 
| 146 |     // Create the render passes | 
| 147 |     QRenderPass *pass = new QRenderPass(); | 
| 148 |  | 
| 149 |     // Create shader program | 
| 150 |     QShaderProgram *glShader = new QShaderProgram(); | 
| 151 |  | 
| 152 |     // Set the shader on the render pass | 
| 153 |     pass->setShaderProgram(glShader); | 
| 154 |  | 
| 155 |     // Create a FilterKey | 
| 156 |     QFilterKey *filterKey = new QFilterKey(); | 
| 157 |     filterKey->setName(QStringLiteral("name")); | 
| 158 |     fitlerKey->setValue(QStringLiteral("zFillPass")); | 
| 159 |  | 
| 160 |     // Add the FilterKey to the pass | 
| 161 |     pass->addFilterKey(filterKey); | 
| 162 |  | 
| 163 |     // Create a QParameter | 
| 164 |     QParameter *colorParameter = new QParameter(QStringLiteral("color"), QColor::fromRgbF(0.0f, 0.0f, 1.0f, 1.0f)); | 
| 165 |  | 
| 166 |     // Add parameter to pass | 
| 167 |     pass->addParameter(colorParameter); | 
| 168 |  | 
| 169 |     // Create a QRenderState | 
| 170 |     QDepthTest *depthTest = new QDepthTest(); | 
| 171 |  | 
| 172 |     // Add the render state to the pass | 
| 173 |     pass->addRenderState(depthTest); | 
| 174 |     \endcode | 
| 175 |  | 
| 176 |     \sa QRenderPassFilter, QFilterKey, QParameter, QRenderState, QEffect, QTechnique | 
| 177 |  */ | 
| 178 | /*! | 
| 179 |     \typedef ParameterList | 
| 180 |     \relates Qt3DRender::QRenderPass | 
| 181 |  | 
| 182 |     A list of Qt3DRender::QParameter parameters. | 
| 183 | */ | 
| 184 | /*! | 
| 185 |     \qmlproperty ShaderProgram Qt3D.Render::RenderPass::shaderProgram | 
| 186 |     Holds the shader program to be used for this render pass. | 
| 187 | */ | 
| 188 | /*! | 
| 189 |     \qmlproperty list<FilterKey> Qt3D.Render::RenderPass::filterKeys | 
| 190 |     Holds the filter keys enabling the use of this render pass. | 
| 191 | */ | 
| 192 | /*! | 
| 193 |     \qmlproperty list<RenderState> Qt3D.Render::RenderPass::renderStates | 
| 194 |     Holds the render states used by the render pass. | 
| 195 | */ | 
| 196 | /*! | 
| 197 |     \qmlproperty list<Parameter> Qt3D.Render::RenderPass::parameters | 
| 198 |     Holds the shader parameter values used by the render pass. | 
| 199 | */ | 
| 200 |  | 
| 201 | /*! | 
| 202 |     \property Qt3DRender::QRenderPass::shaderProgram | 
| 203 |     Specifies the shader program to be used for this render pass. | 
| 204 |  */ | 
| 205 |  | 
| 206 | /*! | 
| 207 |   \fn Qt3DRender::QRenderPass::QRenderPass(Qt3DCore::QNode *parent) | 
| 208 |   Constructs a new QRenderPass with the specified \a parent. | 
| 209 |  */ | 
| 210 | QRenderPass::QRenderPass(QNode *parent) | 
| 211 |     : QNode(*new QRenderPassPrivate, parent) | 
| 212 | { | 
| 213 | } | 
| 214 |  | 
| 215 | /*! \internal */ | 
| 216 | QRenderPass::~QRenderPass() | 
| 217 | { | 
| 218 | } | 
| 219 |  | 
| 220 | /*! \internal */ | 
| 221 | QRenderPass::QRenderPass(QRenderPassPrivate &dd, QNode *parent) | 
| 222 |     : QNode(dd, parent) | 
| 223 | { | 
| 224 | } | 
| 225 |  | 
| 226 | void QRenderPass::setShaderProgram(QShaderProgram *shaderProgram) | 
| 227 | { | 
| 228 |     Q_D(QRenderPass); | 
| 229 |     if (d->m_shader != shaderProgram) { | 
| 230 |  | 
| 231 |         if (d->m_shader) | 
| 232 |             d->unregisterDestructionHelper(node: d->m_shader); | 
| 233 |  | 
| 234 |         // We need to add it as a child of the current node if it has been declared inline | 
| 235 |         // Or not previously added as a child of the current node so that | 
| 236 |         // 1) The backend gets notified about it's creation | 
| 237 |         // 2) When the current node is destroyed, it gets destroyed as well | 
| 238 |         if (shaderProgram && !shaderProgram->parent()) | 
| 239 |             shaderProgram->setParent(this); | 
| 240 |  | 
