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28 | |
29 | // TODO Remove in Qt6 |
30 | #include <QtCore/qcompilerdetection.h> |
31 | QT_WARNING_DISABLE_DEPRECATED |
32 | |
33 | #include <QtTest/QTest> |
34 | #include <Qt3DRender/qshaderprogram.h> |
35 | #include <Qt3DRender/private/qshaderprogram_p.h> |
36 | #include <QObject> |
37 | #include <QSignalSpy> |
38 | #include <Qt3DCore/qpropertyupdatedchange.h> |
39 | #include <Qt3DCore/private/qnodecreatedchangegenerator_p.h> |
40 | #include <Qt3DCore/qnodecreatedchange.h> |
41 | #include "testpostmanarbiter.h" |
42 | |
43 | // We need to call QShaderProgram::sceneChangeEvent |
44 | class tst_QShaderProgram : public Qt3DRender::QShaderProgram |
45 | { |
46 | Q_OBJECT |
47 | |
48 | public: |
49 | tst_QShaderProgram() |
50 | : Qt3DRender::QShaderProgram() |
51 | { |
52 | qRegisterMetaType<Qt3DRender::QShaderProgram::Format>(typeName: "Format" ); |
53 | } |
54 | |
55 | private Q_SLOTS: |
56 | |
57 | void checkDefaultConstruction() |
58 | { |
59 | // GIVEN |
60 | Qt3DRender::QShaderProgram shaderProgram; |
61 | |
62 | // THEN |
63 | QCOMPARE(shaderProgram.vertexShaderCode(), QByteArray()); |
64 | QCOMPARE(shaderProgram.tessellationControlShaderCode(), QByteArray()); |
65 | QCOMPARE(shaderProgram.tessellationEvaluationShaderCode(), QByteArray()); |
66 | QCOMPARE(shaderProgram.geometryShaderCode(), QByteArray()); |
67 | QCOMPARE(shaderProgram.fragmentShaderCode(), QByteArray()); |
68 | QCOMPARE(shaderProgram.computeShaderCode(), QByteArray()); |
69 | QCOMPARE(shaderProgram.log(), QString()); |
70 | QCOMPARE(shaderProgram.status(), Qt3DRender::QShaderProgram::NotReady); |
71 | QCOMPARE(shaderProgram.format(), Qt3DRender::QShaderProgram::GLSL); |
72 | } |
73 | |
74 | void checkPropertyChanges() |
75 | { |
76 | // GIVEN |
77 | Qt3DRender::QShaderProgram shaderProgram; |
78 | |
79 | { |
80 | // WHEN |
81 | QSignalSpy spy(&shaderProgram, SIGNAL(vertexShaderCodeChanged(QByteArray))); |
82 | const QByteArray newValue = "VERTEX" ; |
83 | shaderProgram.setVertexShaderCode(newValue); |
84 | |
85 | // THEN |
86 | QVERIFY(spy.isValid()); |
87 | QCOMPARE(shaderProgram.vertexShaderCode(), newValue); |
88 | QCOMPARE(spy.count(), 1); |
89 | |
90 | // WHEN |
91 | spy.clear(); |
92 | shaderProgram.setVertexShaderCode(newValue); |
93 | |
94 | // THEN |
95 | QCOMPARE(shaderProgram.vertexShaderCode(), newValue); |
96 | QCOMPARE(spy.count(), 0); |
97 | } |
98 | { |
99 | // WHEN |
100 | QSignalSpy spy(&shaderProgram, SIGNAL(tessellationControlShaderCodeChanged(QByteArray))); |
101 | const QByteArray newValue = "TESSELATION_CONTROL" ; |
102 | shaderProgram.setTessellationControlShaderCode(newValue); |
103 | |
104 | // THEN |
105 | QVERIFY(spy.isValid()); |
106 | QCOMPARE(shaderProgram.tessellationControlShaderCode(), newValue); |
107 | QCOMPARE(spy.count(), 1); |
108 | |
109 | // WHEN |
110 | spy.clear(); |
111 | shaderProgram.setTessellationControlShaderCode(newValue); |
112 | |
113 | // THEN |
114 | QCOMPARE(shaderProgram.tessellationControlShaderCode(), newValue); |
115 | QCOMPARE(spy.count(), 0); |
116 | } |
117 | { |
118 | // WHEN |
119 | QSignalSpy spy(&shaderProgram, SIGNAL(tessellationEvaluationShaderCodeChanged(QByteArray))); |
