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39
40#ifndef QT3DRENDER_QABSTRACTCOLLISIONQUERYSERVICE_P_H
41#define QT3DRENDER_QABSTRACTCOLLISIONQUERYSERVICE_P_H
42
43//
44// W A R N I N G
45// -------------
46//
47// This file is not part of the Qt API. It exists for the convenience
48// of other Qt classes. This header file may change from version to
49// version without notice, or even be removed.
50//
51// We mean it.
52//
53
54#include <QVector>
55
56#include <Qt3DRender/qt3drender_global.h>
57#include <Qt3DCore/private/qservicelocator_p.h>
58#include <Qt3DCore/qnodeid.h>
59#include <Qt3DCore/private/qabstractserviceprovider_p.h>
60#include <Qt3DRender/private/qcollisionqueryresult_p.h>
61
62QT_BEGIN_NAMESPACE
63
64class QAbstractCollisionQueryServicePrivate;
65namespace Qt3DRender {
66namespace RayCasting {
67
68class QRay3D;
69class QBoundingVolume;
70class QBoundingVolumeProvider;
71
72class QAbstractCollisionQueryServicePrivate : public Qt3DCore::QAbstractServiceProviderPrivate
73{
74public:
75 QAbstractCollisionQueryServicePrivate(const QString &description)
76 : QAbstractServiceProviderPrivate(Qt3DCore::QServiceLocator::CollisionService, description)
77 {}
78};
79
80class Q_3DRENDERSHARED_EXPORT QAbstractCollisionQueryService : public Qt3DCore::QAbstractServiceProvider
81{
82 Q_OBJECT
83public:
84 enum QueryMode {
85 FirstHit,
86 AllHits
87 };
88
89 virtual QQueryHandle query(const QRay3D &ray, QueryMode mode, QBoundingVolumeProvider *provider) = 0;
90 virtual QCollisionQueryResult::Hit query(const QRay3D &ray, const QBoundingVolume* volume) = 0;
91
92 virtual QCollisionQueryResult fetchResult(const QQueryHandle &handle) = 0;
93 virtual QVector<QCollisionQueryResult> fetchAllResults() const = 0;
94
95protected:
96 QAbstractCollisionQueryService(const QString &description = QString());
97 QAbstractCollisionQueryService(QAbstractCollisionQueryServicePrivate &dd);
98
99 void setResultHandle(QCollisionQueryResult &result, const QQueryHandle &handle);
100 void addEntityHit(QCollisionQueryResult &result, Qt3DCore::QNodeId entity, const Vector3D &intersection,
101 float distance, const Vector3D &uvw);
102
103private:
104 Q_DECLARE_PRIVATE(QAbstractCollisionQueryService)
105};
106
107} // RayCasting
108} // Qt3DRender
109
110QT_END_NAMESPACE
111
112Q_DECLARE_METATYPE(Qt3DRender::RayCasting::QAbstractCollisionQueryService::QueryMode) // LCOV_EXCL_LINE
113
114#endif // QT3DRENDER_QABSTRACTCOLLISIONQUERYSERVICE_P_H
115

source code of qt3d/src/render/raycasting/qabstractcollisionqueryservice_p.h