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39 | |
40 | #include "shaderimage_p.h" |
41 | #include <Qt3DRender/private/qshaderimage_p.h> |
42 | #include <Qt3DRender/qabstracttexture.h> |
43 | |
44 | |
45 | QT_BEGIN_NAMESPACE |
46 | |
47 | namespace Qt3DRender { |
48 | |
49 | namespace Render { |
50 | |
51 | ShaderImage::ShaderImage() |
52 | : BackendNode(BackendNode::ReadOnly) |
53 | , m_textureId() |
54 | , m_mipLevel(0) |
55 | , m_layer(0) |
56 | , m_layered(false) |
57 | , m_access(QShaderImage::ReadWrite) |
58 | , m_format(QShaderImage::NoFormat) |
59 | { |
60 | } |
61 | |
62 | void ShaderImage::cleanup() |
63 | { |
64 | QBackendNode::setEnabled(false); |
65 | m_textureId = Qt3DCore::QNodeId(); |
66 | m_mipLevel = 0; |
67 | m_layer = 0; |
68 | m_layered = false; |
69 | m_access = QShaderImage::ReadWrite; |
70 | m_format = QShaderImage::NoFormat; |
71 | } |
72 | |
73 | void ShaderImage::syncFromFrontEnd(const Qt3DCore::QNode *frontEnd, bool firstTime) |
74 | { |
75 | const QShaderImage *node = qobject_cast<const QShaderImage *>(object: frontEnd); |
76 | if (!node) |
77 | return; |
78 | |
79 | BackendNode::syncFromFrontEnd(frontEnd, firstTime); |
80 | |
81 | const Qt3DCore::QNodeId textureNodeId = Qt3DCore::qIdForNode(node: node->texture()); |
82 | if (textureNodeId != m_textureId) { |
83 | m_textureId = textureNodeId; |
84 | markDirty(changes: AbstractRenderer::ParameterDirty); |
85 | } |
86 | |
87 | if (node->mipLevel() != m_mipLevel) { |
88 | m_mipLevel = node->mipLevel(); |
89 | markDirty(changes: AbstractRenderer::ParameterDirty); |
90 | } |
91 | |
92 | if (node->layer() != m_layer) { |
93 | m_layer = node->layer(); |
94 | markDirty(changes: AbstractRenderer::ParameterDirty); |
95 | } |
96 | |
97 | if (node->layered() != m_layered) { |
98 | m_layered = node->layered(); |
99 | markDirty(changes: AbstractRenderer::ParameterDirty); |
100 | } |
101 | |
102 | if (node->format() != m_format) { |
103 | m_format = node->format(); |
104 | markDirty(changes: AbstractRenderer::ParameterDirty); |
105 | } |
106 | if (node->access() != m_access) { |
107 | m_access = node->access(); |
108 | markDirty(changes: AbstractRenderer::ParameterDirty); |
109 | } |
110 | |
111 | } |
112 | |
113 | } // namespace Render |
114 | |
115 | } // namespace Qt3DRender |
116 | |
117 | QT_END_NAMESPACE |
118 | |