120 | const QByteArray newValue = "TESSELATION_EVALUTATION" ; |
121 | shaderProgram.setTessellationEvaluationShaderCode(newValue); |
122 | |
123 | // THEN |
124 | QVERIFY(spy.isValid()); |
125 | QCOMPARE(shaderProgram.tessellationEvaluationShaderCode(), newValue); |
126 | QCOMPARE(spy.count(), 1); |
127 | |
128 | // WHEN |
129 | spy.clear(); |
130 | shaderProgram.setTessellationEvaluationShaderCode(newValue); |
131 | |
132 | // THEN |
133 | QCOMPARE(shaderProgram.tessellationEvaluationShaderCode(), newValue); |
134 | QCOMPARE(spy.count(), 0); |
135 | } |
136 | { |
137 | // WHEN |
138 | QSignalSpy spy(&shaderProgram, SIGNAL(geometryShaderCodeChanged(QByteArray))); |
139 | const QByteArray newValue = "GEOMETRY" ; |
140 | shaderProgram.setGeometryShaderCode(newValue); |
141 | |
142 | // THEN |
143 | QVERIFY(spy.isValid()); |
144 | QCOMPARE(shaderProgram.geometryShaderCode(), newValue); |
145 | QCOMPARE(spy.count(), 1); |
146 | |
147 | // WHEN |
148 | spy.clear(); |
149 | shaderProgram.setGeometryShaderCode(newValue); |
150 | |
151 | // THEN |
152 | QCOMPARE(shaderProgram.geometryShaderCode(), newValue); |
153 | QCOMPARE(spy.count(), 0); |
154 | } |
155 | { |
156 | // WHEN |
157 | QSignalSpy spy(&shaderProgram, SIGNAL(fragmentShaderCodeChanged(QByteArray))); |
158 | const QByteArray newValue = "FRAGMENT" ; |
159 | shaderProgram.setFragmentShaderCode(newValue); |
160 | |
161 | // THEN |
162 | QVERIFY(spy.isValid()); |
163 | QCOMPARE(shaderProgram.fragmentShaderCode(), newValue); |
164 | QCOMPARE(spy.count(), 1); |
165 | |
166 | // WHEN |
167 | spy.clear(); |
168 | shaderProgram.setFragmentShaderCode(newValue); |
169 | |
170 | // THEN |
171 | QCOMPARE(shaderProgram.fragmentShaderCode(), newValue); |
172 | QCOMPARE(spy.count(), 0); |
173 | } |
174 | { |
175 | // WHEN |
176 | QSignalSpy spy(&shaderProgram, SIGNAL(computeShaderCodeChanged(QByteArray))); |
177 | const QByteArray newValue = "COMPUTE" ; |
178 | shaderProgram.setComputeShaderCode(newValue); |
179 | |
180 | // THEN |
181 | QVERIFY(spy.isValid()); |
182 | QCOMPARE(shaderProgram.computeShaderCode(), newValue); |
183 | QCOMPARE(spy.count(), 1); |
184 | |
185 | // WHEN |
186 | spy.clear(); |
187 | shaderProgram.setComputeShaderCode(newValue); |
188 | |
189 | // THEN |
190 | QCOMPARE(shaderProgram.computeShaderCode(), newValue); |
191 | QCOMPARE(spy.count(), 0); |
192 | } |
193 | { |
194 | // WHEN |
195 | QSignalSpy spy(&shaderProgram, SIGNAL(formatChanged(Format))); |
196 | const QShaderProgram::Format newValue = QShaderProgram::SPIRV; |
197 | shaderProgram.setFormat(newValue); |
198 | |
199 | // THEN |
200 | QVERIFY(spy.isValid()); |
201 | QCOMPARE(shaderProgram.format(), newValue); |
202 | QCOMPARE(spy.count(), 1); |
203 | |
204 | // WHEN |
205 | spy.clear(); |
206 | shaderProgram.setFormat(newValue); |
207 | |
208 | // THEN |
209 | QCOMPARE(shaderProgram.format(), newValue); |
210 | QCOMPARE(spy.count(), 0); |
211 | } |
212 | } |
213 | |
214 | void checkCreationData() |
215 | { |
216 | // GIVEN |
217 | Qt3DRender::QShaderProgram shaderProgram; |
218 | |
219 | shaderProgram.setVertexShaderCode(QByteArrayLiteral("Vertex" )); |
220 | shaderProgram.setTessellationControlShaderCode(QByteArrayLiteral("TesselControl" )); |