| 241 |         d->m_shader = shaderProgram; | 
| 242 |  | 
| 243 |         // Ensures proper bookkeeping | 
| 244 |         if (d->m_shader) | 
| 245 |             d->registerDestructionHelper(node: d->m_shader, func: &QRenderPass::setShaderProgram, d->m_shader); | 
| 246 |  | 
| 247 |         emit shaderProgramChanged(shaderProgram); | 
| 248 |     } | 
| 249 | } | 
| 250 |  | 
| 251 | QShaderProgram *QRenderPass::shaderProgram() const | 
| 252 | { | 
| 253 |     Q_D(const QRenderPass); | 
| 254 |     return d->m_shader; | 
| 255 | } | 
| 256 |  | 
| 257 | /*! | 
| 258 |     Adds \a filterKey to the Qt3DRender::QRenderPass local filter keys. | 
| 259 |  */ | 
| 260 | void QRenderPass::addFilterKey(QFilterKey *filterKey) | 
| 261 | { | 
| 262 |     Q_ASSERT(filterKey); | 
| 263 |     Q_D(QRenderPass); | 
| 264 |     if (!d->m_filterKeyList.contains(t: filterKey)) { | 
| 265 |         d->m_filterKeyList.append(t: filterKey); | 
| 266 |  | 
| 267 |         // Ensures proper bookkeeping | 
| 268 |         d->registerDestructionHelper(node: filterKey, func: &QRenderPass::removeFilterKey, d->m_filterKeyList); | 
| 269 |  | 
| 270 |         // We need to add it as a child of the current node if it has been declared inline | 
| 271 |         // Or not previously added as a child of the current node so that | 
| 272 |         // 1) The backend gets notified about it's creation | 
| 273 |         // 2) When the current node is destroyed, it gets destroyed as well | 
| 274 |         if (!filterKey->parent()) | 
| 275 |             filterKey->setParent(this); | 
| 276 |  | 
| 277 |         d->updateNode(node: filterKey, property: "filterKeys" , change: Qt3DCore::PropertyValueAdded); | 
| 278 |     } | 
| 279 | } | 
| 280 |  | 
| 281 | /*! | 
| 282 |     Removes \a filterKey from the Qt3DRender::QRenderPass local filter keys. | 
| 283 |  */ | 
| 284 | void QRenderPass::removeFilterKey(QFilterKey *filterKey) | 
| 285 | { | 
| 286 |     Q_ASSERT(filterKey); | 
| 287 |     Q_D(QRenderPass); | 
| 288 |     if (!d->m_filterKeyList.removeOne(t: filterKey)) | 
| 289 |         return; | 
| 290 |     d->updateNode(node: filterKey, property: "filterKeys" , change: Qt3DCore::PropertyValueRemoved); | 
| 291 |     // Remove bookkeeping connection | 
| 292 |     d->unregisterDestructionHelper(node: filterKey); | 
| 293 | } | 
| 294 |  | 
| 295 | /*! | 
| 296 |     Returns the list of Qt3DRender::QFilterKey key objects making up the filter keys | 
| 297 |     of the Qt3DRender::QRenderPass. | 
| 298 |  */ | 
| 299 | QVector<QFilterKey *> QRenderPass::filterKeys() const | 
| 300 | { | 
| 301 |     Q_D(const QRenderPass); | 
| 302 |     return d->m_filterKeyList; | 
| 303 | } | 
| 304 |  | 
| 305 | /*! | 
| 306 |     Adds a render \a state to the rendering pass. That implies that | 
| 307 |     when the pass is executed at render time, the globally set render state will | 
| 308 |     be modified by the states defined locally by the Qt3DRender::QRenderPass. | 
| 309 |  | 
| 310 |     \note not defining any Qt3DRender::QRenderState in a pass will result in the pass using | 
| 311 |     the globally set render state for a given FrameGraph branch execution path. | 
| 312 |  */ | 
| 313 | void QRenderPass::addRenderState(QRenderState *state) | 
| 314 | { | 
| 315 |     Q_ASSERT(state); | 
| 316 |     Q_D(QRenderPass); | 
| 317 |     if (!d->m_renderStates.contains(t: state)) { | 
| 318 |         d->m_renderStates.append(t: state); | 
| 319 |  | 
| 320 |         // Ensures proper bookkeeping | 
| 321 |         d->registerDestructionHelper(node: state, func: &QRenderPass::removeRenderState, d->m_renderStates); | 
| 322 |  | 
| 323 |         if (!state->parent()) | 
| 324 |             state->setParent(this); | 
| 325 |  | 
| 326 |         d->updateNode(node: state, property: "renderState" , change: Qt3DCore::PropertyValueAdded); | 