221 | shaderProgram.setTessellationEvaluationShaderCode(QByteArrayLiteral("TesselEval" )); |
222 | shaderProgram.setGeometryShaderCode(QByteArrayLiteral("Geometry" )); |
223 | shaderProgram.setFragmentShaderCode(QByteArrayLiteral("Fragment" )); |
224 | shaderProgram.setComputeShaderCode(QByteArrayLiteral("Compute" )); |
225 | shaderProgram.setFormat(QShaderProgram::SPIRV); |
226 | |
227 | // WHEN |
228 | QVector<Qt3DCore::QNodeCreatedChangeBasePtr> creationChanges; |
229 | |
230 | { |
231 | Qt3DCore::QNodeCreatedChangeGenerator creationChangeGenerator(&shaderProgram); |
232 | creationChanges = creationChangeGenerator.creationChanges(); |
233 | } |
234 | |
235 | // THEN |
236 | { |
237 | QCOMPARE(creationChanges.size(), 1); |
238 | |
239 | const auto creationChangeData = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<Qt3DRender::QShaderProgramData>>(src: creationChanges.first()); |
240 | const Qt3DRender::QShaderProgramData cloneData = creationChangeData->data; |
241 | |
242 | QCOMPARE(shaderProgram.vertexShaderCode(), cloneData.vertexShaderCode); |
243 | QCOMPARE(shaderProgram.tessellationControlShaderCode(), cloneData.tessellationControlShaderCode); |
244 | QCOMPARE(shaderProgram.tessellationEvaluationShaderCode(), cloneData.tessellationEvaluationShaderCode); |
245 | QCOMPARE(shaderProgram.geometryShaderCode(), cloneData.geometryShaderCode); |
246 | QCOMPARE(shaderProgram.fragmentShaderCode(), cloneData.fragmentShaderCode); |
247 | QCOMPARE(shaderProgram.computeShaderCode(), cloneData.computeShaderCode); |
248 | QCOMPARE(shaderProgram.format(), cloneData.format); |
249 | QCOMPARE(shaderProgram.id(), creationChangeData->subjectId()); |
250 | QCOMPARE(shaderProgram.isEnabled(), true); |
251 | QCOMPARE(shaderProgram.isEnabled(), creationChangeData->isNodeEnabled()); |
252 | QCOMPARE(shaderProgram.metaObject(), creationChangeData->metaObject()); |
253 | } |
254 | |
255 | // WHEN |
256 | shaderProgram.setEnabled(false); |
257 | |
258 | { |
259 | Qt3DCore::QNodeCreatedChangeGenerator creationChangeGenerator(&shaderProgram); |
260 | creationChanges = creationChangeGenerator.creationChanges(); |
261 | } |
262 | |
263 | // THEN |
264 | { |
265 | QCOMPARE(creationChanges.size(), 1); |
266 | |
267 | const auto creationChangeData = qSharedPointerCast<Qt3DCore::QNodeCreatedChange<Qt3DRender::QShaderProgramData>>(src: creationChanges.first()); |
268 | const Qt3DRender::QShaderProgramData cloneData = creationChangeData->data; |
269 | |
270 | QCOMPARE(shaderProgram.vertexShaderCode(), cloneData.vertexShaderCode); |
271 | QCOMPARE(shaderProgram.tessellationControlShaderCode(), cloneData.tessellationControlShaderCode); |
272 | QCOMPARE(shaderProgram.tessellationEvaluationShaderCode(), cloneData.tessellationEvaluationShaderCode); |
273 | QCOMPARE(shaderProgram.geometryShaderCode(), cloneData.geometryShaderCode); |
274 | QCOMPARE(shaderProgram.fragmentShaderCode(), cloneData.fragmentShaderCode); |
275 | QCOMPARE(shaderProgram.computeShaderCode(), cloneData.computeShaderCode); |
276 | QCOMPARE(shaderProgram.id(), creationChangeData->subjectId()); |
277 | QCOMPARE(shaderProgram.isEnabled(), false); |
278 | QCOMPARE(shaderProgram.isEnabled(), creationChangeData->isNodeEnabled()); |
279 | QCOMPARE(shaderProgram.metaObject(), creationChangeData->metaObject()); |
280 | } |
281 | } |
282 | |
283 | void checkVertexShaderCodeUpdate() |
284 | { |
285 | // GIVEN |
286 | TestArbiter arbiter; |
287 | Qt3DRender::QShaderProgram shaderProgram; |
288 | arbiter.setArbiterOnNode(&shaderProgram); |
289 | |
290 | { |
291 | // WHEN |
292 | shaderProgram.setVertexShaderCode(QByteArrayLiteral("in vec3 toto;" )); |
293 | QCoreApplication::processEvents(); |
294 | |
295 | // THEN |
296 | QCOMPARE(arbiter.events.size(), 0); |
297 | QCOMPARE(arbiter.dirtyNodes.size(), 1); |
298 | QCOMPARE(arbiter.dirtyNodes.front(), &shaderProgram); |
299 | |
300 | arbiter.dirtyNodes.clear(); |
301 | } |
302 | |
303 | { |
304 | // WHEN |
305 | shaderProgram.setVertexShaderCode(QByteArrayLiteral("in vec3 toto;" )); |
306 | QCoreApplication::processEvents(); |
307 | |
308 | // THEN |
309 | QCOMPARE(arbiter.events.size(), 0); |
310 | QCOMPARE(arbiter.dirtyNodes.size(), 0); |
311 | } |
312 | |
313 | } |
314 | |
315 | void checkTessellationControlShaderCodeUpdate() |
316 | { |
317 | // GIVEN |
318 | TestArbiter arbiter; |
319 | Qt3DRender::QShaderProgram shaderProgram; |
320 | arbiter.setArbiterOnNode(&shaderProgram); |
321 | |
322 | { |
323 | // WHEN |
324 | shaderProgram.setTessellationControlShaderCode(QByteArrayLiteral("in vec3 toto2;" )); |
325 | QCoreApplication::processEvents(); |
326 | |
327 | // THEN |
328 | QCOMPARE(arbiter.events.size(), 0); |
329 | QCOMPARE(arbiter.dirtyNodes.size(), 1); |
330 | QCOMPARE(arbiter.dirtyNodes.front(), &shaderProgram); |
331 | |
332 | arbiter.dirtyNodes.clear(); |
333 | } |
334 | |
335 | { |
336 | // WHEN |
337 | shaderProgram.setTessellationControlShaderCode(QByteArrayLiteral("in vec3 toto2;" )); |
338 | QCoreApplication::processEvents(); |
339 | |
340 | // THEN |
341 | QCOMPARE(arbiter.events.size(), 0); |
342 | QCOMPARE(arbiter.dirtyNodes.size(), 0); |
343 | } |
344 | |
345 | } |
346 | |
347 | void checkTessellationEvaluationShaderCodeUpdate() |
348 | { |
349 | // GIVEN |
350 | TestArbiter arbiter; |
351 | Qt3DRender::QShaderProgram shaderProgram; |
352 | arbiter.setArbiterOnNode(&shaderProgram); |
353 | |
354 | { |
355 | // WHEN |
356 | shaderProgram.setTessellationEvaluationShaderCode(QByteArrayLiteral("in vec3 toto3;" )); |
357 | QCoreApplication::processEvents(); |
358 | |
359 | // THEN |
360 | QCOMPARE(arbiter.events.size(), 0); |
361 | QCOMPARE(arbiter.dirtyNodes.size(), 1); |
362 | QCOMPARE(arbiter.dirtyNodes.front(), &shaderProgram); |
363 | |
364 | arbiter.dirtyNodes.clear(); |
365 | } |
366 | |
367 | { |
368 | // WHEN |
369 | shaderProgram.setTessellationEvaluationShaderCode(QByteArrayLiteral("in vec3 toto3;" )); |
370 | QCoreApplication::processEvents(); |
371 | |
372 | // THEN |
373 | QCOMPARE(arbiter.events.size(), 0); |
374 | QCOMPARE(arbiter.dirtyNodes.size(), 0); |
375 | } |
376 | |
377 | } |
378 | |
379 | void checkGeometryShaderCodeUpdate() |
380 | { |
381 | // GIVEN |
382 | TestArbiter arbiter; |
383 | Qt3DRender::QShaderProgram shaderProgram; |
384 | arbiter.setArbiterOnNode(&shaderProgram); |
385 | |
386 | { |
387 | // WHEN |
388 | shaderProgram.setGeometryShaderCode(QByteArrayLiteral("in vec3 toto4;" )); |