| 327 |     } | 
| 328 | } | 
| 329 |  | 
| 330 | /*! | 
| 331 |     Removes \a state from the Qt3DRender::QRenderPass local render state. | 
| 332 |  */ | 
| 333 | void QRenderPass::removeRenderState(QRenderState *state) | 
| 334 | { | 
| 335 |     Q_ASSERT(state); | 
| 336 |     Q_D(QRenderPass); | 
| 337 |     if (!d->m_renderStates.removeOne(t: state)) | 
| 338 |         return; | 
| 339 |     d->updateNode(node: state, property: "renderState" , change: Qt3DCore::PropertyValueRemoved); | 
| 340 |     // Remove bookkeeping connection | 
| 341 |     d->unregisterDestructionHelper(node: state); | 
| 342 | } | 
| 343 |  | 
| 344 | /*! | 
| 345 |     Returns the list of Qt3DRender::QRenderState state objects making up the render | 
| 346 |     state of the Qt3DRender::QRenderPass. | 
| 347 |  */ | 
| 348 | QVector<QRenderState *> QRenderPass::renderStates() const | 
| 349 | { | 
| 350 |     Q_D(const QRenderPass); | 
| 351 |     return d->m_renderStates; | 
| 352 | } | 
| 353 |  | 
| 354 | /*! | 
| 355 |     Add \a parameter to the render pass' parameters. | 
| 356 |  */ | 
| 357 | void QRenderPass::addParameter(QParameter *parameter) | 
| 358 | { | 
| 359 |     Q_ASSERT(parameter); | 
| 360 |     Q_D(QRenderPass); | 
| 361 |     if (!d->m_parameters.contains(t: parameter)) { | 
| 362 |         d->m_parameters.append(t: parameter); | 
| 363 |  | 
| 364 |         // Ensures proper bookkeeping | 
| 365 |         d->registerDestructionHelper(node: parameter, func: &QRenderPass::removeParameter, d->m_parameters); | 
| 366 |  | 
| 367 |         // We need to add it as a child of the current node if it has been declared inline | 
| 368 |         // Or not previously added as a child of the current node so that | 
| 369 |         // 1) The backend gets notified about it's creation | 
| 370 |         // 2) When the current node is destroyed, the child parameters get destroyed as well | 
| 371 |         if (!parameter->parent()) | 
| 372 |             parameter->setParent(this); | 
| 373 |  | 
| 374 |         d->updateNode(node: parameter, property: "parameter" , change: Qt3DCore::PropertyValueAdded); | 
| 375 |     } | 
| 376 | } | 
| 377 |  | 
| 378 | /*! | 
| 379 |     Remove \a parameter from the render pass' parameters. | 
| 380 |  */ | 
| 381 | void QRenderPass::removeParameter(QParameter *parameter) | 
| 382 | { | 
| 383 |     Q_ASSERT(parameter); | 
| 384 |     Q_D(QRenderPass); | 
| 385 |     if (!d->m_parameters.removeOne(t: parameter)) | 
| 386 |         return; | 
| 387 |     d->updateNode(node: parameter, property: "parameter" , change: Qt3DCore::PropertyValueRemoved); | 
| 388 |     // Remove bookkeeping connection | 
| 389 |     d->unregisterDestructionHelper(node: parameter); | 
| 390 | } | 
| 391 |  | 
| 392 | /*! | 
| 393 |     Returns a vector of the render pass' current parameters | 
| 394 |  */ | 
| 395 | ParameterList QRenderPass::parameters() const | 
| 396 | { | 
| 397 |     Q_D(const QRenderPass); | 
| 398 |     return d->m_parameters; | 
| 399 | } | 
| 400 |  | 
| 401 | Qt3DCore::QNodeCreatedChangeBasePtr QRenderPass::createNodeCreationChange() const | 
| 402 | { | 
| 403 |     auto creationChange = Qt3DCore::QNodeCreatedChangePtr<QRenderPassData>::create(arguments: this); | 
| 404 |     auto &data = creationChange->data; | 
| 405 |     Q_D(const QRenderPass); | 
| 406 |     data.filterKeyIds = qIdsForNodes(nodes: d->m_filterKeyList); | 
| 407 |     data.parameterIds = qIdsForNodes(nodes: d->m_parameters); | 
| 408 |     data.renderStateIds = qIdsForNodes(nodes: d->m_renderStates); | 
| 409 |     data.shaderId = qIdForNode(node: d->m_shader); | 
| 410 |     return creationChange; | 
| 411 | } | 
| 412 |  | 
| 413 | } // namespace Qt3DRender | 
| 414 |  | 
| 415 | QT_END_NAMESPACE | 
| 416 |  |