389 | QCoreApplication::processEvents(); |
390 | |
391 | // THEN |
392 | QCOMPARE(arbiter.events.size(), 0); |
393 | QCOMPARE(arbiter.dirtyNodes.size(), 1); |
394 | QCOMPARE(arbiter.dirtyNodes.front(), &shaderProgram); |
395 | |
396 | arbiter.dirtyNodes.clear(); |
397 | } |
398 | |
399 | { |
400 | // WHEN |
401 | shaderProgram.setGeometryShaderCode(QByteArrayLiteral("in vec3 toto4;" )); |
402 | QCoreApplication::processEvents(); |
403 | |
404 | // THEN |
405 | QCOMPARE(arbiter.events.size(), 0); |
406 | QCOMPARE(arbiter.dirtyNodes.size(), 0); |
407 | } |
408 | |
409 | } |
410 | |
411 | void checkFragmentShaderCodeUpdate() |
412 | { |
413 | // GIVEN |
414 | TestArbiter arbiter; |
415 | Qt3DRender::QShaderProgram shaderProgram; |
416 | arbiter.setArbiterOnNode(&shaderProgram); |
417 | |
418 | { |
419 | // WHEN |
420 | shaderProgram.setFragmentShaderCode(QByteArrayLiteral("out vec4 fragColor;" )); |
421 | QCoreApplication::processEvents(); |
422 | |
423 | // THEN |
424 | QCOMPARE(arbiter.events.size(), 0); |
425 | QCOMPARE(arbiter.dirtyNodes.size(), 1); |
426 | QCOMPARE(arbiter.dirtyNodes.front(), &shaderProgram); |
427 | |
428 | arbiter.dirtyNodes.clear(); |
429 | } |
430 | |
431 | { |
432 | // WHEN |
433 | shaderProgram.setFragmentShaderCode(QByteArrayLiteral("out vec4 fragColor;" )); |
434 | QCoreApplication::processEvents(); |
435 | |
436 | // THEN |
437 | QCOMPARE(arbiter.events.size(), 0); |
438 | QCOMPARE(arbiter.dirtyNodes.size(), 0); |
439 | } |
440 | |
441 | } |
442 | |
443 | void checkComputeShaderCodeUpdate() |
444 | { |
445 | // GIVEN |
446 | TestArbiter arbiter; |
447 | Qt3DRender::QShaderProgram shaderProgram; |
448 | arbiter.setArbiterOnNode(&shaderProgram); |
449 | |
450 | { |
451 | // WHEN |
452 | shaderProgram.setComputeShaderCode(QByteArrayLiteral("uniform vec3 temp;" )); |
453 | QCoreApplication::processEvents(); |
454 | |
455 | // THEN |
456 | QCOMPARE(arbiter.events.size(), 0); |
457 | QCOMPARE(arbiter.dirtyNodes.size(), 1); |
458 | QCOMPARE(arbiter.dirtyNodes.front(), &shaderProgram); |
459 | |
460 | arbiter.dirtyNodes.clear(); |
461 | } |
462 | |
463 | { |
464 | // WHEN |
465 | shaderProgram.setComputeShaderCode(QByteArrayLiteral("uniform vec3 temp;" )); |
466 | QCoreApplication::processEvents(); |
467 | |
468 | // THEN |
469 | QCOMPARE(arbiter.events.size(), 0); |
470 | QCOMPARE(arbiter.dirtyNodes.size(), 0); |
471 | } |
472 | |
473 | } |
474 | |
475 | void checkLogPropertyUpdate() |
476 | { |
477 | // GIVEN |
478 | TestArbiter arbiter; |
479 | arbiter.setArbiterOnNode(this); |
480 | QSignalSpy spy(this, SIGNAL(logChanged(QString))); |
481 | const QString logValue = QStringLiteral("Some log..." ); |
482 | |
483 | // THEN |
484 | QVERIFY(spy.isValid()); |
485 | |
486 | // WHEN |
487 | Qt3DCore::QPropertyUpdatedChangePtr valueChange(new Qt3DCore::QPropertyUpdatedChange(Qt3DCore::QNodeId())); |
488 | valueChange->setPropertyName("log" ); |
489 | valueChange->setValue(QVariant::fromValue(value: logValue)); |
490 | sceneChangeEvent(change: valueChange); |
491 | |
492 | // THEN |
493 | QCOMPARE(spy.count(), 1); |
494 | QCOMPARE(arbiter.events.size(), 0); |
495 | QCOMPARE(log(), logValue); |
496 | |
497 | // WHEN |
498 | spy.clear(); |
499 | sceneChangeEvent(change: valueChange); |
500 | |
501 | // THEN |
502 | QCOMPARE(spy.count(), 0); |
503 | QCOMPARE(arbiter.events.size(), 0); |
504 | QCOMPARE(log(), logValue); |
505 | |
506 | // Cleanup |
507 | Qt3DCore::QNodePrivate::get(q: this)->setArbiter(nullptr); |
508 | } |
509 | |
510 | void checkStatusPropertyUpdate() |
511 | { |
512 | // GIVEN |
513 | qRegisterMetaType<Qt3DRender::QShaderProgram::Status>(typeName: "Status" ); |
514 | TestArbiter arbiter; |
515 | arbiter.setArbiterOnNode(this); |
516 | QSignalSpy spy(this, SIGNAL(statusChanged(Status))); |
517 | const Qt3DRender::QShaderProgram::Status newStatus = Qt3DRender::QShaderProgram::Error; |
518 | |
519 | // THEN |
520 | QVERIFY(spy.isValid()); |
521 | |
522 | // WHEN |
523 | Qt3DCore::QPropertyUpdatedChangePtr valueChange(new Qt3DCore::QPropertyUpdatedChange(Qt3DCore::QNodeId())); |
524 | valueChange->setPropertyName("status" ); |
525 | valueChange->setValue(QVariant::fromValue(value: newStatus)); |
526 | sceneChangeEvent(change: valueChange); |
527 | |
528 | // THEN |
529 | QCOMPARE(spy.count(), 1); |
530 | QCOMPARE(arbiter.events.size(), 0); |
531 | QCOMPARE(status(), newStatus); |
532 | |
533 | // WHEN |
534 | spy.clear(); |
535 | sceneChangeEvent(change: valueChange); |
536 | |
537 | // THEN |
538 | QCOMPARE(spy.count(), 0); |
539 | QCOMPARE(arbiter.events.size(), 0); |
540 | QCOMPARE(status(), newStatus); |
541 | |
542 | // Cleanup |
543 | Qt3DCore::QNodePrivate::get(q: this)->setArbiter(nullptr); |
544 | } |
545 | |
546 | void checkIncludes() |
547 | { |
548 | // GIVEN |
549 | Qt3DRender::QShaderProgram shaderProgram; |
550 | QByteArray includedContent = shaderProgram.loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/included.frag" ))); |
551 | |
552 | // WHEN (test relative include) |
553 | QByteArray mainContent = shaderProgram.loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/main.frag" ))); |
554 | |
555 | // THEN |
556 | QVERIFY(mainContent.indexOf(includedContent) == 0); |
557 | |
558 | // WHEN (test absolute include) |
559 | mainContent = shaderProgram.loadSource(sourceUrl: QUrl(QStringLiteral("qrc:/mainabsolute.frag" ))); |
560 | |
561 | // THEN |
562 | QVERIFY(mainContent.indexOf(includedContent) == 0); |
563 | } |
564 | |
565 | void checkFormatPropertyUpdate() |
566 | { |
567 | // GIVEN |
568 | TestArbiter arbiter; |
569 | Qt3DRender::QShaderProgram shaderProgram; |
570 | arbiter.setArbiterOnNode(&shaderProgram); |
571 | |
572 | QSignalSpy spy(&shaderProgram, SIGNAL(formatChanged(Format))); |
573 | |
574 | // THEN |
575 | QVERIFY(spy.isValid()); |
576 | |
577 | { |
578 | // WHEN |
579 | shaderProgram.setFormat(QShaderProgram::SPIRV); |
580 | QCoreApplication::processEvents(); |
581 | |
582 | // THEN |
583 | QCOMPARE(spy.count(), 1); |
584 | QCOMPARE(arbiter.events.size(), 0); |
585 | |
586 | spy.clear(); |
587 | } |
588 | |
589 | { |
590 | // WHEN |
591 | shaderProgram.setFormat(QShaderProgram::SPIRV); |
592 | QCoreApplication::processEvents(); |
593 | |
594 | // THEN |
595 | QCOMPARE(spy.count(), 0); |
596 | QCOMPARE(arbiter.events.size(), 0); |
597 | } |
598 | } |
599 | |
600 | }; |
601 | |
602 | QTEST_MAIN(tst_QShaderProgram) |
603 | |
604 | #include "tst_qshaderprogram.moc" |
605 | |